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Thread 535898098

773 posts 310 images /vg/
Anonymous No.535898098 >>535898506 >>535898509 >>535898784 >>535898789 >>535921397 >>535941034 >>535950165 >>535968564 >>535984179
/agdg/ - Amateur Game Development General
George Carlin fan edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>535802874
Anonymous No.535898480 >>535899386 >>535913415 >>535963772
GameDev is hard work.
I hope you have the mettle.

But its ok to give up
Anonymous No.535898506 >>535936325
>>535898098 (OP)
Will your game have male characters in it?
Anonymous No.535898509 >>535901635
>>535898098 (OP)
https://www.youtube.com/watch?v=g1tgPEKCKg0

godot won
Anonymous No.535898536 >>535901519 >>535918346
how do i get good at character design
Anonymous No.535898692 >>535898939
should i study gamedev or webdev
Anonymous No.535898784 >>535899338
>>535898098 (OP)
eric schizo why are you obsessed with nortubel? i need to know
Anonymous No.535898789
>>535898098 (OP)
They don't want you to know this but every texture, font, and audioclip you can find on the internet is completely free
Anonymous No.535898865 >>535905741
Does anyone else find it ridiculous when someone tells you your circumstances aren't unique or special and you look at your circumstances and you are literally a one-in-a-billion snowflake in a better position than 99% of people
Anonymous No.535898939 >>535906742
>>535898692
what are the reasons behind either?
Anonymous No.535899338 >>535899405
>>535898784
Not him, but it’s because of the chocolate.
Anonymous No.535899386
>>535898480
or you could just, you know, take a break once in a while
Anonymous No.535899405 >>535899587
>>535899338
Choco?
Anonymous No.535899440
who we gon kick outta here next?
Anonymous No.535899510 >>535899560 >>535899753
have any of you guys ever been raped? seems kinda hot desu
Anonymous No.535899560
>>535899510
Ai post
Anonymous No.535899581 >>535899824
yall see a nigga wif 5k wishlists and decide to go quiet all of a sudden lmao I see you bitch ass
Anonymous No.535899587
>>535899405
Anonymous No.535899753
>>535899510
>raped
it's called "surprise sex", sweetie
Anonymous No.535899824
>>535899581
meds
rotate No.535901312
have you all switched to SDL3 ?
Anonymous No.535901519 >>535901603
>>535898536
The best simple tip I can give is just focus on silhouette first.
Anonymous No.535901603 >>535901681
>>535901519
terrible noob advice
Anonymous No.535901635
>>535898509
LMFAOOOOOOOOOOOOOOOOOO WHO TF NEEDS SUPABASE FOR A KOOKILY AHH GODOT GAME?
OH YEAH I TOTALLY NEED SUPABASE FOR MY 256 CHICUELAS(DEBUG) CRIS GODOT GAME
Anonymous No.535901681 >>535902003 >>535919241
>>535901603
Giving advice to a noob.
What do you expect?
Anonymous No.535901720 >>535906640
>>535897141
What do you mean "hasnt changed"? I use daily journal txts and git log to track progress and ctrl-f "todo" in my project folder to check plans.
Andrej karpathy says the best note taking method is keep one file, add new notes at top, move relevant older notes back to top, irrelevant things sink to bottom over time
I type a lot of notes in multiline strings in the python shell so i can think through stuff without accumulating garbage in a permanent file
Anonymous No.535902003
>>535901681
I mean that you're a noob
Anonymous No.535902009 >>535907235 >>535907326 >>535907424
5k wishies and 1 hour of playtime on average across nearly 2k players even though the demo only has 6 minutes of content yeah I'm thikning I'll sell 100k copies lmao
Anonymous No.535902252 >>535902808 >>535904418
marmoreal had 15k wishlists
Anonymous No.535902607
I defeated Marmoreal with only 1/10th as many wishlists
Anonymous No.535902808
>>535902252
transcoded wish2befemalelists are worth 1/10th of a real wishlist
the most valuable wishlists are female fan who would date you wishlists or streamer wishlists, depending on your status
Anonymous No.535902835
16 days til demo day. Just over 2 weeks.
Will (You) be ready?
What games are (You) looking forward to playing?
Anonymous No.535902868
OH N-
Anonymous No.535903137 >>535915452
80+ hours worth of course content for blueprints and C++ to go through add another 80+ to that for researching on my own doing projects etc. Then just double it for good measure and then some and I'm probably looking to around 500-1000 hours worth of devving to even have something remotely functioning let alone pretty. That is depressing.

But then I realize I have a collective play time of 15,000+ hours consuming video games then suddenly the amount of time it takes to study and dev seems miniscule in comparison.
Anonymous No.535903714 >>535904372 >>535904734
>>535823338
>>535823593
>>535823746
You're all wasting your life deluding yourselves with the idea of making games. It should be clear by now that's not gonna happen for you. If you were gonna make games you would've. It's time to move on.
Anonymous No.535904372 >>535904710 >>535907486 >>535915026
>>535903714
and now im reminded why i dont enter these fucking threads because of bitter faggots like this one that are so miserable that they bring down everyone else. Devoting time to this shit is hard enough and we have losers like this.

to those that are making shit don't give up you can do it
Anonymous No.535904418
>>535902252
he had 10k wishlists accumulated over 10 years lol, I got my 5k in 6 months btw. also the absolute audacity to compare that junk turd to my game. pathetic and low T.
Anonymous No.535904493
>it works
Anonymous No.535904710
>>535904372
Those posters are literally bitter whiny losers tho
Anonymous No.535904734 >>535905053 >>535907486
>>535903714
>It's time to move on.

To what dude? There's nothing else to fucking do, society is dead, the flood of indians is only getting worse, everyone is just staring at their phones going through the motions, it doesn't matter where they are or what they're doing. I used to spend all my time outside during summer and I gave up, every time I went out no one else was there, every time I went cycling all I got was frowns and people trying to avoid eye contact. This is the only jobby that might lead to making enough money to escape waging, everything else is just killing time until time kills you.
Anonymous No.535905053 >>535917779 >>535918046
>>535904734
If this is the mindset you came in here with you will not be making any games that pull you out of the wage cage. Any game that makes you enough money to live on comes from an inspired place, not a desperate place
Anonymous No.535905334 >>535905583 >>535905694 >>535906901 >>535915206
What is the deal with the tactics curse and the 4x curse?
Anonymous No.535905583 >>535906901
>>535905334
Complex genres so you can't luck your way into making anything coherent. It takes real pre-planning and understanding of game design which 99% of the people here don't have.
Anonymous No.535905694 >>535905768 >>535905950 >>535906479 >>535907685
>>535905334
It just (doesn't) work.
Anonymous No.535905741 >>535905903 >>535941927
>>535898865
Even if you're one-in-a-billion, there are 8 people alive right now exactly like you. 127 if you count all humans ever alive and potentially infinite if you count all humans who will ever be alive.
Anonymous No.535905768 >>535906276
>>535905694
>motion blur
Anonymous No.535905903
>>535905741
You say that like it matters enough to negate how special I am
Sounds like you're jelly you will never be like me so you're trying to downplay my extraordinary life
Anonymous No.535905950
>>535905694
Oh man get rid of that motion blur. I would only do it during animation not player control.
Anonymous No.535906051 >>535906120 >>535918007 >>535951338 >>535951381 >>535951752
Now the whole game falls apart when you get a game over just so you really know you've fucked up
Anonymous No.535906120
>>535906051
KINO
Anonymous No.535906276
>>535905768
I think motion blur looks good if the screen isn't constantly moving in, say, an fps or something.
Anonymous No.535906479
>>535905694
Good use of motion blur. Gives it a dynamic look.
Anonymous No.535906640 >>535908259
>>535898302
>>535897705
appreciate the replies

>>535901720
i keep a single file, with the high level, and then some low level project specific needs below it, then below that get every component that i have and give an intent, and a progress section to it, then move to the next.

its not ideal, but i update them constantly as i do stuff and just wondered if its worth switching it up. i keep things that are closer connected to each other like unit managers near units and shit
Anonymous No.535906742
>>535898939
my career
Anonymous No.535906901 >>535915325
>>535905334
This >>535905583 and also it's the kind of genres that nodevs/newdevs with programming knowledge tend to be attracted towards because programmers really like the idea of implementing pathfinding on a grid.
Anonymous No.535907235
>>535902009
what kind of game
Anonymous No.535907326
>>535902009
pics or it didn't happen
Anonymous No.535907424
>>535902009
Based bro but keep expectations humble.
Hope for the best but don't expect it or you could end up disappointing yourself.
Anonymous No.535907486 >>535908789 >>535915026
>>535904372
I'm just being real. If you're gonna spend years here shitposting and not getting any gamedev done then why the fuck are you here? Those anons need a reality check. Seeing how you got triggered by my post I'm guessing you are the same as they are. Start making games or fuck off.

>>535904734
Is shitposting here really so important to you that you can't let it go? I'm sure you'd have more fun in /v/ or other generals of /vg/.
>This is the only jobby that might lead to making enough money to escape waging
But you're not even trying to make games. It can't become a jobby if you don't take action. You're just gonna spend the next year shitposting here and not getting any gamedev done. Do you really need to do that? Seriously reconsider what the fuck you are doing with your life.
Anonymous No.535907685
>>535905694
That constant in and out zooming is nauseating.
Anonymous No.535907768 >>535908136
even just 5-10k sales is a generational achievement
Anonymous No.535908136
>>535907768
if your first or second commercial game sells 5-10k copies then yeah that's pretty good I'd say at that point you have potential to make a living from gamedev
Anonymous No.535908248 >>535908401
There's not a single /agdg/ that's as magical and different as the first Dark Souls game
Anonymous No.535908259
>>535906640
all i'll say is i have a tendency to overwrite and overdo planning and organizing... eventually i realized i never refer back to my outlines, i remember or rederive the important stuff
Anonymous No.535908401 >>535908591
>>535908248
There is but you ignore them
Anonymous No.535908591 >>535908664
>>535908401
Name 5 /agdg/ games that even come close to producing something that sounds like this
https://youtu.be/hOxLVIPkHTs?si=-imAjIi-LhqlDBdJ
Anonymous No.535908664 >>535908785
>>535908591
Sir, this is the game development general, not the composer general
Anonymous No.535908785 >>535908921
>>535908664
Music is a part of game development, yes.
Anonymous No.535908789 >>535909150
>>535907486
The unfortunate truth is that the odds of any random nodev getting any (You)s is much higher here at /agdg/ than anywhere else. That is why they're still here.
Anonymous No.535908921
>>535908785
NTA but I once made this as a test
https://voca.ro/15RIeZXaNS56
I wish I had a music program that let me use more real instruments like a Taiko drum. I'm sick of techno-only programs
Anonymous No.535909150 >>535911357
>>535908789
You can get hundreds of (You)s per day on /v/ if that's what you're after.
Anonymous No.535910935
>godot crashed
>blender shat the bed
>FLstudio plugin came with a virus
>despite a decade of updates, Krita is still shit
Anonymous No.535911357 >>535912497
>>535909150
Can you? I only use 4chan for /agdg/, so I wouldn't know, but from what I've seen, all /v/tards have the exact same shitty opinions that they're parroting from their favorite ecelebs. I can't imagine that gets any real engagement. Meanwhile, all you need to do is mention AI here and you're guaranteed a long chain of (You)s.
Anonymous No.535911786 >>535929386
I went and checked all of the games with my top 5 tags that have over 100 followers like I do. The average revenue was 295k and the median was 38.8k

Then I went and checked again for my top 6 tags with over 150 followers because realistically I'm expected to cross that after release
The average revenue is 400k and the median is 50k
Anonymous No.535911854 >>535912032 >>535912671 >>535914836 >>535915709 >>535926217 >>535940809 >>535952487 >>535969978
Been messing around with this art style but don't really have a concrete idea for what the game would be
Anonymous No.535912032
>>535911854
Looks fucking amazing
Anonymous No.535912135
Made a bonk wall to test damage colliders
Anonymous No.535912282
i'm making a retro beat em up!
Anonymous No.535912497
>>535911357
/v/ is filled with threads where people argue about stupid shit all day.
Anonymous No.535912671 >>535912762 >>535912982 >>535913215 >>535913468
>>535911854
your pixel art clashes with the prerendered backgrounds making it look quite off putting
Anonymous No.535912762 >>535912815 >>535912982 >>535913285
>>535912671
dumbass retard
Anonymous No.535912815 >>535913215
>>535912762
art coherency is important
Anonymous No.535912982
>>535912671
>>535912762
I agree but the fix is easy: shading
Giving the sprites even the basic amount of shading will help them look more natural
Anonymous No.535913081 >>535913127 >>535913185 >>535913487
So supposedly a lot of wannabe devs just starting out want to make MMOs. Is there a reason for this? What's the appeal of making an MMO?
Anonymous No.535913127
>>535913081
They are MMO addicts
Anonymous No.535913182
https://www.youtube.com/watch?v=hsu5cxQB_4s

solodev+timmy's engine = win
Anonymous No.535913185
>>535913081
because mmo's can be anything and having no constraints compensates for their lack of creativity
Anonymous No.535913215
>>535912671
>>535912815
It only needs to be consistent within itself. Plenty of successful games have characters and environments in a different art style, and that's perfectly fine.
Anonymous No.535913285
>>535912762
CryingSoyjack.webp
Anonymous No.535913415
>>535898480
No. Never.
Anonymous No.535913468 >>535913692 >>535913743
>>535912671
Anonymous No.535913487
>>535913081
They're retarded. Same reason why a lot of people think they can copy something like Undertale and make easy money only to instantly fail.
Anonymous No.535913651
hugcrabs are the worst kind of crabs
Anonymous No.535913692
>>535913468
now do one for eceleb worship syndrome KRAKABOOM
Anonymous No.535913743
>>535913468
>crabs-in-a-bucket-syndrome.jpg
Anonymous No.535913804 >>535914085 >>535914990
Please tell me my game sucks.
Anonymous No.535913951 >>535914012 >>535914085 >>535914251
what we need: agdg but without the eceleb trannies, 'cord and demo day that killed progress, tranime nodevs, that one pedo who spams, etc
gatekeeping exists for a reason
Anonymous No.535914010
the great games were made by taking risks and not being afraid of failure. this iterate and fail fast mentality is why we got these ambitionless indie games coming out now.
Anonymous No.535914012 >>535914264 >>535914830
>>535913951
relax
Anonymous No.535914085 >>535914230 >>535914264 >>535914279 >>535914830
>>535913804
Your game can't suck because it doesn't exist.

