>>717737135
I think it's multi-faceted.
On one hand it's the popular argument of
>say word, money stolen
Where people became hypersensitive and will report even the slightest affront and automated bots issue temporary or even permanent bans like there's no tomorrow.
As a result, not using chat is the safest option and thus stifled interaction.
On the other hand, it's just as much the fault of
>"""quality of life""" changes
such as group finders that does the work for you, drawing in an ever larger mainstream audience to the genre that are not actually interested in being part of an online community.
Mainstream normalfags hate the "tedium" associated with social interactions in older MMOs. So the interactivity in the genre is drowned out by a larger crowd that isn't interested in socializing.