>>714244284
>the IP owner's ability to control access to their property
>their property
This is where the EU draws the line. Once you've sold a license for a product to a customer it is theirs. Because digital content is such a new thing and politicians are old retards it's being very slowly implemented, but digital content like movies, music and video games that let you make a one-time purchase to use it ad infinitum are generally being considered as legally closer to products.
There really is no real-world analogue for what SKG is trying to prevent. The closest thing really is a company coming into your home and physically destroying the product you purchased. But obviously that's not perfect because with digital content there is some degree of upkeep on the side of the seller. For many games this isn't an issue but some have online elements that companies just don't want to spend any money on maintaining nor are they willing to pay devs to make the game accessible after they take servers down.
Ultimately, SKG is trying to make it so the EU steps in and tells publishers that - as part of their development process - they need to have an end-of-life plan in place for any games which require it. Whether that means releasing server tools, making the content available offline or just not making live service games at all doesn't matter. What matters is that customers continue to have access to a functional version of the digital content they paid for.