Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.
Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg
Previous Thread:
>>95633571Question of the Thread:
What's your preferred system for wargaming? What's your preferred system for RPing? In your opinion is there an ideal system that can do both at the same time?
Found out at /toy/ the Rebuild version of Sachiel from Evangelion is getting a Revoltech figure. Not sure if anyone else here is an Evafag or not.
Anyone got a copy of the interpoint map generator thing?
I'm running out of free maps but I ain't making any money of the games I'm hosting to my friends, so can't afford it
That or anything else to make maps for Lancer
Map1
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>>95885776 (OP)I'm planning on running Lancer with Genesys to fill in for the out of cockpit segments. Foundry VTT has addon which allows you to make Genesys/SW dice rolls in any system, unfortunately there's no automation or integrated character sheets.
I already have other campaigns in other systems ongoing, so it won't start until 2026 easily. Right now I'm writing up setting information for the Dawnline Shore, since official material is so scarce it feels more like a writer's prompt than actual lore.
Beyond that I want it to use consistent factions, with light reputation mechanics, as well as currency system. Here's my early draft for the map of the region with KTB planet names.
>>95885947wormhole app
/pA5vYl#y0NGGZ2epSdLqzki6ej_ug
Are you on Interpoint station Discord? You can join there and go to map channel and just download whatever maps people upload
>>95886042Nope, not in the discord. Maybe I should, I just never liked the idea of massive stuff so I never thought about it
That being said, thanks!
>>95886195I also dislike such big servers. I use discrub chrome addon, go there every few months and just download everything that was posted on that channel since my last visit.
>>95885820That one is probably not a mech, but kaiju are mech-adjacent.
>>95885843I am, but I don't collect figures anymore, not unless the scale works for tabletop stuff. Still cool that Sachiel gets some love.
>>95885947There are (or were as of a few months ago) troves you can find through the Share Thread for map assets. Toss some of those together in GIMP or another editor, do some tweaking in your VTT of choice (assuming you aren't constantly printing maps for table play), and you are good to go. You can also do like
>>95886042 suggests and just raid the big servers for the assets they kindly share, same with Reddit and the odd Patreon account that shares free maps on the regular.
>>95885820If the cockpit is functional, it's a mech
Biomechs are mechs too!
>>95885776 (OP)Mekton II + Empire were always alotta fun.
Why is Earth being a major villain such a big thing in a lot of mecha?
>Gundam
The Federation isn't exactly painted in the best light in the later series
>Heavy Gear
Earth is the big bad subjugating the colonies
>Mars Daybreak
The Earth galactic government/whatever it is shows itself as a rather corrupt organization
Even in avatar (it has mechs it counts damnit) earth is kind of painted as the bad guy
>>95887443It's basically the good ole' historically-patterned 'colonies exist to be exploited by the homeland foreverrrr' kind of deal.
Watch Vandread.
>>95887443Avatar goes a slight step beyond and paints humanity as an evil species in general. It can kinda be fun to flip the tropes of the past and be the klingons for once. Same with the evil motherland of Earth being the baddies. I could see it getting tiring though and we might start to see more "fuck yeah humanity" takes. Heavy Gear itself seems like its cooking something up with New Jerusalem. Maybe we'll start to feel bad for the NEC. Gundam also goes back and forth where Zeon looks bad one day and looks REALLY bad the next.
>>95887443Because itโs logically the most powerful faction in and interstellar setting and the most powerful faction is the natural major villain
>>95886879So you get vored by the ship's penis to enter it?
>>95889418Black Adder has a nicer 'Ugly' design.
>>95887785You also havenโt met Jotenheim yeti
>>95886042>Beyond that I want it to use consistent factions, with light reputation mechanics, as well as currency systemWhy do people use lancer then have to use entire other games and copious homerules to fill all the gaping holes playing lancer leaves you with?
>>95894585Is that is what is looking after all the sheep on the surface?
>>95894652Lancer has consistent factions, trackers for reputation (clocks), and a currency system (I will grant that one is through a splatbook)
Why are you so angry at the game system?
>>95894716People who've only played Lancer once or twice but never really delved into the game mastery tools get so fucking offended that its a mecha combat skirmish game with RP elements. They get so mad a mecha game's primary focus is the mecha itself then go looking for places to be pissy about it.
>>95894738I would just combine Lancer with FATE if theres any big holes in it desu
But at that point i would just play FATE with mechs
>>95894716>>95894738Any time you point out that the game is missing half of what an rpg needs to be playable someone will insist that it's not missing anything (there's a brief handwave that says to just make something up!), and then someone else will admit that it is missing lots but that's a good thing.
If they aren't doing this then they're popping in here to beg for free downloads every other day. It's a nauseating community to interact with.
>>95894977It's not missing anything it needs, just stuff you want. If you learn the difference and stop presenting your preferences as facts, you'd get less pushback.
>>95894738Maybe Lancer shouldn't call itself an RPG then. At least not by what modern DnD 5th players would expect with role play over crunch but Lancer isn't really an old school wargame lite RPG either.
>>95895622Maybe you shouldn't let youtubers pretending to play the gray goo of gaming dictate your opinions to you. Lancer is as much if not more of an RPG than most games out there.
>>95894995I think it's important for an RPG to have money and reward systems that don't assume you only want good boy points from the state. They wouldn't mind because they only want you to work for the state, why give you alternatives?
>>95894652Not that anon, but I've been playing mecha war games and RPGs for a quarter of a century at this point. Tacking on other games (Mechwarrior and Battletech are 2 separate games), doing a shit ton of homebrew and house ruling (the ideal way to build the Mekton campaign you wanted), those things were normal.
I've also run Lancer campaigns with zero homebrew and minimal house rules (just expanding the Search action to speed up minesweeping), and it ran just fine, has been fun times for my groups.
>>95895646A valid take (the part about reward systems), but not one I can agree with. Most of my Mechwarrior, Mekton, Heavy Gear, and Jovian Chronicles campaigns had us "working for the state" and our upgrades came from getting "good boy points" rather than money (even if that existed in the system, mechs were expensive!).
Meanwhile, I've never played or run a Lancer game where the PCs were working for a government except as mercs, and even then they tend to go rogue halfway through. Just because the License system is a weird abstraction doesn't mean mercs aren't getting paid, PCs aren't able to pursue their own goals, and that there is no reward system in place.
>>95895646>Money and Government good boy pointsSetting buy-in something you gotta do for any game you play.
Are you bothered you have to play paranormal investigators in CoC and Delta Green? Or that you're playing as children in Kids on Bikes?
>>95885776 (OP)Weird asymmetrical cockpit but kind of cooll
>>95895799A modern rpg shouldn't need to be as clodged together as multi decade old games released when most of gundam couldn't even be watched in english. A new game shouldn't have these issues nor should it be handwaved with "loads of old rpgs aren't that great either". This is part of why a consistent theme in here is people wanting new mech games. They're old, they stink, or both. Lancer is no solution to this problem either.
It's different when the state is a communist daycare center and you're expected to work for them because they're considered the highest moral good and the devs want to disincentive anything else. That irks people a lot more than if the game was just crappy and didn't have options.
>>95895799>Mechwarrior and Battletech are 2 separate gamesThis is a grossly disingenuous distortion of the argument. MechWarrior was specifically designed to integrate with BattleTech in the same way Battlesystem is designed to integrate with AD&D. Other systems append onto Lancer the same way Sword's Path: Glory or Rolemaster: Arms Law integrate onto fantasy games: Rip out what's there, wedge the new system in, and hope the interface isn't too ugly.
>>95895644How? I've played Lancer before and it's very much light on the role play. Me and my brother would joke that the pilot sections are a kin to that of cutscenes in an RTS. It's pretty surface level. Now this isn't necessarily a bad thing but I do think audiences have certain expectations now when it comes to RPGs and playing a wargame with some lite plot doesn't really cut it. Its why old school games like Mekton or Heavy Gear have either eroded, tried to cut the crunch, or flatout became a wargame.
>>95896044Please reread how Skill Triggers work, and go back to your OSR Primer for how to run games based primarily on player skill.
