>buffer move >get hit a millisecond later >stagger >wait in horror for a full second knowing your buffered move cannot be canceled and you are going to be defeated because of it
>>538534134
i dont understand weapon arts like this one. it takes over 2 seconds and locks you into the animation. even if you dont get hit, the enemy has probably moved 9001 feet away already. and your reward? less dps than mashing r1, which you are able to dodge during and cancel out of