>>720372678
>Healing is the first game is not risky or difficult to pull off even without the charm that increases healing speed especially since you can cancel it mid heal.
What? Late game bosses in particular barely allow you opportunities to heal at all unless you stun them first, even with the charm equipped.
And even most bosses early bosses still ask you to analyze and identify specific holes in their move patterns that allow for a moment to heal. So even the easier bosses are far more stringent when it comes to allowing the player to heal.
That is not to say that something like Mantis Lords or whatever is overtly difficult or whatever or that you can't heal easily during it. But realizing when and where you can heal, and to not misread what throws or lunges the bosses are doing, is still more of an obstacle than what you're faced with in Silksong. Especially since the Knight is far les agile than Hornet.
And I really take issue with the idea that it doesn't matter or something because you can interrupt the heal. Not only is a partial heal at the wrong place or moment still a huge risk, you'll have wasted your precious soul resource and you'll be in a much worse spot than you were in before. And if you needed to heal in the first place then that probably doesn't bode well.
But in Silksong you can just heal if you want to. Almost every single boss allows you to heal whenever. Somewhere. And you just need to use your great agility and speed to claim those heal opportunities for yourself.
I'll admit that taking a hit while healing is a bigger bane than it is in Hollow Knight. But you're very unlikely to get when healing to begin with given how much safe it is to heal. Especially compared to in Hollow Knight. So that's unlikely to even happen. Instead you just run off and heal. Like this.