>>535913951
I'm willing to settle for an /agdg/ just without you.
Anonymous No.535914230
>>535914085
Thanks.
Anonymous No.535914251 >>535914830
>>535913951
chill
Anonymous No.535914264 >>535914343 >>535914410
>>535914012
>>535914085
ugh stop crabbing me, crab!!!! you have to agree with me else ill call you crab, got it crabbie?
Anonymous No.535914279
>>535914085
gay retard
Anonymous No.535914343 >>535914830
>>535914264
settle down
Anonymous No.535914410
>>535914264
crabchuds in shambles
Anonymous No.535914616 >>535914687 >>535915247 >>535922875
Funnily enough what before Took me a week, now I only need a single afternoon to code in godot.
Anonymous No.535914656
idk, i give up
Anonymous No.535914687 >>535915248
>>535914616
this is just in an afternoon? cris WON
Anonymous No.535914762
rape cris
Anonymous No.535914814 >>535914928 >>535915008 >>535915660
been working on trying to make assets and started with the mech parts, it's definitely an improvement from before and I like how it came out mostly but I might make a new head design
Anonymous No.535914830
>>535914012
>>535914085
>>535914251
>>535914343
Leave, member of the LGTBQ+.
Anonymous No.535914836
>>535911854
Ignore the clashing comment. Looks pretty cool. Reminds me of that Gumball cartoon (though I'm sure there are older examples)
Anonymous No.535914928 >>535915131 >>535915368 >>535915376
>>535914814
why would anyone play this over armored core
Anonymous No.535914990
>>535913804
you don't have a game though
Anonymous No.535915008 >>535915368
>>535914814
nigga thats literally a ms-06v zaku tank
Anonymous No.535915026 >>535915523
>>535904372
I like the idea of non bucket of crabs but even when I meet people on piss cord I rarely see anyone willing to be supportive and critical.
>>535907486
People aren't sitting heread at your dose of reality they're reflecting on the overall trend of this general being maladaptive to productivity and creativity.
Anonymous No.535915131
>>535914928
mecha/armoredcorefags will play anything that looks like armored core
Anonymous No.535915206
>>535905334
People have a severe misunderstanding about what makes tactics and rpgs fun.
Anonymous No.535915247 >>535915374
>>535914616
so you're making the same shitty prototype for the nth time with the same ugly models?
Anonymous No.535915248
>>535914687
yeah, because now I know methods that godot has that before I did not know.

Things that took me a day to fix, now I now I can use has_method() or type_of() or seek() or lerp_angle()
Anonymous No.535915263
how do I make my tower defense project fun
Anonymous No.535915325
>>535906901
>Like the idea of the programming challenges inherent.
Thank Christ this isn't me.
Anonymous No.535915331
games aren't supposed to be fun in order to be entertaining
Anonymous No.535915368
>>535914928
it plays similarly to the older gen games, I assume if people want more of the same they can play my thing

>>535915008
yea that's why I want to get rid of the head design I have now with something different
Anonymous No.535915374
>>535915247
they're placeholders.

The code now is much simpler and better.
Anonymous No.535915376
>>535914928
because ac6 sucks
Anonymous No.535915452
>>535903137
Sounds based I'm pretty opaque when it comes to unreal
Anonymous No.535915523 >>535915709
>>535915026
>the overall trend of this general being maladaptive to productivity and creativity.
And a big part of that is the forever nodev shitposters who stick around despite never starting gamedev. They need to be reality checked every day until they wake up.
Anonymous No.535915660 >>535917148
>>535914814
This is good shit anon.
Anonymous No.535915709 >>535917131
>>535911854
I can make it look good but why do this if you don't have a game?
>>535915523
That's not going to do shit.
>Muh gay keep
/vg/ is already dead and generals are decadence..
Anonymous No.535916425 >>535916476 >>535916872 >>535916897 >>535916963 >>535952651 >>535953429
Took me six months to code the following in godot.

>2.5D action platformer
>3D beatem up
>2D beatem up
>2D roguelite
>VN
>2D turn based fighter
>Mario party clone
>Card game
>JRPG town
>2.5D collectaton
>Map selector
>CGI gallery mode
>Key remapping options menue

I can now cheaply make 90-98% of all genres.
Anonymous No.535916476
>>535916425
Okay what are your prices?
Anonymous No.535916872
>>535916425
But can you make any of them good, Cristobal?
Anonymous No.535916897
>>535916425
kill yourself cris
Anonymous No.535916963
>>535916425
He’s right, you know?
Anonymous No.535917032 >>535918752
wow this looks like a really cool tool, but couldnt he have waited until after the presentation to start fapping?

https://youtu.be/5PaCeijYtAU
Anonymous No.535917131 >>535917328
>>535915709
The sooner they let go of their copes of they're totally gonna make it in gamedev they just haven't started yet the sooner they can move on to shit up other threads instead of ours.

If you've been here over a year and haven't started yet you are not going to start. You are not going to make a game. There is no point in you being here.
Anonymous No.535917148
>>535915660
thank you anon
Anonymous No.535917284 >>535917482
Why can’t progress posts be as easy to get (You)s with as other posts?
Anonymous No.535917328 >>535917476
>>535917131
>Demoralization
>Ignoring all of the truth nukes I just posted
>No method or procedure.
>Just encourages everyone to waste time pantomiming your pointless demoralization.
You are just a glownigger and ironically worse than nodevs
Anonymous No.535917476 >>535917638
>>535917328
I'm getting the feel that you're one of those delusional nodevs who've been here for ages and haven't done any gamedev.
Anonymous No.535917482 >>535918590
>>535917284
As soon as I post something worth real (you)s one of two scenarios is true
I can post it on steam ea or Kickstarter for real money backed attention whoring.
Or
I am a troll

Outcome: Attention to game pipeline doesn't work itt.
Anonymous No.535917567 >>535918013 >>535919038
>almost 200 posts
>0 progress
/agdg/ is done
Anonymous No.535917638 >>535917740
>>535917476
You are doing the same thing as a no dev. Coming up for an excuse for your own failure to perform with a platform that makes your desires a reality followed swiftly by a call to action and or demand for others to make up for your lack of performance
Anonymous No.535917740 >>535917816
>>535917638
I simply wish for this thread to improve. To achieve that nodevs like you must leave.
Anonymous No.535917779 >>535918046
>>535905053
>not a desperate place

All great works of art are borne out of desperation: eminem produced the slim shady lp out of desperation to escape a life of drugs and poverty, van gough painted his famous self portrait after being rejected so hard by his oneitis that he cut off his ear and mailed it to her, notch made minecraft because he was desperate to escape the life of a wagie, FNAF was the result of over a decade of failure by scott to find success. It's the man who is secure with no wants or needs, sitting in his room looking for inspiration that will never produce anything worthwhile.
Anonymous No.535917816 >>535918025
>>535917740
>I SIMPLY WISH FOR THE THREAD TO IMPROVE THROUGH NO ACTION OF MY OWN
Sasuga nodev
Anonymous No.535918007 >>535951080
>>535906051
>multiplier
>score
>round goal
>effects
>limited life
Is this your attempt at a nubby-like?
Anonymous No.535918013
>>535917567
I'm an old poster but I dont post progress any more because chinks and jeets are stealing entire games before they release and putting them on the apple store
Anonymous No.535918025 >>535918202
>>535917816
What the fuck are you going on about?

The improvement will come from reality checking nodevs until they realize that what they're doing to themselves is not good.
Anonymous No.535918046 >>535918314
>>535917779
>>535905053
You are erroneously separating the two sides of that coin
Anonymous No.535918202 >>535918445
>>535918025
>The improvement will come from making the thread worse and spending less time deving and focusing on producing quality content.
Anonymous No.535918314 >>535918487
>>535918046
Being intentionally vague doesn't make you sound smart when your comments are so far removed from what is being discussed that no one can figure out what it is you're referring to and simply dismiss you as being autistic.
Anonymous No.535918346
>>535898536
Where can you sell your games?
Anonymous No.535918445 >>535918590
>>535918202
>posts progress
>it gets lost in the sea of shitposts
The thread baseline needs to improve before progress posts can thrive.

I don't post here during my dev time.
Anonymous No.535918487 >>535919073
>>535918314
>Being intentionally vague
You are doing mental gymnastics. Nothing about saying desperation and inspiration are both necessary is """"""vague""""""
Anonymous No.535918590 >>535918789
>>535918445
>Not enough attention is being given to my shitty tech demo. 4chud has fallen.
See>>535917482
Anonymous No.535918752
>>535917032
Holy fuck lmao... I don't know how I'm supposed to feel about this. Good for him I guess but holy shit imagine having to work with that.
Anonymous No.535918789 >>535919078
>>535918590
If a gamedev thread doesn't get engagement from posting gamedev related things it has failed in its purpose and herein lies the problem. The regulars of this thread are more interested in shitposting and baiting and ecelebfagging than they are in discussing about gamedev and the reason is because they are nodevs who do not do any game development so they can't really discuss it. This is why these people need to go.
Anonymous No.535918798 >>535918917 >>535918938 >>535919038 >>535919079 >>535919230 >>535919453
>give attention to progress post
>dev can't handle criticism
>has a meltie and leaves
Anonymous No.535918917 >>535919098 >>535920893
>>535918798
Things that didn’t happen for $500, Bob.
Anonymous No.535918938
>>535918798
Here's some attention, you're a faggot and have 0 progress.
Anonymous No.535918963
i need motivation
Anonymous No.535919038
>>535917567
>>535918798
Bro thinks he's me.
Anonymous No.535919073 >>535919205
>>535918487
Are you ESL? Inspiration comes from desperation is the thesis behind my post. See all the people who find success and then do nothing with their lives because they are no longer desperate.
Anonymous No.535919078 >>535919630
>>535918789
That really has nothing to do with it.
The reason most people don't do any of the free feedback and attention you want for (you)r jeetslop is simple
There is no interest or replies for that.
Nor will seething for 9000 posts change that.
Anonymous No.535919079
>>535918798
>>give attention to progress post
>>dev can't handle criticism
>>has a meltie and leaves
Anonymous No.535919098 >>535919295
>>535918917
>osh
>the retard with the ugly crayon ass shader
>fagoon
Anonymous No.535919205 >>535919498 >>535919769
>>535919073
Inspiration uses desperation as fuel but it is not the cause of it anymore than saars telling you not to redeem is the same as inspiration. Inspiration comes from passion. An inherent understanding of a subject born from enjoying it.
Anonymous No.535919230
>>535918798
Then there's the other side where you give them nothing but feedback and they completely ignore you and keep posting garbage.
Anonymous No.535919241 >>535919570
>>535901681
Silhouette doesn't mean anything when your characters can change outfits.
Anonymous No.535919295
>>535919098
I wish fagoon had left
Anonymous No.535919453
>>535918798
>anime avatarfagging nodev shitpost replies on progress
>another shitposter "gets mad" at it and pretends to leave
Anonymous No.535919498 >>535920697
>>535919205
>An inherent understanding of a subject born from enjoying it.

This might be the one field where that doesn't apply, all the classics were made by people who didn't play videogames. Now we have a generation of people who (((LOVE))) playing videogames and they can't produce anything original that's even worth wiping your ass with.
Anonymous No.535919570 >>535920142
>>535919241
Silhouette is still important even then, look at Overwatch
It's still important to be able to tell who is who at a glance, there's more to silhouettes than the design itself (body language)
Anonymous No.535919630
>>535919078
The issue goes far beyond anons babby's first game 'progress' posts. I see it all the time with people asking for help, trying to discuss game design or anything else gamedev related. Shitposting takes over every time. Since you don't see the problem it means (You) are part of it. This thread doesn't need you and you don't need this thread. You'll be better off elsewhere.
Anonymous No.535919670 >>535919753 >>535920392 >>535920958
progress
i am making a game where you mine cheese from the moon, which design should i choose for the main character?
Anonymous No.535919753
>>535919670
Far left.
Anonymous No.535919769
>>535919205
>Inspiration uses desperation as fuel but it is not the cause of it
This.
If desperation were enough streetshitters would be making some amazing games. Yet curiously not a single good game came from them.
Anonymous No.535919786 >>535919952 >>535920921
Does anyone have a good unreal tutorial
I just want to learn how to make a game where you walk around like the horror ones
Anonymous No.535919952
>>535919786
The only good Unreal tutorial is the one that tells you not to use it.
Anonymous No.535920142 >>535920734 >>535921436
>>535919570
You can only design so many silhouettes before designs reuse other aspects of each other and become same shaped blobs.
Anonymous No.535920392
>>535919670
>a game where you mine cheese from the moon
kino
Anonymous No.535920697 >>535921540 >>535957121
>>535919498
>all the classics were made by people who didn't play videogames
What the hell are you smoking? To give one example: Carmack and Romero played tons of games before they ended up forming Id
Anonymous No.535920734 >>535921110
>>535920142
None of these look the same thougheverbeit.
Anonymous No.535920893
>>535918917
literally last thread, crybaby couldnt handle his feelings hurt and ran away
Anonymous No.535920921 >>535922406
>>535919786
https://www.youtube.com/watch?v=fA8ERAgJROs&list=PLCiHxNy70he1EWB9-KdHkM8v_WB5-7moY
Anonymous No.535920958
>>535919670
Feel like it depends on the overall aesthetic and how you intend for them to move. Left is the most appealing, but it implies very different movement options than the design on the right
Anonymous No.535921085 >>535921747
Someone please post a hour long video essay on why their game failed. I'm extremely bored,
Anonymous No.535921110
>>535920734
>None of these look the same thougheverbeit.
Anonymous No.535921397 >>535921496 >>535921537 >>535921619 >>535921652 >>535922070
>>535898098 (OP)
HELP I Need a good 3D engine to make a remake of FF7.
must have;
-Off-screen render targets & multi-pass shader support (this eliminates Godot)
-Forward rendering workflow & control over the render pipeline (this eliminates UE engine)
-Optimized 3D polygon management & 3D model/animation formats (this eliminates Gamemaker)
-Fast Inbuilt code editor (this eliminates Unity)
-control over shaders caching and loading.
Anonymous No.535921436
>>535920142
You completely ignored the bit about body language
Anonymous No.535921496 >>535921823
>>535921397
If you're going to have such high standards, then you better be prepared to using Vulkan.
Anonymous No.535921537 >>535921580
>>535921397
Someone tell this guy to make pong
Anonymous No.535921540
>>535920697
Misconception from a couple of the oldies going on record saying that they don't really play games.
Anonymous No.535921580
>>535921537
not your personal army
Anonymous No.535921619
>>535921397
>Fast Inbuilt code editor
pathetic bait
Anonymous No.535921652 >>535921823
>>535921397
Just use Unity and deal with VSCode.
Anonymous No.535921747
>>535921085
For me, 10,000 word long posts crying about how their game failed and they don't know why when in fact the game simply just looks and plays like ass.
Anonymous No.535921757 >>535922248
Why does everyone use VSCode? Is it that much better than everything else?
Anonymous No.535921823 >>535921906 >>535922023 >>535922248 >>535922392
>>535921496
bro the stuff that I want is mostly basic stuff that was in old OPEN GL dev kits.
why the hell can't modern engines just let me have agency over how my game is rendered?

>>535921652
I'm am absolutely not using Vaginal-dishcage studio to edit code ever again. You know it's bad when it's 1000x slower than even gamemakers code editor.
Anonymous No.535921857
vscode is ass these days just use rider non-commercial until you have a steam page up
Anonymous No.535921906 >>535922194
>>535921823
because graphics are more complicated now moron
Anonymous No.535922023 >>535922359
>>535921823
I think you are mixing up VS code and Visual studio
Anonymous No.535922070
>>535921397
Make Pong
Anonymous No.535922194
>>535921906
I don't want "complicated" graphics. I want to use basic features of GPUs.
>Off-screen render targets & multi-pass shaders
basic function of GPUs
>Forward rendering
It's every devs right to have clean artifact free rendering and not waste all your Vram on dogshit deffered rendering.
>Optimized 3D polygon management
every 3D engine should be able to push a decent number of polys.
Anonymous No.535922248
>>535921823
How is it slow? Are you working on some turd world PC?

