>>719957283
The skill tree autism is one of the features simultaneously making these games unique and dragging them down in some ways. You're incentivized to be conservative with your points, lest you brick the character and have to grind a lot to fix them. The thing is, trash mobs let you get away with this approach, but bosses inevitably won't. So you're always holding on to points in due caution of the next boss, that represents less than 1% of the total game.
In an ongoing EO3 run I have 10 skill points unused on my Sovereign because of this. I *still* haven't permanently assigned them as of end of 2nd stratum, I just put them into a skill before going through the boss door. But I took break because of that piece of shit whale boss. The bosses in EO piss me off in general. Just these massive HP sponges that almost always require you to grind at least a little, unless you precognitively assembled the right team with the right build. And even then you generally need to be at a level floor in order to outdamage them.