4 results for "3cf8b30d67bfc3c835c49dcdb46069ca"
>>723762716
>s to really have a good read on how the player feels and reacts to what is happening in the game.
unironically the best game ive seen for reactions is pic related, once you have played it a lot and can just freestyle the hardest levels

i usually score 250-330ms for unpredictable choice reaction for almost all sorts of games, but when i measured it, this game constantly has me scoring 160-230ms choice reactions against shit i have literally never even imagined before it showed up on my screen. almost every avid action game player i measured seems to react much faster than usual for this once theyre fully used to the full moveset
>>720741739
>but you can't maintain the flow state for very long, it takes a lot of energy for the brain to focus that hard. This is the reason why many hard games alternate between high stress and low stress segments
sounds like youre coming up with stuff that doesnt exist to make excuses. autist games alternate high and low stress purely based on what they think is more fitting for any given time
go p-rank p-2 and see if this idea of yours holds true
theres games with unique combat but /v/ will usually have some other reason to hate on them
>>714972554
cuphead has piles of pattern recognition and gotchas
if you want challenge that cant just be memorized its the very lategame of pic related. Prime bosses fall prey to it, but gauntlets like P-2 or the final boss of 1-E are practically impossible to "just memorize" unless you discover a hyper specific cheese method