>>535921757
Because it's not Visual Studio and it's free.
Anonymous No.535922352
none of you can actually make fun enemies to fight
Anonymous No.535922359
>>535922023
I'm not. one takes 1 year to start and the other takes 100 years to start.
both are complete garbage for something I only use to manage text data.
Anonymous No.535922392 >>535922637
>>535921823
>why the hell can't modern engines just let me have agency over how my game is rendered?
Unity lets you do that they have that whole scriptable render pipeline thing which lets you customize it to your specific autistic needs
Anonymous No.535922406
>>535920921
Thanks!
Anonymous No.535922637 >>535922940
>>535922392
>unity launcher
>unity DRM & ghostware nonsense
>visual studio

I don't want to deal with this shit.
Anonymous No.535922713 >>535923012
I added baseball bat and watermelons for the beach update.
Anonymous No.535922875
>>535914616
Looks like we're back to the evangelion fighting game from uhh *checks notes* 7 years ago
Anonymous No.535922885 >>535923084 >>535923398 >>535923828 >>535924995
You ever fix a problem or find the path to solving it, and then just lose all energy?
Anonymous No.535922940 >>535928949
>>535922637
Then write your own engine. This mystical engine you're looking for doesn't exist.
Anonymous No.535923012
>>535922713
based robowaifu dev
Anonymous No.535923084
>>535922885
Pretty much every time I solve some tricky coding problem or implement something high-effort. Trick is go straight to something super fucking easy while wearing the same hat so you don't lose all momentum.
Anonymous No.535923398
>>535922885
Sure. Usually took some effort to get there and some rest is deserved. Additionally you want to give it some time to breathe so you can ruminate on if you REALLY figured it out
Anonymous No.535923634 >>535923775
TRVTH NVKE: If your game can be stolen simply by you posting about it, the game probably wasn't good anyway.
Anonymous No.535923721 >>535923828 >>535924526
Found a way to replicate the bug, now I can finally fix it.
Anonymous No.535923775
>>535923634
My game could be stolen easily that's why I'm sure it will succeed
Anonymous No.535923828 >>535926002
>>535922885
It's not fixing it that demotivates me, it's all the features I could have spent my time implementing that does.
When my family wants to know about my game they always ask "what changed?", and sometimes I have to answer with "not much" because all of the under-the-hood programming is a mystery to the layman.

>>535923721
cute coat
Anonymous No.535924432 >>535925090
i don't really have a game, sorry guys
Anonymous No.535924526 >>535924794
>>535923721
big fat stupid dummy.
Anonymous No.535924749 >>535924927 >>535924993 >>535925261
It's been 10 months since I gave up my gamedev hobby project that I worked on for 4 years.
Just chiming in to tell everyone how it was one of the best thing I've done.
I was wasting so much time in gamedev. Making the decision to quit literally felt like a big release. Like I was shackled and then was freed.
I couldn't do art. The game would have looked like shit.
I didn't have any unique mechanics. It would've been generic shit.
Couldn't do animations. Couldn't do modelling. Etc.
The only thing I'm really good at is programming. But that's not enough.
I'm a 30 year old boomer. I don't even like playing games anymore. I'm spending my time with family and friends now.
Anonymous No.535924772
Didn't read
Anonymous No.535924783
ain't reading all that
Anonymous No.535924794
>>535924526
Anonymous No.535924927
>>535924749
Did you release?
Anonymous No.535924993
>>535924749
Yeah sounds like it was best for everyone, you talentless loser faggot.
Anonymous No.535924995 >>535928846
>>535922885
I'm losing all energy thanks to irl issues demanding most of my free time, combined with the fact that everything I do make comes with a host of shitty little non-fun problems that I have to solve, and the things I do spend a great deal of effort implementing don't work out the way I imagined they would.
Anonymous No.535925023 >>535926214
destructibles system :D:D

if anybody is using ue5, be careful of the chaos destruction system, there are LOTS of pitfalls, the real destruction is obviously bad for perf, but even the cache one is bad also, I have to do quite a bit of modification, for some reason Tim decided that after the cached destruction finished playing, it will still keep ticking for all the props, so if you have large amount of destroyed props, it will fuck the perf bad.
Anonymous No.535925090
>>535924432
Make one. NOW
Anonymous No.535925128
one day you'll all see
you'll all realize just how good my game really is
Anonymous No.535925261
>>535924749
I pretty much don't have anything else to do besides make game, which is the best thing to do desu
I can't hang out with family and friends all the time, games aren't as fun as gamedev now, watching shit I can do while eating or deving, going outside is pretty mid
There really is nothing else but dev for me
Anonymous No.535925410 >>535925703 >>535926416
>wow my game is looking good!
>time to share it!
>*reads honest replies*
>waaaahh!!!
>you guys are mean, im leaving!
>im telling my mommy!!
Anonymous No.535925552 >>535925647 >>535927972
is gamemaker to godot a big leap? do i have to learn everything over?
is it worth it? (seems worth it but could just be a meme)
I see most devanons here post godot webms so i wanted to ask (you)
Anonymous No.535925647 >>535926085
>>535925552
>is it worth it?
What's your goal? Don't switch engines just as a thing to do, or it'll just be an excuse to not actually make progress on something
Anonymous No.535925703
>>535925410
my game looks good though, so the replies must not be honest
Anonymous No.535925717
me>you
Anonymous No.535925981 >>535926150 >>535926870
too much doomer energy in this thread today
Anonymous No.535926002 >>535927505
>>535923828
>When my family wants to know about my game they always ask "what changed?"
>Oh! Here's our little yesdev, how's the game going champ?
>Have you "made it" yet?
>How many wishlists you got?
>Can we play your demo?
Anonymous No.535926085 >>535926645 >>535927725
>>535925647
Well it's mostly cause I'm cheap and don't wanna pay a subscription to publish my game
buuuut if I do it on godot and if I ever wanted to put it to like idk the nintendo eshop or some other console id have to go thru the hassle of porting it or paying someone else to do that
and ig i just don't want to spend 8 months on something and then going "oh I think i should have done this instead"
Also godot seems to have some cooler stuff going on but still i've grown so used to gml and objects and rooms....
Anonymous No.535926150 >>535926442 >>535926560
>>535925981
Have you been paying attention what's going on in the world these past few weeks alone? There's nothing to smile about.
Anonymous No.535926214
>>535925023
Nice.
Anonymous No.535926217
>>535911854
Looks like a perfect base for Earthboundlike, or jRPG set in the modern times. Unfortunately that means you want to have turn-based combat.
This particular view is locked in that type of games and even if you want to do something different players will automatically assume it's jRPG. You better have a great story to tell.
Anonymous No.535926280
2d on "3d" plain is sovl
Anonymous No.535926416
>>535925410
who are you quoting?
Anonymous No.535926442 >>535926502
>>535926150
too much doomer energy in this post
Anonymous No.535926502 >>535926548 >>535926586
>>535926442
Prove me wrong.
Anonymous No.535926548
>>535926502
no. i don't want to catch your doomer.
Anonymous No.535926560 >>535926668
>>535926150
>he gets depressed about the news
Just stop watching it, retard. It's literally a psyop meant to distract everyone from tangible problems in their lives.

Oh no there's le war in le bumfuckistan, what am I supposed to do about it? Nothing, so it's literly a waste of time to not only worry about it but even know what's going on with it.
Anonymous No.535926586
>>535926502
there's plenty of things to smile about!
Yesterday I baked a cake and it was pretty tasty!
Anonymous No.535926645 >>535926983
>>535926085
Fair reasons. Give it a shot, then. I haven't used Gamemaker but I assume Godot is more complex and that you'll have to relearn some stuff. But I also think you can figure out in a week or two if you would rather just go back to Gamemaker
Anonymous No.535926668 >>535926925 >>535927874
>>535926560
It goes beyond wars in Isamic shithole #4646425234. What about all the internet ID and censorship laws? That shit's only gotten worse with practically zero pushback.
Anonymous No.535926726 >>535933063
HYPERCOVEN RELEASE TODAY
Anonymous No.535926870
>>535925981
in dire times, will people spend more time playing vidya to cope or quit vidya to escape their predicament?
Anonymous No.535926925 >>535926967
>>535926668
Just stop being br*tish
Anonymous No.535926967 >>535927343
>>535926925
>He doesn't know
Anonymous No.535926983 >>535927090
>>535926645
I mean it's not like I wanna do anything crazy either...
I COULD use BB/GB-studio and craft something more easily but maybe those would allow me to only do things that are TOO simple(tho playable on real retro hardware) which is why GM and Godot are winning this race
But ig you're right. Since I already have the assets I'll try remaking what I had on gm and i'll update you guys in a few hours(ill have to get used to the ui) l8z
Anonymous No.535927090 >>535927216
>>535926983
honestly this just made me realise there's just so many game engines... I think it does no harm to pause my progress, get a bunch of them and just fuck around on each for a few weeks
Anonymous No.535927216
>>535927090
You will spend years working on your game, so messing around with the engines to see what clicks with you for a month is absolutely a good time investment that I wish I put in many years ago. Alas I was too impatient and wanted to "just make game" as fast as possible and went with the first engine AGDG recommended me.
Anonymous No.535927284 >>535927542
muh fish game:
https://dmcaguy.itch.io/fish
Anonymous No.535927343
>>535926967
Oh sorry, just stop being fr*nch
Anonymous No.535927505 >>535928080
>>535926002
My mom asks me this but all I make is abstract, retro horror so I'm not sure I want to show it to her. I should really just make one safe game and show her that...
Anonymous No.535927542
>>535927284
Too kino. we don't deserve this.
Anonymous No.535927725 >>535928294
>>535926085
>oh no what if my game is so successful I could do a console port!
It won't be. Don't kid yourself.
Anonymous No.535927874 >>535928020
>>535926668
>oh no I have to spend €5 per month on a VPN or upload an AI-generated selfie and fake ID to a website.
Those laws are made by retards, for retards
Anonymous No.535927972 >>535928294
>>535925552
Eeeeh.
Don't abandon your current project to rewrite it all in Godot, don't ever do that, that's pure meme territory, just pay the troll toll to get it on all platforms.

But don't bother sticking with Gamemaker after you're done, GML and GDscript are the same level of ultra-high level whocares retard-friendly scripting and it'd take like 2 days to learn what they renamed everything to. Godot might suffer in 3D engine comparisons but for 2D there's literally 0 reason to get suitcased into Gamemaker's Unity-tier by-the-balls walled economy when Godot is like slightly better, just as easy to use and free.
Anonymous No.535928020 >>535928762
>>535927874
>Who cares grandpa, you have to share the same restaurant with Black people now. So what? Just sit down and eat.
Shouldn't have to put up with this shit in the first place.
Anonymous No.535928080 >>535928947
>>535927505
You should always make games that you wouldn't be afraid to show to your mother. This is why I have nothing but contempt for coom devs and loli devs. Then they'll say some shit like "my mom is into yaoi" and you just know that the reason they make those types of games is they were abused as a child.
Anonymous No.535928294 >>535928645
>>535927725
Idk it seems achievable. Like have you ever seem the gams on console shops?
Besides doesn't sticking it everywhere makes your chances of it getting somewhere better?
>>535927972
So you're telling me to go godot anyways?
Anonymous No.535928645
>>535928294
>So you're telling me to go godot anyways?
In an extremely wishy-washy, extremely low priority kind of way.
Finish your game first. Shop around afterwards.
Anonymous No.535928762
>>535928020
Faith is the only real antidote to tyranny. Do your best, get in shape, become a useful resilient person. Gamedev might not be needed during the coming civil war so maybe find another hobby
Anonymous No.535928846
>>535924995
I read this as
>I'm losing all energy tanks
and saw Metroid Dread flashing before my eyes. must be a good imagination day.
Anonymous No.535928947
>>535928080
I get your point but then I guess my issue is more an honesty thing. My games ain't THAT fucked up
Anonymous No.535928949 >>535928995 >>535929280 >>535931394 >>535931894 >>535932253
>>535922940
>no engine without bloat exists
There must be other engines that aren't part of the main 10 everyone uses.
I refuses to believe I have to waste 20 years of my life making an engine that respects my intelligence and agency and then die before I even get the chance to finish my game.
Anonymous No.535928995
>>535928949
"Bloat" is subjective. What's not bloat to you is bloat to someone else.
Anonymous No.535929280 >>535930550
>>535928949
Anon, a premade engine is by definition dumbed down to address people that cannot or don’t want to spend 20 years customizing every aspect manually. If you don’t want the corpo-spyware that always comes with corpo products, use a FOSS engine and suffer the FOSS problems.
Anonymous No.535929386
>>535911786
What platform are you talking about? Twitch?
Anonymous No.535929724 >>535930182 >>535930685
getting inspired by that rpgmaker game someone linked to earlier
Anonymous No.535930182 >>535930571 >>535931048
>>535929724
Black Souls? You freak.
Anonymous No.535930343 >>535930383 >>535931779
>15 days 23 hours
okay, im actually not gonna make it
Anonymous No.535930383
>>535930343
Anonymous No.535930550
>>535929280
>FOSS engine and suffer the FOSS problems.
FOSS software is for people whose time is worthless.
Uhmm.... haha... haha... :3
Anonymous No.535930571
>>535930182
nope but I can't remember the name of it now
Anonymous No.535930572
>spend 8 hours theorizing and working up the courage to write a line of code
>replace it with another one the next day because I want to make the game different
ah yes. progress
Anonymous No.535930685 >>535931048
>>535929724
clinical trial? you phreak
Anonymous No.535931048 >>535932552
>>535930685
>>535930182
artis impact
Anonymous No.535931285 >>535931385 >>535939789 >>535940159 >>535954880
Million dollar idea.
Shadow of the Colossus but it's first person friendslop.
Anonymous No.535931385
>>535931285
That might actually be a million dollar idea.
I don't feel like making it, though, slop is bad for the soul.
Anonymous No.535931389
>>>/v/718565764
Anonymous No.535931394
>>535928949
Well have you looked into the less mentioned engines? There's quite a bit of them. Flax is quite a bit like Unity but less corporate spyware-y.
Anonymous No.535931779
>>535930343
>4/14 donut tutorial
>DD64
I'll upload a 3D game no mater what happens, even if I upload pong is better than nothing.
Anonymous No.535931894 >>535931989
>>535928949
You don't need to build an engine that has feature parity with unity, just build the parts you need. Or use a framework like raylib

Or learn rust and use bevy, surely a game engine made by rust trannies gives you ultimate autistic control over your rendering pipeline
Anonymous No.535931989
>>535931894
>Or learn rust and use bevy, surely a game engine made by rust trannies gives you ultimate autistic control over your rendering pipeline
You're in for a terrible surprise
Anonymous No.535932141 >>535932372 >>535932503 >>535932932
Here is my million dollar idea. Whack-a-mole roguelike
Anonymous No.535932253
>>535928949
If you're at the point where you want total control over the engine it's time to ditch the prebuilt casual-friendly IDEs and start making your own.
Not from scratch, fuck that, you can just find some FOSS junk and duct-tape it together - or license, I guess, nobody bothers building their own physics library they just use Havok - but thems the digs.
Anonymous No.535932372 >>535932607
>>535932141
Make it 3D like link related and you got gold.
https://store.steampowered.com/app/3784030/RACCOIN_Coin_Pusher_Roguelike/
Anonymous No.535932503
>>535932141
I can literally see that working.
>hammer upgrades that attack multiple rows or spread DOT to moles
>Moles that upgrade and buff each other
>Boss Moles that require specific hit patterns

Genuinely would work just fine. Add in some creepypasta bullshit and a PSX horror demo disc itch aesthetic and you've got zoomer gold, my friend.
Anonymous No.535932552
>>535931048
>unfinished game that is afraid of being genuine
Anonymous No.535932607 >>535932706
>>535932372
Is this what world is coming to? Lmao just take gambling and add more mechanics to it to get people addicted
Anonymous No.535932706
>>535932607
>coming to
Let's Go Gambling has stayed winning since FTL.
Anonymous No.535932932
>>535932141
>all carnival games but a roguelike
>dragonball z levels of powercreep
>have to overcome increasing levels of gypsy magic as the carnies keep trying to rig the games against you
Anonymous No.535933036 >>535933707 >>535934187 >>535934801 >>535935208 >>535935224 >>535945783 >>535948536
What makes Ocarina of Time so good?
Gameplay-wise, it's just a subpar Soulslike.
Anonymous No.535933063 >>535934096 >>535949432 >>535953360
>>535926726
What?

