>>715175348
Balatro's popularity can be partially attributed to its combo system reusing poker hands which everyone is already familiar with. It's more accessible for players to get into because they don't have to relearn a whole game system. This also makes it easier to design because the dev also doesn't have to create a new game system and doesn't have to teach players how it works.
And because it's more popular and more people engage with it, that also means that there's more people experiencing and appreciating the changes it does make. So paradoxically, iterating on a familiar formula means it also gets more praise for being "novel" and "revolutionary" than games that invent something wholly new.
This is why devs get pissy with gamers. Gamers tend to over-index on the already popular games and praise minute changes as being revolutionary whereas genuinely novel games that take a lot more work also have a much harder time gaining exposure.