Search results for "87c1047a8f110ccacfea2ad01381d80b" in md5 (4)

/vg/ - /aicg/ - AI Chatbot General
Anonymous No.537820382
>>537820019
*snaps*
>>537820209
I'm just digging into Vampire Lestat. 90s vampires were cool as heck. Nowadays they're just femboys thanks to Twilight.
/vst/ - Thread 2126484
Anonymous No.2131392
>>2131390
/v/ - Thread 718827853
Anonymous No.718837034
>>718832432
Yes and if not then your combat system is shallow and bad or just basic and mediocre.

Game design is the king, not story, in roleplaying games there is many elements at work, you have the gameplay itself, how interactive the gameplay is, how many interactions can you do to ROLE play, can you steal? sneak? pickpocket? can you traverse the playground? how are puzzles laid out? how do you solve obstacles in your surroundings, can you bend the game rules to come up with something new?
Combat! is the combat deep, is it fun and tactical? does it reward mastery and creativity? how many spells and skills there is? what is their use and how flexiable they are? is there any synergy between items and spells? how is the enemy design, how is the boss design? how much enemy variety there is? how is the encounter designed...minigames.. etc

How is the level design? how are the dungeons , their layout and their density, exploration, how rewarding is it? how many secrets there is? how much side content you can do and how well it relates to the game, how encounters are designed and how unique they feel.

Quests..how well written they are, how do they tied up to characters or the story or the world they have built, how is the quest design, is it flexiable and dynamic or is it scripted, does it react to your stats? is there a choice element to it or its on rails?

The writing, is the writing reactive, is there choices and consequences? how the dialogue works in regards to your builds and game input, side characters and their quests if there is any.

How are the rpg elements? how much depth there is in making different builds? do they change your playstyle? how many classes and special perks there is. How is leveling and progression curve?

Story is a small thing in games, i didn't even touch on art style, presentation and music.

People who play games for the story sound moronic, maybe walking simulators like Edith Finch or Firewatch can be played for story.
/lit/ - Is Disco Elysium /lit/?
Anonymous No.24509595
>>24508926
have another pst meme for your journal