The art style is inconsistent, I am not sure it will sell. Sorry.

I am confused by it being released.
Anonymous No.535933707 >>535933909
>>535933036
That people played it when they were 8-12 and it became a formative memory despite it being kind of ass.
Indies have got to stop taking inspiration from Nintendo. You cannot replicate their success.
Anonymous No.535933909 >>535934469 >>535934608
>>535933707
I thought people said even first-timers really liked the game?
Anonymous No.535934096 >>535953360 >>535989072
>>535933063
>look it up
Yeah, ah, good luck man.
Anonymous No.535934187 >>535949485
>>535933036
my personal belief on this is that it's a very easy narrative to understand, so progressing through the story is meaningful because you understand what each milestone accomplishes
>be kid link
>complete the dungeons
>unlock the stones/gems
>become adult
>complete more dungeons
>awaken the sages
>defeat ganon
>save the world
in addition to this, the controls are simple, the combat and dungeons are relatively easy, the artstyle is unique, and the music is very memorable
i really think it's the music that had the largest impact on creating positive memories though
Anonymous No.535934469
>>535933909
Slop apologists will try to paint everything made in the past as rose-tinted nostalgia being clung to out of desperation by the old and the stubborn. It's the purest form of cope because they're paying the full whack for badly built derivative and forgettable trash that was churned out by corpo beancounters trying to cash in on the very legacy that these people say wasn't even that good at the time.

Remember there are people who unironically defend FF7 Rebirth
Anonymous No.535934608
>>535933909
Eh. Nah. People badgering their millennial friend into playing it who's just polite. Maybe the odd "I was born in the wrong generation" zoom-zoom.
Anonymous No.535934801 >>535937509
>>535933036
Because at the the time there was nothing else like it so it cemented itself as being good by default due to being the "first". It's like Star Wars. It's not all that special now, but for 1977 it was incredible. There wasn't a single movie that you could point to that was "Better than Star Wars" because no such movie existed.
Anonymous No.535935208
>>535933036
bait or genuine retardation
Anonymous No.535935224 >>535935406
>>535933036
Pretendo 69 bonus. Virtual Hydlide did it all first.
Anonymous No.535935406
>>535935224
OMG its just like that AI video!
Anonymous No.535936003 >>535936205
If you're doubting your gamedev skills just look what can be released on the Nintendo eShop
https://www.youtube.com/watch?v=H73mVTkgehE
alternatively search on playstation store some brainrot games
https://store.playstation.com/search/tung/
I know we're above this
Anonymous No.535936205
>>535936003
https://store.steampowered.com/app/3411440/Brainrot_Kart/
Anonymous No.535936325
>>535898506
Yes!
Anonymous No.535936510 >>535936628 >>535936680
what if beatemup...but roguelite?
Anonymous No.535936628
>>535936510
Streets of Rogue or more of a Final Fight/River City clone?
Trouble is that beat em ups aren't fun and it's kind of a shit genre. Stick to gambling.
Anonymous No.535936680 >>535936840
>>535936510
I had an idea of a beatemup, but metroidvania
You beat up bosses and get their special moves, which lets you enter new areas and fight new enemies and bosses megaman-style
Anonymous No.535936840 >>535937281
>>535936680
https://store.steampowered.com/app/2086050/Oh_So_Hero/
Anonymous No.535937123
I have the perfect million dollar idea but it's essentially stealing from a tabletop.
Should I try approaching the tabledevs or just pretend there's no connection and hope they don't sue me?
Anonymous No.535937128 >>535937165 >>535937317 >>535937657 >>535938339
Why did Town of Salem 2 fail so hard?
I really love the game (aside from the DONUT STEEL factions)
Anonymous No.535937165 >>535937317
>>535937128
Idk
Anonymous No.535937281 >>535937392
>>535936840
>Eh, cool enough, but I was thinking of isometric... WHAT THE FUCK
Mastercard and VISA, shut it down!
Anonymous No.535937317
>>535937128
This >>535937165
Anonymous No.535937392
>>535937281
Mastercard and VISA don't go after furry shit unless it's with feral animals (not anthros)
Anonymous No.535937509
>>535934801
Star Wars dialog is ass, the story full of plotholes, but the overall structure of the hero's journey is solid and the original practical effects were groundbreaking and still hold up, that's why people liked it and still do. Also at the time there were plenty of films to compare it to, plenty of scifi films even. Nu star wars isn't shit because people hold it to an impossible standard or it has too much competition, it's shit because they pick their writers through diversity quotas and seem to actively hate their own audience and the franchise they paid billions of dollars for

Same applies to modern gaming, the games used to be good, and now there are 30 increasingly forgettable assassin's creed games with ubisoft investing in crisis teams and content management rather than stooping so low as to actually listen to what their players want.

So no, things weren't good in the past just because they had less competition, they were just good.
Anonymous No.535937657 >>535937806
>>535937128
mobilecore bloatware version of better games
I played some mafia with /v/ ages ago and it was funny as shit but you're guaranteed to be utterly confused, especially when the community is full of gatekeeping assholes
Anonymous No.535937806 >>535938026 >>535938026
>>535937657
The idea that people take party games seriously is insane. At that point it's time to play a different game.
Anonymous No.535938026 >>535938115
>>535937806
I actually liked top-level ranked ToS2.
The game was less about social cues and more about strategizing around your claims and actions and guessing.
Lower-tier matches on the other hand are more about how you said something rather than what you said, and half the time no one was paying attention to the death will or disconnected after getting a bad role.

>>535937806
>At that point it's time to play a different game.
What different game? The genre is very sparsely populated.
Anonymous No.535938115
>>535938026
>top-level ranked
We live in different worlds.
Anonymous No.535938339 >>535938450 >>535939216 >>535940910
>>535937128
>Gross revenue: $2.4m ($1.6m - $3.2m)
>Reviews: 8k
>Average playtime: 101.2h
This is a failure?
Anonymous No.535938450 >>535938697 >>535938718
>>535938339
The game is dead compared to ToS1's haydays.
Anonymous No.535938526
i used to buy games at full price before starting this jobby
Anonymous No.535938697 >>535938801
>>535938450
you can't replicate a lucky streak you fucking mongoloid
Anonymous No.535938709 >>535938787
SOVL
Anonymous No.535938718 >>535938801
>>535938450
Multiplayer games come and go. That doesn't make them a failure, retard.
Anonymous No.535938787 >>535939203
>>535938709
>Commodore
What the fuck, how old is GameMaker? I thought it was like a Win98 thing at earliest.
Anonymous No.535938801 >>535939668
>>535938697
>>535938718
The game wasn't lucky or unlucky.
The genre is genuinely dead now.
Anonymous No.535939203 >>535939445
>>535938787
It was. Garry Kitchen's GameMaker was a completely different thing it just coincidentally had the same name.
Anonymous No.535939216 >>535939668
>>535938339
Does anyone know how much their development expenses were, and what their hopes for earnings were? How many employees worked for how many years with what wages?
The game must be cheap in regards to servers, if nothing else.
Anonymous No.535939445
>>535939203
You learn something new every day, go figure.
Anonymous No.535939668
>>535938801
Go back to >>>/v/, nodev retard. No one gives a fuck that your favorite live service slop is dead. Any game that has a collective 58,503,720 hours total playtime is a massive fucking success.

>>535939216
No, but mobileslop companies usually aren't bigger than 2-4 actual devs. The rest are dedicated to marketing. That $2.4m revenue number is purely from Steam in-app purchases and doesn't include any mobile revenue, which likely would've been much much higher.
Anonymous No.535939789 >>535940159
>>535931285
Shadow of the colossus friendslop would go hard actually. I can see lmaoing with my friends as we try to hang onto the colossus and one of us fall to our deaths
Anonymous No.535940159 >>535940249
>>535931285
>>535939789
kill yourselves
Anonymous No.535940249 >>535940705 >>535944239 >>535944407 >>535953025
>>535940159
A friendslop game where you kill yourselves
Anonymous No.535940705
>>535940249
Moly-sama... I kneel.
Anonymous No.535940809
>>535911854
Moon Remix RPG Adventure-like
That's the first thing that came to mind
Anonymous No.535940910 >>535941715
>>535938339
>>Gross revenue: $2.4m ($1.6m - $3.2m)
The game is F2P though
Anonymous No.535941034 >>535941172 >>535941335 >>535942289 >>535955453
>>535898098 (OP)
> that epic /agdg/ feel when you are in your mid 20s and released your last game in 2021

I wasted my life - don't end up like me
Anonymous No.535941172 >>535950451
>>535941034
It could be worse, you could be mid 30s with no game
Anonymous No.535941335
>>535941034
It could be worse. You could be a self-made millionaire in your mid 20s like me
Anonymous No.535941715 >>535942820
>>535940910
It has in-app purchases. Think before you speak, retard.
Anonymous No.535941927
>>535905741
not true - if you are one in a billion there is literally only one of you (assuming you are white)
Anonymous No.535942289 >>535942368 >>535942516
>>535941034
im entering my 30s with 1 flop on my belt
Anonymous No.535942368 >>535942431 >>535942516
>>535942289
What keeps you going?
Anonymous No.535942431
>>535942368
as a game developer? nothing
i don't really do that anymore
Anonymous No.535942516
>>535942289
Same brother. Loserdevs unite.

>>535942368
Stopped for a couple of years, both failure and burning out on more ambitious projects, then stopped caring about social media metrics or playing the numbers game and it started being fun again.
Anonymous No.535942517 >>535942681 >>535942697 >>535942780 >>535942801 >>535949986
https://store.steampowered.com/app/1428090/KreatureKind/
This jobby is grim.
Anonymous No.535942645
why does "roguelike" mean "gambling one screen game" now
we're now two degrees of separation between balatro casino games and actual rogue

how are little old indie devs supposed to keep up when the people describing and playing games are objectively doing it incorrectly and making it harder for the people actually being constructive (me) and not destructive (steam users)
Anonymous No.535942681
>>535942517
With releases like this it sure is a grim time to be a gamer.
Anonymous No.535942697
>>535942517
should've made friendslop for zoomers and strimers instead
Anonymous No.535942780 >>535943048 >>535943089
>>535942517
Nah I'm sure those guys got a nice payout from the Swedish arts council.

The former was written before looking up the studio and yes it was in Sweden. One they/them dev. They're fine.
Anonymous No.535942801
>>535942517
>deckbuilder
When will they learn?
Anonymous No.535942820
>>535941715
i doubt that that's where the money came from
Anonymous No.535943048
>>535942780
Based swedes keeping starving artists employed
Anonymous No.535943089 >>535943397 >>535943874 >>535946205
>>535942780
Fuck man it's the same deal as Dustborn
Why do the Swedes fund such cucked games?
Anonymous No.535943124
Sweden
Yes
Anonymous No.535943186
some of y’all niggas be weirding me out fr
Anonymous No.535943397
>>535943089
Wasn't Dustborn norgay?
Anonymous No.535943874 >>535945302 >>535946205
>>535943089
Well most government game grants are run like that. Games have to "have relevance to cultural values" which as a metric doesn't encourage the best of the best.
Hollow Knight and Armello couldn't get funding from the Australian Videogame arts funding, for a notable example, because they're abstract fantasy games - they both got it from the Melbourne Film arts fund instead who just gave it to them because they looked good. I don't know if that cheeky maneuver flies in the EU, though.
Anonymous No.535943980 >>535944043 >>535944681
>have to pitch my voice down for voice acting in my own game
Anonymous No.535944043
>>535943980
>VA
>indie game
I assure you nobody wants it, fairy boy.
Anonymous No.535944239
>>535940249
Player 1 has Player 2 on a leash and must reach the goal. Player 2 must use the environment around his leash radius to kill himself before Player A reaches the goal.
Suicide methods are often multi step, you can grab a plastic gun that you then later point at a policeman to get him to shoot you for example, while Player A adapts to what you're doing and changes his route accordingly, avoiding the short route and going a longer way with other kinds of dangers and opportunities.
Anonymous No.535944407
>>535940249
They've already taken it a step further and made a friendslop game about being babies trying to commit suicide.
https://store.steampowered.com/app/427730/Whos_Your_Daddy/
Anonymous No.535944669 >>535944786 >>535945131 >>535945675 >>535957863 >>535960623
Progress update for Mystery of the Malign: Setting up lighting takes a while.
Anonymous No.535944681
>>535943980
>tfw have to pitch my voice up because people think im a girl otherwise :c
Anonymous No.535944786
>>535944669
what the fuck
Anonymous No.535945131
>>535944669
funny purple lines
Anonymous No.535945302 >>535945417
>>535943874
>"have relevance to cultural values" which as a metric doesn't encourage the best of the best.
Fun anecdote, you know how the Nazis despised "modern" art and state-funded a very concrete, kitsch type of art? Even going so far as to exhibit the forbidden/discouraged type of art in "Entartete Kunst" exhibitions, as a sort of freak show?
A couple years ago I was in a Munich Pinakothek, and they had Nazi-made art on display. They drove around the guided groups: "…and THIS is how Nazis wanted art to be! Hahaha!" And the whole group was laughing at the marvelous busts.
Anonymous No.535945417
>>535945302
Virgin
Anonymous No.535945675
>>535944669
amazing godot game
Anonymous No.535945783 >>535946056 >>535946065 >>535946397
>>535933036
>it's just a subpar Soulslike
it is quite amazing how stupid people are nowadays
Anonymous No.535946056 >>535946284
>>535945783
>no refutation
>non sequitur
Anonymous No.535946065
>>535945783
what do you mean?
Anonymous No.535946205
>>535943089
>>535943874
the people who work at govt ran funding operations are truly worthless sacks of shit that know quite literally nothing about the specialty they're supposed to be funding
Anonymous No.535946284 >>535946530 >>535955693
>>535946056
>the earth is hollow and populated by nazi aryan utopian society with domesticated dinosaurs
>lol what a fuckin retard
>no refutation non-sequetur ad-home im, looks like I win
Anonymous No.535946397 >>535947792
>>535945783
He's right. It lacks all the cool lore of a Soulslike and is all about dumb boss gimmicks instead of really fighting. The level design isn't even that good in comparison to what Soulslikes can do with shortcuts and hidden spots.
Anonymous No.535946530 >>535949012
>>535946284
>he thinks it's about winning
>he doesn't realize that keeping knowledge to himself is what keeps the world decaying
Anonymous No.535947372 >>535947620 >>535949072 >>535949986 >>535952047
i'm starting to think the short store page description is much more important than i previously believed
or maybe it serves as a proxy for the appeal of your game
can you say your game is good, if you can't provide a short description of it that makes people want to play it?
Anonymous No.535947620 >>535947880
>>535947372
arbitrary as fuck moron
Anonymous No.535947792
>>535946397
you have brain damage please seek medical assistance
Anonymous No.535947880 >>535948021
>>535947620
i don't know, man
if a short description of your game doesn't excite players into purchasing and playing it, the game simply might not be good
you might personally enjoy it, but you must remember you're also an autistic freak social reject, your preferences are extremely niche
it shouldn't take more than 300 characters to convince somebody to play your game
Anonymous No.535948021 >>535948450
>>535947880
try describing silent hill and death stranding in a way to excite people into playing with a short description dumbass
Anonymous No.535948450
>>535948021
"popular company you like made this and you are a consoletard so you will buy it"
Anonymous No.535948536
>>535933036
its an atmospheric puzzle game with combat.
Anonymous No.535948982
More editor tool
Anonymous No.535949012
>>535946530
>>he thinks it's about winning
>>he doesn't realize that keeping knowledge to himself is what keeps the world decaying
Anonymous No.535949072 >>535952047
>>535947372
I'd consider it low priority compared to good capsule art and screenshots.
Not like "put whatever you want there" low, but I doubt most Steam players even read it, they make a 0.2 second decision based on the first screenshot/trailer shot and capsule. I certainly don't bother reading that crap, it's just going to be "an indie action adventure game inspired by x/y" or "a new game from company you know".
Anonymous No.535949256 >>535949432 >>535961141 >>535961820 >>535990279
Did you preorder your most copy of the most RTS most Ludokino?

