>>528177186
you have to set up your mechs beforehand since they can obviously ignore two B mechs and tank the 6 damage, if its early on 5 I try to make it summon a B/Y mech to chip at enemy damage/clear their board and FORCE the opponent to deal with a 1/5 taunt if they want to do any damage to me on their turn, though you can games on turn 9/10 with coin at that point with doomwright+play two B mechs to deal 12 damage