I had a cool idea on how to make FFXIV great again.
What if in the next expansion instead of 6 pointless open world story maps the game had like 3-4 and these had actual shit to do in them.
For example, what if maps had regular story instances that are the same as how it currently works but also no-fly max level instances whit added objectives or activities?
On regular maps, you'd still be able to fly and gather and hunt.
However, special instances on the same maps would be similar to Bozja or Eureka, featuring even more dangerous monsters and unique bosses and all of these have several cool rewards like armor sets or mounts etc. But also gear that gives you bonus stats on that specific map.
It'd be like each open-world map having story/gathering instances and challenge instances.
Completing the story unlocks challenge instances, so everything would be max-level.
In a sense, this would allow developers to add content to the game to offer players something in between patches. It would also save resources by eliminating the need to design new maps specifically for end-game content. Imagine if in a map whit a tunnel that separates 2 biomes you had to fight a hard boss whit the rest of the people on the map just to get to the new zone.
Zones could even have repeatable event and story progression culminating in a Raid similar to Dalirada or Castrum Lacus Litore after witch the map resets so you can do the content again.