https://store.steampowered.com/app/3321850/HyperCoven/
Anonymous No.535949432 >>535949603
>>535949256
>>535933063
Anonymous No.535949485 >>535949568 >>535955185
>>535934187
if it's a very easy narrative to understand why didn't I understand it when playing as a little kid, huh
if your game can't be played by a little kid then how will you explain it to the modern tiktok audience
Anonymous No.535949568
>>535949485
they're smarter than you think you know
Anonymous No.535949603 >>535989312
>>535949432
He can improve the artstyle in the sequel. Who gives a shit, it's a real ass RTS and those don't come often
Anonymous No.535949986
>>535942517
cool artstyle and argument battle ideas but the at shouldve been focused on the cards
if you make a card game the card art is important, also 10 deckbuilders release daily the most bought poonity asset in the last year is the deckbuilder template
>>535947372
fromsoft cultists are almost as a cultish as nintendo fanboys, they'd be stupid not to take advantage of that
Anonymous No.535950048 >>535950282 >>535950425
i love splitting and stripping strings!
Anonymous No.535950165 >>535951307
>>535898098 (OP)
nortubel is related to this guy
https://pt.wikipedia.org/wiki/Jo%C3%A3o_L%C3%BAcio_Pous%C3%A3o_Pereira
Anonymous No.535950282 >>535950425
>>535950048
same except in c
Anonymous No.535950425 >>535951486
>>535950048
>>535950282
if you wanted to really make a game instead of toying with c or c++ to make you think you're smart (you're not for making that decision alone) also because you have no personality you would've used godot instead
Anonymous No.535950451
>>535941172
Wait a minute, that's me!
Anonymous No.535950618 >>535952441 >>535977740
I'm so fucking close to doing it... getting closer each time I hit the IDE.
Anonymous No.535950648 >>535989987 >>535989987
I've started getting international scam calls in the last few weeks
The only place I've shared my phone number in the past year is Steam

thanks GayBen
Anonymous No.535951080 >>535951181 >>535951338
>>535918007
It was more inspired by Balatro, and it's a sequel to a previous game I made that came out before Nubby. But yeah, same style of number-go-up roguelite
Anonymous No.535951181 >>535951270
>>535951080
you should probably think about killing yourself
Anonymous No.535951270
>>535951181
post game
Anonymous No.535951307
>>535950165
He's from the same place as eyeballtank I think??
Anonymous No.535951338 >>535951570 >>535951578
>>535951080
>>535906051
This looks great
Are you using the same exact point values as scrabble?
Anonymous No.535951381 >>535951578
>>535906051
Juicy!
Anonymous No.535951486
>>535950425
im using godot
Anonymous No.535951570
>>535951338
Yeah, the letter pieces have the same point values, but the amount you start with in your deck is roughly half of what scrabble is and I've adjusted the frequency of some of the letters
Anonymous No.535951578 >>535951963
>>535951338
>>535951381
'cord is here

they even speak like transgender redditors
Anonymous No.535951752 >>535951969
>>535906051
>someone actually made balatro but scrabble
Anonymous No.535951963 >>535952107 >>535952167
>>535951578
I did a ranking of the most posted YouTube video links on AGDG initial years and the juice video was among the top 5.
Basically, you may not like it but it's OldGDG culture.
Anonymous No.535951969
>>535951752
NorthernLion is going to love this game
Anonymous No.535952047
>>535947372
>>535949072
according to some stuff i read and my own behavior, seeing gameplay footage in the video is the number one thing
Anonymous No.535952085 >>535952219 >>535952597 >>535970557
Floating UI or not?
Anonymous No.535952107 >>535952346
>>535951963
it was posted because of how fucking retarded it is
Anonymous No.535952167 >>535953312 >>535953312
>>535951963
that video has done more damage to indie dev than basically every other trend combined
Anonymous No.535952190
https://www.youtube.com/watch?v=nUOAzSNmz1A

yoooo isnt that the nepobaby guy who made that harvest moon clone? HE ON TEAM GODOT TOO? AINT NO WAY BLUD
Anonymous No.535952219
>>535952085
I prefer it docked so you always know where it is, but I'd need so see what's actually on screen and how much of it is being blocked by UI
Anonymous No.535952346
>>535952107
Doubtful AGDG wasn't nearly as ironic as it is now.
By the way I just checked and it wasn't just on the top 5 it was actually the top posted #1 video
Anonymous No.535952441 >>535987524
>>535950618
Fries in the bag, sis
Anonymous No.535952487
>>535911854
I'm digging it. Feels like a game where the devs had to save time from drawing stuff and relied on 3D backgrounds to fill out the place. As long as the lighting fits, it looks good. Just don't go full octopath and puke bloom lighting all over the place.
Anonymous No.535952597
>>535952085
Why not both?
Anonymous No.535952651
>>535916425
Ok, need a game designer/writer to work with?
Anonymous No.535952684 >>535952750 >>535952971
im a failure in every sense of the word
Anonymous No.535952750 >>535952971
>>535952684
israel....
Anonymous No.535952971
>>535952684
>>535952750
lol
Anonymous No.535953025
>>535940249
Isn't that just PvP buckshot roulette?
Anonymous No.535953030 >>535953279
The Mobile game market always copy each other
I shouldn't get in trouble for doing the same right?
Anonymous No.535953279
>>535953030
Every game is derivative, nobody has truly innovated since the 80s. Fuck your creative integrity, just make something
Anonymous No.535953312 >>535953579 >>535954192 >>535954259 >>535954837
>>535952167
>>535952167
https://www.youtube.com/watch?v=Fy0aCDmgnxg
you talking about this? I thought it was fine but your entire game obviously shouldn't be based upon this and I see indie games alot doing that and it almost inherently also introduces stuff like mixels which is disgusting
Anonymous No.535953360 >>535953564
>>535933063
>>535934096
The competition cracked 70 reviews with full AI-gen art: https://store.steampowered.com/app/2432940/Nuke_Them_All/
Actual good looking competitor with less reviews (in EA) just went on sale: https://store.steampowered.com/app/1031730/Battlefall_State_of_Conflict/
You are predictions?
Anonymous No.535953429 >>535954053
>>535916425
You're like the anti idea guy: the execution guy. Can actually output stuff but has no ideas
Anonymous No.535953564
>>535953360
It has a good shot at 50 reviews over a month but it's contingent on trying to reach out to people who enjoy this kind of schizo thing and I wouldn't be able to tell you where to look for that.
Anonymous No.535953579 >>535954837
>>535953312
>mixels
Post discarded.
Anonymous No.535953685 >>535953818 >>535954358
What do you guys do for marketing? I've just been tweeting and posting my game in random discord servers. Reached out to a few small streamers but only two responded to me and both said no about making a video.
Anonymous No.535953818
>>535953685
Make a good game.
Anonymous No.535954053 >>535954130 >>535954158 >>535954431
>>535953429
how do I be as productive as him?
Anonymous No.535954130
>>535954053
become an NPC
Anonymous No.535954153 >>535954491 >>535954924
Just got back to making shit in unity. I'm making a King's Field clone again but this time I have a lot more experience and knowledge, and I'm starting from the most annoying part which is the save system and ui, they're mostly implemented now. Should I join the next demo day?
Anonymous No.535954158
>>535954053
Adderall and an unhealthy obsession worked for me
Anonymous No.535954192 >>535954282
>>535953312
in 2012 this was all you had to do to become a million dollar indie dev succes story lol
Anonymous No.535954259 >>535954837
>>535953312
>mixels which is disgusting
Based.
Anonymous No.535954282
>>535954192
Nowadays you have to sacrifice your soul to a balding guy with glasses and a crazed look on his face
Anonymous No.535954358 >>535955978
>>535953685
>Reached out to a few small streamers
how many viewers?
>and both said no about making a video
try offering them money
Anonymous No.535954431
>>535954053
1. have no standards so just having something exist is enough for it to be completed
2. get chatgpt to do all the work for you so you learn and apply nothing
Anonymous No.535954491 >>535954961
>>535954153
Post your King's Field clone? Is it called Himeknight?
Anonymous No.535954837 >>535954874
>>535954259
>>535953312
>>535953579
Mixels piss me off because I cant use shaderglass.
Anonymous No.535954874 >>535954986
>>535954837
If the game is good, mixels don't matter at all.
Anonymous No.535954880
>>535931285
Why would you just share a gem like this freely instead of sending it directly to me
Anonymous No.535954924 >>535955843
>>535954153
good taste
oh and king's field is fine too, i guess
Anonymous No.535954961 >>535955125 >>535955389 >>535955459
>>535954491
There's basically nothing to show yet, you can just walk around and save and load the game and change some graphics settings.
Anonymous No.535954986 >>535955228
>>535954874
>if a game is fun why do you care
because I like art nigger.
Anonymous No.535955125 >>535955843
>>535954961
holy ludo!
Anonymous No.535955185 >>535955475
>>535949485
>if it's a very easy narrative to understand why didn't I understand it when playing as a little kid, huh
because you're retarded
Anonymous No.535955228 >>535956413
>>535954986
no you dont, pedophilic tranime troon
Anonymous No.535955389 >>535955843
>>535954961
Lol, you weren't kidding about KF clone. KF3's palette isn't a bad choice to nick, though.
Anonymous No.535955406
it occurred to me usually the way it goes people with hav these big complex ideas and then make a game about it(usually failing because they're bitting more then they could chew)
But I did it the wrong order.... I can walk and interact with things but there's nothing to do cause I never thought of anything to tell
You guys like having big ideas and since you're not gonna use any of them anyways... lend me any? adventrure rpg related ofc
Anonymous No.535955453
>>535941034
It could be worse, you could be Indian
Anonymous No.535955459 >>535955589 >>535955843
>>535954961
Oh shit that's actually better looking than I expected.
Anonymous No.535955475 >>535955921
>>535955185
damn
can't believe a 4 year old sucks at games
Anonymous No.535955589
>>535955459
no one asked you tranny, back to 'cord you go
Anonymous No.535955660 >>535955874 >>535956000 >>535956141 >>535956332
Thinking about how few games have escalators in them.
Anonymous No.535955693
>>535946284
>the earth is hollow and populated by nazi aryan utopian society with domesticated dinosaurs
this but unironically
Anonymous No.535955843
>>535954924
>>535955125
>>535955389
>>535955459
Thanks. I'm gonna start working on the inventory system and finish the rest of the UI and menus. See you on the next demo day.
Anonymous No.535955874
>>535955660
Wait until you realize how many games don’t have wheelchair ramps.
Anonymous No.535955921
>>535955475
I was really good at games when I was 4
Anonymous No.535955978 >>535957853
>>535954358
In the range of a couple thousand to 50,000 subs on Youtube. How much would it typically cost?
Anonymous No.535955994 >>535956979
>he is not planting the wheat to grind his own seeds to make his own flour to make his own bread on his own mudbrick oven
Anonymous No.535956000
>>535955660
that sounds like a horrible terrible big bad evil nightmare to get working
Anonymous No.535956107
fygoon was MUDAFVARKING RIGHT
Anonymous No.535956141
>>535955660
Okay, I can add an escalator to my game.
Anonymous No.535956198
One idea that I used to want to turn into reality is to have a game where you run a counter insurgency operation. It would be a closecombatlike RTS with realistic mechanics where you need to pacify insurgent areas but there are tons of civilians around and the more heavy handed you are and the more civilian casualties you cause, the more international condemnation you draw until they bring down the hammer and you get sanctioned, bombed and invaded.
I still think it's a neat idea but I have released a few games now and I know the amount of work needed would be way too much, and the game wouldn't be popular enough to make it worth it, so I'm not even trying.
Ignorance truly is bliss.
Anonymous No.535956256 >>535956629
i have made zero, no regressive progress actually since last-last weekend
Anonymous No.535956332
>>535955660
Most scripters don't know how to just apply the moving object script before the player movement script to prevent the jitters which leads to most elevators and moving ramps being fucking unplayable.
Guys it's not hard. Just don't leave it to the mysterious code sequence hierarchy otherwise the objects will activate after the player and continually jitter.
Anonymous No.535956413 >>535957449 >>535957658
>>535955228
you are on an anime website, kid eating jew
Anonymous No.535956629 >>535957420
>>535956256
As for me I've made some progress
But once again it happened that I thought I had more work already done than I actually had
So now I realized there's still all this work I have yet to do and it -feels- like I've made negative progress when I have not
Anonymous No.535956979
>>535955994
I would if I had the land in which to grow crops and collect mud.
But I need to first finish a video game so I can sell it so I can have money to buy land so I can grow crops and have space to build things like ovens and mills.
Anonymous No.535957121
>>535920697
>Carmack and Romero played tons of games before they ended up forming Id