Magitech mechs will always be the best
>>95896057Huh, maybe this might have been an issue with my GM then because I felt like this never really came up. Could explain why out of mech experiences never felt very interactive. Btw I don't think 5e was really a great RPG experience either. Always hated class based RPGs but especially DnDs with it being a mess. Its just what a normalfag is going to be familiar with. The "gold" standard I suppose.
>>95885776 (OP)>Thread QuestionHeavy Gear (3e) is my preferred system for both, but I only have so much endurance for running it as an RPG, and most of my friends aren't into wargaming. So we only play HG once in a blue moon
>>95887355>that picDoes Silhouette count as a Mekton derivative? Because if not, I think Old Jeff owes Heavy Gear an apology
>>95895827>shouldn't need to be as clodged togetherFrom what I've seen, some people -want- to clodge, and that is okay, but the game doesn't -need- it to function
>you're expected to work for themI don't think that's true. I don't remember seeing any disincentives or requirements in the book. I -do- remember seeing roll tables for genning up a team of religious crusaders, pirates, soldiers, mercenaries, or knights-errant
>>95896111>Heavy Gear (3e)Bro, how can you stand SilCore's skill complexity rules? No shade intended, I'm genuinely curious if you've got any suggestions for someone who bounced off it hard.
>>95896168Being from Montreal, our group always got a kick out of Post Apocification of our local stomping grounds in Tribe 8, and when they Sac de nลud'd the second edition, one benefit was that is made sliding into the updated HG trivial. You'd have to have the legs though for it to be, which tourists dont seem to these days.
>>95896111>Does Silhouette countThere was that abomination of fusion SilhouetteCyberpunk by if I remember right PBourke or something similar in early 2000s, which could be used as stepping for those familiar with Interlock.
Though Mekton II with Roadstrikes if going for a Votoms/Fang of the Sun style game.
>>95894652Me and my friends like combat mechanics in Lancer. It also has fairly good support on Foundry and with things like Comp/Con and map editor.
Much of the setting is lefty trash, but it has some neat ideas that can be rewritten or presented in much more palpable way.
Pilot sections are so disjointed from the rest of the rules, they might as well be played using another system altogether and I like Genesys, so might as well try.
I just wish it didn't attract so many trannies
>>95896814That's not incidental, attracting and gathering undesirables in the ttrpg community is the actual point of the game.
Everyone notices this sort of community gathering anywhere lancer goes and shrugs and goes "huh I guess they just like mechs or something!" and this is what their plan is.
Whenever I run Lancer I just make the Union the Federation from Star Trek, that fixes pretty much all the problems I have with the canon setting
>>95885776 (OP)Should I make a transformer for my campaign
>>95909734Yes, always.
Is that from Ultramodern 5e?
>95870823
I wonder if this guy did find the information since the last thread.
>>95914941Forgot it was two brackets to link...
>>95896168What did they change in 3rd edition? Cause I used only 2nd and there you have only Simple and Complex skills, with Complex just being double the cost. Even simple than CP2020 with its 1 to 5 rating.
>>95894716Saying Lancer has a currency system is like saying that Burger King has a Vegan menu.
The entire thing is superficial, half-assed, and the devs only added it in after people bitched hard enough and pointed out the flaws in their future space economy. Even then, they didn't really solve all the problems they originally had while creating new ones.
>>95894716>>95924275you do not need a currency system in lancer and in fact it goes counterintuitive to how the system itself works
>lancer's roleplay side doesn't have a billion OP spells that let you trivialize narrative segments like DnD 5e does
>this is considered a bad thing
>>95924391Why are 80% of Lancer memes fucking essays?
>>95924560lefty memes are like that
>>95924560Im sorry your fried zoomer brain can't read more than 5 lines but you are also correct there are way too many where the page is filled with useless text and the meme you replied to is not one of them
>>95924560Because one creator made it popular and now everyone apes their style even though they haven't made a new meme in like 3 years.
>>95924759>the meme you replied to is not one of themIt replaces four words with six lines, plus having to staple in object labelling so you get the joke it's trying to make. Go read Hamlet until Polonius' brevity line sinks in.
They're also using grey text on black where everything else is bright on dark, making them the hardest part of the image to read.
Cutting it down to something like "Go out and [Lightning Generator]!" would be a far punchier joke.
>>95925472part of the joke of that meme is the wordiness of the manticore passive, active, and the description
>>95924560Same reddit humor as that era of 4chan screencaps where people made them into collages of text reactions rather than just screencapping the fucking thread.
Except the joke is le heckin epic paracausal murderguns. The one saving grace is we know the creators hate them too, behold your fanbase lol
>>95910305Yes thatโs Ultramodern5
I made home brew for Gundam models from the rules
>>95922273its just the same lawncrapper retard in every mecha thread.
kmyls
>>95924275The currency system was actually in it since beta, but was one of the subsystems that (I think unnecessarily) was cut from the final core book and saved for the "hard-scrabble fringe of settled space" supplement. Makes a little sense, I guess, since it is simpler to use the Reserves subsystem to handle money and loot.
>>95922273NTA, but 3rd (SilCore) introduced a Complexity rating for skills, in addition to the skill's normal rating. The intent was to cover both breadth and depth of the character's proficiency. If I recall correctly, then a seasoned ER doctor might have high skill rating in Medicine but relatively low-to-mid complexity (they know a lot, but leave many follow-on tasks to specialists), while a freshly trained neurosurgeon might have moderate skill rating but high complexity rating.
It made sense for some skills, but was a big point-sink for others. And overall, most groups I played with felt the whole thing was too complicated. A pity, because 2d20 Conan did a similar thing quite well.
>>95926502How is it in play? I've been curious about some D20 takes on mechs, like the ones from Godbound and SWN, but my group rarely plays D20 systems. Any strengths or weaknesses you've seen for your Gundam homebrew?
>>95886042hey im a bit new (retarded) and I tried to use your wormhole app link but it isn't working. i assumed it was wormhole<dot>app/ pA5vYl#y0NGGZ2epSdLqzki6ej_ug
But nothing came up, am I doing something wrong?
>>95928870>If I recall correctly, then a seasoned ER doctor might have high skill rating in Medicine but relatively low-to-mid complexity (they know a lot, but leave many follow-on tasks to specialists), while a freshly trained neurosurgeon might have moderate skill rating but high complexity rating.Goodness gracious. How would any of this relate to a fucking giant robot game?
>>95929984Are you really incapable of extrapolation from skill A to skill B?
SilCore is a generic system that is intended to run Jovian Chronicles as well as Tribe 8.
Man, elevated Scorpions are able to shit all over Cobra like units. 2xMATMs hurt like a bitch. Get urself a chopper bois.
oh
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>find cool mecha and biomech options that I've always wanted
>it's for a game everybody I know has moved on from
>they all just want to play 5e
>>95931028Nice try flyboy
>>95932152>>they all just want to play 5eI know your pain. I'll take anything mecha, even just for a one shot. Heavy Gear, Battletech RP, lancer, Battle Century G, anything
Did that gundam senki game ever have stuff for post one year war mobile suits? My group expressed some interest in playing a titans game
>>95887443>The Federation isn't exactly painted in the best light in the later seriesLater?
>>95932790Not him but I don't recall super obvious issues with the earth federation in 0079... besides having an entire warship of children but was Zeon better in this regard?
>>959321525e brainrot really fucking sucks and I blame the popularity of the big DnD podcasts
people "learn" 5e from watching these, and are too lazy to learn new systems
Like, look at fucking lancer. That system is so easy but I see fucking faggots post about wanting to convert lancer stuff to 5e and it's like what the fuck are you doing man
>>95932790tbf, EFF in the original was mostly guilty of overbureaucratized mediocrity & self-serving incompetence rather than anything overtly malicious like colony drops.
>>95932739The core book officially only covers the One Year War, but it also draws from MS-X and MSV so you have stuff that didn't show up until War in the Pocket or even Unicorn in animation, if ever (Hygogg & Z'Gok E, Juaggu, Zock, etc.). Later stuff may have been released in magazine articles or similar, but good luck getting hold of those.
>>95885947Also asking for a copy
>>95931028Helis shit over a Gears in HG, it's very fun.
