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Thread 96343477

231 posts 72 images /tg/
Anonymous No.96343477 >>96344809 >>96348701 >>96352023 >>96359275 >>96370699 >>96372120
WH40k 4th Edition Battle Bible Project
Ragtag squad edition

>What this thread is for:
/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.
>What this thread isn’t for:
Alternative ideas for what 4th edition could include, such as alternating activations, new unit ports, etc. This is a Stage 4 process and so there's plenty of time for that later on.
Don't engage edition warriors, trolls and rule revisionists. We're trying to keep it tight; mannered and objective focused.

BATTLE PLAN:
Stage 1:Finish revising and formatting the SRD.
Stage 2:Compile all GW official erratas into the SRD.
Stage 3: Condense all the codices into up to date SRD. - pending
Stage 4: Make a Hobby Enthusiast supplement for the SRD.
Stage 4: Make an Optional Rules supplement for the SRD.

HOW TO HELP:

> Help to update the SRD:
1. Check the latest 4th Ed. SRD here:
v0.98A: drive. google .com/file/d/1KwK1cKvi6J-_38eTp5YRXbzWJvYtmJhA (remove spaces)

Changelog: drive.google.com/file/d/1yLBkFdcigJMjE7s3i8nzuanSt11uTbh52.

Look for any typo, errors, missing rules or dense writing style.
Make sure your recommendation wasn't already posted here:
drive. google. com/file/d/1xP-gIraW1DThssvvtE58YeTd3yDxwyzp/ (remove any space)
Leave your recommendation on the SRD pdf directly by leaving a comment in google drive

- Servo-Gifted anons:
> Get on the Github: github. com/pepsi41999/4ebattlebible.git

- Holo-Gifted anons:
> Get in touch with Inkwash anon >>95934508

RESSOURCES:
Original 4th Ed. Rulebook:
mega. nz/folder/1DMxURza#iLn0OuQ8AVGl4XJvU8J4Ig

FAQs & Erratas :
mega. nz/folder/p95WHYiY#2TZFnrI1vbRtjRSQLWNuYg

3rd/4th era trove:
mega. nz/folder/p95WHYiY#2TZFnrI1vbRtjRSQLWNuYg/folder/pxhlwZZS

4th edition compilation by anon:
mega. nz/folder/PEcnVC5Y#BGZlNvCNOoC2_ZFdw_5KoA

Previous thread:
>>96147320
Anonymous No.96343541 >>96343894
Sorry if I missed any links in the previous thread lads.
Anonymous No.96343894
>>96343541
Pretty sure that if you added more links assuming there were then the text limit would be passed.
Anonymous No.96344001 >>96344117 >>96351186
Just for the sake of conversation, I've got it into my head to make a Squat army using my new 3d printer and pic related stls. For simplicity's sake I'm just going to use IG Doctrines, so I'm thinking the following would be a decent arrangement:

>Carapace Armor
>Die-Hards
>Techpriest Engineseers (for Guild Reps)
>Xeno-Fighters (Orcs)
>Veterans

I never played the editions where real Squats existed, so I don't know much about them from that time period beyond the Paul Bonner art. I'd like to write an era-appropriate 3rd-style Codex for them, but that's a bigger project than needs to be tackled right now. Any ideas appreciated from the true grogs.
Anonymous No.96344117 >>96347023
>>96344001
>I'd like to write an era-appropriate 3rd-style Codex for them, but that's a bigger project than needs to be tackled right now. Any ideas appreciated from the true grogs.


If you want to do that, then I strongly recommend reading up on what little there is of the Demiurg. They were intended (as far as I can tell) to be the replacement for the "sillier" squats of older editions.

inb4 >reddit , but this should help you.
https://www.reddit.com/r/40kLore/comments/u06bcq/on_the_demiurg_lots_of_excerpts/

They seem to have some men of iron tech and whatnot, and be rather defensive except vs Orks.

I'd probably not do stuff like the trikes. Probably more mining equipment and things of that nature. Could probably take some inspiration from the newer GSC stuff.
Anonymous No.96344809 >>96345439 >>96348588 >>96349345 >>96467610
>>96343477 (OP)

I went in the last thread and grabbed some more relevant links:

Tau/Kroot codices: gofile io/d/nEVOh3
Guard/armoured company/ weird regiments:gofile(DOT)io/d/JgC8ec

All other complete codices: https://mega .nz/folder/5SxSAbTK#xTn9hz0PGp1_kMYT0SZXuA

This image needs updating.
Anonymous No.96345439
>>96344809
Thanks anon!
Anonymous No.96346392 >>96372186
Made a dark skin wash which is 10 drops of daler rowney red oxide and 10 drops of liquitex carbon black.

Made a strong skin shade which is basically a sepia wash that is 10 drops of daler rowney sepia and 10 drops of daler rowney burnt umber.
I think I’ve covered the basics of diy acrylic washes now.

Remember liquitex carbon black is a semi opaque black ink so if you need to darken but not too much then go with the semi opaque ink as an opaque ink will darken too much.

This has been a fun and messy journey. My pc is currently in for repairs so I won’t be able to draft some pdf pages for the hobbyist edition’s pages until it comes back.
Anonymous No.96347023 >>96348116
>>96344117
Thanks for the information, I'll give it a read. Maybe I will give that codex a shot, since this thread will have anons best equipped to judge it from the framework of the era. I don't want to clog the arteries of the project at work though.

All that said, I personally like the biker aesthetic they had going on back in the day, so that would be the emphasis I'd give them. Not to exclusion of course, but a Squat Trike isn't any more or less silly than a Space Marine Attack Bike if you ask me.
Anonymous No.96348116 >>96349345
>>96347023
How much of a hurdle will it be to get an army like that written if the reference point is a previous edition?
Anonymous No.96348588 >>96349345 >>96354897
>>96344809
>orkanon posting for the first time in a while:
Thanks Anon, I've been away for a bit which has kept me from doing more of this. I've downloaded the docs and added them to the archive.

Any word on Witch hunters? I've been delayed on daemonhunters so long with everything going on IRL that i haven't seen if they're going through the same. I'll see if i can work on daemonhunters this week though.

NuSRD anon: can you give us any updates on the book, or are you still out on holiday? let us know.

If everyone could take a look and see what we can do to improve the core doc that would be helpful. please comment in the doc via google drive to make it more simple to see. once we have the latest round of updates and the FAQ info added to it, we should be able to move on to adding pics and finishing up that portion of the doc.
Anonymous No.96348701 >>96348783 >>96348796
>>96343477 (OP)
What does SRD stand for?
Anonymous No.96348783 >>96348979
>>96348701
System Reference Document.
Anonymous No.96348796 >>96348979
>>96348701
System Reference Document. It's a compilation of all the rules in an easier to read format.
Anonymous No.96348979
>>96348783
>>96348796
Huh. First time hearing that term.
Anonymous No.96349345 >>96351747 >>96459395
>>96348116
Not terribly difficult to write, but to make it fair and match the feeling of this era? Those are the trickier parts. I've got some stuff already penciled down so I'll keep tapping away at it in between other projects.

