>>2098486
>What ruined Stellaris?
Strictly speaking the new population system/patch objectively did, but if you're looking for a more personalized criticism I think they keep doing two things wrong:
-They're still clinging onto the illusion that they can introduce all this *wacky content, but also balance it for multiplayer ?or someone who cares I'm not aware of?. Which is stupid. If they're going to do wacky unbalanced stuff they need to unapologetically lean in on that content irregardless of how balanced it is (whether that means it's super difficult to play or super over-powered).
-You wouldn't think it due to how small the dev team seems to be, but it feels like the old content doesn't have enough interactions with the new content. Their idea of "expanding" old content is often just to completely change the content or to otherwise make the old content irrelevant.
The best example I can think of is the "Wilderness" Origin. It's an Origin instead of an Alternative Hive-Mind Civic, so it can't interplay with: Fruitful Partnership, Tree of Life, Calamitous Birth, Subterranean, Ocean Paradise, Progenitor Hive, or Life Seeded. Nor does it have any special interactions with Plants vs Rocks vs other Species. At minimum I would have liked a plant-based, a flesh-based, an ocean-based, and a crystal-based Wilderness. Other cool options would have been two entirely synthetic ones: one bioengineered, one robotic, and then maybe a *toxic one.
-*Honorary mention, also, to the toxic species dlc being particularly redundant, inferior, and humiliated, with the upcoming release of the "lava world species" dlc that will ?potentially? do what the toxic dlc should have fucking done: introduced a new planet type that only a specific species can live on to the exclusion of everyone else.