Search results for "3588d5656878dfc2ede559da5fa883ab" in md5 (6)

/v/ - Thread 719225807
Anonymous No.719225864
/v/ - Thread 718904647
Anonymous No.718905774
Just give me the equivalent of the Gamecube REmake

>Generally the same story and gameplay style
>Mostly focuses on adding to what was already good rather than replacing, such as Crimson Heads or survival items
>Adds some new areas/bosses that don't mess with the original vision
>Improves the graphics, but doesn't try to make it into a different atmosphere in the process

Remakes and remasters should keep what's good, clean/tweak what was rough, and add small bits of content that fit with the original. They shouldn't swap genres entirely, change how the gameplay works, redo the story, or try to replace what was good.

And, if all else fails, simply port the game to modern platforms with new settings for improved resolution, frame rate, and changeable keybindings. There are so many games where I'd kill to just have a functional port on a system that doesn't struggle to exist after 15+ years since release.
/v/ - Thread 718594615
Anonymous No.718594615
This game isn't as good as you all pretend it is.
> it's le good puzzle game!
No it isn't. There are no interesting puzzles. Holding forward down corridors in order to find the correct door in which to fit the key you've just acquired isn't a 'puzzle'.
> It's le scary!
No it isn't.
> It provides an interesting challenge, that modern 'slop' lacks!!
No it doesn't, because it isn't hard and it isn't interesting. The game seems to want you to plan out your route to best save resources, and yet -
> three zombies spawn inside the corridor outside where Richard lay sick
> kill the zombie standing between the door to Richard and the door leading on the main hall
> I made this decision in order to clear my route somewhat in exchange for expending ammo, the entire point of the game
> one of the other two zombies in the corridor now take it's place, defeating the point of killing the first
This is called a 'gotcha'. It is bad game design and contradicts the point of clearing a route.
> that's just a small issue bro!
Cope, things like this matter. This isn't le epic slow burn high IQ masterpiece. If it isn't scary, doesn't contain good puzzles, and cheats the player, what is the point of it? The action? Because action is done better in most other games in the series. The only good thing about this game is the music and the art design. I'll be surprised if any of you make it reading this far because you /v/niggers can't read.

Also
> need to run all the way back to the other end of the mansion to get the lighter to acquire the music sheet because Jill can't see in some gloom.

Kek, millenialfags will pretend this is le epic game design.
/v/ - RE 2002
Anonymous No.717906838
RE 2002
>removes all branching paths
>makes the game piss easy
>makes the exploration more linear with the keys
>obvious padding in 2nd half
Are these things true?
/vr/ - REmake
Anonymous No.11855446
REmake
Im finally giving this series a try and decided to start with Resident Evil 1’s GCN remake. My only other real survival horror was Silent Hill 1-4, so while I’m fine with the memory-game puzzle solving stuff, the gun combat and ammo/corpse management is throwing me off.
How do you successfully “juke” enemies? Is there a way to guarantee headshots beyond just aim up?
/v/ - Thread 712742681
Anonymous No.712752458
>>712752269
I was a little bitch like you but I tried out the first Resident Evil game (Remake) and fell in love with the series. I think some of the games in the series are the best games ever made. It's scary but in a good atmospheric way with very few jumpscares. There'll be some moments that make you scared but you'll be fine
Pick up the first game remake on steam and give it a shot, it's like $5