>>96344809
>>96348588
I would be glad to transcribe Armageddon and Eye of Terror, if no one has tackled those yet, in addition to reviewing in the drives.
Anonymous No.96351186 >>96355500
>>96344001
Squats had flak for all units except hearthguard.
Anonymous No.96351747 >>96355500
>>96349345
> would be glad to transcribe Armageddon and Eye of Terror, if no one has tackled those yet
No-one's done it, so please do. Although I think that some army lists may have already been done. Ti make sure, please check the mega.
Anonymous No.96352023 >>96352950 >>96453308
>>96343477 (OP)
Need help finding a rules update for Cypher from around the time of Chaos 3.5 because I know for a fact it exists
And also Guard High Command + Some kind of TSons unit (Chosen of Ahriman I think it was called) I know those were both in another article
Anonymous No.96352950 >>96354294
>>96352023
White Dwarf 281 for Cypher, 308 for the others.
Anonymous No.96354294 >>96354328
>>96352950
Nta but
Is there a repository of all white dwarf magazines so that data collection can be easier?
Anonymous No.96354328 >>96357395
>>96354294
https://archive.4plebs.org/tg/thread/83452870/#q83453645
Anonymous No.96354897 >>96356815
>>96348588
>NuSRD anon.
Still on holiday. Well... sort of. My wee boy will be back to school in September and then I'll be able to work on the computer without him asking constant questions. Right now it's just easier to share a good time with him than locking myself away and being a shitty dad.

Still keeping a eye on the threads though and super happy that the flame is still burning bright!
Anonymous No.96355184 >>96355192 >>96357069 >>96357258 >>96357305 >>96359027 >>96361125
NewRecruitfag here
Just dropping in to say I'm adding Doomrider to Chaos for the hell of it
Anonymous No.96355192
>>96355184
*the Chaos 3.5 list
Making gains on it but I have a mountain of errors to clean up
Anonymous No.96355500 >>96459395
>>96351186
Yes I'm aware, but they had Toughness 4 also, no? I thought Carapace might be a decent way to represent them being slightly more durable than regular guardsmen. Do you have any ideas of what might be better Doctrines to use?

>>96351747
Looking through the folders I did see that The Lost and the Damned have been taken care of, but not the others. I'll start with Armageddon for now!
Anonymous No.96356815
>>96354897
Glad to hear. There's far worse reasons for being away from a project, you're good.
Anonymous No.96357069 >>96359027 >>96362747
>>96355184
I need to figure out a way to add aberrants and proper acolyte and neophyte squads to the gsc rules
Limos and trucks are fun but the citadel journal rules are just ass
I'm getting a more gsc experience by running imperial guard with demo charges and catachan rules than the journal rules.
Anonymous No.96357086 >>96357822 >>96359021
Were there ever any other supplements for Guard 3.5 besides IA Krieg & Catachans?
Anonymous No.96357258
>>96355184
CA Cultists are in too for that one Anon
Anonymous No.96357305 >>96357309
>>96355184
What is the difference between the 1999 and 2002 chaos armies in newrecruit?
Anonymous No.96357309 >>96360415
>>96357305
NewRecruit is just a listbuilder so it's the same as the books themselves
Anonymous No.96357395
>>96354328
Thanks anon!
Anonymous No.96357822
>>96357086
I think there were abhuman doctrines in white dwarf.
Anonymous No.96359021 >>96359036
>>96357086
There's lists for Elysians and a few others. It's all in the Mega.
Anonymous No.96359027 >>96360216
>>96355184
Awesome.

>>96357069
>the citadel journal rules are just ass
They're fine, they're just a different vision for the army. But yes, they are missing Aberrants, the Rockgrinder and Metamorphs.
Also, check the Errata in Citadel Journal 41, it fixex a few things.
Anonymous No.96359036
>>96359021
>Elysians
Hell yeah.
Anonymous No.96359275 >>96360006
>>96343477 (OP)
This is sadder than your nogames OSR thread.
Anonymous No.96360006
>>96359275
Thanks for the bump!
Anonymous No.96360216
>>96359027
They seem to be rules for a cult in formation, while modern GSC rules are a proper cult.
Anonymous No.96360415
>>96357309
Yeah I know that. I was just under the impression that the 2002 codex was just a reprint, it has been two decades so memory is fussy.
Anonymous No.96360973 >>96366841
Now that we're almost done with getting all the codices down for editing, and the core is nearly finished, if someone wanted to work on getting all the expansion rules together so we can have them ready for editing, that would be helpful for the future of the project.

This would include:
the Original combat patrol and Kill Team from the main rules,
Special missions, including battle missions, Breakthrough missions, raid missions, hidden setup, (jungle fighting from the catachan book may have been replaced by this, but it would be worth looking to see if some of that should also be included)

Campaigns, both the structure from the main book and the other options from expansions

Cities of death, and whatever other game modes we can get.

Apocalypse, both game modes and assorted unit rules for bigger models. thankfully the structure of armies at the time was "just bring whatever" so it's more freeform, but those special unit rules will absolutely be awesome to have in one place

This is a whole new leg of the process, so we can take our time doing it, but i figure since there was such an overwhelming response to getting all the codexes done, it would be great to get the next leg going with this too.
Anonymous No.96361125
>>96355184
I've wanted 4th Edition in NewRecruit (and Battlescribe before it) for many, many years. Godspeed to you anon. If you pull it off you might just save my gaming group from 40k exhaustion.
Anonymous No.96361469 >>96362129
I think Combat Patrol rules should be altered slightly.
>No vehicles with a total Armour Value greater than 33
I'm of the opinion that this should be increased to an armour value no greater than 34. This way, Orks can still bring Deffdreads and Marines can still bring Dreadnoughts. Both players, for example, can still get access to anti-vehicle/anti-walker weaponry and can swing a Victory Point orientated game like Combat Patrol by successfully killing off the enemies lone piece of armour.
Just my thoughts.
Anonymous No.96362129 >>96362182
>>96361469
. i think because of this the AV count was very intentional for this to avoid dreads taking over in small scale conflicts meant for mostly infantry. do i WANT to see dreads in there? sure, but not at the cost of messing up the game as intended. we can have a little blurb saying friendly games can increase the cap by a point if they want to have the possibility of dread equivalents on the field, with the warning that they'll pretty much need to bring high strength weapons of 6+ make a dent in them.
Anonymous No.96362182
>>96362129
I think a simple 1 per army would prevent them from overrunning things. Personally, in my games, I've never had any trouble with Dreads appearing on the table, it's just another aspect to play around tactically or to intentionally target for the points it awards you. Hell, merely disabling it nets you half its points as reward.
Again these are just my thoughts and how we play the game locally, but I think it's worth considering.
Anonymous No.96362747 >>96366552 >>96372014 >>96372044
>>96357069
The "GSC experience" *is* the Journal list, bub. If you want to play the modern army, play the modern game - "space miners" was a fine enough background for the specific GSC from the Overkill box game, but making it their whole faction identity was lame.
Anonymous No.96362778 >>96362841 >>96362877 >>96362930
In 4th edition, can someone give me a reason for ever taking Space Marine Veterans when they're 3pts more than standard marines and don't get better stats.
Anonymous No.96362841 >>96362898
>>96362778
Cool models are their own excuse
Anonymous No.96362877
>>96362778
Tank Hunters
Anonymous No.96362898 >>96366621 >>96367852
>>96362841
How do Marines with belt-fed bolters like this get the ammo in?
Anonymous No.96362930 >>96363063
>>96362778
Larger availability of special weapons
tons more specialization options.
terminator honors may be taken for 10 pts and improve their attacks and initiative. the 3 points is the tax for those options
Anonymous No.96363063
>>96362930
And if you're playing Black Templars they can go sword & board which is always kino
Anonymous No.96363564 >>96364728 >>96366197 >>96366491
Does anyone have Eye of Terror without the fuckup on the left?
Anonymous No.96364723 >>96366197
I couldn't find one in my collection, but here's a shitty photoshop job that makes it at least legible.
Anonymous No.96364728 >>96364738 >>96366197
>>96363564
no, but altering it slightly made it at least a bit legible
Anonymous No.96364738 >>96366197
>>96364728
fuckin, nevermind, other anon did it better
Anonymous No.96366197 >>96366222
Here you are gents

>>96363564
>>96364723
>>96364738
>>96364728
Anonymous No.96366222 >>96366491 >>96369227 >>96451613 >>96456611
>>96366197
Also, some inspiration, I just finished some EoT Traitor Guard today
Anonymous No.96366491
>>96363564
I have a pdf of just the Lost and the Damned section by itself, without that fuck up, that someone made:

mega dot nz/file/ 29Qz3BbZ#aMZY1SXOkD3wiwG9vmHZCs3SG9Dff0Y53E7ybOFdi9E

No idea where I got it from.