Yeah and their games fucking suck, the only time I was able to play them was when I was 8 and didn't know other things existed out there. I've gone back and tried to play quake and geez what a mishmash of crap it is. I've never been able to finish doom 3 despite trying like 3 separate times because it's just walking around hallways waiting for the enemy to spawn behind you every time you pickup something. They never had any original ideas and just kept making the same game over and over again. By contrast I've finished half life 2 three times at least because they took chances and kept changing the gameplay to keep things from going stale.
Anonymous No.535957236 >>535957359 >>535958001
Thoughts about my 3d procgen tile chunks generator?
Anonymous No.535957359 >>535958001
>>535957236
Nice.
Anonymous No.535957420
>>535956629
good for you... im struggling with how i want to get my characters in my game to just move around...
Anonymous No.535957449 >>535957778
>>535956413
its 2025 unc this is the funny greentext app
Anonymous No.535957471
Most of you will never know the feeling of completing a game and marveling at your creation
Anonymous No.535957658 >>535957778 >>535962246 >>535979027
>>535956413
Anonymous No.535957774 >>535958615 >>535961960 >>535962061 >>535962172
finished the gradient generator and custom editor for the shader, and changed the settings on the material from the defaults
now its really easy to add color palette swaps.
>inb4 told to quit gamedev
Anonymous No.535957778 >>535957905 >>535960215
>>535957449
>>535957658
the website is literally called yotsuba channel newnigger
Anonymous No.535957853
>>535955978
>How much
That's what you have to find out, I've been thinking in doing that research too.
What I'll suggest you is to find streamers that play games similar to yours, even if they have a smaller audience.
Anonymous No.535957863
>>535944669
Nigga are you really doing baked visibility raycasts from every single grid point? What kind of potato are you optimizing this for?
Anonymous No.535957905
>>535957778
go talk to your wife and children old man
Anonymous No.535958001 >>535958198 >>535960862 >>535975952
>>535957236
>>535957359
Anonymous No.535958198 >>535970262 >>535975952
>>535958001
Anonymous No.535958571
https://www.youtube.com/watch?v=zgkL4Yq9qcE

ITS MUDAFVARKING HERE
Anonymous No.535958615 >>535960301
>>535957774
Your ideas are good, but your execution and marketing ability suck. Don't show off WIP things that make your game look bad. The biggest thing your game is still missing is shadows, you need more contrast and maybe have the wood grain lines change density in the shaded areas. For the record I don't like that they move around.
Anonymous No.535959483 >>535959643 >>535959742 >>535960204
I’m starting to think character design might be OP. There are so many mediocre or boring games that are carried by their characters. Look at Helltaker. It’s a bare bones puzzle games that people love because of the characters. Or the Undertale/Deltarune games. I know those games are despised here, but they’re still extremely popular purely because of the characters. Even in good games people mainly talk about the characters rather than the mechanics or story.
I’m thinking about scrapping everything and not starting again until I have a cast of characters I feel confident in.
Anonymous No.535959568 >>535959620
having a fanbase is so wildly overrated.
it's not even useful for any subsequent games. sure you get more visibility and momentum, but also very inflated expectations.
Anonymous No.535959620
>>535959568
just attract fans that think of you like a God
Anonymous No.535959643
>>535959483
Who would have thought? Vermintide is god tier game because of named characters but Darktide is pure shit because its the opposite.
Anonymous No.535959742
>>535959483
The only character players care about is the one they play as. Never heard of Helltaker. Underrail has some frog? Played it for 5 minutes and then refunded it. Pure garbage.
Anonymous No.535959980
>I must reply to this to show everyone how cool and contrarian I am for not knowing anything about these games
Anonymous No.535960090 >>535960253 >>535965754
wake up
go to work
12 hour pass
arrive home
do chores
play video games
scroll social media
jack off
sleep

hit the gym 3x a week
socialize 1x a month

i wonder what percentage of society lives like this
Anonymous No.535960204 >>535960450
>>535959483
yeah, dredge, vampire survivors, literally mobile games with basic gameplay. PC gamer base is full of bastardized nowadays
Anonymous No.535960215 >>535965635
>>535957778
At no point was it ever called that according to Wikipedia.
Another L for tranime tourists.
Anonymous No.535960253
>>535960090
I do this but I only work for 9 hours and don’t do any chores
Anonymous No.535960258
>i must give garbage transcoded advice for outlier games that have a non-gamedev related 1 in a million marketing scheme and apply that to the average /agdg/ release instead of looking at success stories like flyknight
you get the replies you deserve, trannoid
Anonymous No.535960301 >>535966016
>>535958615
idk how posting to 4chan is marketing lol. I dont even have a steam page yet so idk who I'd be marketing to.

but yeah, shadows will come later, same with adjusting contrast/brightness.
right now theres zero post processing besides the outlines, so no color grading, no brightness/contrast adjustments. just a surface shader + outlines. oh, and there aren't even lights in the scene to cast shadows. the ones on the candles, torch, cauldron, etc are all faked in the shader cus its faster than Unity's realtime lighting

the moving around part makes more sense if there's audio, cus the shaders work alongside the audio system of the game.
there'll be a setting to disable it once the game is released.
Anonymous No.535960450
>>535960204
>is full of bastardized
good morning sir
Anonymous No.535960623 >>535960957
>>535944669
why are the lights real-time? can they all be turned off?
Anonymous No.535960648
Got separate unit movement up and running, next will be to add a rectangle selection box to set multiple units to the same spot. I have an idea for how to do it (got the points for the corners ready) but now it's egg and sandwitch time.

Remember to nourish yourselves between sessions anons.
Anonymous No.535960714
Holy shit I just had such a good idea for a metroidbrainia
Anonymous No.535960773
UE5's lighting is undeniably the greatest.
https://youtu.be/mOvhHim78YA?si=4Q5_ysgvv1zLgAGl&t=1014
Anonymous No.535960862 >>535962125
>>535958001
timberlike?
Anonymous No.535960957
>>535960623
Some of them can.
Anonymous No.535961141 >>535961862
>>535949256
IT’S OUT
Anonymous No.535961185
Game dev tune of the day:
https://www.youtube.com/watch?v=r3jigPQEz70
Anonymous No.535961203 >>535961581 >>535961862
HYPERCOVEN IS HERE NIGGUHZZ
Anonymous No.535961332 >>535961483
Well anon, is your game DEEP?
Anonymous No.535961483
>>535961332
half of the description is dedicated to how many options and areas there are, which should be made obvious in the trailer and/or screenshots
Anonymous No.535961581 >>535961862 >>535962061
>>535961203
flopCHADS rise up, time to f5 the steampage until first review
Anonymous No.535961616 >>535962690
Hypercoven release tune: https://www.youtube.com/watch?v=7Twnmhe948A
Anonymous No.535961820
>>535949256
>All Reviews: No user reviews
What went wrong?
Anonymous No.535961857 >>535962321 >>535988354
Just make it exist first, you can make it good later.
Anonymous No.535961862 >>535962061 >>535988541
>>535961141
>>535961203
>>535961581
It should have been more expensive.
Anonymous No.535961902 >>535962195 >>535962379 >>535962620
how do we break the power of stre*mers? these "people" should not have so much power over the fate of our games.
Anonymous No.535961960
>>535957774
Cant tell if troll or another cris level schizo
Anonymous No.535962061 >>535962520
>>535961581
Unlikely there will be a review any time soon, as nobody played the game yet
>>535961862
Please donate your belongings using itch.io "pay what you want" option
>>535957774
I dig your work, man
Anonymous No.535962125 >>535965889
>>535960862
uh?
Anonymous No.535962172
>>535957774
NNNNOOOOOOOOOOOOOOO MR SHADERMAN YOU CANNOT POST PROGRESS MY 'CORD XISTERS WILL BE UNHINGED IF YOU DO
Anonymous No.535962194
Going well, discovered it is possible to do one thing I really want to do which is going to make things so much easier later on, and for another idea to be more than possible in the engine. But back to doing all of the more boring writing beforehand.
Anonymous No.535962195
>>535961902
make anti-streamer games that make them kill themselves
Anonymous No.535962246
>>535957658
this meme was already dead when katy perry used it in a tweet
or was it lady gaga? fuck it who cares
Anonymous No.535962321 >>535962548
>>535961857
Good advice
Anonymous No.535962379
>>535961902
all they do is provide exposure for your game
they only stream games that they think will provide them with high view counts
they only get high view counts from games that are specifically designed for virality

the problem is not with streamers, but instead is with the nature of promotion algorithms on social media selecting for user retention

https://youtu.be/DGxmw9xa0eU
Anonymous No.535962520 >>535985071
>>535962061
tell the discord the game released. If they don't hold up their facade of a friendly inviting hugbox you can sue them. You're been a pillar of the community for long enough to redeem your one time favour.
Anonymous No.535962548
>>535962321
It's good advice but I find it funny people all over X are showing their 90% done WIP images with the 100% done image. People are afraid to show any warts.
Anonymous No.535962620 >>535963516
>>535961902
the problem is the gamers like usual, if they actually used their brains for once and didnt just wait for someone else to tell them to like something we'd be in a far better spot
Anonymous No.535962690 >>535963653
>>535961616
Gratz on the release. How many total years of work did you put into it?
Anonymous No.535962691 >>535963009 >>535963386 >>535968406
jobbydevs, how are you coping ?
Anonymous No.535962828 >>535963653
MY GAME WILL NEVER FUCKING BE ON 5 GAMES MADE IN GODOT TO INSPIRE YOU
AAAAAHHHHHHHHHHHH
Anonymous No.535963009 >>535964573
>>535962691
adults need money. people who don't understand that need to be euthanized.
Anonymous No.535963010 >>535963116
Before you unwrap UVs, select all of your vertices and merge by distance. Then select all by trait --> non-manifold geometry then alt+N in face mode to invert the normals. If you don't do this, you won't be able to generate weights for your model when you rig and you will have to potentially repaint your model.
Anonymous No.535963116
>>535963010
manifold deez nuts mothafucka
Anonymous No.535963386 >>535963728
>>535962691
Anonymous No.535963516
>>535962620
>we'd be in a far better spot
i don't think so
some games just aren't appealing
1,000,000 views would convert to 10 sales for your autistic slop
Anonymous No.535963653 >>535963902 >>535964180 >>535964415 >>535965736
>>535962690
About 3 years worth of full-time work over ~4 years of calendar time.
>>535962828
Neither will mine…
Anonymous No.535963728
>>535963386
He's literally me. Tennis is my hobby and I offer tennis racket stringing services to all my tennis buddies for $20.

Gamedev is my jobby.
Anonymous No.535963772 >>535963969
>>535898480

>gamedev is hard
>throw in the towel
>never share progress
>instead, catpost

How isn't he our guy? he's OUR FUCKING GUY!!!
Anonymous No.535963902
>>535963653
but yours wasn't made in godot...
Anonymous No.535963969 >>535964463
>>535963772
you are not part of this community, eceleb worshipping tranny
Anonymous No.535964180 >>535973648
>>535963653
>About 3 years worth of full-time work over ~4 years of calendar time.
so this is the power of rust...
Anonymous No.535964374
https://steamdb.info/app/3321850/charts/#48h

ALERT, another player launched HyperCoven, the peak is now at 2
Anonymous No.535964415 >>535973648
>>535963653
>About 3 years worth of full-time work
6000 hours, are you sure? that's an average of 4 hours of work every single day for 4 years.
xe/xim No.535964463
>>535963969
This is a trans hobby now, sister.
Anonymous No.535964570 >>535964717
thoughts on jetbrains rider for UE4 C++?
It says "free for non-commercial use" but how the hell would they know?
Anonymous No.535964573 >>535965034 >>535965516
>>535963009
>you can’t work a real job and enjoy you hobbies in your free time
good morning saar
Anonymous No.535964632
I have a cunning plan. I need my demo, or better yet the whole game, ready a week before chinese new year. Then I can double dip on chinese players plus the next fest shortly after.
Anonymous No.535964717 >>535967025
>>535964570
>but how the hell would they know?
By someone snitching. Don't advertise that you use it, simple as.
Anonymous No.535965034 >>535965939 >>535966785
>>535964573
if your job covers your expenses and leaves you with enough energy to have a demanding hobby like gamedev, then you got lucky or you sucked dicks to get that job.
Anonymous No.535965047
AAAAAAAAGGGGGGHHHH I DON'T FUCKING KNOW WHAT TO FUCKING DO
Anonymous No.535965516
>>535964573
one income isnt enough anymore.
Anonymous No.535965635
>>535960215
>I'm a complete soulless newnigger frogshitter
its a subtle joke
you see 4chan is based off of 2chan or futaba channel futaba means 2 leaves and has a logo of 2 leaves. 4chan is short for yotsuba chan. that's why yotsuba is everywhere on the site.
Anonymous No.535965736 >>535965957 >>535973648
>>535963653
your game looks like an unfinished alpha and i'm talking about the store page screenshots.
Anonymous No.535965754 >>535966059
>>535960090
>i wonder what percentage of society lives like this

A lot, it's always been this way except the play videogames was watch tv.
Anonymous No.535965889
>>535962125
looks like timberborn
Anonymous No.535965939 >>535966585
>>535965034
There's plenty of jobs that do that - gamedev demands mental energy, not physical, so as long as you're not working an office or retail job where fuckers are in your ear the entire goddamn day you'll manage.

Lucky is when you score a job where you can gamedev at your job. That's like, government, and maybe security. Not much else. Even for those you either need to be decently up the chain or graveyard shift.
Anonymous No.535965957 >>535966212
>>535965736
your game looks like it doesn't exist
Anonymous No.535966016
>>535960301
>idk how posting to 4chan is marketing lol

The highest selling game in the world started here, was marketed here and took off due to support from here. Any time you post you are marketing, not necessarily in AGDG but in other places on 4chan.
Anonymous No.535966059 >>535966220 >>535966471
>>535965754
i wonder what people did before tv
lounge?
Anonymous No.535966212
>>535965957
looks bad and unfinished. if that's the bar we're going for then cris mogs you all.
Anonymous No.535966220
>>535966059
Radio. Radio dramas were a huge thing, basically the original audiobooks.
Before that, books nah lol they just sat around chatting for hours. That was a medieval peasants' favourite thing, just talk bullshit forever.
Anonymous No.535966471
>>535966059
Sit next to the radio and read a newspaper while the wife did some sewing. Before that there was chores to do until bedtime.
Anonymous No.535966585 >>535968050
>>535965939
I'd like to get hired for a winter tour at the South Pole station. Six months, constant night, big station, almost empty, just enough internet to not waste bandwidth on useless shit, and all the time and peace I need for gamedev.
Anonymous No.535966785 >>535967258 >>535967367
>>535965034
Thank you for reminding me that I share with thread with brown eyed third worlders who can’t comprehend first world salaries.
I make 60k a year (considered low for my field, but it’s an entry level job) by doing nothing but sitting at my desk idea guying and posting on 4chan. I save about 2/3 of that money, the rest goes to bills and rent and taxes. I go home and everyday to work on my game and I have plenty of energy left over.
Anonymous No.535967025
>>535964717
I was wondering if there would be some analytics/telemetry fuckery behind the scenes, but yeah, i'll be careful
Anonymous No.535967258
>>535966785
Get a load of this poorfag.
Anonymous No.535967367 >>535969197
>>535966785
>earns $60k
>saves $40k
>taxes are $10k
>spends $833 a month on rent and bills
You've never earned a single paycheck in your life, you literal child.
Anonymous No.535967683 >>535967849 >>535967984 >>535968310 >>535968878
me and the lads working on our latest game
Anonymous No.535967849 >>535968349
>>535967683
I will never experience this because all of you are faggots that are allergic to game development or making any kind of game that anyone would want to play
Anonymous No.535967984
>>535967683
>this was considered poverty level living conditions in 1980
Anonymous No.535968050
>>535966585
Hell yeah, that's the dream.
But that's so unlikely to happen, so a successful game that allows you to work on your own stuff all day is an okay runner-up.
Anonymous No.535968293 >>535968542 >>535974415
if i want my game to be pretty moddable, is there anything I should keep in mind /be wary of?

right now im store all the stuff I think people would want to mod, like skills/traits/locations/events in JSON format. I'm wondering if there is something wrong about this I just haven't thought of yet
Anonymous No.535968310
>>535967683
Keep in mind, they were pumping out shitty text adventure games every few months to afford all this. Life was simpler.
Anonymous No.535968349
>>535967849
bro, we're making a cruelty squad clone come on bring your macbook.
Anonymous No.535968357 >>535985913 >>535986647 >>535987813 >>535991021
I am DELIGHTED actually at how many people are trying out Hypercoven.
Some 4 people or so in the first hour, which is the kind of traction I would have hoped to find on itch.io.
Anyways. They all quit in the first mission, and I don’t even know why. Nothing happened at any specific point, they just quit. Makes me a bit paranoid that the game might be crashing. But I guess it’s just shit, lol.
Anonymous No.535968406
>>535962691
having a hobby it's a female trait
Anonymous No.535968542
>>535968293
Singleplayer or at the least no PvP? Nothing, who cares, go for it. I'd focus on making modding so easy that any idiot can do it - see Castle Crashers' create-a-fighter update that was so moron-friendly artists jumped on it.
Anonymous No.535968564 >>535968935
>>535898098 (OP)
Question, and it's about Kickstarter: has anyone else had this problem where you try uploading images to your Story and you can't save your changes? Is Kickstarter shitting itself at the moment? 'Cause I put images before without issue. Does Kickstarter not like images with transparency or something? Weird...
Anonymous No.535968745 >>535969213 >>535969738 >>535969870 >>535970086
Perhaps anon games are better off without marketing
Anonymous No.535968878
>>535967683
SOVL
Anonymous No.535968935
>>535968564
Okay nevermind lads it's working again, must have been a momentary issue on their part
Anonymous No.535969197 >>535970684 >>535977067 >>535977338
>>535967367
I’m literally posting from my jobby right now, Sanchez.
Anonymous No.535969213
>>535968745
>Streamer Mode
>enemies spam messages from chat
this but they pull messages from the /pol/ archives
Anonymous No.535969738
>>535968745
>Reviews: 396
>Review score: 91%
>Gross revenue: $135.5k ($89k - $182k)
>Average daily concurrent players: 240
>Copies sold in the last 7 days: 4.3k
Healthy numbers. Solid results.

