Search results for "1bd79dbad6f3a9180bc5ef3249cdd8c2" in md5 (4)

/vm/ - /snap/ - Marvel Snap General
Anonymous No.1934151
>>1934126
>>1934127
Like they do it in cycles where it's cancer 3 times in a row like with loki then Elsa then they'll do like 1 or 2 months where it's not cancer and people will pretend it never happens. How much more blatant does it need to be? The first super duper pass card nerfed right after with the second getting buffed in it's season like holy fuck. Imagine paying for that shit. Funniest shit will be invisible woman getting hit after nerfing everything else so they can force a meta rotation.
/vg/ - /snap/ - Marvel Snap General
Anonymous No.534152337
>>534151840
She's probably gonna keep going with each new card until she runs out of tokens since im sure she has a good amount saved up and then she'll probably quit. It's kinda sad to think that by the end of this year most content creators will probably move on. I don't watch most of them but honestly most seem like good people and don't really deserved to have a company like second dinner fuck them in the ass by actively trying to kill their game.
/vg/ - /snap/ - Marvel Snap General
Anonymous No.531626405
It's interesting how after all this time they decided to hit discard and in the most meaningless way possible. They need to stop with the basic +1 -1 balancing. There's no point to them with more tangible changes alongside them. Im not even sure if it's worth hitting discard right now considering it's one of the only decks not running slop cards like surge/pedro/whatever tech/galacta/zabu
But I guess they just want every deck be a generic pile. Honestly there's so many real changes that could be made (like buffing multiple HE cards and not just 1) but they just choose to do nothing
/vg/ - /snap/ - Marvel Snap General
Anonymous No.529039127
>>529037064
>>529038364
I wanna piggyback off this and say i heavily agree with Snaps RNG being worse than hearthstone. I would say HS is bit more extreme in terms of RNG but only in that it's varied and there's a lot of it (at least back in the day) but I think that was part of the charm on some level. I think locations in snap are a big reason why RNG feels so much worse because ultimately starting the game with an unplayable location is anti-fun while playing yogg-saron in HS is a highlight even if it's a clown feista packed into one card.
TLDR HS has more fun RNG moments while Snap has more frustrating RNG moments.


>now that i think of it, a mode with location abilities completely disabled would actually be fun
I genuinely think the game would be more fun with neutral locations where decks won based more on their own merit.