Search results for "fa116d9bed07ed2eba1b8e88cea33449" in md5 (4)

/v/ - SILKSONG GETS A 6/10
Anonymous No.720627572
>>720627173
>and if you get hit during
Why the fuck would you get hit during?
Yeah it's more dangerous to get hit during healing in Silksong than in Hollow Knight. But compared to Hollow Knight it's incredibly unlikely to happen. Because you're way fucking faster. You have way better aerial control. And you can while suspended in the air.
You can always find a safe spot to heal in. You don't need to endure and pray that you'll make it until the very specific parts in the boss patterns that allows for you to heal the way it was in Hollow Knight. Instead you always have the opportunity because you there are always safe spots in the arena to heal in. This is true for every single boss fight in the game, from your Mossflies and Beastflies, to First Sinner, Lost Lace, Karmelita, or Silk herself. There is no exception. It always allows you safe opportunities to heal.
/v/ - SILKSONG GETS A 6/10
Anonymous No.720627572
>>720627173
>and if you get hit during
Why the fuck would you get hit during?
Yeah it's more dangerous to get hit during healing in Silksong than in Hollow Knight. But compared to Hollow Knight it's incredibly unlikely to happen. Because you're way fucking faster. You have way better aerial control. And you can while suspended in the air.
You can always find a safe spot to heal in. You don't need to endure and pray that you'll make it until the very specific parts in the boss patterns that allows for you to heal the way it was in Hollow Knight. Instead you always have the opportunity because you there are always safe spots in the arena to heal in. This is true for every single boss fight in the game, from your Mossflies and Beastflies, to First Sinner, Lost Lace, Karmelita, or Silk herself. There is no exception. It always allows you safe opportunities to heal.
/v/ - Thread 720352860
Anonymous No.720373418
>>720372678
>Healing is the first game is not risky or difficult to pull off even without the charm that increases healing speed especially since you can cancel it mid heal.
What? Late game bosses in particular barely allow you opportunities to heal at all unless you stun them first, even with the charm equipped.
And even most bosses early bosses still ask you to analyze and identify specific holes in their move patterns that allow for a moment to heal. So even the easier bosses are far more stringent when it comes to allowing the player to heal.
That is not to say that something like Mantis Lords or whatever is overtly difficult or whatever or that you can't heal easily during it. But realizing when and where you can heal, and to not misread what throws or lunges the bosses are doing, is still more of an obstacle than what you're faced with in Silksong. Especially since the Knight is far les agile than Hornet.
And I really take issue with the idea that it doesn't matter or something because you can interrupt the heal. Not only is a partial heal at the wrong place or moment still a huge risk, you'll have wasted your precious soul resource and you'll be in a much worse spot than you were in before. And if you needed to heal in the first place then that probably doesn't bode well.

But in Silksong you can just heal if you want to. Almost every single boss allows you to heal whenever. Somewhere. And you just need to use your great agility and speed to claim those heal opportunities for yourself.
I'll admit that taking a hit while healing is a bigger bane than it is in Hollow Knight. But you're very unlikely to get when healing to begin with given how much safe it is to heal. Especially compared to in Hollow Knight. So that's unlikely to even happen. Instead you just run off and heal. Like this.
/v/ - Thread 720237973
Anonymous No.720290076
>difficulty
I said it in another thread. But now I genuinely struggle to comprehend how it's such a common claim that the game is more difficult, or even considerably so.
And I am really not here trying to claim to be some kind of god gamer or that I'm even all that skilled. I'll fully admit that I genuinely struggle with Hollow Knight, and that I was shamefully fucking skill-filtered at 110% completion at no lack of trying, and either way, my path to that completion was no easy one.

But while things typically hit hard in Silksong, meaning that things have the potential to fuck you up quickly if you mess up in succession. In practise however? I just find it that the game gives such ample opportunity for you to recover from a bad position compared to Hollow Knight, or even many other games. Even the Souls games give you a finite number of heals but here your Silk is renewable provided you can just get some strikes in whenever. Meaning that you always have the potential to recover, and I'd argue that potential is much more amply given compared to Hollow Knight if one was to stick to that comparison.

In Hollow Knight boss fights, you typically only had like a very specific parts of the boss's movement pattern that gave you an opportunity to heal. For early game bosses that might have given you like a couple, but the game quickly reduces that to but a single opportunity to heal for the mid game. And then most importantly, for late game bosses the game all but removes all opportunities to heal during boss fights altogether, outside of the opportunity granted by temporarily stunning a boss. But then you'd have to relinquish your opportunity to deal damage during the stun instead, which would be the tradeoff. But it also means no free heal opportunities are given, so if you mess up, the game does not give you many options to recover from a bad spot.