REmake - /vr/ (#11855446) [Archived: 326 hours ago]

Anonymous
7/9/2025, 3:22:11 PM No.11855446
IMG_0055
IMG_0055
md5: 3588d5656878dfc2ede559da5fa883ab🔍
Im finally giving this series a try and decided to start with Resident Evil 1’s GCN remake. My only other real survival horror was Silent Hill 1-4, so while I’m fine with the memory-game puzzle solving stuff, the gun combat and ammo/corpse management is throwing me off.
How do you successfully “juke” enemies? Is there a way to guarantee headshots beyond just aim up?
Replies: >>11855456 >>11855484 >>11855509 >>11855551 >>11855580 >>11855582 >>11855595 >>11855814 >>11855816 >>11855957 >>11856105 >>11856396 >>11856561
Anonymous
7/9/2025, 3:26:53 PM No.11855456
>>11855446 (OP)
>the gun combat and ammo/corpse management is throwing me off.
How do you successfully “juke” enemies? Is there a way to guarantee headshots beyond just aim up?
Just give up anon, you're not gonna make it
Anonymous
7/9/2025, 3:44:28 PM No.11855484
>>11855446 (OP)
Just gotta learn the safer pathing or lure enemies to one side if you're in a wide enough space and go the other. Some enemies should have you wasting your resources on them as they are in a dangerous spot for you, others you can safely ignore. How to figure out which is which? Which enemies do you have the hardest time avoiding? Prioritize those.
Anonymous
7/9/2025, 3:50:08 PM No.11855493
If you decided to start with REmake specifically because it's the most modern classic game (along with 0) to ease yourself into the series then I can assure you that it feels jankier than the original and is also overall more challenging. I recommend starting with the longbox version of 1 for the PS1 and then just playing all of them in release order
Replies: >>11855601
Anonymous
7/9/2025, 3:55:19 PM No.11855509
>>11855446 (OP)
You should have started with the original game, the REmake is literally designed with the mindset that you've played the original. Alternatively just start with 2 if you don't care that much. It's a much better game.
Replies: >>11855601
Anonymous
7/9/2025, 4:12:58 PM No.11855551
1721222584459730
1721222584459730
md5: 46172607b80124b51ffcc450922d6c35🔍
>>11855446 (OP)
>decided to start with Resident Evil 1’s GCN DEmake slop
stopped reading there, fuck off back to /v/ where you belong
Replies: >>11855582 >>11855601 >>11858804
Anonymous
7/9/2025, 4:27:31 PM No.11855580
>>11855446 (OP)
I was in same spot as you OP.
Managed to finish campaign for the girl but thats it.
After that play remakes.
Anonymous
7/9/2025, 4:28:55 PM No.11855582
>>11855446 (OP)
In the REmake headshots with the shotgun aren't guaranteed... unless you wait for the zombie to rush grab towards you, he'll have his head down a little during the animation; but it's risky.

I have no idea what "juke" means but if you're talking about baiting them, you tap forward and then backwards to make them attempt to grab you, and they'll fail if you managed to walk back successfully; at which point it will leave you a several seconds window during which you can safely run by them.
That's assuming you're not playing with the "analog" camera centric controls of the remaster in which case >>11855551
Anonymous
7/9/2025, 4:34:11 PM No.11855595
>>11855446 (OP)
A dirty little secret of the classic REs that people don't like to be honest about is that the games are actually really easy and you get enough ammo to more or less kill anything you need to kill. Just make exploration saves where you don't give a fuck about your HP or wasting ammo and explore parts of the mansion to see what's there. Then just reload your save and you'll have a good idea how to handle the area more carefully.

