Search results for "deb4af627af1414f5b0a20355072ff5d" in md5 (3)

/v/ - Thread 717870328
Anonymous No.717901738
>>717900916
>I've played DS3 and Elden Ring, and the whole thing felt tired by that point
Because you are a secondary
>What specifically is supposed to be so terrible about DS2?
Everything it does it does wrong, from level design to enemy design. Your praise is hollow and the game is trash. No, burning a windmill to remove poison does not make a shit boss interesting. Dark Souls 2 is tired and bland, with the constant feeling of samey bosses and bland corridors
Dark Souls 2 needed desperately an engine that would alter and diversify enemy hit reaction, and a more dynamic combat where both player and enemies would attack more and interrupt each other.
Dark Souls 2 is a bastard middle child with genes of retardation, even in the rare case where a map develope vertically, it somehow manages to make zero use of it because it is more concerned with placing dudes conveniently petrified right before passages and chests
/v/ - Why does Souls get shit on for being the same game again, but not Monster Hunter?
Anonymous No.713594101
>>713593368
>Sage ring +3 for free
>Cold snap
>Valorheart
>Millwood bow
>Millwood weapons
>Follower weapons
>Floating Chaos
>Oak shield
Are you the guy claiming nonlinear choice of area progression doesn't count because you feel like it shouldn't count and also claimed it's impossible to complete Ashes of Ariandel early on without cheats?
/v/ - Thread 712602318
Anonymous No.712622589
>>712622483
>Even one of the first areas in DS2
You mean that demo area that tried to sell Dark Souls 2 has having a level design revolving around bonfires but that is peak false advertising? Lol dark Souls 2 is corridor central, and not a crumb of verticality even if Tanimura's life depended on it