>>95932254*20 Hover VTOL movement*
*2x MRP with AoE*
Nothing personnel southie
>>95933990True. Them getting haywired fucking blows though. Also VTOL can be very risky.
>>95932820>Not him but I don't recall super obvious issues with the earth federation in 0079...It wasn't mentioned that they deported 90% of the human population into space tube. Amuro was an elite kid from Earth.
>>95934318This sounds like Unicorn revisionist nonsense, which I consider about as canon as fucking Zeonquest. They both essentially treated newtypes like they were X-Men mutants for that matter.
But that's a hill to die on another day.
If we're looking for actual heinous shit that the Feds were up to, let's talk about how they were definitely using nerve gas and nukes as much as Zeon was during the one month war. They also had a REALLY consistant habit of parking their war machines in highly populated space colonies that were supposed to be neutral. They did that with Side 7 and at Side 6 during the war.
Also, multiple times in sidestories and even here and there in the original show, the Federation officers are either assholes, or out and out pricks. Like the guy who leaves the main character to die in Cross Dimension, or the other one from 8th MS Team, who managed to commit not one, but two major warcrimes in a single day. Not even on all that important a reason either. He literally just blew that hospital ship for the giggles. Plus blowing up his own soldiers by having their reactor cores go nuclear just to try and break the defences of the Zeon base.
Going by the evidence... if you want an honest and trustworthy Federation higher up, find yourself an Australian. The CO in the White Dingo game on DC is just a straight up top bloke.
GSrpg
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>>95932739https://www5a.biglobe.ne.jp/~outlaws/gundam/index.htm
If only the Sentinel RPG was translated
>>95937942Part of why Ramba Ral is popular is because he's treats Amuro more decently than Amuro's own side.
>>95938543That and he does not pilot a Zaku, boy. No Zaku.
>>95932254You don't have the penetration to take out a scorpion
>>95944311Have it your way
http://hgbtools.infohell.net/roster/V3.1/list/S-SlashingCobraBrahmin&O-+Anti-airgunupgrade&O-+Anti-airmissileupgrade&O-+Smoke
>>95938543>>95938885Good news for rambafans
>>95946828>no OVA of Ramba Ral staying back on Earth after the war to organize a pro-Deikun faction to take over ZeonPain...
>>95909734>>95926502Is this... literally the Mekton system? I recognize at least a few of those terms verbatim.
The python is like a poor man's cobra, the boa is fat but hits like a truck in melee. What do you think the anaconda would be like if DP9 ever decided to fill out the constrictor series?
>>95950671The legs make me think of some kind of a Southern-origin hover SMS Gear.
https://docs.google.com/document/d/1caJu0EBGkkr40ObO82Qv_LF7GsmoQtOtbthrtYaokDs/edit?usp=sharing
Not exactly where else to post this, I'm doing a playtest of my card based super robot ttrpg. It follows a 'mech as divine' philosophy, with lots of horror elements. It's heavily inspired by getter robo and ideon. The game takes place in the setting of my previous game. The tldr is that in a metal music inspired world you're superhuman martial artists from varying super ideologically driven dystopian/utopian nations all part of a galactic Federation, and have joined said Federation for the galaxy's defense against both its own members and the Entity, a sentient biomass that has consumed the entire rest of the universe and surrounds the galaxy.
The system is built around stylish combat, with a style meter, fully buildable mechs like mekton zeta, making pilots matter(not being tested at the moment), and fully tying combat with rp(not being tested at the moment), and a reactive base(not being tested at the moment). The test will be a pure combat scenario.
Pilots do not matter for this current test, but you will still need to make a golem. This should be done before the game, as it takes some time. As multipilot golems are possible, you may want to collaborate with another player for one.
My timezone is EST. Possible times are for weekdays, anytime after 8:15 PM, or before 1:00 PM. For weekends, I am completely free and will need to hear from you. I'm currently aiming for a weekend game after 3pm. Game will be in my discord server, and we'll use Tabletop Sim for the game and discord for VC. I'll post a link to the server if anyone is actually interested.
>>95951065>Striking Anaconda is just the MS-09 DomI dig it
>>95886879reminds me of prophet
what is this from, humanity lost?
>>95956855I hope they make a billion of these little guys.
>>95947135I'm trying to remember, did he survive in Zeonquest?
>>95957288It seems like the listbuilding is tilted towards skirmish style hero-hammer, but if I can run lists of all mook suits I'll be a happy man
>>95956855Looks good, but the heat hawk could use some orange blending into bright yellow on the edge of the blade. Is this from the new Gundam skirmish game?
What's the best system for running UC Gundam?
>>95962326From what little I know your options are Gundam Senki on top of Mekton, Raw Mekton, Jovian Chronicles, and Battle Century. Mecha Hack could also work if you want something extremely lightweight.
I wish the black adder had a command variant. It just being a fat slab of armor with no visual backup sensors either, it feels like it's be a good rife for a CO. Or a political officer in the case I want to use it for
>>95966952And what would mark it out as command? A codpiece?
>>95967659I don't know, replacing the little antennae it has with a satellite uplink?
>>95968645I just had to make a Blackadder Series I reference.
https://youtu.be/u5A55eWbiBI?si=fOS7KtUGA1gzoaJf
>>95950534No, those are d20 mechanics
>>95885843Now there's Figuarts of Rei and Asuka.
>>95974448Pathfinder 1e. Instead of summoning, psionics get a power called Astral Construct that lets you flash-sculpt disposable Constructs out of ectoplasm. You customize them out of modular menu choices like a mech game. The setting book Arcforge introduced options to create them as biomechanical entities or full on robots instead, letting you pick from the book's 'mech builder' rules like technological weapons, energy shielding, jump jets, radio or scanning equipment, etc.
It's basically "What if Summoner decided to play Medabots instead?" The size category on Astral Constructs goes up as they become more powerful, too, and eventually you can ride in them.
>>95974523I'm a bit dissapointed that it's PF but that does sound pretty damn interesting. I'll take a look and see how much I can use for myself. Thank you very much and I hope you can convince your friends to give it a try.
I'm in a dilemma of my own making. I really like this style of mech from appleseed(?) where the legs are in the legs. But I also like the VOTOMS/Heavy Gear style head in the head pilot setup. And I've realized that if try to combine the two it would look kind of weird, big limbs but a human sized torso
>>95974593Yeah, I got pulled into PF because Dreamscarred Press snatched up and adapted all the systems I liked in D&D3.5 into it after 4e shat the bed. But nobody seems interested in porting a compelling version of psionics, weeaboo fightan, or any of the other more adventurous subsystems to any newer edition. So they're just kind of languishing in PF1e while everyone else moves on.
There are a couple old guides to Astral Constructs out there, but I've personally assembled a fuckload of lesser known 3rd (4th?) party content for it if you like what you see surface level and want more support. There are a lot of feats and several classes out there that significantly change what you can do with them.
If we're talking fantasy an thing I wanted to do that I'd never get to play was being a necromancer and somehow getting my hands on a giant skeleton, and then effectively turning that into a magic mech
Coming home from summer vacation, time to make sure the next phase of my campaign is prepped and ready.
Does anyone have any mecha-scale (ideally in the VOTOMs or Heavy Gear range) maps for jungle or river ops? Or a hint as to what troves/collections I should check out?
>>95975045The Lancer map creation tool can do the job for you, since it has forests and rivers and a bunch of other stuff. Random maps as well.
Is there a mecha trove I should try to upload the tool to?
>>95976291Just drop it here or in the sharethread and I'm sure it'll make it into one of the troves eventually. The mecha trove anon here seems to update stuff every few months, it'll probably make it there eventually
>>95977887Let's start from here.
https://limewire.com/?referrer=cwnprhcil4
>>95977958>limewirewhat year is it
>they turned the site into a generic file upload service with crypto and AI shit
>>95977958They prefer gofile links in the sharethread >>
>>95963588>>95977967This is the first limewire link I've seen in maybe 10 years fuck me
>>95978000>>95977967Limewire made me feel dirty. Truly is bizzare that it's still around.
