>>712616085
I think we wouldhave to talk about whether the system is good or bad otherwise we can't really figure out what could have worked. Demon's Souls tried to balance healing with weight and failed, Dark Souls 1 used limited esttus but still gave us Rite of Kindling, and Dark Souls 2 tied healing to progression but undercut it with unlimited life gems. If Lifegems weren’t so plentiful, I think they’d actually be a solid idea. I also think it's important to consider the use of alternatives, since those shape how people actually play.
Doesn't matter, I'm tired, it's late, and I got work in the morning. Goodnight, fren.