Anonymous
8/18/2025, 2:03:02 AM
No.535637025
>>535636114
Yes it is, but that's an old screenshot. Still have combat zone shit (no real escaping that with EO / Wizardry like), but the art styles are more congruent as development goes on. And there are 5 (FIVE) Niggas now.
>>535636231
https://www.yourdictionary.com/like-a-raped-ape
Means fast as fuck.
Anonymous
7/13/2025, 2:55:53 AM
No.531007168
Made quite a bit of progress this week, despite slacking off a bit.
-enemy AI updated, now filters and excludes dead units.
-fixed a bunch of animation bugs, mostly around units dying and coming back. Animation blueprints suck.
-a lot of material prep work and level set-up for a new area, the deadplane ziggurat
-UI updated for teleporting menu.
-torch fuel draining now ticks of in-world time rather than real world seconds (to prep for players being able to set their desired in-world time scale)
-combat scenarios can now be paused without crashing the game
Have some moving images for the image board. Hope you had a good read, anon, and make lots of progress!