>>96366222
Very nice stuff, Anon.
Anonymous No.96366552 >>96371067
>>96362747
Think what anon is saying is that the GSC journal army list hardly works.
Being theme as a starting cult and not a proper army in a wargame kind of screw them up mechanically. The space miners skin is hardly relevant.
Anonymous No.96366621
>>96362898
They could use partial stripper clips.
Anonymous No.96366841 >>96367524
>>96360973
please put this in next thread

best as another to-do bullet point maybe?

also do we have a general update on how things are going?
Anonymous No.96367254
Whipped up a 1.5k test list with the Emperor's Children Combat Patrol I bought + a few other things and I'm amazed how seamlessly the new stuff slots in. Was worried that the Flawless Blades would be a little tricky to adapt but no, just think of them as Chosen Aspies with swords & combat drugs and it all makes sense.
Anonymous No.96367524
>>96366841
>also do we have a general update on how things are going?
not much recent movement - all but 2 codices are transcribed, core is on hold for another little bit while NuSRDanon is gone. he should be returning in the next couple weeks to update the core book. meanwhile the core still needs to be looked over for typos and poor wording, as well as adding the remaining FAQ info. once that's updated he can add the example pics, art, quotes, etc, and that doc can be considered done.

then we're on to editing the transcribed codex entries and adding additional game types and rules, then the project is done. so, i'd say were about 1/3rd of the way finished with some delays, and a lot of preliminary work is ready to go for the next step.
Anonymous No.96367852
>>96362898
Low tech - a flap that lets rounds go past then pops back a little to hold it in place.
High tech - some spinny bits that detect when a round is present and pulls the belt in.

Alternatively there could be half of a magazine that inserts into the gun which has a feed mechanism to pull the rest in.

It's always been stupid though.
Anonymous No.96367865 >>96369142 >>96369846 >>96453205
Just curious, why 4th rather than 3rd or 5th?
Anonymous No.96368642 >>96368724
5th just has a bunch of bad game design decisions between codex design, tlos, wound allocation, casualties, etc.
Anonymous No.96368724 >>96370221
>>96368642
NTA, elaborate please. I'm not part of this project and I don't know about the intricacies of wound allocation , tlos or casualties etc But I would certainly like to learn.
Anonymous No.96369142 >>96370024
>>96367865
We get this exact question every thread. Here's the abridged version:
>3rd
Too fragmented
>5th
We don't like it
Anonymous No.96369227
>>96366222
great job anon
Anonymous No.96369846 >>96370024
>>96367865
this moment in time, 4th edition with some 3rd codexes, is really well balanced and is basically the peak of the game.
Anonymous No.96370024
>>96369142
>>96369846
Makes sense, 3rd and 4th mostly blur together for me except that my Khorne rhino rush army was kneecapped by no charging out of enclosed vehicles and my Imperial Guard army became a lot stronger due to that same change and sweeping advance going from 2d6" counts as charging to 3" doesn't count as charging.
Anonymous No.96370221 >>96374207 >>96413007
>>96368724
4th Edition
- Wounds can only be allocated to models within range and line of sight of the shooter.
- LoS can only be drawn up to 6" through area terrain (typically ruins and woods), though generally you still use the model's eye view.

5th edition
- Wounds can be allocated to any model in the target unit regardless of range/LoS.
- All LoS is "true" LoS meaning you can see and shoot through basically any visible gap on the table.

I swear I've seen people talk about 5th edition letting you spread wounds around on multi-wound model units but what I'm seeing explicitly forbids it in the same way as 4th edition. Maybe there's a loophole I'm missing or they were just wrong. In 5th I think they made cover saves more forgiving to make up for the lack of concealment but I still think it just makes for a poorer game.
Anonymous No.96370699 >>96371879 >>96373946
>>96343477 (OP)
Finishing magnetizing the windshield. Magnetized the storm bolter turrets. Working on attaching the grabbers under the fuselage, thinking about making them moveable
Anonymous No.96371067 >>96372014 >>96372044
>>96366552
On the contrary, it's completely relevant because it was GW attempting to do exactly what you want - turn them into a "proper army". But the whole point of them is that they aren't a "proper army", they're a shadowy cult that controls a society from behind the scenes and, if absolutely forced, will use coopted local military assets to fight for them, a scenario that the Journal list works perfectly adequately for.

Trying to force little niche factions into becoming "proper armies" is one of the ways 40K went off the rails; Deathwatch were fine as a Kill Team. Grey Knights were fine as an ally unit and definitely didn't need their own special baby-carrier superdreads. Arbites shouldn't be capable of fighting at the same level and with the same flexibility as Marines and Guard. Sisters should have been expanded by adding whacky Ecclesiarchy stuff but because of NPCs who only want to autistically collect thousands upon thousands of points of one very specific thing they're now bloated to hell. All these little factions are there to add flavour and variety, as allies and side projects, they aren't meant to be your main thing, and when GW try to make them into a range that will support being that to people they have to contort and retcon the fluff in dumb ways(seriously, have you *read* modern GSC fluff? They give the impression half the fucking Imperium are ACKSHULEE Cult worlds just going through the motions, the headache reading it gave me legitimately cost me braincells).

The Journal list is niche because the faction as they existed at the time of publication were niche and the faction were niche because that's what makes sense in the fluff.
Anonymous No.96371879
>>96370699
OH MY SCIENCE! IS THAT A HECKING CENTREPIECE MODELS?! GREAT JOB XISTER WHERE IS YOUR L-SHAPED TERRAIN?
Anonymous No.96371896
>t. not!mad
Anonymous No.96371907
Is there an anon who is going to host the mega where the PDFs will be uploaded?
I don't feel like I am responsible enough for the task.
Anonymous No.96372014
>>96371067
The obvious counter point is the Lost and the Damned army from the Eye of Terror codex.
It worked fine and was a good mix of Chaos and Guard with a handful of new units added.

Unlike what >>96362747 is saying, I guess they don't know about Second Edition Genestealer Cult rules, the problem is in the execution of porting it that force over not the concept.
The creator of the Journal list removed a bunch of stuff from the 2nd edition army list, but barely added anything new and certainly nothing to fill in the massive gaps left.

-Genestealers in 3rd/4th were nothing compared to their 2nd edition version.
-Psychic Powers in 3rd/4th were nothing compared to their 2nd edition version.
-No Rapier Laser Destroyer, no Tarantula, no Mole Mortar, no Thudd Gun.
-No Land Raider, no Chimera, no Imperial Guard Land Speeder.
-Hybrids reduced from S4 to S3.
-Hybrid Broods in the journal list could have 2 models armed with a heavy or special weapon, in 2nd edition every model in a Hybrid Brood could take wargear from the armour, assault weapon, grenade, basic, heavy or special weapons list.
-Hybrid Broods and Genestealer Broods in the Journal list are Elite choices (max of 3), in 2nd edition they were standard broods 25%+ of your points had to be spent on them and Brood Brothers.
-Brood Brothers max squad size reduced from 20 to 10.
-Chaos Codex Allies could be taken as part of the 25% spent on support.

