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Thread 96367532

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Anonymous No.96367532 [Report] >>96367544 >>96368916 >>96372386 >>96372392 >>96372913 >>96373120 >>96374401 >>96374569 >>96377505 >>96377537 >>96386423 >>96387973 >>96392313 >>96399395
How would you incorporate domain expansions into a card or tabletop game
Anonymous No.96367544 [Report]
>>96367532 (OP)
Very carefully
Anonymous No.96368916 [Report] >>96373009 >>96386462
>>96367532 (OP)
I don't know if this is a serious question, but my friends and I literally just finished a nearly year long, ridiculously homebrewed D&D 4e game with JJK techniques, I can post the whole doc if you want but here's what we had for a base domain expansion (obviously your technique would effect what the sure hit did.)

Domain Expansion - Epic Destiny Feature 21, Cost [10 healing surges, 2 per round to sustain]
Standard Action/Immediate Interrupt Close Burst Zone [5] Doubles every Tier.
Prerequisite: It can only be used as an Immediate interrupt against an opposing domain expansion. Or if the user is about to drop below 0 hp.
Target: All creatures in the Zone
Attack: The Innate technique of the user will be imbued within the barrier of the domain, creating a sure hit effect. All creatures who start their turn in the Domain will be automatically, and critically hit by technique.
Effect: The user of the Domain gains a +10 to all their ability scores, attack and damage rolls, and skill checks. This effect lasts until they leave their Domain.
Special: No creature may cross the border of the zone once set. The outer shell of the Zone is visible, tangible, and vulnerable to attack. It has Hp equal to 5 times the users max hp. The inner border is intangible, invisible, only locatable with special senses and can only be hit by indiscriminate attacks. The inner border has Hp equal to 10 times the users max hp. When the borders hp reaches 0, a hole in the barrier is created, and someone outside can go in, or vice versa. This hole closes if the barrier takes no damage for 1 round. A hole isn't enough to break a domain, only when the barrier is brought to -bloodied, will the domain fall apart.
Anonymous No.96372386 [Report]
>>96367532 (OP)
In a card game I guess you and your opponent define its effect at the start of the game, increased potency or duration of effects of cards you play or whatever, maybe even different effects for either of you if you can agree on that. You'd probably want to tie it to hand size, life total, or some similar variable depending on the specific game to try keep it interesting over the course of the match. You also want to lay out how you define the zone and how it changes in relation to the previous variable, maybe a number of cards on the field or the first few cards played on your turn. Have fun OP you nogames bastard
Anonymous No.96372392 [Report] >>96377572 >>96385349 >>96385461 >>96386438
>>96367532 (OP)
Explain what domain expansion is and does, and I'll see if I can make it work in my homebrew.
Anonymous No.96372913 [Report]
>>96367532 (OP)
I wouldn't.
Anonymous No.96373009 [Report] >>96399300
>>96368916

This seems like a mechanical nightmare by D&D 4e standards.
Anonymous No.96373120 [Report]
>>96367532 (OP)
Ugly Goblin did something with that.

Though to be fair if you want to use domain expansions, you kind of need the whole thing. Or attach it to something that it will work with.
Anonymous No.96374401 [Report]
>>96367532 (OP)
Pathfinder 2e sort of has a spell like it
https://2e.aonprd.com/Spells.aspx?ID=908
Anonymous No.96374569 [Report] >>96375214
>>96367532 (OP)
JJK is trash
Anonymous No.96375214 [Report] >>96384753 >>96386392 >>96390537
>>96374569
JJK is okay, but its 'just' okay. It fills a crucial role in the shonen anime lineup, but one that only cares THAT it is filled, mostly not 'by what'. Every generation has their own JJK, and as long as its the first or second shonen you watch as a teenager you go "Wow, this is hype as shit! I love this!" And thats fine because you are the perfect audience for this.
But you watch enough anime and you just see stuff like JJK as cookie-cutter. Its not bad at what it does, but what it does isn't interesting more than once or twice, and all of the shows that do that thing are basically interchangeable with few exceptions.
Anonymous No.96377505 [Report]
>>96367532 (OP)
>You want this sui generis power?
>ok, here's the rulebook, find a build that can do that with things you can build from the book and I'll let you reskin it as a reality marble or whatever you want to call.
It's the player's job to build his character.
Anonymous No.96377537 [Report]
>>96367532 (OP)
I dunno what the fuck that is.
Anonymous No.96377572 [Report]
>>96372392
Pocket dimension where the creator is God. Like the Dreaming in Sandman.
Anonymous No.96384753 [Report]
>>96375214
Yeah exactly, I'm baffled at my adult friends who love it because it has some fancy camera movement or whatever. It's such a shonen cliché down to the smallest details like the characters' smirks, I couldn't stomach it personally. But I know I would have loved it back when I started watching a lot of animes in high school.
Anonymous No.96385349 [Report]
>>96372392
It's a combination of multiple skills and an expansion of your current abilities.

You essentially create a space with an inverse barrier; the inside is super hard to break out of while the outside would be somewhat easy to break into assuming you haven't already swallowed up everyone who could do anything about it.

Inside of the Domain, your virtually have no limitation of distance barring whatever specific conditions you have on them. There are two unique examples;

Sukuna does not have a closed in space but his domain can affect an area of several miles.

