>>528847116
They're banking on T5 guns having 3 perks in each column, but how much better odds even is that?
Let's say you want that A Sudden Death that everyone's raving about right now. You don't care about Columns 1 or 2, so we'll focus on just getting Envious or Slideshot with Trench or 1-2 Punch.
In the current system, Getting C3&4 both with at least one perk you want in each column:
>On a regular non-Foil drop - 11.1%
>On a Foil drop - 30.8%
>Jackpot on a Foil (all 4 perks are the 4 perks you want) - 1.2%
If we were to make A Sudden Death a T5 drop, and apply the same logic:
>At least 1 perk from each column on T5 drop - 49.5%
>Jackpot on T5 - 3.5%
Is that particularly better, given that Foils are way easier to farm than T5 will be? Consider your personal best times for a GM Nightfall. From what we've seen, we're likely only going to get 1~2 T5 drops each run, so even on the faster GMs where you can be done in 10~15 minutes (assuming no glitches), that's still 10~15 minutes of sweating for what might be a dogshit roll, compared to the Foil experience now, which is at worst 15 minutes of solo ez mode dungeon runs in Explorer for 2~6 drop chances, including the currency at the chest.
>You dipshit, the foil weapons for Rite are ass
Have you seen the perks for EOF guns? Most of them are 7 perks a column, and have a lot of filler perks and new untested shit that reads closer to Lone Wolf than Heal Clip. Sure, there's probably a sleeper pick in there, and there's new archetypes and frames to play with, but nothing has stood out as being worth a T5 grind.
The loot isn't good and lacks any killer combinations or utility, so they're giving us a 2~10% damage spike to try and make us play it anyway.
The activities to get loot aren't any different in most respects, and what IS different is only getting harder.
We're being compelled to playing the hardest stuff for a temporary buff.
The numbers don't lie, and they say "This sucks, man."