In return for all this they got given a bike squad, an open topped truck and a 10-50 model WS/BS 2 initiate squad with infiltrate.
Anonymous No.96372044 >>96372135 >>96374085 >>96434705
>>96371067
The obvious counter point is the Lost and the Damned army from the Eye of Terror codex.
It worked fine and was a good mix of Chaos and Guard with a handful of new units added.

I guess >>96362747 doesn't know about Second Edition Genestealer Cult rules, the problem is in the execution of porting that force over not the concept.
Some aspects were already weakened by changes to the core and Tyranid rules. The creator of the Journal list then removed a bunch of stuff from the 2nd edition army list, weakened some units he didn't remove and also made choices while trying to make the army fit the new Force Organisation Chart system that hurt the list further.

-Genestealers in 3rd/4th were nothing compared to their 2nd edition version.
-Psychic Powers in 3rd/4th were nothing compared to their 2nd edition version.
-No Rapier Laser Destroyer, no Tarantula, no Mole Mortar, no Thudd Gun.
-No Land Raider, no Chimera, no Imperial Guard Land Speeder.
-Hybrids reduced from S4 to S3.
-Hybrid Broods in the journal list could have 2 models armed with a heavy or special weapon, in 2nd edition every model in a Hybrid Brood could take wargear from the armour, assault weapon, grenade, basic, heavy or special weapons list.
-Hybrid Broods and Genestealer Broods in the Journal list are Elite choices (max of 3), in 2nd edition they were standard broods 25%+ of your points had to be spent on them and Brood Brothers.
-Brood Brothers max squad size reduced from 20 to 10.
-Chaos Codex Allies could be taken as part of the 25% spent on support.

In return for this he gave them a bike squad, an open topped truck and a 10-50 model WS/BS 2 initiate squad with infiltrate.
Anonymous No.96372120 >>96372148
>>96343477 (OP)
>/tg/ gets shit done again and is creating a “Battle Bible” (Ala 2nd edition) for 4th edition Warhammer 40k.
Can you do it in your designated general?
Anonymous No.96372135 >>96375849
>>96372044
I should have added that I am fine with some of the things being removed, the problem is their lack of replacement.

By 3rd edition you didn't have Imperial Guard with hover tech, the support weapons didn't have rules, Land Raiders were only for Space Marines and Chaos Allies would be pushing it a bit. Okay take those out and replace them with Imperial Guard units that fit the gaps, Basilisk and Griffon instead of the support weapons would be a good start.
Anonymous No.96372148 >>96372153
>>96372120
This is the designated general for the 3e/4e Battle Bible.
Anonymous No.96372153 >>96372162 >>96372172
>>96372148
So it belongs to /40kg/. Stay in your reservation.
Anonymous No.96372162
>>96372153
Are we discussing 10e here?
Anonymous No.96372172
>>96372153
Better not waste time talking in here you've got 5 D&D threads, 3 MtG threads, 3 Warhammer Fantasy threads and 2 more 40k threads to post the same line in.
Anonymous No.96372186 >>96373541 >>96374254 >>96386751
>>96346392
My PC is back!
Anybody have the PDF blank template so I can get to making a hobby section when I get the time to do so?
I might make another wash based on AP's discontinued Mid-Brown wash.
Mostly because there is a leftover spot on my acrylic rack that can fit one more 30ml bottle.
Anonymous No.96373541
>>96372186
Armypainter is gonna make this guy disappear. I hope not.
Anonymous No.96373946
>>96370699
Impressive model. How hard is it to acquire a Transporter nowadays? Is a chinesium one worth it?
Anonymous No.96374085 >>96375640
>>96372044
That is my gripe with the citadel journal GSC. I'm comparing it with Witch Hunters, Imperial Guard and Lost and the Damned and I'm having an easier time proxying GSC with those rules than the Journal rules.
>10-50 model WS/BS 2 initiate squad with infiltrate.
Only one unit can infiltrate and squad can't be bigger than 20 models. Which I can understand why it was limited to one squad but why also limited it to 20? is not like the 50 guys have any armor save, while infiltrated was limited by the scenario so even in the context you could not abuse it.
Perosnally I'm just running Imperial guard with random genestealer cult units. The IG command squad with demo charges fit nicely as suicide bombers
Anonymous No.96374207 >>96405115 >>96475762
>>96370221
>- Wounds can be allocated to any model in the target unit regardless of range/LoS.
I don't think that's much of a problem to be honest, but I do see how it lets you preserve your best units
>- All LoS is "true" LoS meaning you can see and shoot through basically any visible gap on the table.
I imagine this is only a problem if you're playing against a certain type of player to be honest.
Anonymous No.96374254 >>96386751
>>96372186
Seconding the PDF template. Thinking of doing a proxying guide for modern minis
Anonymous No.96375640
>>96374085
If I was going to go full "counts as" I'd probably go with Lost and the Damned rules.

Possessed can be tooled up to somewhat represent the past glory of Genestealers, Traitors cover Brood Brothers, Mutants cover badly equipped Hybrids, the handful of Guard vehicles, the Defiler could be pieced together from military and industrial vehicles.
It would eat into the 3 precious "Genestealer" Elite slots but a Chosen squad could cover the old best Hybrids with the best equipment the Cult could find.

Just using the Guard list certainly isn't a bad choice there is a lot of fun stuff in there to play about with, it's a shame Lost and the Damned could only take some of the vehicles.
Anonymous No.96375849 >>96376234
>>96372135
>replace them with Imperial Guard units that fit the gaps.
The army list explicitly invites you to field Imperial Armour units, however this passage was removed in the Errata, by will of the original author.
Anonymous No.96376234 >>96376269 >>96380492
>>96375849
Not really much of a surprise the author told them to fuck off even if his original list is pish.

"Editor's Note:
Tim wouldn't have known this when he submitted his article but there are loads of vehicle variants in the Imperial Armour tank book so why not use these for your Cults as well."

Adding that in after the guy already clearly chose to leave out the Vanquisher, Demolisher, Basilisk, Griffon and Hellhound from the standard guard list is either hilariously stupid, or just sliding in an advert the the new vehicle book.
Anonymous No.96376269 >>96376410 >>96380492
>>96376234
Just looked it up to get the exact wording, it's in the very next Journal issue.

"Imperial Armour (page 14) - we initially noted that Cults could use Imperial Armour vehicles assuming that Tim had neglected to include them, however Tim was very specific in that he didn't want Genestealer cults to have access to the likes of Baneblades etc. In this case ignore the box on Imperial Armour vehicles."

