>>723886014
Depending on the attack, it can either home, or needs line of sight, or has an area of effect, all of which are impacted by positioning. Accuracy is no longer a thing but instead moves have these elements along with a cooldown timer to balance them instead. For example, Psychic has a reasonably long cooldown and a long start up, but can hit from a distance and perfectly homes.
You have to unlearn a lot of shit from the main games about balance though. For example, Fly, Bounce and Dig are fantastic now. Reasonable cooldown but lets you approach invisibly and invincibly and perfectly homes. Gyarados with Bounce is probably the single most common meta pick right now.
A lot of the mechanics have been transferred to this real time system fairly naturally, even the turn based ones. Leftovers now heals every few seconds instead of every turn. Spikes/Toxic Spikes literally throws them onto the field, and essentially makes it so opponents take damage if they go where they are.
What's especially of note is that the size of the Pokemon is also relevant. Attack animations and hitboxes scale with their size, which means fuck huge mons have fuck huge attacks, but also fuck huge bodies to get hit by. Pic related, my Alpha Mega Tyranitar has insanely fucking huge attacks but has to deal with getting hit by stray shit all the time.