>>718286084
Phoenix & Maya are actually extremely useful in 2 overall since not all Guardbreak Solo Attacks are created equal, and theirs does the vast majority of the Guard damage at the start with that Psyche Lock while others spread it out or even backload it which is way worse (and one of the reasons Ingrid sucks). They also have pretty good skills overall and their attack generally keeps enemies pretty still during juggles which makes for easy Cross Break setups; I paired them Kazuya & Jin a lot since those two can shit damage but have a tough time against high Guard enemies.
>You say PXZ2 had improvements to gameplay but I honestly never noticed
To be honest you can absolutely play 2 like 1 and get by, but it will take longer which is probably why you had a similar experience. Optimizing your damage keeps 2 more engaging AND helps you get through it more smoothly, and that stacks on replays where you get more passive skill slots and can get the best gear for your units in Challenge Map chests. I got to the point where my NG++ run was also a "buy nothing from the shop" run. My 4th playthrough will probably be a fresh NG shopless run (or at least no consumables from the shop).
>I did notice the fewer characters which was a shame.
For me 2's biggest downside against 1 is that it scrapped every single Capcom solo unit from 1, particularly Batsu, Lady & Arthur. Captain Commando helps make up the difference but Ingrid really fucking sucks (AND the game forces you to use her against a boss in one of the lategame chapters), also Leon being his RE6 self due to the timing of the game's development is a bit lame too even though he's otherwise a great addition.