>>96196763
its mostly half remembered chapel class from an Anglican school, so its Caine and Able as in "they did a murder before murder was cool, got severed from god(s) and cursed with immortality watching die without going to heaven" with a dash of vampire masquerades "and as caine wandered he grew superpowers and sired heirs who had that power diminished, but were still cast from the heavens"
in the campaign it mostly just shows up with paladins being SUPER rare, as they had to, a) never use magic, b) perform a LOT of selfless deeds, c) die an honourable death, which SHOULD have gained them access to the heavens, but decline the offer since you still have people to help in the realm of mortals.
as well as wizards being REALLY long lived, and very prone to insanity, since they're basically living with their immortal soul being town apart by its attempts to enter the divine realm, while the gods try to push it away.
the partys paladin has the most knowledge of all this shit, because the chat with the gods hinted at a few tidbits, but he thinks humanity failed the gods through inaction, so he's trying to prove humanities worth by seeking out and destroying, like how the early proto-men killed the ayys, which spooks the gods.
party sorcerer is just a new first generation descendant, since all those original proto-men still live, mostly as liches, but some times they gain lucidity (but not memory), forming families, losing their mind as the family age and die before them, then return to insanity. he just thinks hes the daughter of a powerful shaman.
i doubt the campaign will go long enough for any of this to matter though, since half the party lack the ability to spend even 4 hours a week away from their phones, and re-explaining combat scenarios, and recapping turns every time its one guys turn is taking its toll on everyone.