Search results for "9468321a533cffdd91396a56cba4304c" in md5 (3)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.537751708
>it works
Now I can go to bed.
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.536976382
>it works
/g/ - /mcg/ - Maid Computer General
Anonymous No.106298630
>>106292893
How do you get the angle between two 3D positions?
I know you can check if one is in front of a cone with dot products and a constant below tau / 2(for radius of the cone)
same for a vector that points toward it if using cross products but getting the angles is where i don't know how you are supposed to calculate it