>>530018402
I plan to add Ultimate Skills for my game.
I think it won't use Mana, but it will have one of two, wich is better?:
A) Long cooldown ~60 sec, with some skill upgrade options to reduce it on some classes
B) Ultimate charging system up to 100%, with conditions to refill it, depending on archetype of the class. (there will be like 4 types of ultimate refilling for 7~8 archetypes)
Possible examples for Ultimate refill conditions:
Archetypes STR, STR+DEX - it constantly refills while you are in combat
Archetypes DEX, DEX+INT - refills when you kill with Crits/Dots/Headshots
Archetypes INT, STR+INT - refills when you spend Energy Points
Archetype STR+DEX+INT - some other stuff, didn't come up with it yet.
Game is fast-paced ActionRPG/Roguelite.