Here's an alternate link.
https://gofile.io/d/L3nFbr
>>95978012Man, the proportions are way better on HG artwork than on these
>>95932254 schematic like artworks in rulebooks. They really need to consider how long the arms need to be to actually work.
What kind of units would make a decent task force commander? As a norf UMF player I have a Spearhead Hunter as a commanding officer typically. While he can pay off, I worry he's a tad squishy for something thats 5 TV extra. I was thinking a Spearhead Tiger for a TFC instead but I'm wondering what else would work.
>South has (beta) rule improving bazookas
>Hunter has a snub cannon variant and a medium bazooka variant
At least we get the flammejager, right guys?
>>95993664You can now spam Asps with flamethrowers, everything else is irrelevant
Shillin' for a wargame that gonna be good, from the author of Bastionlands and The Doomed
https://www.backerkit.com/call_to_action/8ccdea54-24c2-45bc-aa2a-5c30e633fdc9/landing
>>95994328I'm guessing this will be mini agnostic like The Doomed? The art sure is an aesthetic, its cool but very atypical for mecha. Makes me think of Desolate Hope.
>>95994328So far so good. It's pretty funny that the art is all super crazy out there but it's clearly very battletech based. Reminds me a lot of stuff like cav, there's a couple spots where it looks like they used similar solutions. They seem to have done a pretty good job of cutting more complex rules down to one page each without having to cut them or the fun parts entirely. Better than alpha strike randomly picking whether rules would be way too simple to be fun or almost as complex as the full game.
Jumping seems pretty strong. There's counters like guided attacks but a horde of flying bugmechs also with guided already seems like a pain. Or flying armored infantry, but battle armor is supposed to be a bit annoying. There's not many weapon modifiers compared to how many hardware modifiers there are.
It feels like you should be able to leave open slots. Maybe make them internal damage on hit or something in exchange for saving on points. Just feels weird a bugmech has to take as many slots as a big boy. Or you could use that to represent minimecha.
I like that boosters and jump jets are separate. Boosters being a smaller movement in the attack phase is actually pretty clever.
Anons with your own mecha settings, tell us about /yourmechs/. What is your posterboy machine?
What would you think is the best body idea to house a brain in a jar? Spider-Mech with multiple limbs for better functions/acts?
>>95996500Ogres being the first dedicated Combat Exoform, their design is particular in that pilots have been shown to grow extra nerve endings in the areas that would normally correspond to where the secondary arms would be.
Some who have suffered significant injuries while piloting an Ogre often exibit symptoms where in unresponsive body parts (arms or legs) will suddenly work again while piloting.
There has been some murmurings about grafting a permanent pilot to an Ogre Exoform.
Anyone know artists that do good fantasy mech art? The age of AI slop makes finding anything good a chore.
>>95885820Yeesh keep it classy bud
>>95889418>Those lines that make the grenade launcher look like a droopy D
>>95895799Lol weird that you have to lie to defend lancer but I'm not surprised
>>95924560the left can't meme
>>96000891Not off the top of my head but have you tried just looking at where artists usually hang out? You might also find exactly the type your looking for via fanart of existing fantasy mecha stuff. An artists that already loves Escaflowne will naturally gravitate towards drawing fantasy mecha.
>>95996691Well, what was the bodily nature of the brain prior to extraction? I'd imagine a human brain will be best adapted to a humanoid body of course. If you go for the body horror angle of it then yeah spider mechs sound like a possibility. Otherwise they could just be floating heads in jars.
>>96001332I figure the further from humanoid the brain-driven bot is, the more insane it gets
>>96001363In that case whatever provides the most sensory deprivation. If we want to keep the body useful then the brain in question would still need some form of eyes, ears, etc. but we could have it so that the brain is never recieving natural signals. Vision that would be natural for an insect but is utterly alien to a human, making infrared sight possible at the cost of sanity. Insectoid bodies are probably the furthest known body to any mammal, including humans, so we could start with that as a basis for horror mecha. Other possibilities could be deep sea life. Maybe a jarbrain centipede mech?
>>96001442Yikes I don't like it so it's a good concept for horror mecha. I can see those scuttling motherfuckers being good mass troops for the enemy faction, especially in light of the mental image of the good guys drowning in segmented armored worms overrunning them screaming and gibbering over loudspeakers which makes it sound like horrible cockroach hissing with a hint of almost decipherable human language
>>95996500There is no poster-boy for the setting as a whole, just a common ancestor, an up-armored exploration exoskeleton that the early colonists made heavy use of. Instead, each faction and manufacturer has their own flagship design.
For example, the Streltsy field the standard-issue "Czako" walker, a barrel-shaped unit with heavy, stubby legs. There are two mounting points on the side for various arm turrets, typically a pair of autocannon on the left and guided rockets on the right. The operator climbs in from a hatch on the top, seated with most of the machine's bulk to his front. On the back, it has a bracing arm for stability when in artillery roles, that can also be used to right itself if the walker falls over.
Meanwhile, Fella's most recognizable mech is the Elias II, issued to their finest sentinels. These are humanoid in shape, using modern power cells and neural interfaces to give the knight-like machines excellent mobility for their mass. Pilots sit in the upper torso with their heads placed just inside the "neck" of the mech, protected by a "gorget" on the outside. They can carry modular weapon packages, but most often are seen holding a vibrospear with unit pennon, and a ballistic shield.
>>96000891Artstation and Pixiv are my go-to options, sometimes DeviantArt if you can wade through all the fetish and AI garbage to find real artists. Try searching for keywords like "golem" and "construct" for more fantasy-aligned results. Good luck, anon.
>>96000939>accuses another anon of lying>gives no evidence>doesn't post art>doesn't start a game, tell stories, share resources, or give adviceWhy are you in this thread? Do you even play mecha games?
The carrier-esque catapult system is a classic for launching mechs into space, but I'm not the biggest fan. What other methods are there that would be visually interesting, but different?
>>96003532Visually interesting, but still provides some initial momentum to the mecha? Maybe they "drop" out of bays on the carrier vessel, before transit boosters or shuttlecraft (the sleds from Gundam) flare their engines. Or the ship has an axial magnetic accelerator that catapults the mechs down its length, and each mech loads into it from bays around the axis. Or if you have a setting that allows for it, teleportation gates that warp the mechs out to the battlefield in a flash of light.
>>96003532Mechs are in an artificial grav ring that spins up before the ship jumps, then as soon as it transitions to realspace it pops the hatches under the mechs and fires them all out in a spiraling Itano Circus. Nothing like a deathblossom.
There's also the classic remora method - ship launches several small docked sleds/tugs the mechs ride to the target point, the tugs hard-brake and let momentum launch the mechs, then either retrieve survivors or dust off to momma bear.
>>96003532Why not have them carried out by their support units? They stay connected until they get close to the combat zone then detach and fight under their own power while their support units stay at a safe-ish distance.
>>96003532Even just within gundam you have those restraint cables, and alternatively there's stuff like VOBs in ACFA.
>>96003532Just drop them out a hatch
>>95996763Half my mecha players joined me for a couple rounds earlier. Good fun.
Now I just need to fix my laptop before our next RPG session, or else transfer all my VTT stuff to another machine.
>>96003532Shoot mechs out of ship via gauss rifle. Strap a rocket to their back and have that be their main source of thrust but after reaching its desired velocity, it falls off.
Does anyone have the files for Lancer Tactics?
Has anyone here run Wallflower in Lancer and gotten past the written story portions? I'm GMing it and am thinking of ways to continue the story after the players finish up Part 1, something like the other NHPs are across the ocean building a proper human presence modeled after old SecComm stuff to continue the old war and the players will have to confront them with backup from Landmark/SSC and eventually Union. Mendicant playing Civilization with a few major cities, Vagabond as some sort of mechanical Overmind controlling the local bug population, Wonder being like a planner for everything, and O/K has just gone absolutely insane in the Dead Zone with the whole place abstracted to hell (maybe players will go into there and be transported back in time to the war proper and have to take him out then)
I don't think games by people that don't like mecha should be here.
