>>536793267
It feels barebones in comparison with normal Jupiter Hell, but that's probably because that game has more mechanics that weren't adapted to this game.
And yeah, the game has more traits and more variety on builds. And DRL doesn't have branches.
What DRL has is much quicker progress to your power spike which makes the traits more simple to pick up. And it doesn't have branches, but it has special levels that more or less function the same, give you an immediate reward if you can clear them and by the sheer number of them it's basically the same as having various branches.
So, about traits, I think that one's personal preference for whoever play the games. If you like simplicity, pick trait, trait does the thing, you keep killing, then DRL's system is fine.
If you prefer to theorycraft the perfect minmax build for every challenge, then JHC's system might be better for you.
About branches, I think they're all too samey in JHC at the moment. There's not enough unique rewards to incentivize going from one or the other. You can just enter whatever branch you think your build can clear and go to town, while in normal Jupiter Hell they do reward you with unique effects for your build to start popping off if you pick the correct one. The same can be said about the DRL's special levels.
I think that's the part that feels more unfinished of the game, and the reason I feel it's "barebones". But with some time and development it will probably pick up the pace, so don't let my comments dissuade you on buying it, it's just the opinion of an old man, after all.