>>718453658
>$1.59 million
>The developer then went on to explain that, after wages, software, servers, hardware, and taxes, they were left with "pretty much nothing."
Team of 9 for 3 years, that's almost 60k per team member, assuming they went full indie and couldn't secure next publisher deal (which would be retarded since Rise of Nations was successful), that still should be enough for an indie video game studio. It's not like they have fucking material costs unless they fried all of their PCs.