Search results for "1d3910a6aad213611118ba429385abac" in md5 (5)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.531370931
>>531360174

What kinds of characters or objects would it be for? You'd want to to start by deciding your level of realism and then decide which method you want to use for how the limbs actually move. Active ragdoll, target rotation with joints, torque based, force based, some kind of hybrid of these, etc.

Most of the time I use a hybrid approach but if its for something that doesn't require a lot of realism a simpler approach can be better
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.531108534
>>531108309

Forgot link


https://itch.io/jam/agdg-demo-day-63/rate/3085094

https://itch.io/jam/agdg-demo-day-63/rate/3085094
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.530580625
>>530579763

Unity.
/v/ - Thread 713618871
Anonymous No.713622435
>>713620505

its a mouse and keyboard/gamepad game.
/v/ - Thread 713618871
Anonymous No.713622435
>>713620505

its a mouse and keyboard/gamepad game.