>>1005224
lookin good fren :) only advice i have at this point is to have the copy rotation constraints only copy the z rotation of the hand. that way you won't get those weird rotation artifacts when you're rotating the hand on other axes. but honestly I'm just nitpicking at this point, you can ignore it if you want.
>>1005217
azri is such a good rig, I've been meaning to bring her into blender for my own nefarious purposes but i keep getting tied up with other things.