>Twitch stats 8,849 all-time peak last month
It looks like "Streamer Mode" appealed to more small-time streamers, probably with a more close-nit chat.
Anonymous No.535969870
>>535968745
90% of your marketing is your product.
Anonymous No.535969978
>>535911854
Looks gret. How did you create the backgrounds? I think the pixel colors are a little too saturated though. I wonder how the sprites would look with normal maps (assuming it's real 3D)
Anonymous No.535970086
>>535968745
>giving influencers a dev build with tools so they can completely manufacture their playthrough for content
holy fuck... why didn't I think of that
Anonymous No.535970149 >>535973082
Wow gamedev without OOP is tedious
Anonymous No.535970262 >>535975952
>>535958198
this is cool, how are you building the water mesh?
Anonymous No.535970557
>>535952085
Will your game be able to generate slop content like pic-rel that reach millions of views per video?
>check steam reviews
>"LOOOL IM WRITING THIS REVIEW FROM MY HUMAN LEATHER ARMCHAIR JUST LIKE IN DA YOUTUBE VIDEOS"
Anonymous No.535970684 >>535971979
>>535969197
>aug 8
Anonymous No.535970961 >>535971232
Anonymous No.535971232
>>535970961
*hops up and down screaming in excitement*
YAY! I TREAT GAMES LIKE A JOB BUT INSTEAD OF MONEY I GET PAID IN DOPAMINE! YAAAAY!!!
Anonymous No.535971278 >>535971709 >>535971968 >>535972405 >>535975029 >>535982240
box select
Anonymous No.535971709 >>535971893 >>535972017
>>535971278
this anon needs to be stopped.
all crabs assemble on the discord for a crisis crab meeting
Anonymous No.535971893 >>535972456
>>535971709
It’s just gonna be Timberborn but worse.....
Anonymous No.535971968
>>535971278
That boy can code
Anonymous No.535971979 >>535979027
>>535970684
I read the date wrong on my pooter
Anonymous No.535972017 >>535972456
>>535971709
It's just gonna be Rimworld but worse.....
Anonymous No.535972405
>>535971278
minecraft killer?
Anonymous No.535972456 >>535974050
>>535972017
>>535971893
easy 7k reviews very positive then
nice
Anonymous No.535972571 >>535972909 >>535973068
i give up
Anonymous No.535972909
>>535972571
based
Anonymous No.535973068 >>535973135 >>535973248
>>535972571
Good, I don't need the competition.
Anonymous No.535973082
>>535970149
The inheritance part or the syntactic sugar over create/update/query functions part?
Anonymous No.535973135 >>535973746
>>535973068
you idiot, your game would look so good in comparison to anything i make
so you're actually the one hurting from me quitting
Anonymous No.535973248 >>535973746
>>535973068
>he's competing against losers who give up at the first sign of adversity
Anonymous No.535973361 >>535973646 >>535975212
There's so many cool styles that make me inspire, and I honestly want to mix 1970 vector art, pixel art, HD anime art, 3D low poly, voxels, ascii 3D, and blend that into a single mash up style.
Anonymous No.535973645
if i believed in myself i could easily make a game
Anonymous No.535973646 >>535976398
I haven't been here in a while, could someone please tell me if >>535973361 is a crispost? my cris-dar needs calibrating
Anonymous No.535973648
>>535964415
Sure, why not? For the amount of mental work I did for this game, I would have made 300k to 500k in employment. And that’s just because I am notoriously underpaid. Could make the same amount with half or a third the mental energy expended.
>>535964180
There is a lot of effort in the game that doesn’t meet the eye, also some useless stellar achievements like the browser version (wasm32 with winit) running really, really well.
But in the end, a lot of the time was simply spent iterating on the game-play, and I figure that’s the same for every game. I had a good plan for multiplayer, and haven’t changed much about it, but for singleplayer I kept trying different things and even after 2 years now it still doesn’t appeal to the singleplayer audience, I’m afraid.
>>535965736
Yeah that’s why it’s 3 bucks. If it looked like a beta I would charge 9.
Anonymous No.535973746 >>535973838
>>535973135
>>535973248
Damn.

頑弡って A G D G! You can do it! Persevere! Ganbatte! Every step you get closer to finishing is another unreal engine simulator steam page spammer who dies!
Anonymous No.535973838 >>535977867
>>535973746
Anonymous No.535974050
>>535972456
>easy 7k reviews very positive then
If that was true Ascent of Ashes would've gotten somewhere.
Anonymous No.535974179 >>535982097
spent literally all morning learning something new slowly. i got basically nothing done but i did expand my knowledge.
Anonymous No.535974415
>>535968293
If you're going to give out the source code or even just parts of it comment all your code well since other people are going to be reading it
Anonymous No.535974498 >>535974592
i will take the things that i have learned from my current project (that i am dropping) to the next one...
Anonymous No.535974592 >>535974706
>>535974498
Have you ever finished a project? I'd say see something through just so you can tell yourself you've made a game. That helps a ton for your confidence even if you need to reduce scope to finish.
Anonymous No.535974706
>>535974592
it will be 1 year since i released my game in 10 days
Anonymous No.535975029 >>535975931
>>535971278
why would anyone play this over minecraft
Anonymous No.535975056 >>535975396 >>535975598 >>535984919
ハロー i wanted to use some fighting game animations to use as reference, but i don't know how to get them, i google it and is just frame by frame image wich is incredibly confusing, do anybody knows how to do it
Anonymous No.535975212
>>535973361
is this cris talking? If not really good aspiration
Anonymous No.535975379 >>535975604
bros (and tranime poster from 'cord) we flopped again...
dev needs to hit up the small RTS youtuber I do not see them covering it
Anonymous No.535975396 >>535975759 >>535982250
>>535975056
3D? https://www.mixamo.com/
2D? https://www.spriters-resource.com/
Anonymous No.535975598 >>535975759 >>535975878 >>535982250
>>535975056
Just open the first in Aseprite and it'll auto-import any numbered sequence of images as a gif. Or use like ScreenToGif's editor to open them all as a sequence and play/export from there. Or use png to gif online converter that's not too suss. Idk. You've got options. Generally online sprite rips don't save as gif so you can fiddle with animation timing in-engine.
Anonymous No.535975604 >>535975759
>>535975379
Just like make a good fun game that people want to play instead of making a very mediocre game that no one wants to play.
Anonymous No.535975759 >>535975878 >>535976305 >>535982250
>>535975396
>>535975598
You're wasting your time, the tranny is a nodev and these are the kinds of posts xhe makes >>535975604 btw, welcome to /agdg/. Unless you're a 'cord troon replying to one of youse, I try to be a nice guy and warn people just in case.
Anonymous No.535975878
>>535975598
Also png sequences beat this shit any day.

>>535975759
My bad, sorry babe.
Anonymous No.535975931
>>535975029
I'd play it over Minecraft because I like his graphics more than Minecraft's.
Anonymous No.535975952 >>535981825 >>535982480
>>535970262
>>535958001
>>535958198

isnt a mesh but simple primitives (actually i use a single shader for everything you see) there is just triangles, i do not use any texture, it's raw opengl in c++.
Anonymous No.535976215 >>535976290
Is it considered bad form if I post a game I made like a while ago in here
Anonymous No.535976290
>>535976215
post it to DD
Anonymous No.535976305 >>535976425
>>535975759
meds
Anonymous No.535976398 >>535977776
>>535973646
yes
Anonymous No.535976425 >>535976654 >>535977445
>>535976305
looks AI generated code
Anonymous No.535976654
>>535976425
Anonymous No.535976905 >>535977435 >>535981638
>hmm need non overlapping nameplates in my ARPG
>search results are all masters thesis papers
why is gamedev so hard
Rotate No.535977067
>>535969197
That handwriting is so beautiful. like a font
Anonymous No.535977338 >>536002908
>>535969197
you wouldnt say that to my face or cris's face or fygoon's face, cumskin
Anonymous No.535977435
>>535976905
>he cant crank out master thesis level code in 1-2 weeks
>not even based off an existing thesis
NGMI
Anonymous No.535977445 >>535977835
>>535976425
man I've never been one to care about code cleanliness but some of the stuff that chatgpt gives me is borderline unholy
I also found out the hard way that it straight up lies to you sometimes, it defends its own mistakes when asked about them
Rotate No.535977740
>>535950618
Don't use an IDE you know that's what uneducated programmers use
Anonymous No.535977776 >>535980616
>>535976398
it's good to know that some things never change.
https://www.youtube.com/watch?v=I35z6d0FYz8
Anonymous No.535977835
>>535977445
It behaves like a literal redditor is all.
Anonymous No.535977867
>>535973838
source? looks familiar
Anonymous No.535979027
>>535957658
I miss when everyone hated frogposters in the same way we hate bocchiposters
but at some point it became normal, just like linking twitter or reddit has become normal

>>535971979
how do you fuck this up
Anonymous No.535980432 >>535980959
what are the chances of getting away with hiring a little girl as a voice actress and having her record moans (for hit sounds)?
Anonymous No.535980616
>>535977776
There is only one singer whose name is Luna that I listen to, and that's not her.
Anonymous No.535980959
>>535980432
Anonymous No.535981596
Carmack and Romero made this game one year before Wolfenstein 3D and 2 years before Doom.
Pogodev is going to become really big in a year or so.
Anonymous No.535981638
>>535976905
literally just organize them based on nameplate size
Anonymous No.535981825 >>535985194
>>535975952
Nice stuff.
Anonymous No.535982097 >>535982186
>>535974179
Runescape-like?
Anonymous No.535982186 >>535982919
>>535982097
no, a skyrim-like with dogshit graphics
Anonymous No.535982240
>>535971278
getting serious gmi vibes from this, not gonna lie. it looks clean as hell.
Anonymous No.535982250 >>535982630
>>535975759
I have made exactly 5 post on these threads counting this one brub

>>535975598
I using libresprite, i'm broke af

>>535975396
Thanks, this will help me orginize them a bit better
Anonymous No.535982480 >>535985194 >>535985269
>>535975952
this shit needs some post processing like a slight chromatic aberration, and some anime gui 1980 pixel art urushihara GUI, and some roguelike interface that look like that SNES first person dungeon crawler, and you can print money and basically steal gumdan lore and make it a gundam inspired kind of those medieval games where sci fi humans intervene to save the medieval heroe like star ocean.
Anonymous No.535982630 >>535983295
>>535982250
>I using libresprite, i'm broke af
asesprite is free. you just compile it.
https://github.com/aseprite/aseprite/
Anonymous No.535982919 >>535983645 >>535984295
>>535982186
let's see your 3D models
Anonymous No.535983295 >>535984195
>>535982630
it says that you can't save on the free version, so i just downloaded libresprite
Anonymous No.535983645 >>535983937 >>535984295
>>535982919
Anonymous No.535983937 >>535984295
>>535983645
Anonymous No.535983978 >>535984186
There's not a single AI product that want me wanna spend money on it.

And no, I wont pay for something better than stack overflow and AI porn.
Anonymous No.535984179
>>535898098 (OP)
inner circle edition
Anonymous No.535984186 >>535984809
>>535983978
you have spoken truly.
Anonymous No.535984195 >>535984703
>>535983295
You can clone the repo and build the exe for the full version yourself
Anonymous No.535984295
>>535982919
>>535983645
>>535983937
Anonymous No.535984382
cris won
Anonymous No.535984703 >>535985163
>>535984195
I can't, i don't know how to code yet, so what i'm going to do is do the character movement and attacks, and learn from there since is what i want to do the most first
Anonymous No.535984809
>>535984186
how is possible for this cat to be so cute.