>>96016454the outline for the rest of wallflower is public
>>96016851seethe
For a heavy gear list, would it be better to have a 4 gunnery and 3 brawl, or 2 brawl and a 3 gunnery? I need to shave a point somewhere
>>96019480Leaning towards 2 brawl 3 gunnery.
You're already at 4 dice, the lower threshold will be a great help.
>>96019480Are they more mid range or close range? I'd also say 2 brawl 3 gunnery but if they're autocannons then consider some grenade/panzerfausts added on as well.
Anyone here play Mecha Break yet?
It's got some problems, but it has me thinking on what system would best replicate the experience on the tabletop. The PvPvE would probably be best as a board game (it's an extraction shooter), while the 6v6 would map to something like Ariestia! fairly well. Gameplay might be too fast for Battletech, maybe something like Armored Core would be better.
It has, at least, made me want to make a game where you hexcrawl in a Veritech. Maybe with a push your luck mechanic. There's probably some solo engine rpg that can accomodate the idea, but I'm open to suggestions.
>>96021040Yes, I put quite a few hours into it since launch trying to like it. But calling Mecha Break mid would be an insult to games that are mid.
It's just so fucking boring. PvP play is just bad Overwatch, PvPvE play is fun for about 5 minutes then gets extremely repetitive and boring. The game almost had something going for it because the mecha designs are okay and most of them are fun to play with, but there's just ZERO meat to the game itself. It's bad. It's fucking bad and I'm not going to pretend it isn't because we're desperate for mecha vidya.
Also the pilot models look like something from a bad porn game. It's fucking awful.
Hopefully in a year maybe the devs will wise up and put some actual substance in the game, or just EOS that bullshit.
>>96021954>PvP play is just bad OverwatchFound someone who likes long periods of fuck all between fights that are decided by who pressed Q harder.
>the pilot models look like something from a bad porn gameAh, you're one of those.
>New campaign
>Pitched as a mystery mecha game where everyone wakes up on an unknown planet without any memories
>Find out first session that you are clones of recently deceased pilots who were just dunked out from not!Institute
>Deaths and past lives aren't connected between players, just mere obituaries of unlucky ace pilots
>Nobody else questions their (new) place in the world and just want to get to mercin'
>All attempts to get any personal motivation/stakes from NPCs besides getting paid are ignored for the sake of getting to fight robots faster
Am I being an entitled theater kid for thinking this sucks?
>>96021040I think Mecha Hack would be appropriate. It too has a similar 'kitchen sink' feeling.
>>96022431It kinda does sound like you're looking for something that's not quite there.
The setup is great for starting to kick ass and shoot shit up. Might as well flow with it
>>96022465I suppose so.
It's still kinda sad that when presented with a mech, the immediate decision is to just start murdering people for money before even establishing who the people involved are besides a general sitrep.
I wasn't looking for a civil engineering- or farming campaign, but some basic reason for living would've been nice.
>>96022408>Found someone who likes long periods of fuck all between fights that are decided by who pressed Q harder.Wrong. I fucking despise overwatch, which should tell you how much shittier this faggot ass game is.
>Ah, you're one of those.Also wrong. There's no effort in the pilot models, at least make them look like something from a good porn game.
>>96001332>>96001363>>96001442>>96001474Well i considered the idea myself for this question and from you guys with the possibilities of a "ring" like vision, all around the body, giving it 360 vision and able to see "everywhere" around it.
Probably functions like a spider mech and partially crab like to be able to function and move with astounding flexibility and a hard motherfucker to hit.
>>96022431It is a pretty interesting premise, it just sounds like you got a bad group match-up. Keep it in your back pocket for another group, another time, and maybe they'll handle it in a more respectful way. A way you'd prefer, at the very least.
That being said; if you haven't already, you should express your concerns to your players. Be a bit vulnerable and they may come to understand your perspective and give you a bit more roleplaying.
>>96022691It plays nothing like OW other than being 6v6 and having similar modes. Next thing you'll say is that TF2 plays like OW. Also you literally make your pilot so if the only result you're getting is a porn model then that's more on you than on the game.
>>95975045MegaMek is free, its map editor is what you are looking for, it comes with many premade maps too, and there are many many to be found on the internet
https://megamek.org/downloads.html
>>96022431what system? because several mech combat systems are hyper focused on combat and being a wargame so it makes sense that players of it dont care too much about RP
I envy you actually, too many theater kids want to blab about being nonbinary for 4 hours in most games I try to join
>>96023782Lancer, so nonbinaries were to be expected but didn't show up
>>96023980Lancer is like only combat mechanics and a limp shrug and "well I'm sure you can work it out with your dm!" for literally everything else, so it's not a surprise it'd turn out like that.
>>96023980yeah the narrative mechanics in lancer are minimal
I am surprised though because most lancer games seem to attract like minded theater kids. I guess you just got the people who actually want to play lancer
anyway I suggest actually talking with your GM/group if it bothers you.
>>95895646dollars are good boy points from the state.
Do you think Elon worked thousands of times more than other people? The state gave him green credits to resell, literal state backed brownie points made for exchanging. Is your country in bad terms with the US? No dollars for you and you can't ask other players for them.
It's all the same shit. Your issue is that you want a number to go up and compare it to a big list of exchange options.
>>95895622>At least not by what modern DnD 5th players would expect that's great
https://youtu.be/rmoh5uommbM
>>95896044is role playing just talking to NPCs in silly voices for you?
>>95897029that's not a plan, that's a scenario at best.
It's like saying the plan for the football match is to get the ball
>>96022505What about search and rescue operations but with mechs? Navigating fires and natural disasters to rescue people or protect infrastructure from getting too damaged.
You can even include the occasional insane arsonist/terrorist who the PCs have to deal with on occasion.
>>96022431I'll second that you might just have a group that wants to shoot stuff. Give some consideration to how characterization also exists in action movies, different characters do different things in personal ways. That's also role playing.
But maybe you just didn't give enough rp chances early enough for them to get into the rhythm and now that kind of thing feels out of place for them. I don't know you, I can't say you fucked up, but if you're gonna spend time thinking about this consider what you could had done better.
>>96025712At this point you probably want some kind of generic system. GURPS, HERO, M&M and some others have enough meat to work with. It would be a decent amount of work for the GM to build the fundamentals but on the plus side expanding would be easy.
>>96024035Yeah but those people suck at the game
I was playing Xenogears yesterday, and the May Fly enemy gave me a thought. Are parasites or animals that take over mecha rare in mecha TTRPGs, or am I just critically uncultured?
>>95909734How is ultramodern 5e? Do I need a copy of the base 5e book to play? Would everyday heroes work for this? The ruleset for everyday heroes runs a bit better than 5e for me.
>>96022757>>96023997>>96025712>>96025746I don't know why people assumed that, but I am not the GM, just a player
>>96031810Probably because in the Mecha thread we tend to be forever GM.
>>96022691>I Despise OverwatchGiven it plays nothing like fucking Overwatch it's stupid to even compare the fucking two to begin with.
best mecha actual play? (any system/genre/tone)
>>96035133The one that (You) do with your friends in real life with that one system that you really like to play.
>>96035204I disagree. Everyone else says it sucks and I only got to play it once or twice!
>>96035204I can't do that while I'm at work though
To the Mektonanon: have you ended up examining Warbirds and Tachyon Squadron for their pseudopositioning system? If yes, have you decided for adopting something similar or against it?
Why does the mamba of all things have an MP version? The cobra I can get because it's big to scare off rioters, but why have the (relatively) new strike gear be an MP unit when there are loads of jagers lying around. Even the north has a police hunter, and the south is THE police state
>>96039772A Sidewinder or Viper MP would probably have been better choices, but I think the MP variants were designed with the core gears before the rest of the 1st South vehicle compendium was written up.
Multi-pilot mechs?
It's interesting to me that basically the only mainstream media to feature it are Pacific Rim and (arguable) Gurren Lagann. Yes this post was inspired by my brain misinterpreting the MP post above as Multiplayer on first read.
>>96042217I wish dual cockpits were still a thing in battletech. Command consoles exist I know but I mean the full on dedicated pilot and dedicated gunner dual seater. It's a very excellent dynamic and now that you mention it yeah it's a shame it isn't more common
So has anyone put any time into trying to convert Jovian Chronicles into the new Heavy Gear rules? Any luck? Difficulty?