Also don't bother with the knife and if you enter a room and there's just a single key item that you'll never need again, don't bother to clear it out. Just grab it and leave. These games are actually pretty easy.
Anonymous
7/9/2025, 4:35:20 PM No.11855601
>>11855493
>>11855509
>>11855551
Be gone cultists.
Replies: >>11855627 >>11855978
Anonymous
7/9/2025, 4:46:26 PM No.11855627
>>11855601
Why
Replies: >>11855738
Anonymous
7/9/2025, 5:57:01 PM No.11855738
>>11855627
Because it's annoying when all you have to add to a conversation is
>omg you dared to play that game instead of my different game?! Ugh! UGH I SAY!!!
Replies: >>11855797 >>11855978
Anonymous
7/9/2025, 6:44:51 PM No.11855797
>>11855738
I legitimately just said that it's better to start with 1 if you want to get into RE, nothing wrong with starting with the first game in the series especially considering the fact that, as I've already said, it's also an easier game overall
Replies: >>11856065
Anonymous
7/9/2025, 6:53:44 PM No.11855814
>>11855446 (OP)
There's no way to guarantee headshots. It's pure RNG. The magnum isn't even a guaranteed decapitation. The only semi-exception is that the first shot from the shotgun after you acquire it is coded to always be a critical hit, so save that for one you want to be sure to get rid of.
Anonymous
7/9/2025, 6:56:04 PM No.11855816
>>11855446 (OP)
>decided to start with Resident Evil 1’s GCN remake
Disgusting
Anonymous
7/9/2025, 8:04:06 PM No.11855957
>>11855446 (OP)
Shotgun headshots are only guaranteed in the original game, remake is inconsistent about it.
Also you should play the original anyway, I recommend Director’s Cut.
Anonymous
7/9/2025, 8:11:31 PM No.11855978
>>11855601
>>11855738
>go to dead board for cultists
>surprised when there's cultists
WOAH
Anonymous
7/9/2025, 8:38:12 PM No.11856065
>>11855797
But they are starting with one
Anonymous
7/9/2025, 8:58:17 PM No.11856105
>>11855446 (OP)

The original doesn't have most of those issues.

It's much easier to start with that rather than the GCN remake.
Anonymous
7/9/2025, 11:21:23 PM No.11856396
>>11855446 (OP)
>How do you successfully “juke” enemies? Is there a way to guarantee headshots beyond just aim up?
I wouldn't worry about these things as a new player unless you're bored or something it's not necessary. Just focus on good positioning, keeping a light inventory and take your time exploring. Pay attention to the map it tells you if you've cleared a room of items.
Anonymous
7/10/2025, 12:29:18 AM No.11856497
>starting with a remake
Do zoomers really? Jesus Christ
Anonymous
7/10/2025, 12:54:07 AM No.11856561
100%
100%
md5: a0318b6ac276d238e99fafe8211a4d1c🔍
>>11855446 (OP)
If all else fails remember that RE1 is actually a very short game and can be beat in a couple hours if you know what you're doing. If you end up completely fucking yourself in terms of ammo and healing supplies you can just start over instead of trying to mimaxx your way through the rest of the game. Your second attempt will be much, much faster because you won't be totally lost or unfamiliar with the gameplay. That's how we did it back when it first came out because nobody really knew what they were doing yet. You're not necessarily supposed to plow through it your first time

And before that delusional zoomer chirps in with
>actually the first time I played it I played on hard with Chris and finished it in 1.5 hours with 5,000,0000 rounds of ammo left and zero damage
Yeah, congratulations on being a liar. Unlike you I was actually there.
Replies: >>11858809
Anonymous
7/10/2025, 8:37:57 PM No.11858804
>>11855551
kys
Anonymous
7/10/2025, 8:41:56 PM No.11858809
>>11856561
Where's my Sliders video game?
Replies: >>11858824
Anonymous
7/10/2025, 8:46:31 PM No.11858824
1645647615124
1645647615124
md5: 8a3236abd8c3862080bec4b9e1bb8745🔍
>>11858809
I would say it's way too late for that but someone's making a 2D Terminator 2 game 30+ years after the fact so I guess you never know. All it takes is a couple dorks who are hardcore fans and a kickstarter campaign
Anonymous
7/11/2025, 7:31:42 PM No.11861604
Best 6th gen game
Replies: >>11861615
Anonymous
7/11/2025, 7:35:22 PM No.11861615
>>11861604
>Resident Evil 1 again but they did it differently and play on your foreknowledge of the first game
I'm satisfied.
Anonymous
7/11/2025, 7:36:06 PM No.11861620
Just think about which hallways and rooms you have too much trouble with avoiding enemies, and if you think you are going to backtrack them a few times, and kill all the enemies in the room and burn their corpses so they dont turn into crimson heads. It's pretty simple. As far as dodging zombies you have to wait until they turn enough at an angle where you can run past them while being out of their grab range. Sometimes it feels like you can rub up against walls and it gets them to turn a bit more.