>>29253779
To get an idea of how this will look in a more finished state, I switched back the models to the high poly ones, and playblasted the Rendered view. Not perfect quality, but good enough to see how it will look.
I added some quick face animation to Sam so that it wouldn't be distracting. I'll replace these when I get to that stage.
The next steps are
* Main Loop
* Fast Loop
* Finish clip
* Determine the Camera Angles
* Time out how and when Main, Fast, and Finish should each be
* Animate transitions between these
* Add Character Animation to Male and Sam
* Animate the other male characters with Idles
* Find either the game sound effects for Sam, or edit existing files to sound similar
* Position the sounds in the timeline
* Animate Sam's Face
* Animate Hair + Jiggles
* Scene build
* Create per Camera Lighting setup
* Render out
* Edit the Render in Davinci resolve
* Color Grading + Sound Mixing
* Export