Seems they really were just that dumb, and so is Tim.
Anonymous No.96376410
>>96376269
Considering this GSC have access to Space Marine Predator Tanks.
This mother fuckers are ridding chapter fortress monastery but a Demolisher is too much of a problem.
Anonymous No.96376426 >>96378469 >>96380475 >>96380640 >>96398143
Hey anons, should I start a chill 40K blog? I mean, in general it sounds like it could be fun, right? Anyone else here have or read any blogs?
Anonymous No.96378469 >>96383125
>>96376426
Do it Oldhammer blogs are kino
Anonymous No.96380475 >>96383125
>>96376426
Please do, I'd be honoured to read it.
Anonymous No.96380492
>>96376234
>>96376269
Yeah, Tim was an idiot. The list would play so much better and make so much more sense if it didn't have any Space Marine stuff and just let you field Guard vehicles.
Anonymous No.96380640 >>96383125
>>96376426
imo only do it if the motivation is intrinsic
Anonymous No.96383125
>>96378469
>>96380475
We're very strongly leaning towards "do it"

>>96380640
>if the motivation is intrinsic
I'm not entirely sure I know what that means.
Anonymous No.96386751 >>96388983 >>96401966
>>96372186
>>96374254
NuSRD Anon here, I'll try and upload the most recent template today if I can. Excited to see what you come up with!
Anonymous No.96388983 >>96401966
>>96386751
Thanks in advance!
I await the roasting of my bad grammar and bad image editing skills.
Anonymous No.96392745 >>96394780
So what stage are we at, at the moment? We have the inkwashanon who is talking about getting the PDF template to make a hobby edition so are we somewhat at stage 4 or are we at stage 3?
Anonymous No.96394780 >>96428831
>>96392745
I think we’re at 3.5 at this point if I had a bolter held to my head and I had to say something.
Anonymous No.96398143 >>96398847
>>96376426
As long as you’re a little bit tech savvy and having fun then your readers will also have fun too.
Anonymous No.96398847 >>96398972
>>96398143
I don't think it would be only oldhammer, I would want all editions covered, from Rogue Trader to 10th for now. Although I am curious to know what you mean by being tech savvy, I didn't think there was much to blogging unless I'm missing something?
I'm strongly leaning towards starting a blog btw.
Anonymous No.96398972
>>96398847
I meant tech savvy as in making your blog look visually appealing and easy to navigate and all that website development stuff. Sorry that I wasn’t clear and instead was vague there.
Anonymous No.96399050
Hope one of you enjoys.
Anonymous No.96401966 >>96404627 >>96441941
>>96386751
>>96388983
Look at me lying to myself. It will happen this week-end, sorry for that. The week got suddenly busy out of nowhere but I keep my promise on my mind and will abide asap. Sorry again anon!
Anonymous No.96404627 >>96434286
>>96401966
No worries, anon! This gives me time to make drafts.
Anonymous No.96405115 >>96405535
>>96374207
>I imagine this is only a problem if you're playing against a certain type of player to be honest.
You imagine wrong, then.

It completely cucks the modelling of terrain. You can no longer render something like a "dense forest" in the game because even if it's a massive 24"-wide feature units will be able to fire through it (because it is impossible to model a 32mm scale forest with the amount of density it would have a 1:1).
Anonymous No.96405535 >>96405862
>>96405115
>It completely cucks the modelling of terrain.
What a riveting insight you've provided us all.
Anonymous No.96405862 >>96406196
>>96405535
Must one provide "an insight" to explain a historical fact to someone who doesn't know, and wasn't there?
Anonymous No.96406196 >>96407605 >>96408432
>>96405862
>someone who doesn't know, and wasn't there?
Bold assumption.
Anonymous No.96407605
>>96406196
Agreed.
Anonymous No.96408432
>>96406196
Well the alternative assumption is they're just wilfully retarded and didn't recognise the blindingly obvious despite having experienced the necessary context, so I'd say anon was being charitable.
Anonymous No.96413007
>>96370221
IIRC in order to spread wounds around in multi-wound model units each model in the unit had to have a different wargear loadout. This allowed the creation of separate casualty pools or something.

Naturally it was a limited problem because there weren't many units that could actually do it AND not die fast enough to make it useful AND still be useful as a unit.
Anonymous No.96413074 >>96413971
I don't understand why y'all just don't play games with people who try to exploit the rules in shitty ways. My brother and I play 4th and 5th all the time and never bring meta lists or play to exploit rules. If you're playing with shitty people, get new people.
Anonymous No.96413971 >>96416992
>>96413074
I do. We also change the rules the way we want. Only people stuck playing in game stores are forced to experience such waac.
Anonymous No.96416992
>>96413971
Imagine living like that. Sounds painful.
Anonymous No.96419547 >>96419798
in 4th, what's the melee profile of Wailing Doom? I can't find it.
Anonymous No.96419798 >>96420146
>>96419547
It is an ordinary CCW that provides no extra benefits. The avatar is a MC and so therefor his melee attacks ignore armour saves. Melee weapons at this time did not have profiles like ranged weapons do, instead they used text to tell you what they did, which were almost exclusively limited to “it’s a power weapon” “it doubles your strength and strikes at I initiative 1” and “it can reroll to wound”.
Anonymous No.96420146 >>96420487
>>96419798
Oh, so I roll with my strength vs their toughness, ignoring armour saves because of Monstrous Creature?
Anonymous No.96420487 >>96425726
>>96420146
Yep
Anonymous No.96425726
>>96420487
Neat, thanks for the clarification.
Anonymous No.96428831
>>96394780
I think you're about right. Should the OP be updated to show that were in between 3 and 4 at this point?
Anonymous No.96429362 >>96429905
Can you take a dedicated transport by itself as a troop/fast attack or whatever force org slot its normally listed in? Like for example could I run 6 empty devilfish as my troops choices?
Anonymous No.96429905 >>96430007
>>96429362
In general, yes. Land Raiders are heavy support or can be taken as a dedicated transport for example.
Devilfish being listed as "Transport: Devilfish" would imply they are still supposed to be only used as dedicated transports and that not boxing them out separately from the troops section was a formatting mistake.
Either way Fire Warriors are a 1+ choice.
Anonymous No.96430007 >>96431498 >>96431997
>>96429905
>would imply they are still supposed to be only used as dedicated transports
But I cant find anything saying this. I have always played under the assumption of good conscience and so its never really come up. Like its *feels* like you arnt supposed to just spam transports but I cant actually find the rule saying you cant. In fact the devilfish is clearly carrying the troop choice indicator, same thing with the ork trukk, but not the waveserpent as a counter example of a transport that is ambiguous.

Basically I was flipping through the ork codex and noticed that burna boys and tankbustas dont have trukks listed as dedicated transports. So how do I get a trukk for them?
Anonymous No.96431498
>>96430007
>burna boys and tankbustas dont have trukks listed as dedicated transports. So how do I get a trukk for them?

You don't, but you can put them in a battlewagon or looted rhino/chimera/land raider.
Anonymous No.96431997
>>96430007
If you want an all-mounted ork list, try the speed freeks.
Anonymous No.96434286
>>96404627
Should I attempt at humor or stay formal for the hobbyist edition?
Anonymous No.96434328 >>96434398 >>96437292
Is this lore accurate

Can I use this
Anonymous No.96434398
>>96434328
Yes and yes
Anonymous No.96434705 >>96434875 >>96437320
>>96372044
>No Rapier Laser Destroyer
Citadel Journal 43 (3rd Edition; just an issue or so after the GSC ones)
>No Tarantula
Imperial Armour - Update 2002 (3rd Edition)
>No Thudd Gun
Siege of Vraks - Part I (4th Edition)
Anonymous No.96434875 >>96435344
>>96434705
>listen here you little shit!
Nah, but why the fuck would the chimera be missing, but have a random Space Marine Predator Tank. You can't tell me the cult is having an easier time getting their hands on space marine stuff than gear that the local PDF would have. From a thematic point of view is just odd.
Anonymous No.96435344 >>96437904 >>96439613
>>96434875
Chimera was added in Part 2 of the GSC army list (Citadel Jorunal 41)
Anonymous No.96437292
>>96434328
10/10 would throw off my concentration and make me laugh.
Anonymous No.96437320 >>96438001
>>96434705
Are any of those things in the Journal GSC Army list?
Because I sure didn't see them, and the creator of the list made clear he didn't want anything else added to the list.