=)
md5: 86ec41a643e5fe54026801b5561d2a0c
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Anyone have close up images of what the boa model looks like? I'm trying to decide on my force's duelist and it's between that and a pit viper
Also given the choice of a boa or slashing cobra what would be the better pick?
>>95885776 (OP)It has been way too long since I posted in a Mecha Monday thread. Sorry, been super busy. Hope everyone's been doing great!
MechaStellar had a couple large updates recently. For our Warship fans they got a huge quality of life upgrade and now they're massive force multipliers on the field.
picrel is Dessler's flagship laying waste to some AEUG upstarts
>>96043044Not super close, but hopefully close enough.
>>96043102The rotary laser should probably be mounted on the forearm instead, but I had magnetized the hands to allow for easy weapon swapping.
>>95956855>>95957288Same here, I'm hoping Gundam Assemble really takes off. There's never enough Zakus.
>>96003532>visually appealingLaunch your mechs out of a submarine with a ballistic missile backpack.
>>96043098>>96043102What a blocky guy, thanks
Are these yours? I dig the paint scheme. And what's with the ferrets, is it leagueless?
>>96043189It's PAK/NuCoal back from the transition period, before all the Gallic series got introduced. It was a hodgepodge in the original Blitz, Lock & Loaded and Perfect Storm.
>>96042217FSS has mechs with two "pilots". You got the main pilot who does all the motion and movement while the second pilot acts as an interface for the on-board computer. It's not main stream but it does work in the setting.
What all do i need to print out to run a solo adventure of Heavy Gear 4e for myself so i can learn the game?
>>960448214e is a bloated mess, so you'd need to print out a whole lotta shit. You're better off printing out HG D6 Bravo.
>>96042217>>96044187Zergapain, Kuromokuro, that surf robot show, Godannar, Daimidaler, Darling in the Franxx...
>>95910305>>95926502Does ultramodern5 redux have 11 or 12 classes? The book itself seems to have 11, but drivethru and most stores mention it having 12. Is the digital copy newer or is that a typo?
A while ago I remember finding a stl file for the spartan that replaced the model's spindly legs with art accurate chunky ones. I looked all over for it recently but for the life of me I cannot seem to find it anywhere.
>>96045425>>96044821That said, if you're looking for a relatively summed-up version, I think this is a pretty good compilation.
https://jumpshare.com/s/6fq3aSBTWm58chkuGFx3
>>96048260Much apricated friend. Thank you!
>>96045425I'm looking into this as well. Thanks a bunch!
>>96044821You can solo play heavy gear?
>>95974595I know that feel.
The most prominent short torso+long limb aesthetic is the classic CLAMP/fashion illustration beanpole look that would be horrible for this setup.
Obliquely mentioning Code Geass, I like the idea of placing hatches on the rear of your ride both to protect them and conserve more enemy-facing real estate for sensors/weapons/armor. Sure, youโll lose out on โthe opponentโs raise their visors to regard each other across the battlefieldโ stuff but, if you arenโt going for a deceptively armored โweak pointโ a la The Dark Knight Returns, rear access seems a better choice assuming situational awareness isnโt your biggest weakness.
>>96030469Critters wearing mechs like hermit crab shells isnโt that common but that feels justified because most mechs are quite dangerous on the inside due to radiation, fire, and explosive hazards. It is a funny thought to imagine some space slug discovering that mech โmusclesโ are the sci-fi equivalent of delicious Macbook charging cables and proceed to infest, ingest, and puppeteer about ever mech they can find.
>>95974595Might just have to settle on power armour. But really, i'd say there's nothing wrong with weird-looking stuff like big limbs on a small torso. I think the APEs and Golems from Heavy Gear look pretty cool and they're essentially scaled-up power suits.
>>96045425Is d6 Bravo based off of Star Wars d6?
>>96051052Yep, the very same.
Finally, some good food.
>MB-01 Blocker
I wonder what this Gear looks like. I recall seeing a gear called the blocker in the design docs but I thought that got recycled as the Mk 1 Hunter. Maybe it's a thick melee boi akin to the Boa of the south. Either way I'm looking forward to the St. Vincent content.
Should gigantic robotic lifeforms be handled differently from mecha?
>>96053866Yes no?
I feel like theres an area where they overlap quite a bit. An immediate example is BT-7274 from Titanfall.
>>96053161Where's this from?
>>96054446The image is from the Heavy Gear Design Works page 2-10. The post is from the HG 4th ed. RPG team.
>>96052337This simplifies learning how to play the game. Thank you!
Why doesn't the blitz visigoth get snub cannons like it originally did? Tank guns are probably overall better but liked the sawed-off shotgun combat tank
>>96053866That depends. How cute and girly does the giant robot life form act?
>>96053866Where do I get my own GM Ground Type (forma mamaria)?
>>96060902Wherever you have that stocks Kotobukiya.
https://www.kotobukiya.co.jp/en/product/detail/p4934054043972/
>>96059638I think because it was just too lousy, when combined with the tank's really low speed.
In any case, they're coming back in Blitz 4. Though you can still opt for 2 LFGs instead.
>>96052337First or second edition d6? Or is there a difference?
>>96061770https://banzaidyne.wordpress.com/heavy-gear-d6-bravo/
First edition, from what it seems.
>>96061782Noted. I shall report back with my findings.
>>96053161Full art for the SVW vehicles isn't ready yet, in the initial release of the adventure they'll be kitbashes of the general silhouette (heh) using existing parts. We fully intend to give them dedicated art eventually though.
The Blocker takes the name from the old Mk I hunter, but the actual design is based on the early "football helmet" Hunter seen on page 2-21 of the compendium that eventually became the Razorback. All four of the wacky old sketches there were turned into SVW gears, once the damn thing comes out I'm interested to see if people can figure out which one is which. It shouldn't be too hard.
Is anyone making landship stats with D6 Bravo?
>>96062007>All four of the wacky old sketches there were turned into SVW gearsOh neat. I could see all four of those making for good early Gears. I can also see how the Blocker and Wolf would lay the foundation for the Mk 2 Hunter. A detailed Doughboy should also look cool (though will that be its name?). Sidenote: this early Grizzly looks like a chibi Warhammer/Tomahawk.
>>96061770>First or second edition d6? Or is there a difference?2e d6 SW mainly introduced stuff like sliding-scale difficulty numbers (which were a bad idea) alongside a big push to unify rules and stats across all the sourcebooks. Also they stripped all the funny shit out of the books, but that's not rules-relevant.
>>96062021Honestly I'm more interested in picking up some 6mm Gears and running micro-Blitz, I got priced out of the game a good while back.
>>96043176If you need more Zakus now, there are a couple people on eBay still selling rafts of the old Gundam Collection 1/400 models. I just finished up my collection for running Senki the other day, now I've got almost everything that hit the field from 0078-0085 I recast a bunch of them in resin, especially for weapon options. It fixes the bendy-guns problem. Still missing a few ultra-rare odds and ends like the GM Cannon, Zaku Recon and Flipper, and the like but I did finally score a couple K-type Balls for a few bucks apiece.
>>96062447>6mm unitssame bro, id kill for some more 6mm stuff on the market. The landslips would be nice too
>>96062447Trust me I know, I've been collecting 1/400's for a while
How do you like running Senki?
>>96068141Big (little) Zam
>>96068141>How do you like running Senki?I've run Mekton The Movie several times, but not Senki yet. I was using my own SD Generation Neo-based ruleset for a while (pic related), then horsed around with Collection Strategic Battles, but both had some serious problems left over from being computer games. Then I futzed with Dimensional Tactics. Now I've finally managed to import a hard-copy of Senki and I'm going back through to check the translation. Also transcribing the maps from the book in MegaMek to print at a non-retarded scale (they're all using 1cm hexes). Next up is statting up some of the missing weapons from side media like Zeonic Front and Lost War Chronicles, because fuck you I want my Doms with Missile Hands. Gonna be a big project. I've been aching to do it since a couple other regular Anons here and I were all in the MZML lamenting Bandai killing the localization back in ~2001.
jrs
md5: eab0233aa065a447cfdbce85447dd4c1
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>>96068141Oh, and incidentally I managed to score some old-model Type 61s from G-Sight. They may be a little beefy to go with the 1/400 Magellas, I'll post scale pics when I get them. The G-Sight hovertrucks work absolutely fine with the 1/400s, though, so I'm optomistic. I'm also throwing the missile packs from a couple Dougram Insteads onto Native Dancers to make Missile Buggies, and I suspect some 1:144 AA mounts will work to make the machine-cannon buggy. Early war scenarios are gonna be an interesting thing to play around with.
