Search results for "1ec0c2c21522d5be2255a9cb9ceff112" in md5 (7)

/vst/ - Thread 1971044
Anonymous No.2137471
>>2136959
Back before /vst/ it was only possible to squat in /civ4xg/ alongside that subhuman avatarfag. And back then Endless ruled supreme, with Age of Wonders barely getting any attention.
I find it amusing how things turned around
>>2120615
Sheredyn remind me of those bollywood movies. Especially animations of their melee units
/co/ - Thread 149938811
Anonymous No.149946558
>>149943593
>Crazy how it took off in South Korea. I don’t think another cartoon network show became popular ever again
Worst korea is an insane shit hole so its apropo that they have horrible shit taste and they decide to obsess over one if the worst CN shows
>>149943599
>Her and the scruffy tomboy. The other prof isn't as cute.
Hard agree
>>149944401
>It's bizarre that this is legitimately mainstream thought on the right. There is no sense in it, no reasoning with it. Do they honestly believe it?
Whats insane is that back 10 years ago or so people as a whole were massively moving on from that retarded belief that you can "make kids gay" by showing them the gays in shows. But retards like ron desprectrum had to jumpstart that "muh groomer" buzzword and the autism started all over again because theyre all backwoods retard
>Do they also think video games caused violence this whole time? Violent comics and cartoons, how much damage have they done?
Thats the next part of the moralfaggot slippery slope. The /v/ tards that got into right wing politics thru gamergate already act as puritanical as the anita tier feminists they used ti fight against so the natural end point of their devolution is to turn on games, ironically
/sp/ - /NFL/ general - Smelling Salts edition
Anonymous United States No.150178423
>>150177009
>this guy keeps posting the same webms over and over
>why can't he just be normal like me
>and search the archives by keyword to find every post with the wembs in them that I then methodically take individual screenshots of so I can assemble them into a collage
>you know, just regular, not at all autistic shit
/v/ - Thread 715169876
Anonymous No.715177152
>>715175348
Balatro's popularity can be partially attributed to its combo system reusing poker hands which everyone is already familiar with. It's more accessible for players to get into because they don't have to relearn a whole game system. This also makes it easier to design because the dev also doesn't have to create a new game system and doesn't have to teach players how it works.

And because it's more popular and more people engage with it, that also means that there's more people experiencing and appreciating the changes it does make. So paradoxically, iterating on a familiar formula means it also gets more praise for being "novel" and "revolutionary" than games that invent something wholly new.

This is why devs get pissy with gamers. Gamers tend to over-index on the already popular games and praise minute changes as being revolutionary whereas genuinely novel games that take a lot more work also have a much harder time gaining exposure.
/pol/ - Thread 509704455
Anonymous United States No.509710762
>>509704819
>mfw someone named Bills pays a toll
/v/ - Thread 714684774
Anonymous No.714693386
>>714684774
>secular
>new atheist
Todd is Catholic and the writers are not subtle about inserting deliberately Christian themes into the game.

You Christian cosplaying zoomer chuds have never actually spent any time inside a devout community, have you? Because if you hate preachy moral prescriptivism with overly safe, anti-sex overtones and zero cultural awareness, I got some baaaad news.
/vrpg/ - Modern Action-RPG or RPG-like drawbacks
Anonymous No.3775066
>>3773928
I think the real reason people get attached to old games is because the budgetary constraints incidentally lead to a lot of esoteric, quirky design. It's really hard to replicate this though because, as other anons have said, a lot of this stuff just feels janky and bad and only reveal their merit with a lot of time investment. The reason people played long enough to become invested back then was because these games were technically impressive for the time, which kept players hooked, and there were just fewer competing options. You would have a very difficult time finding commercial success with a similar design.