Search results for "f1ad0591b2ed08db96a34cc8616c4aa8" in md5 (3)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.536017717
one last time to post this updated pic w/ the gradient texture generator complete. nice little custom editor I made that'll hopefully make doing shaders + areas more quickly.

major downside with this approach is the surface albedo's need a certain config for HSL values in order to work.

also dumping some tracks from the audio track generator I made. tl;dr is I take stems from a Polyend Tracker (essentially MIDI files that are more robust) and then it'll load samples + pureData synth (modelled after Digitone patches).
Dropping this entirely in favor of mp3s cus 1) doesn't work on builds and 2) will never work on anything other than windows (uses dll and vst) and 3) inconsistent volume 4) sometimes loads wrong samples or plays stems in the wrong order

also it takes too long and there's no audio mixing, ADSR, etc. very convoluted for what it is.

Still pretty cool results, these 3 are the ones that sound closest to how they are on the actual hardware (Polyend Tracker + Elektron Digitone)
Not really finished or anything that'll be in the game, just basic demos from testing. I'd rather work on the game than fuck around with audio for another two months.

https://voca.ro/1louhBgxhVfb
https://voca.ro/1bZI47ESUNxs
https://voca.ro/1219wXJwlSJU

have a good night everyone
/v/ - Thread 718558570
Anonymous No.718598553
gradient/palette swap generator is done. basically works by inputting 1-2 colors then it'll create a 512x64 left-to-right gradient with the input as a base and then some quick maths for deciding what the other colors will be.
hopefully this will make future shaders easier to set up.

also worked on the Polyend Tracker + pureData synthesis integration. Still a lot of problems with it, I think I'm gonna drop it for now and use mp3s for the audio. And the workflow is annoying cus I have to
>write/arrange on polyend tracker + digitone
>export stems and samples from tracker
>rewrite digitone patches in pureData
>hope it sounds good since Unity doesnt allow ADSR or mixing for this set up, at most I can inject a vst via the dll import methods and then adjust vst settings for the final audio output from there, but then it won't run on anything other than Windows
Still some cool results despite the limitations (plz note: just basic quick demos, no audio level adjustments or anything yet):
https://voca.ro/1louhBgxhVfb
https://voca.ro/1bZI47ESUNxs
https://voca.ro/1219wXJwlSJU

>>718582656
>>718582604
nice. the falling is giving me major skate2 vibes lol, I used to spend so much time throwing myself off buildings in that game
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.535957774
finished the gradient generator and custom editor for the shader, and changed the settings on the material from the defaults
now its really easy to add color palette swaps.
>inb4 told to quit gamedev