Now you are right rules for some of those things did pop up later or wouldn't be too hard to create, but that would come under the initial discussion of making a new GSC list with the actual stuff that it should have.
Anonymous No.96437904 >>96439613
>>96435344
Okay you're right the chimera was added, unfortunately it was added as a Heavy Support choice rendering it still shite.
Anonymous No.96438001
>>96437320
IMO: If it is in the 2nd Edition list and hasnt be retconned (Imperial Guard Speeder) and makes thematic sense (not all kinds of Imperial Armour tank variants, as the armylist author didnt want, but PDF-issue guns like Rapier and Thudd Gun), why not include them with edition-appropriate rules? :3
Anonymous No.96439613 >>96447034
>>96435344
>>96437904
Yep as a heavy support along with the rhino. If they where I do not know fast? And also came with some troops inside them then we are talking.
But an empty chimera or empty rhino in the heavy support slot is not fun or fluffy. That has been my gripe with the journal rules for GSC
They are simply not fun to use, specially when you compared it to Lost and the damned or Witch Hunters. Which are also rather meme armies of the edition.
Anonymous No.96441941
>>96401966
>still hasn't uploaded template
Should I just go ahead and make a PDF of the acrylic ink washes over a transparent background then?
Anonymous No.96442450 >>96442484
Anyone have the Wargear book on hand?
Anonymous No.96442484
>>96442450
check one of the mega links
Anonymous No.96445930 >>96446113 >>96446118 >>96458785
Was ForgeWorld making rulebooks for fourth edition? Have those books been taken into account?
Anonymous No.96446113 >>96454730
>>96445930
Yes. Not all of them, but the ones missing will be added.
Anonymous No.96446118 >>96454730
>>96445930
Yes and Yes.
Anonymous No.96447020 >>96447455 >>96447567 >>96465137
I did Feral Orks, Genestealer Cults and Movie Marines. I Put in a few notes in a README.

https://gofileio/d/rZQaJN
Anonymous No.96447034
>>96439613
You can still embark models in it.
Anonymous No.96447455 >>96448592
>>96447020
Thank you for your cervix.
Anonymous No.96447567 >>96457138
>>96447020
>README file about GSC
>rest of the thread
It seems like anyone that has actually read and used the army on the table came to the same conclusion.
It needs a fix or at least be a lot more flexible to homebrew
Anonymous No.96448592
>>96447455
<3
Anonymous No.96451613
>>96366222
Cool conversion and paintjob anon
Anonymous No.96453205 >>96456617
>>96367865
5th is a broken mess.
3rd is just 4th without some updates and clarifications.
Anonymous No.96453308 >>96459402
>>96352023
Is this really for 3.5 or for the 4th ed codex? The article looks more modern than the 3rd ed magazines.
Anonymous No.96454730 >>96462190
>>96446113
>>96446118
>https://wh40k.lexicanum.com/wiki/Imperial_Armour_Update_2004
According to the bottom links of that page, the following Imperial Armour books are:
Update 2005 • The Taros Campaign • Update 2006 • The Anphelion Project • The Siege of Vraks - Part 1 • Apocalypse I
Not sure if the Lexicanum missed any.
Anonymous No.96456611
>>96366222
I love these, the glowing eyes in particular are great.
Anonymous No.96456617 >>96458347
>>96453205
>5th is a broken mess.
elaborate
Anonymous No.96457138
>>96447567
I'd vouch that just being able to take the regular guard vehicles and removing the space marines ones would do wonders for it.
Anonymous No.96458347 >>96463940
>>96456617
Nta but the quick and dirty rundown is that there was a change of hands where the old guard (the original designers like Andy chambers) were phased out and replaced with the new guys (Matt ward and the Crudmeister). 5th edition is the first edition written by the new guys and so it’s when the game started to get worse. I would say about 70% of the changes go in favor of 4th ed. so in general 5th Ed is a little less of a cohesive and put together system.
An example of where 4th is better is combat resolution. An example of where 5th is better is defensive weapons at strength 4 and running
Calling 5th Ed a broken mess is blowing it out of proportion though. It’s still mostly intact because the new designers hadn’t had enough time and confidence to chance (break) enough things yet.
Anonymous No.96458785 >>96459464 >>96469210
>>96445930
Tbh you can play probably everything up to IA 11? None of the army lists that I can think of are cracked. After that they started making 2nd edition versions for 6th Ed. IA 12 was 6th Ed by default. I know Elysian got a list remake in IA 8 and that one might be meant to be used with the 5th Ed guard order system I’m not sure, but I’m pretty sure that the siege of vraks books all (maybe not the last one) are meant to be used with the 3.5 guard book. IA 11 has eldar corsairs in it which are cool.
Anonymous No.96459395 >>96469210
>>96355500
>>96349345
How's progress going on Codex: Armageddon?
Anonymous No.96459402
>>96453308
It looks like somewhere around 4e to me.
Anonymous No.96459464
>>96458785
second vraks book was released during 5th but before 5th guard codex while the third part was released after 1 or 2 months of the codex release. I don't remember if they added the order rules in the original print of the third book.
Anonymous No.96462190
>>96454730
Someone is covering or has covered these books, right?
Anonymous No.96463632 >>96463665 >>96463763 >>96475777 >>96478135
I discover and issue when playing 4th with 10th tables.
Ordnance weapons domante.
The lack of things such as forest and creaters make those weapons very oppressive as a result our list have started to take way more vehicles and transport just to have a chance to survive the open field.
At least till we finish making some creaters and trees.
Anonymous No.96463665 >>96464023
>>96463632
I would suggest drawing some shapes on paper and cutting those out, and just label it as [terrain piece] in the interim. Yeah it's not pretty, but mechanically it works.
Anonymous No.96463763 >>96464023
>>96463632
4th was designed to be played with thought-out tables that look like battlefields in the 41st Millennium instead of the tabletop equivalent of TF2 Orange maps.
Anonymous No.96463940 >>96465905 >>96480848
>>96458347
I think in addition to the actual problems with the core rules, dislike for 5th gets - justifiably IMO - amplified in groggy circles because it's also the edition that began GW's modern embrace of named characters. They had tried mostly dropping the "opponent's permission" prohibition on specials already, but the community largely continued to enforce it themselves, and 5th was GW saying
>Oh you won't get on board of your own accord? Fine you ungrateful fucks, now all your subfactions fun flavour rules are tied to a specific dude, howdya like dem apples piggies?
Anonymous No.96464023
>>96463665
>>96463763
Yep we knew modern terrain rules where ass, but this level suck assery was not expected. The few times we played at my place I live rather far away so the carless folks have a hard time getting here there is very noticeable difference to how games are played. Than when we played at the local store that has the shit ass 10th terrain.
The random sandbags and bushes change a lot how the game plays
Anonymous No.96464825 >>96480520
Alright, i've been struggling with stuff outside the thread for a bit so i have to drop working on the daemonhunters book.

Who wants to pick up that one and transcribe it? preferably someone who actually played them back then.
Anonymous No.96465137 >>96467610
>>96447020
Awesome.
Question has someone made the Witch Hunter and/or Imperial Guard?
I'm not seeing them anywhere in the thread
Anonymous No.96465905
>>96463940
That’s a good point. While I don’t mind the mini heroes like the totally not Rambo characters, I don’t wanna see Calgar in every game. I’m not super well versed in 3rd ed but I do know that in the core rules it mandated that you ask about special characters. They took that out in 4th Ed and it’s one of the only changes I can think of that is for the worse.
Anonymous No.96467610 >>96467689
>>96465137
The Imperial guard are in the mega link here. The gofile no longer works.
>>96344809

The witch hunters are a work in progress.
Anonymous No.96467689 >>96467935
>>96467610
If witch hunters does not show up next week. Think I could do it, should have a some free time away from my models so might was well give it a shot. Guess I could use one of the random word files as a template.
Wonder how the fuck I'm going to fit the henchmen section
Anonymous No.96467935 >>96468041
>>96467689
No offence anon, but someone who speaks better English should do it.
Anonymous No.96468041
>>96467935
Noted, happens when my mother tongue is Spanglish and not Spanish or English. As a result my sisters and I mix the language a lot and we do not even notice, it does not help that we study in a school that reinforced this stupid crap.
Anonymous No.96469210
>>96459395
I am working on it, albiet more slowly than I wished. I'll include all the Steel Legion sections, although I believe the regular and mechanized Legions can be better represented using the Doctrine rules. There is no a corollary for the Hive Gang Militia though.

