Search results for "979b91ed4ccc606f0e57fa57c5a44834" in md5 (3)

/tg/ - Thread 96295519
Anonymous No.96306656
>>96306407

I do not know. Some where in the 5-15 minute range, I would say? We were playing online via raw text, which is inherently slow, and the player in question was entirely new to Draw Steel, and so had to reference rules as we went along.

Either way, I do not consider a game having slow turns to be a bad sign. If anything, I consider an RPG having fast turns to be a bad sign, because it means that tactics are so simplistic that they call for little thought and decision-making.
/tg/ - Thread 96220096
Anonymous No.96249120
>>96248946

Thank you. This really was the single coolest turn I have ever seen in Draw Steel, and it was right at level 1.
/tg/ - I saw a memorable first turn in Draw Steel! right at level 1, thanks to its minion rules
Anonymous No.95865865
>>95865821

I have found Draw Steel! reasonably entertaining. I think it engenders a different playstyle than D&D 4e, and I am happy to play both games. I have been playing Draw Steel! with people who are already experienced with 4e, so grid-based tactical combat comes to us naturally.