>>714627084
I liked it, but I never played the original. My only real complaints is that progress signposting can require some intution to figure out, dealing with the suffocatingly small inventory space, and that by the end of the game when they turned up the difficulty I had to rely a lot on savescumming even though I was on the standard difficulty.
I really liked how all of the guns felt and I liked the enemies, but most fights were over in less than a minute which meant that a lot of them felt pretty underwhelming. I really liked the OST as well, it was a nice mix of atmospheric electronic bleepbloops and some distant wailing guitar that would ramp up during combat, but I still never got to hear much of the combat versions because of the formerly described issue.
Progressing through the levels was a headfuck until I got real comfortable but I liked that, it's been a while since I played a shooter where the stage was the main enemy. Some issues, I missed stuff I needed to progress a couple times (severed head mainly) and I would discover clues early enough to where when I would need to use them I forgot about them. Certain necessary things seemed like I shouldn't do them until getting an upgrade later (entering the reactor to flip a switch before getting an anti-rad upgrade) when the game wanted me to just raw dog it and burn through all of my heals and antitox to manage it. Elevator/door access being granted tied to accomplishing certain things wasn't entirely clear either.