Search results for "5ceeb6819ae881fffdf83c0752cd07a0" in md5 (6)

/v/ - Thread 717874562
Anonymous No.717876208
>>717874562
the problem isnt aimers
its developers making games where the best weapons are the perfect accuracy infinite range oneshot sniper rifle and the high accuracy infinite range rapidfire rifle
these weapons are ubiquitously powerful and collapse the play space into one that rewards degeneracy like holding angles, headglitching, and quickscoping
team fortress 2 completely lacks an effective "AK47" type weapon and as a result dogshit weapons like rocket launchers, shotguns, and flamethrowers all actually stand a chance. with a wider variety of weapons available to use effectively, the playspace is greatly expanded and people with more types of skills than just flicking a crosshair to the head can leverage those skills to have an impact on the game
/v/ - Thread 717369134
Anonymous No.717369480
this is why <1gb FOTM slop for 8 dollars with limited progression is good
because it brings people together instead of tearing them apart
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.533956923
>>533951337
most important skills for you to learn:
>how to fucking sit down and finish something
>how to cut corners so it takes less time to finish something
>how to do all the little stuff that is required for a game but not that exciting (pause menu, settings menu, save/load, etc)

my recommendation is to just start making free webgames, especially fangames in a fandom that is very popular. you can't hope to make money off of them but you CAN hope to catch people's attention with them very easily, and get a lot of people to play you and tell you what you did right and wrong

webgames also in general have a short development cycle, but to finish something and be happy with sharing it you have to actually FINISH it which like i said before is the most important thing to learn
/v/ - Thread 716196580
Anonymous No.716200021
elden ring sucks thoughever
if you like walking around a big terrain object killing evenly-spaced-out enemies you should try world of warcraft i think you will like that game too
/v/ - this is call of duty in the year of our lord 2025
Anonymous No.715830317
>>715829956
denominator you mean
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.528179763
>>528172418
Adobe Substance Designer is the best-in-class tool for texture making
it is a procedural nondestructive node-based material creator
>procedural
you don't have to handpaint anything. you can but you don't have to.
>nondestructive node-based
you can make many different looking textures from very similar finished graphs just by tweaking a few colors and numbers
>material creator
It is designed for making seamless textures. you have to try hard to NOT make a seamless texture with it.
you can make not just the color, but also the height, normal map, ambient occlusion, metallic, or even custom maps all within the same file based off the same data.