>>96062447>FlipperHGUC kit never ever.
>>96061767Two HSCs vs one HTG seems like a fair trade off. The Mammoth is also slow as fuck with a snub cannon but it can pay off in those rare circumstances.
>Got the Zeon's rush Gundam set
>tfw also tempted to get the Wing set that has OZ models
For price to quality they are pretty good and using a mini tallgeese is going to be fun.
>>96075852Getting ahold of Leos for anything but 1:144 has been a fucking nightmare, I'm sort of excited for those.
>>96071110I only have so much physical space, I'd rather unleash the furious autism on micromechs.
Any clue where I could get my hands on this model?
It seems to be out of production and sold out everywhere.
>>96078898thingy has some pretty good mk's with the serial numbers filed off.
barring that imports from a reseller
>>96078906also, enjoy the markup
those dudes definitely know what they have
and latercomers/tourists are free real estate
>>96078906It is unfortunate that I can't find the black knight anywhere. I managed to snatch this one from a store here in Finland (or at least order it) for 60 yuros but it was the last MK kit they had. I would have liked to have the Moon type and Black knight together.
>>96042150Reminds me of the Gun Hazard artwork. Something about short and stubby mechs are just really cool.
>>96078936>60 yurosyeh thats why i just kitbash or 3d print
never acquired the gw-tier braindamage to buy anything post 2e prices
>>96078955I don't have a 3d printer and my little suicide box of an apartment can't even house one without it fumigating me with plastic fumes if I were to purchase such a device.
>>96078991You could try an external service like print-a-thing. It's how I've been using custom parts for my models. Quality is decent too. Only thing is that it can get expensive quick the bigger the parts.
>>96078991https://www.youtube.com/watch?v=4kX6KTMz8g0
>>96079019Being afraid to do things in a hobby of pushing lead has always been amusing.
There used to be guys elbow-deep in the pewter bin digging for the models they wanted.
>>96079040Desu i trust pewter shavings over plastic fumes too but it could also just be a cost poorfag thing. An apartment can barely house a perfect grade RX-78, where the hell would anon put a 3D printer?
>>96079077>>96079040Don't missunderstand, if I had the room for a 3d printer, I'd fucking have one already. I would love to make 3d models out of my autistic drawings and print them out. It is just that I have no space for a printer in my apartment. I don't have a well ventilated room where to keep the damn thing, my apartment is like 25-30 square meters at most in size, and it is composed of just the vestibule, bathroom, living room & sleeping alcove mix, and a tiny kitchen coop. I have small balcony as well but is not heated so it gets freezing out there during the winter so I doubt could house the 3d printer there even though there is space for it there.
>>96079077trying a little too hard "anon"
>>95885776 (OP)So how are R.Tals current printings of Mekton?
Several months back an anon ordered the Mekton bundle from R.Tal, but all he got were some really bad scanned image POD printings
I know that their newer 2020 reprints of Cyberpunk are also ass, is it still the case with the copies of Mekton R.Tal is selling?
>>96079133Some of the newer reprints of 2020 are ok, albeit they are a little less crisp. Others are pretty bad. R. tals in general is very mixed with print quality. You usually want to look for a later printing for both print quality and rules clarifications. Mekton is a POD thing still I believe.
>>96079178Yeah from whats been shown, it seems like there aren't anymore offset printed books left in R.Talsorians stock that the sell from their website.
The Cyberpunk 2020 books that they sell are notably poor in quality. Any text that falls in the grey column boxes, and the equipment & cyberware lists where every other line has they grey shading, make the text illegible.
Which is a real shame.
>>96062400Itโs officially named the Desert Raider but its nickname is still the Doughboy.
The early Grizzly didnโt get in because itโs obviously a dedicated fire support gear and those didnโt exist yet, but maybe in a future historical vehicle roundup. The question would mainly be whether to redesign it to look โnorthierโ or just make it a Souther gear since itโs so round
>>96080185As is, souf definitely. It looks like a Python ancestor. You could even make it more round with the kneecaps.
>>96080185>>96080226Actually was the Anaconda name taken by a design yet? Because this might just be it. It looks like something that would be made around the time of the Boa and Python.
Ok because I'm a terrible Gm I forgot to do prep for my game because my players distracted me with videogame's.
I'm running a heavy gear 4e game, gming them as they play partisan's going to fight the CEF. They have a mobile base which is just a convoy of 2 Long runners and a Barnaby for transport but just need to cover my base with what NPC's I need.
Obviously 3 drivers though could just cover the head driver and give the other two vague names.
I need the North Liason who's making sure they aren't running off with the money and stuff.
a Head mechanic obviously also. but past that not sure.
>>96080351How about the quirky GREL chef for comidic relief?and actual relief via therapy
>>96080359That works and makes sense since the party already has one GREL guy (player's a dweeb going for honorable combat and even in life and death training, got out of his gear to knife fight a dude cause the dude just wouldn't die.)
>>96080351>3 drivers: Moe, Larry, Curly
>>96080520... You son of a bitch I'm in
>>96080262Anaconda already has a design (itโs even in design works), it just never got stats
>>96080351The desert brat/scout archetype is a must.
The various AI tools are very good at making up NPCs, even for preexisting universes like HG
>>96081004Lol I should have them rescue one in the first map. They literally have a player playing Rand from Mospeda/Robotech new gen in the party also which does make it funny.
>>96081131Novel-style! Nice.
>>96081131That's a very nice scheme anon
I might steal it for heavy gear
>>96081270Wasnโt that pure white
>>96081270>>96081683>>96085193https://gundam.fandom.com/wiki/RX-78-3_G-3_Gundam
>>96086083>introduced in the novelization of Mobile Suit Gundam.This would explain why I didn't know about this until now.
>>96080613Continuing off
>>95950671What would the conda be like?
>HAC>MRP>LGM(?)I was going to assume like a heavy shooter role to compliment the boa having the smiley hammer, but the loadouts not that different from any other fire support gear. Maybe a HRP would be cool
>>96086083>G-Quacks Gunduck made a kaiju sized version of G-3 GundamBased and Getter Pilled or sobe malarkey to that effect.
>>96086601As I mentioned once before - the feet look fit for a Hover Gear. The South having one fast fatty (like the CEF) would be unique.
Although, it would kinda stretch the limits of imagination as it's a pretty damn old model.
>>96087290Say /m/an, how does one acquire Getter Guts? Is it just hot blooded attitude or is there something more to it?
>>96087878A refit, like how the norf has the Mad Dog R/Dingo line. Take this old chassis lying around and strap some hover bits the humanists made onto it and call it a day
>>96089924I think the issue is that the Anaconda was released along side the Boa and Python in lore. A Dingo or Koala were far into the future of refitting Bears and Mad Dogs. I'd probably have to be retconned for that.
>>96089496It is the will of the Getter Rays. The wheel weaves as the wheel wills, turning time. Believe in the self that you believe in lest your think Brutus was an honorable man despite the unkindest cut of all (out out brief candle).
You do it through final fusion of instinct and wsdow, marriage of both brain hemispheres.
>>96090781So the Wheel of Time with Spiral Power from Gurren Lagann but Shakespearean? Are you a Word Bearer player by any chance?
Anyone know what mecha are themed around mythology not named Evangelion or Zone of The Enders?
>>96092001Gigantic Formula is basically Evangelion if the various nations on Earth turned the Olympians into giant robots and used them like the mobile fighters in G Gundam. It's nowhere near as entertaining as I make it sound like.
https://mmecha.wikia.com/wiki/Gigantics
/m/'s Wikia does a solid job of listing themes throughout the genre.
