one last time to post this updated pic w/ the gradient texture generator complete. nice little custom editor I made that'll hopefully make doing shaders + areas more quickly.
major downside with this approach is the surface albedo's need a certain config for HSL values in order to work.
also dumping some tracks from the audio track generator I made. tl;dr is I take stems from a Polyend Tracker (essentially MIDI files that are more robust) and then it'll load samples + pureData synth (modelled after Digitone patches).
Dropping this entirely in favor of mp3s cus 1) doesn't work on builds and 2) will never work on anything other than windows (uses dll and vst) and 3) inconsistent volume 4) sometimes loads wrong samples or plays stems in the wrong order
also it takes too long and there's no audio mixing, ADSR, etc. very convoluted for what it is.
Still pretty cool results, these 3 are the ones that sound closest to how they are on the actual hardware (Polyend Tracker + Elektron Digitone)
Not really finished or anything that'll be in the game, just basic demos from testing. I'd rather work on the game than fuck around with audio for another two months.
https://voca.ro/1louhBgxhVfb
https://voca.ro/1bZI47ESUNxs
https://voca.ro/1219wXJwlSJU
have a good night everyone