It's mathematically impossible.
Anonymous No.535984826
I'm still working on the Math for my Idle game.
Once I have it all figured out I can finally start killing myself
Anonymous No.535984919
>>535975056
Here are some quality references
https://www.youtube.com/watch?v=1tszW2ag_NA
Anonymous No.535984938
https://www.youtube.com/watch?v=4bZY-2E4IcU
Unitysisters. Is there still a future for us?
Anonymous No.535985071
>>535962520
That’s what you get for never posting progress to the ’cord
Anonymous No.535985163 >>535988720
>>535984703
compiling isn't coding but if that seems too hard for you then good luck ever making a game lol
Anonymous No.535985194
>>535981825
thx buddy :D

>>535982480
im still building the engine part, i want my tools to be as generic as possible so they can sustain some simple games, there's already a raycasting selection function, it works nice and fast and makes you select a tile from "kilometers" away with precision. That should already be enough for a chess variant with vegetation and elevation...
Ill shill my dota 2 counterpicking tool too just because.

https://dotapicker.eu.pythonanywhere.com/

Maybe is should buy a real domain? looks solid enough to me (dont miss the meta on-off) feature!
Anonymous No.535985269
>>535982480
cat, you crazy
Anonymous No.535985913 >>535986116
>>535968357
absolutele delightful performance
Anonymous No.535986116
>>535985913
A second player has hit the leaderboards since…
Anonymous No.535986647 >>535988541
>>535968357
Why the hell is there no release announcement for Hypercoven on the Steam page? There are older news on the Steam page.
Anonymous No.535986987 >>535987813 >>535988541
Hypercoven looks underpriced. I see a game for $3 I assume it’s not worth my time.
Anonymous No.535987524
>>535952441
>>>/wsg/5953371
Anonymous No.535987813 >>535989884 >>535990223
>>535986987
That doesn't matters at all for the broader Steam audience. Plenty of $3 games sell well. For example:
>https://store.steampowered.com/app/3372980/Tower_Wizard/
>First release date: Fri Jun 20 2025
>Price: $2.99
>Gross revenue: $658.1k ($448.7k - $867.5k)
>Reviews: 4.9k
>Review score: 97%
>Average playtime: 9.7h
>63.8% of players have "The End - Reach the ending" achievement

Hypercoven's problem is that even if people buy the game and play it, they're dropping it almost immediately >>535968357, which the Steam algorithm sees as a signal for a bad game that people don't want to play, and stop showing it to people. Your 1hr median drop-off is one of main metrics Steam uses to determine visibility.
Anonymous No.535987860 >>536008248
who wins in a fight between the most infamous agdg devs?
>cris
vs
>fygoon

place your bets for the biggest pay per view fight of the century
Anonymous No.535988354 >>535988482
>>535961857
yeah that's called grayboxing
Anonymous No.535988482
>>535988354
Do you think that image I posted looks like grayboxing?
Anonymous No.535988541 >>535989072 >>535990109
>>535986647
Oh good point. Bit stressed with all the channels to announce release on.
>>535986987
It’s interesting to see this opinion repeated while Amazoom got so much hate for its high pricetag. I really don’t care about maximizing revenue, I just want to reach as many people as possible.
Btw thanks >>535961862 you a real one.
Anonymous No.535988720
>>535985163
Yeah, me neither, but i still wanna see if i can make something fun as a core and then get help with the rest
Anonymous No.535989072 >>535991665
>>535988541

Looking at >>535934096, did you "find" any "paintings" from some "majestic" entertainment? Why is the art style so inconsistent, yesdev? ....
Anonymous No.535989312
>>535949603
>it's a real ass RTS
Anonymous No.535989627 >>535990189
Do people usually make their own dialog UI systems, or just use someone else's? This shit stinks
Anonymous No.535989884 >>535990597
>>535987813
>bad game that people don't want to play
90% of "people" don't want to play Undertale or Balatro and those are indeed shit games.
Anonymous No.535989987
>>535950648
>>535950648
>I've started getting international scam calls in the last few weeks
Anonymous No.535990109 >>535990691 >>535990828 >>535993169
>>535988541
>I really don’t care about maximizing revenue, I just want to reach as many people as possible.
I figured, which is why I spoke up. If you price very low your game will come off as an economic β€œGiffen good,” meaning the price-demand curve will invert and you’ll actually get more attention with a higher price and less attention with a lower price. As an illustration of this in action, look up all the literally free games that no one will even look at because it’s assumed they’re not worth the time.
Anonymous No.535990189 >>535990406
>>535989627
I made a UI system for my first game and I just keep reusing it by changing how it looks and adding more features. It's still a pain in the ass and I assume this would be the case if I were using someone else's solution.
Anonymous No.535990223
>>535987813
>Your 1hr median drop-off is one of main metrics Steam uses to determine visibility.
source for this claim? I'll only believe you if Chris Z said so in writing on one of his blogs or a youtube video.

Any other sources are invalid because Chris Z is the arbiter of all things Steam
Anonymous No.535990278 >>535990658 >>535990897 >>535991016 >>535993637 >>535994949
What
The
Fuck

Stardew Valley and Infinity Nikki linked up. Need it or keep it?

https://youtu.be/n-_NELRrgvk?si=rDRTSnhafYJ-eN-6

And yes this is official
Anonymous No.535990279 >>535991021
>>535949256
**HyperCoven** is an old-school, fast-paced RTS where there's no time to waste collecting resources. With over 50 unique unit types to recruit, expand your army and conquer the map.
Anonymous No.535990406
>>535990189
That's what I'm doing with pretty much all my other systems but something about UI is uniquely shit
Anonymous No.535990597
>>535989884
The 10% of Steam gamers that do want to play those games number in the millions. Your game doesn't need to appeal to everyone, but right now you've failed to capture even 0.0000001% of the Steam audience.
Anonymous No.535990658 >>535991016 >>535993132
>>535990278
Is this Eric officially blessing lolichads?
Anonymous No.535990691 >>535990828
>>535990109
Yeah there's something to this. My brain tells me a game I paid $20 for is more worth my time than something I got for $2 or whatever. Is that fair? No, but I'm retard monkey with retard monkey brain.
Anonymous No.535990828 >>535991463 >>535991707 >>535992151
>>535990109
>>535990691
not hypercoven anon but what is a good metric for deciding how much to charge for a game?
Anonymous No.535990897
>>535990278
I only know what one of those things are
Anonymous No.535991016
>>535990278
What did any of that have to do with Stardew Valley? They added house building and gardens but it's not explicitly "Stardew Valley"

>>535990658
? She's not a loli and it's a game for women
Anonymous No.535991021 >>535991665
>>535968357
>>535990279
Use something like this as your Steam description instead, your current one is too specific
Anonymous No.535991463 >>535991694
>>535990828
I have a hard time with this. There’s so many absolute shit games that are like 2 bucks or whatever. 5 bucks has to be the minimum imho. I personally think 10-15 is good for indie shit. 20+ is like indie dev junk you spent years on.

-sincerely never dev opinion.
Anonymous No.535991665 >>535992474 >>535992693 >>535993497 >>535993535 >>535993535 >>535994090
>>535989072
Majestic entertainment? I’ve bought all the assets on itch.io. I’m really not the person who would "steal" assets, I like to work with others and it was a lot of fun incorporating the differently designed sprites into the game.
The art is inconsistent because I prioritized gameplay. Some units NEED to be isometric, like this spider, you need to see which direction it attacks in, it can’t be just left/right. It’s also be way too large to be a side-view sprite. Meanwhile the robots are this kind of deployable unit, that need to be set up in a position and then cannot move. I was not able to find an isometric sprite for that behaviour, but it’s an extremely important unit for the game to have.
>>535991021
Thanks, I will slam it right in.
Anonymous No.535991694 >>535992231 >>535992398
>>535991463
I think the move is always $5 (with frequent sales to $2) or $10 (with frequent sales to $5). I'm pretty much not touching a $20 game even if it goes on sale to $10 outside of a couple exceptions
Anonymous No.535991707 >>535992398
>>535990828
Probably taking a look at other comparable games and using their price tag as a benchmark. Also a good trick is to price it at some "normal" amount, but then give it a near-permanent discount.
>normal price is $20, but it's discounted to $10 in celebration of release
Also, if anyone wishlists it, they get a notification/email when it gets discounted, so you can use that to your advantage too to drive eyeballs to your game's page.
Anonymous No.535991710 >>535992123
I will price my game at $9.99 and you can't stop me.

Should I just write my project off and make a Stardew Valley knockoff?
Anonymous No.535992123 >>535993484
>>535991710
>Should I just write my project off and make a Stardew Valley knockoff?
Depends on how married to your game you are. Is it a passion project you're driven to complete? Then stick with it and your dedication or whatever will likely make it good eventually. If you're just trying to make some slopbux however, then just chase the current thing.
Anonymous No.535992151
>>535990828
Varies between individuals obviously, but personally for me and for video games I’d say somewhere in the $5-10 range is probably around where my monkey brain switches from seeing something as a Giffen good to regular good.
Anonymous No.535992231 >>535992745
>>535991694
A recent meta that I noticed is to price at $6 or $12 instead and frequently go on -20% sales, which pushes the price down into the "Under $5" and "Under $10" carousels respectively.
Anonymous No.535992398 >>535992745 >>535992797
>>535991694
>>535991707
what about priced around $7-8 with frequent sales at $3-4? or at that point should I just opt for an even $10

the games most similar to mine are around $15-20 but they have much higher budgets and are more polished than I can realistically make mine.
like I can get it polished and looking/playing well, but there's a limit to what I can accomplish.
Anonymous No.535992474
>>535991665
>Majestic entertainment? I’ve bought all the assets on itch.io. I’m really not the person who would "steal" assets, I like to work with others and it was a lot of fun incorporating the differently designed sprites into the game.
>The art is inconsistent because I prioritized gameplay. Some units NEED to be isometric, like this spider, you need to see which direction it attacks in, it can’t be just left/right. It’s also be way too large to be a side-view sprite. Meanwhile the robots are this kind of deployable unit, that need to be set up in a position and then cannot move. I was not able to find an isometric sprite for that behaviour, but it’s an extremely important unit for the game to have.
WTF am I even reading.
Anonymous No.535992625
Oh no. Did Concernedape sell out?
Anonymous No.535992693 >>535993035
>>535991665
have you considered making isometric robot sprites with AI?
Anonymous No.535992745 >>535993535
>>535992398
I think that's fine. Like >>535992231 says I think the point is to just keep it budget and to make sure sales go past a certain threshold. Like if your base price is $8, I don't think anyone gives a fuck about a sale that only brings it to $6
Anonymous No.535992797 >>535993535
>>535992398
How under-polished is it? Generally In general I'd probably go with the lowest range of comparable games, so $15 and then be generous with the frequency of discounts to something just under $10
Anonymous No.535993035
>>535992693
It has been attempted. It was a failure.
The problem is really that anything beyond standard walk/hit/shoot is not at all supported by those stupid tools. Even Cris despairs over the state of 3D AI.
Anonymous No.535993132
>>535990658
he already did
Anonymous No.535993169
>>535990109
>As an illustration of this in action, look up all the literally free games that no one will even look at because it’s assumed they’re not worth the time.
free games are very hard to gain visibility because they bring no revenue, which means steam doesnt bother promoting them since it wont make them money and is taking up space on the algo
Anonymous No.535993342 >>535993594
>you play as a sentient sperm cell navigating a meat maze on a quest to impregnate the egg
>however, there's a plot twist that nobody ever expected...
Anonymous No.535993347
...
Anonymous No.535993359 >>535993731 >>535993926 >>535994909
It doesn't matter what Hypercoven is priced at. You can't even get people to play it for free.
Anonymous No.535993484 >>535994183
>>535992123
It's tough anon.

I have one passion project in the works. It's really just a modern clone of netrek/stellar frontier with some ideas ripped off of darkspace which was basically a spritual successor of those games anyway. It's driven almost entirely by my own nostalgia of playing those games a LOT when I was young and there not really being a modern successor to them. The problem is I know it is unlikely to be very successful - the games I'm ripping off never had massive player counts and all died off in time, it doesn't make good streamer bait, they're just good quick fun pickup PvP action.

I have another project that's not as far along, a single player story driven game, which is a genuine artistic endeavor for me that I may never finish because I'm infinitely autistic about its feel and emotional tone and it will probably never be good enough. This game might be successful if it lived up to my vision, but it's hard to see how I could achieve that.

I have a very draining, full time (50ish hour a week) tech job that pays really well but just makes me feel like fucking dogshit all the time because it's such a miserable corpo shithole. I only manage to work on my game 4-5 hours a week because of this.

So the temptation to give in to slopbux and make some kind of cutefaggot slop, gamblingslop, or coomerbait is real because if it made any money I could maybe quit my full time job and actually work on the projects I care about.
Anonymous No.535993497
>>535991665
Makes sense and yeah art shit is hard, but you could commission an artist to make sprites for you in a consistent style if you're already spending money on itch.io stuff
Anonymous No.535993535
>>535991665
>>535991665
I'll try your game out later tonight or tomorrow, but if you wanna get more sales and visibility I'd really recommend reaching out to an artist or something so you can get more cohesive sprites/stylings

maybe pick some of the asset-devs you really liked and see if they'll work on a commission? It might cost more than just finding random assets, but at least your game will look cohesive.

Just a suggestion. still good job on finishing and releasing, you've done more than I have

>>535992745
thanks, I'll keep that in mind. I do like the idea of setting up sales so that the game can drop into the Under $10 or Under $5 category.

>>535992797
right now? not really polished at all, lots of things are still unfinished. But the games only been in serious development since around February/March 2025

if my skillset and patience stays as-is, the finished game will be polished in the sense that there are some quirks, but no major bugs or glitches that cause the game to break
Anonymous No.535993594 >>535993859
>>535993342
https://store.steampowered.com/app/363460/Spermination
https://store.steampowered.com/app/2001910/Spermination_Cream_of_the_Crop
https://store.steampowered.com/app/1355880/SpermDash
https://store.steampowered.com/app/3710850/BeCum_A_Sperms_Journey
Anonymous No.535993637
>>535990278
>eric supports chinese gachaslop
Anonymous No.535993639
I have no faith in my game.
I had no faith in my previous games but they sold enough for me to gamedev full time for 8 years now.
So maybe me not having faith in my game doesn't matter.
Anonymous No.535993731
>>535993359
Yeah imagine spending so much time trying to optimize the price of a game so that it sells 50 copies instead of 40.
"penny-wise pound-foolish" I saw some anon mention some threads ago though in a different context, it fits the people here.
Anonymous No.535993859
>>535993594
yeah, but do they have the patented plot twist at the end?
Anonymous No.535993926
>>535993359
yeah because it looks unfinished. if the dev doesn't care why should I care?
Anonymous No.535994090
>>535991665
Have you considered the possibility that there might be stolen assets on itch? And then you, well, paid money to them? Without even getting a consistent art style?

Then again, Vampire Survivors might have done something similar, and only replaced assets after success was coming.
Anonymous No.535994183 >>535994857
>>535993484
You basically described me. I have a single player story driven game I'm very dedicated to but I have a corpo tech job that takes my life from me so I can't dev as much as I'd like. And even when I finally finish my game in 12+ years, I know not a single person will give a shit. It's pretty hard to justify all the effort yet I keep working on it because I'm a fucking retard.
Anonymous No.535994857
>>535994183
>I know not a single person will give a shit. It's pretty hard to justify all the effort yet I keep working on it because I'm a fucking retard.
I think that's normal. Modern culture is all fucked up in terms of fame and attention. You gotta create to create.
Anonymous No.535994861
>>535994823
>>535994823
>>535994823
Anonymous No.535994909 >>535995713
>>535993359
Eh, there is a certain charm to the mismatched art styles and didn't it literally just come out today?
Anonymous No.535994949 >>535995349
>>535990278
The absolute state of Stardew Valley. This is a new low. Or is it a new high?
Anonymous No.535995349
>>535994949
The guy played WoW and he talked at lengths in his interviews about focusing on adding bells and whistles to every button press just like WoW does, so it's no surprise he's on the side of dopamine farming soulless gacha games.
Anonymous No.535995713 >>535995918
>>535994909
A "certain charm" doesn't matter when 100% of players who bought it quit within the first hour.
Anonymous No.535995918
>>535995713
Honestly it just seems like you're eager to shit on anything that has the audacity to actually release
Anonymous No.536001256 >>536010416
>post progress
>no replies
Anonymous No.536002908
>>535977338
you're right I'd be too busy laughing my ass off seeing one of you troglodytes irl
Anonymous No.536008248
>>535987860
Fygoon made a diss track about cris once
https://files.catbox.moe/xhg1s8.mp3
Anonymous No.536010416
>>536001256
these threads arent for progress or tips or helping out one another with game making
It's just an excuse to say "I want to do x thing" then talk about other games and how it would be cool to do something like them.