>>717874562
the problem isnt aimers
its developers making games where the best weapons are the perfect accuracy infinite range oneshot sniper rifle and the high accuracy infinite range rapidfire rifle
these weapons are ubiquitously powerful and collapse the play space into one that rewards degeneracy like holding angles, headglitching, and quickscoping
team fortress 2 completely lacks an effective "AK47" type weapon and as a result dogshit weapons like rocket launchers, shotguns, and flamethrowers all actually stand a chance. with a wider variety of weapons available to use effectively, the playspace is greatly expanded and people with more types of skills than just flicking a crosshair to the head can leverage those skills to have an impact on the game