>>96458785
Again its getting too into homebrew territory for right now but I always did love the Ork Dread Mob list from IA 8. A '3rd' version of that would be neat with an alternate Mob Up (like how the Speed Freekz are different) where Mobs might flee until a Dread is between them and the enemy.
Anonymous No.96471999 >>96473803 >>96474166
Played any games yet? This is my list for my game against lost and the damed.
The scenario is about capturing and securing some witches that move 6" randomly each turn unless secured. Each time someone secures them they pop a large blast S4 AP- attack. (To represent the struggle till either side subdues them with some technobabble of their choice)
Anonymous No.96473803 >>96473971
>>96471999
That’s a really cool sounding mission actually, did you make that up?

Just this weekend my friends and I played a 2v2, 1300 per side. We did team space marine vs necrons and tyranids playing a mission I made called spearhead: capture the enemy base of operations and you win. So you have to balance protecting your point and attacking theirs.


Are there any actually good missions worth looking at hidden away in any of the older books? The standard 40k missions have historically sucked total butt, 4th and 5th especially. They are all some lame slight variation of try to be the one capturing objectives or table quadrants at the end of the game.
Anonymous No.96473971 >>96474086
>>96473803
Yeah, I usually make up scenarios and/or use scenarios from other games.
Had a game with my GSC where the enemy had to kill some Biovores before they could kill my Super Patriarch as they where seeding the air with protective spores. While the Biovores could shoot their spore mines each turn.
Got the idea from the Gears of War Seeders and Krill.
Anonymous No.96474086
>>96473971
So kinda like a vip type mission? I like to play a halo 2 style king of the hill where it moves around after a short bit. And I also have one my brother came up with about escaping a tesseract labyrinth.
Anonymous No.96474166 >>96474420
>>96471999
what did you use to build your last like that
Anonymous No.96474420
>>96474166
New recruit and the pretty scribe export option.
Anonymous No.96475762 >>96480371
>>96374207
>I don't think that's much of a problem to be honest, but I do see how it lets you preserve your best units
Anon didn’t explain it very well. Without getting into the exact rules, both 4th and 5th edition allowed the owning player to preserve the most valuable models in a unit. For example, if you had a sergeant with a power weapon in 4th edition, you could just avoid allocating wounds to him until absolutely necessary.

At the same time, there were mechanics meant to pressure players into removing multi-wound models sooner rather than later. 5th edition worked much the same way. If you didn’t want a model to die, you simply didn’t assign wounds to it.

However, due to how the rules were written in 5th, this opened the door for rules lawyers to exploit the system. By following the letter of the law rather than the spirit, they could make units far more durable than intended. It was never meant to work that way, but some players couldn’t resist bending the rules to gain an advantage. It made things really obnoxious and unfun.
Anonymous No.96475777
>>96463632
Scatter terrain like barricades help a lot.
Anonymous No.96476438 >>96484864
Inkwashanon here.
Didn’t see or the template wasn’t posted.
I’ll get to work on one. And take some hopefully serviceable pictures of the ink wash affects. Hopefully I won’t have to modify the washes.

Any questions I should answer in the pdf I will make?
Broke Leaf No.96477882 >>96477981 >>96478020 >>96481968
Holy shit I’m looking into getting into this but live in Canada and shits fucking expensive asf here. Should brokies like me just fuck off or are there places to get cheap models?
Anonymous No.96477981
>>96477882
>places to get cheap models?
Like in bulk or genuinely cheap?
If you want some not!40k models that MIGHT be fitting then try the Death Fields stuff from Wargames Atlantic.
They are basically historical era minis with a sci-fi flavouring.

I wish I knew of more places.
Anonymous No.96478020
>>96477882
Try getting miniatures second-hand or from third party producers. Some examples are:
-Wargames Atlantic for Imperial Guard
-Mantic Games for Orks, Squats, Demons and maybe something else
-Scibor Miniatures for Space Marines

Then there's the option of print-on demand services: you basically tell them what and how to 3d-print, provide the files and they do It. It's a bit expensive, but less than GW stuff.
Also, never buy stuff directly from GW, as some 3rd party retailers offer a decent to good discount.
Anonymous No.96478135 >>96478777
>>96463632
By ordinance do you mean large blasts?
Anonymous No.96478777
>>96478135
Yep. Usually just big dick guns use the large blast template, as a result with no proper area terrain outside the L shape ruins they tend to dominate.
Easily solved with some random craters, forest or simple area terrain. But they have to be made and brought to the local store.
Anonymous No.96480371 >>96480824
>>96475762
>However, due to how the rules were written in 5th, this opened the door for rules lawyers to exploit the system. By following the letter of the law rather than the spirit, they could make units far more durable than intended. It was never meant to work that way, but some players couldn’t resist bending the rules to gain an advantage.
How though? I understand not putting wounds on your best dude, but that doesn't really make things more durable, right?
Anonymous No.96480520
>>96464825
Can you at least upload what you have finished?
Anonymous No.96480824 >>96480999 >>96482845
>>96480371
Normally you'd assign wounds to one model until it was dead then move on to the next model and do the same. If they had different gear loadouts though you could spread wounds around, so units like Ork Nobs where every model had multiple wounds and could take a unique loadout were a nightmare to deal with.
Anonymous No.96480848 >>96482788 >>96483975
>>96463940
You're making shit up. 40k has been herohammer since 2nd ed. and nobody gave a fuck about asking permission in real life to field named characters.
Anonymous No.96480999
>>96480824
Huh, I see how that could be an issue.
Sounds like waac shit though. If my opponent did that they would just go onto the "I don't play against you" list.
Anonymous No.96481968 >>96482239
>>96477882
embrace recasts
I got Space Hulk BA termies for ~30 usd
Anonymous No.96482239 >>96485816
>>96481968
Who's your chinaman?
Anonymous No.96482788 >>96482918
>>96480848
>in 4th edition nearly every character is t4
>s4 powerfist users ignore saves and will cause instant death to said characters
>an ork nob or space marine sergeant can 1 tap nearly every single single named and an in named character.
>you can easily field an entire table of models that can threaten special characters by pure accident
Anonymous No.96482845 >>96482973
>>96480824
It became a bit of a regular thing in my area. I know I’d rather just not play the game then lay down ultimatums with strangers every game.

