>>529166990
Congrats, you have made the single most intelligent post I've seen out of this thread in a significant fucking while.
If you began engaging with MMOs in the post 2011 paradigm when they became mainstream and the prevailing attitude changed to "objectives I conquer then make friends" from "make friends so that I can conquer the content with them" and the game went to being a video game first, and a social experience second then you literally can not understand why old MMO systems worked are longed for today.
If you began playing MMOs with something like Wrath/Cata WoW or later, FFXIV, you quite literally are a different species of MMO player and in foundational values. I wiped 12 hours a week to a boss for 2 months to finally get it with my raid group intact and we were all screaming excitedly and immediately improv'd another hour of raiding to see what Hyjal looked like. You fuckers leave a PF because one guy fucked an early mechanic up and caused a wipe.
There really is no other way to put it than those of us that grew up on shit like Ultima Online, DAOC, Shadowbane, Early WoW, Aion, even fucking RuneScape and Maplestory are just a very different breed of MMO player, and we aren't the same because "You also play something classified as an MMO."
This game is just Second Life/IMVU called an MMO because "well, technically, it's massive, multiplayer, and online!" Okay fuckers, when Richard Garriot COINED THE PHRASE you're divorcing of any and all context there were specific bells and whistles associated with that experience that are not even a thought in the genre today.