>>96092025Thanks anon, I'll check this place out.
>>96092325There is also Xenosaga where the ES units are named after various christian figures like Dan here.
From a youtube video: Char's Zaku has some weird (budget cutting) modeling choices.
The arm and the shield are conjoined, there's no air between them. Just one solid piece of plastic. Likewise, there's no gap between the tubes and the leg, there's physical plastic bridging the two.
>>96094966Not really surprised. Gundam Assemble didn't look like it was going to allow the same kind of customization that you'd get from a standard mini. It's not a what you see is what you get kind of game. Probably more comparable to, and this might get me lynched, HeroClix
>>96094966You could tell the cable thing from the earliest pictures. They're going pretty hard on a simple, solid, keyed together model on one sprue, which is a lot of restrictions.
It mostly comes down to whether the price is reasonable but I don't really mind either way. I'm fucking sick of increasingly parted out and complex and thin minis. If it looks like it was made out of pewter, I'm happy.
>Lancer
>Think of making a size 3 melee overwatcher Tort
>Another player who has GM'd before is making a Balor
>The rest are a Monarch and Ranger Swallowtail who has also GM'd
>Ok, I'll just go with standard CQB
>"Anyone wanna pick bonded?"
>No takers
>Alright, no biggie
>The expert players constantly "suggest" what to do and even answer questions directed to the GM because muh lore
>New LL
>Think of taking Sunzi for accel bs
>Balor player says he wanted to go Sunzi
>Alright, I'll go as a fomorian lancaster battle taxi ya'll can jump on and he can accel
>Extract mission
>Nobody jumps on...
>They won't even let me take the objective to my back, winch or expanded compartment
>All the while Balor dude doesn't even equip accel yet
>Have a bad sesh where I felt like an NPC getting pincushioned by focused fire and express frustration
>MFW ranger has the gall to suggest perhaps acknowledging other builds more and looking into net builds when I had literally linked 11DragonKid channel to them
I'm about to fucking extrude myself
>>96096363>muh loreRookie mistake
If your Lancer campaign isn't at least 50% homebrew lore rewrite then expect trouble
>>96096363>Not taking Accel anyway. >Not trying to stack Accel pads for an Accel highwayNMGI
>>96092025The amount of information on that Fandom is impressive (or would be if it had any pics). I didn't know /m/en acted like internet archaeologists.
>>96096363>lancerPlay faggot games win faggot prizes, anon.
My copy of Aether Nexus arrived after backing it long ago..
- Rules seem fine though, it's low crunch
- Releasing a system without a reference page is a pretty dumb decision.
- It's setting is baked in as opposed to being neutral like Mecha Hack which is unfortunate because I don't think I care for its style of gonzo sci-fi/fantasy.
- Combat is close to MH, with the abstracted concepts of movement and range, but a lot more nebulous. It drops any definition for how far you can actually move during a round and expects you to draw out the map of the battlefield to check the line of sight of whether you can hit something or whether it's obstructed
In the end I don't think it's what I was looking for in a fantasy mecha system. Wares Blade soon though.
>>96053161More fuel for my eventual Khayr ad-Din game, if I have older gears to add to the workshops for up-and-coming gladiators.
>>96096363Always rough when a group can't commit to synergies. And the "lore experts" problem is familiar to me from my World of Darkness games. Unfortunate that the other players weren't more sympathetic. Are these friends or randos?
>>96097203Heh. I might let my players take Accelerate pads as Reserves (only 3 players, none went into Sunzi). One PC already covers half the map in a turn, and the other plants herself in one spot for the whole fight, so only the Balor needs it.
>>96098439Wait, how can movement and range be abstracted, but they expect you to check line of sight using a drawn map? Wouldn't LoS be handled in a more narrative/abstract way?
(Also, any ETA on Wares Blade? Haven't been following closely)
>>95886042What happens here?
>>96025681Well... isn't it usually to get the ball?
>>96098672Clearly, this is where the monarch clones himself and his monarchist cronies, ensuring the Eternal Circus continues. New bodies are grown in "the gardens," and then they use posthuman tech (forbidden by the First Contact Accords) to download out of the old bodies. Also they are clowns (but I repeat myself) and their mechs have oversized shoes (explosive melee, knockback) and squirting flowers (inflict Burn).
>>96098712>Well... isn't it usually to get the ball?Getting the ball is a goal. The plan is how you achieve it. "We will get the ball... By intercepting it when their quarterback goes for the pass to Samson. By arranging to tackle and steal. Etc."
>>96094966Kinda bummed they didn't go the Artifact route, but those are some pretty crazy miniatures to build. Like worse than 1/144 aircraft kits.
>>96099781Artifact is rather stiff too. You're not getting posing options with them like you would with a typical mini. They're meant to be small scale HG gunpla.
>>96092001Raxephon is a very weird Aztec parable.
Five Star Stories uses heavy inspiration from Japanese and Greek mythology as well as a bunch of literary sources. Not quite as much of a mashup as Eva is of Gnosticism and Kabbalah, but close.
Spriggan only has a few mecha chapters, though it's certainly mecha-adjacent, and horses around with Chariots of the Gods-style stuff. It's closer to the interpretations Halo or Xenogears took than Battlestar Galactica, but still. The 1990s movie is about the Precusor weather control system that caused the Deluge
One of the themes in Martian Successor Nadesico is pop culture and anime itself becoming a shared mythology among Humans as we move out into the stars
And of course Go Nagai loves weaving in mythological references almost as much as he loves titty missiles and inflicting hideous emotional pain on his characters
>>96099781>>96099871I've seen worse. This model is about the size of a 1:400 Guncannon model when assembled, for reference.
wsbks
md5: 9308a1e263ac69f914f5144b79b36e55
๐
>>96098525Kickstarter coming up soon.
file
md5: cb9c00b7752db7fface76a75b7f6be5f
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>>96098525From digging on the Discord about AN combat, it seems the idea is to rely on GM fiat. To summarize:
The battlefield is broken up into a number of zones ("spans"), acting as obstacles for gameplay purposes and as set pieces.
>zones can be open terrain or they can be designed as set pieces in a few categories - skyborne, obscured, elevated, sheltered - each with their own effects>A forest is an example of an Obscured zone, the attacker firing ranged("flux") into Obscured terrain rolls at disadvantage("hindrance", roll twice take lowest)>They can be combined. A ruined keep on a plateau for example can be Elevated (need to make a check to climb, gives advantage("favor") for ranged attacks) + Sheltered (players can use a Fortified action to take cover behind the ruined walls)>Movement as a something you can do gets a single one line mention in the combat rules, saying it's something you can do as one of your basic actions. The idea from the Discord is that you ask the GM whether you can move somewhere and get a yes or no answerCombat is broken up into three range brackets.
>Engaged = units in melee("stone") distance (most ranged weapons fired at Engaged distance need a roll at disadvantage)>Adjacent = units in the same zone>Distant = units in further than adjacent zones (most ranged weapons fired Distant need a roll at disadvantage, sniper excluded)Taking all factors into account, it's up to the GM to tell you if you have line of sight on the target before you roll to see if it'd hit. From an earlier iteration, I guess combat was grid based with brackets by distance similar to Mecha Hack but that was dropped.
>>96102286>movement is mother may iWhy even bother release a book if it's this vague and noncommital to anything?
>>96102303I can't stand this shit either. At this point it's preferable to just give the original mecha hack a fantasy reskin.
I don't know what frame to play in Lancer because I'm an indecisive bitch
>>96104953Well what kind of mech do you like?
>>96105755In armored core I like mobile mechs that fight in midrange, I wonder if I can replicate that
>>96106265Thread's about to drop off, but look into overcharge loop builds, typically using Sherman and Everest. The mid-range meme is using HMG as your primary weapon, but that isn't the only option.
Alternately, I like a Raleigh with a big Loading gun like Bolt Thrower. Fight at range, control your immediate area with hand cannons/chest revolver. Grab a Ferrous Lash from Black Witch, so you can move your allies around during your reloading turn.