Part of what makes 40k so good is that you can always find people to play with. I know that if I wanted to play 10th ed 40k I could easily find some one within the hour. Getting the 10th guy to play with something besides a tournament packet is another issue entirely.
Anonymous No.96482918
>>96482788
Ignore the fag, he is having a literally women moment.
>usually people from South American speak Spanish
>I knew someone that spoke French
Anonymous No.96482973
>>96482845
In my third world country during 5th the wound spreading was also a thing, Ork Nobs on bikes still give some players Vietnam flashbacks when discussing tanky units.
Anonymous No.96483975 >>96485241
>>96480848
>I'm a retard who played with other retards, so everyone in the whole wide world must also be retarded hurrpa durrrrrrrrrrrrrrrrr
Herohammer has knob-all to do with Special Characters you fakegrog faggot it's just a term for 2nd making characters generally too powerful - 99% of which came from people making *custom* characters not using named ones you absolute cretin - and people took Opponent's Permission so seriously and that was true so widely that it was a constant source of bitching and moaning from Special Characterfags on earlier forums like Portal because they bought their special snowflake mini and found nobody wanted to play with such unoriginal creativelet poofters.
Anonymous No.96484864 >>96485146
>>96476438
Just had a thought. Should I try humor or just be formal in description and instruction?
I'm thinking of just being formal.
Anonymous No.96485146 >>96486576
>>96484864
Just be formal. The setting is funnier if you take it seriously.
Anonymous No.96485241 >>96485412 >>96486041
>>96483975
"Herohammer", a term that came from WHFB just means that games are dominated by characters, named or not, but usually the big ones in codexes.

The only fake grog that clearly never played a 40k game with real humans in the 90s is you. Classic example of thinking that shallow reading of old sources is a substitute for having experienced the real thing. WD battle reports were not how 99.9% of 40k games were played, just like they aren't today. You must be one of these terminally friendless online retards that still believe going to an LGS/GW shop to play is how most people play the game, instead of in private clubs or at home.
Also lol at internet forums during 2e. I'm sure there were Usenet newsgroups, but whatever was going on in there had zero impact.

When some kid spent a sizeable portion of their allowance on Calgar or other character, there was no way they weren't going to use it just because you didn't like it. And nobody wouldn't even ask, because everybody wanted to see cool models in the table, and was an arms race.
Anonymous No.96485303 >>96485324
As an outsider and a rare passive observer I wanna ask: what are you all (or the leader of the project, hopefully there is one) in order to address the publicity and "marketing" issues?
You know, you gotta eventually sell this to the larger community, which is not something that can be done on 4chan. OPR did it and it went decently far. You'd eventually have to adopt a model of either OPR or at least create a big community movement like Broheim.
Anonymous No.96485324 >>96485332
>>96485303
First it needs to be a finished product that anyone can download with a couple clicks. No barrier to entry. Nothing that makes people think of the "bad 4chan" except in the credits.
Then it needs to be promoted in Dakka, FB groups and 40k subreddits. Even create new ones for it if necessary. Yes, really.
The B&C guys have no real interest in old rulesets, do not bother.
Anonymous No.96485332 >>96485371
>>96485324
That's an adequate response, I do hope it takes off.
>except in the credits
I wouldn't promote it even in the credits or at least keep it simple as "CREDITS: - Grimblo & GSCanon & FuckyWucky & etc."
>The B&C guys
Pardon my ignorance/airheadedness, but who?
Anonymous No.96485371
>>96485332
The Bolter & Chainsword, one of the more well know 40k forums
Anonymous No.96485412
>>96485241
NTA but my older friend who played during 3-5th told me at their club they had gentlemens agreements to ask before using special characters
Anonymous No.96485816 >>96485829
>>96482239
>Who's your chinaman?
*russiaman
though it's a bit difficult getting it with the whole war thing
I have a friend there who picks things up and mails them to me
even with all the mailing fees it's still less expensive, especially for older oop models that you have to get on ebay for at least x3 the price.
Anonymous No.96485829 >>96486044 >>96486886
>>96485816
Taking a long shot here but does your russiaman have the old metal male dark eldar lord and if he does can we maybe get in touch via discord, email or telegram because I'm trying really hard to find one of those shits for my buddy for his birthday since its one of the only models he's missing from the old deldar range
Anonymous No.96486041 >>96486715
>>96485241
Take your fanfiction elsewhere, fetus, some of us were actually around in the 90's. I *ran* the local club for most of that time, and travelled a lot for my job so played all over the UK and Europe: No SCs Without Asking was absolutely the standard almost everywhere except for a few backwards incestuous little shithole local scenes(like yours, evidently, assuming you're not just a LARPing poofter which is a supposition that only looks more accurate with every post you shart out). Also lol @ the whole "terminally online muh shops" thing when your pathetic attempt at a gotcha is "uh little kid tho", as if 99% of little kids' games weren't at a GW store or on their livingroom carpet - if some brat showed up to any club I've ever played at with the entitled expectation they could just do whatever the fuck they liked without asking what the rules were and what vibe the club was aiming for first they'd be Educated or told to fuck off.

I'm sorry you lived in a shithole where your only gaming options were subject to the whims of toddlers, but most of us had the benefit of playing with actual adults who understood rules and accommodation rather than viewing wargaming as basically masturbation, focused only on getting your own rocks off.
Anonymous No.96486044 >>96486049
>>96485829
>old metal male dark eldar lord
This one?
Anonymous No.96486049 >>96486076
>>96486044
bingo that one exactly also nice dubs
Anonymous No.96486076
>>96486049
Not the one I usually get things from, but there are a couple of recasters who have him.
Anonymous No.96486576
>>96485146
>Just be formal
Alright. I'll bust out the airbrush and get to priming some bases the job when I get the time to do so.
>The setting is funnier if you take it seriously.
Yeah it unironically is. And that makes me love it more.
Anonymous No.96486715
>>96486041
>in the 90's. I *ran* the local club for most of that time, and travelled a lot for my job so played all over the UK and Europe
It's hilarious how you keep outing yourself. You've clearly never were an adult before the Internet.

But I do believe you "ran" a club. You sound exactly like the type of entitled nerdy cunt that tries to bully everyone into your own interpretation of the rules and play king. Until everybody leaves, and you're left with weak minded lapdogs usually way younger than you. So you claim victory while people are actually having fun elsewhere. It's a classic pattern I saw first hand within several fandoms.

In reality, clubs and tournaments are overrepresented and the game has suffered from GW paying too much attention to them. At best you probably were like one of these whiny cunts:
https://www.youtube.com/watch?v=mw5NfJlRrcQ
Anonymous No.96486886 >>96486999
>>96485829
There's one available dirt cheap in the UK
https://www.ebay.co.uk/itm/326760369490?_skw=dark+eldar+metal&itmmeta=01K4FYVYH1MSBJXQRFNJ7QEAKZ&hash=item4c146f8d52:g:K-MAAeSwiXJou0Vr&itmprp=enc%3AAQAKAAAA0FkggFvd1GGDu0w3yXCmi1f55b84IKwU%2Ft0F9cwXWohC6h8bf%2FzEVX%2FhwJ%2B03ie5e%2BdOgGCch4x3gWB%2BtafhrBpSelOvZBrfaupHWzIcP11foEyg1VMiVZCSeglbqhjC8o%2BitKWKBx%2Fv31ZtxCmX8888wWE6yAuBkoyLLB5UOkVMnNqE1k2HD28EVgZXYByNfDF8kvjLKIPMZl2ApTN%2BXQO8xJtUPeigJSlx%2BAeL7%2BSEJkpnqAQs5ib1c6MqSvCHVqFl7Sxh7cXg0uPAQgOUahw%3D%7Ctkp%3ABk9SR-Lo7_6jZg&pfm=1
Anonymous No.96486999 >>96487096
>>96486886
thank you but I live in new jersey
Anonymous No.96487096
>>96486999
Shipping to high? I've ordered from the states plenty of times and still came out the other side saving money in the long run.
Anonymous No.96488526 >>96488553
Why don't the Eldar train their main chaff units?
Anonymous No.96488553
>>96488526
I gotta read thread subjects better.
Anonymous No.96489932
Has most of the steam run out here?
I’ve been eyeing this place for a while.
Never had anything to contribute to though.