What's the problem with bosses not leading high amounts of damage?
Why is it considered bad if you can resist 3 consecutive bosses attacks?
I don't want this eldenring design philosophy where bosses kill you in 1-2 hits.
Why can't I have many minutes battles and half the deaths instead of dying at the start and having to make a 1 minute track back?
You don't have to change the animations or anything, just make the attacks do half damage. Whats the problem? If I want difficulty I aim for a hitless fight. The only diff is that it takes longer to kill bosses.