Search results for "7e96eb773ad15a4d056d01b600caa9de" in md5 (5)

/v/ - Comfy Silksong Gameplay Thread
Anonymous No.721147630
They need to bring back the input to float without double jumping
/v/ - Comfy Silksong Gameplay Discussion Thread
Anonymous No.720709590
>>720709506
Keke
Are you the anon that has been complaining about the "gauntlet" all thread? I was ABOUT to give you a (You) that said
>wait until you find out about the boss lmao
But decided not to, thinking it would be funnier if you discovered it yourself lolololololol
Welcome to Pharloom, kid
/v/ - Comfy Silksong Gameplay Thread
Anonymous No.720659637
>>720658091
You didn't first try anything. You used some kind of cheat build. You didn't beat it.
/v/ - Comfy Silksong Thread
Anonymous No.720628109
>>720628094
/v/ - Comfy Silksong Thread
Anonymous No.720627762
I like this game and I have criticized a lot in these threads, but the thing is that it sucks how a good game has been playtested that little and it has shackles and handicaps dragging it back.

I killed last judge, I killed all the beastflies, I killed groal, I platformed through all the sections, I beat up all the difficult parts. I already have the "git gud" medal. And I can say this game has a lot of bullshit, artificial difficulty and it doesn't have the charm the first game had. Maybe with some patches it can recover, but it's clear the devs fall for the difficulty meme that shit like dark souls II or Elden ring has.

You can make challenging fights without enemy ganks, health sponges, acid pools instead of ground or one hit death attacks. There was no need. things like cogwork dancers or last judge were cool fights, but they are obscured by bullshit like backtracking.