Megumi can't create a barrier and has to use an indoor, inclosed space for it to work

Of course, another aspect of this are conditions or Vows that you make which you can impose limitations and conditions to allow for specific effects or amplification of power while also relying upon your personal nature and willingness to achieve certain levels of power an ability (and your sanity in doing so.)
Anonymous No.96385461 [Report]
>>96372392
>it's a one hit aoe
it's a magically manifested prison in which the user's magical ability gets boosted and most of the time it comes with the ability to one hit the opponent.
the way the prison behaves differs by users but most of the time it got depicted as creating a barrier and completely altering the interior.
it is a magical haymaker that drains a lot of stamina and is not repeatable throughout a fight, under the condition that the user opted to include a one hit ability into it (you don't need to do it but most do)
of course the whole story revolves around not adhering to any rules for said system
Anonymous No.96386392 [Report] >>96386453 >>96387281 >>96391446
>>96375214
At least JJK is willing to kill off major characters. If you want this generation's by-the-numbers Shonen slop, look no further than Demon Slayer.
Anonymous No.96386423 [Report] >>96387076 >>96387177
>>96367532 (OP)
The ability just doesn't sound very fun conceptually.
All too often it ends up being:
> Welcome to my magical realm
> Rocks fall, you die, no saves
> Roll up a new character
Anonymous No.96386438 [Report]
>>96372392
I've built it in GURPS as a short range AoE that's got the Undodgeable trait.
Anonymous No.96386453 [Report] >>96387281 >>96387627
>>96386392
>At least JJK is willing to kill off major characters
The big character kill everyone was surprised about got revealed to be a fakeout in the last few chapters, and the power-wanked character only got stomped by the BBEG because the author made him too powerful and had to have him lose to try and achieve a satisfying ending (which in my opinion it failed to do, but then again a lot of manga endings have been shitty recently).
Anonymous No.96386462 [Report] >>96399300
>>96368916
Anon, would you mind dropping the doc. I'm curious to see how this works.
Anonymous No.96387076 [Report]
>>96386423
It has a non combat use as a kind of secure base of operations. It can also be somewhat countered by opening some type of domain within an enemy domain. It's also high cost (risky). It could be used as a decisive move by which an on-paper weaker character can defeat a stronger one.

Pocket dimensions are just cool, and I think this type of pocket dimension presents a lot of potential questions/challenges. The easy entry and difficult exit is pretty compelling, for example.
Anonymous No.96387177 [Report]
>>96386423
Should work in something like M&M or other superhero systems. Since you would need to have a decent amount of rules and drawbacks added to it, to compensate for its features. May make old style domains more popular, they were less "i hit you, you can't dodge" and more doing some weird rules lawyery stuff.
Anonymous No.96387281 [Report]
>>96386392
>>96386453
>kills off all the cutest girls
>still revives Goku

The Japanese will pay for this.
Anonymous No.96387627 [Report]
>>96386453
>gojo got revived
I don't think that happened anon. But i found it hilarious when his dead corpse got paraded around as some cursed form of a Dragonball fusion.
Anonymous No.96387973 [Report]
>>96367532 (OP)
What is that? Weeb shit?

I wouldn't.
Anonymous No.96390537 [Report]
>>96375214
I don't care about JJK. I think it's overrated, but it could be worse.
At the very least, it doesn't make me aggressively hostile like total wish fulfillment garbage does. Could be ultra dogshit like Seven Deadly Sins, Sword Art Online, Overlord, one of those pieces of shit.
Anonymous No.96391446 [Report] >>96392020
>>96386392
I don't see how JJK is supposed to be any better about character deaths than KnY. By the end of KnY, half the Pillars are dead and most of the survivors are mutilated to varying degrees and cursed to die young. Meanwhile in JJK, Sukuna only managed to kill Gojo (mandatory death for the plot to advance), Kashimo (no one cared), and Choso (RIP) and everyone else walked away fine and dandy. Fuck, they even brought Nobara back after pretending she was dead for half the fucking manga just for some lame last minute catharsis.
Anonymous No.96392020 [Report]
>>96391446
With the exception of Rengoku, who wasn't really around for very long, all the Hashira casualties are from one arc. Which, credit where credit is due, deviates from the typical Shonen formula. I feel JJK has better pacing when it comes to character deaths, even if some of them are just supporting characters, that creates a "nobody is safe" atmosphere.
Anonymous No.96392313 [Report]
>>96367532 (OP)
>FATE Accelerated Edition (literally free online, physical book costs like 5 bucks)
>Homebrew expanded (teehee) rules for Stunts where players get to have one super-powered stunt that they have to spend a considerable amount of FATE points to invoke but gives them +4 (or instant successes maybe) instead of +1
>Narratively they achieve this through Domain Expansion.
OR:
>Risus (also free online on DriveThruRPG and just 4 pages)
>Homebrew Domain Expansion rules
>Players can invoke their Domain Expansion a not-overpowered number of times (maybe once per session or whatever)
>This gives them an alternative character sheet with 30 dice for Clichés instead of the base 10 that they use as long as their Domain Expansion is active
>Use character-Domain Team-Ups and clever roleplay to use these dice pools together
If your group mains 5e then good luck begging on your knees for them to play literally anything else though. Have fun Anon.
Anonymous No.96399300 [Report] >>96399319 >>96399399
>>96386462
Sure, I don't know how much sense it will make, since our group plays with a bunch of house rules that are, to us, so obvious we don't even bother to write them down anymore but here: https://docs.google.com/document/d/1XsXAKAFjVsbaNf57aA9HkesGTt0arp6iC5qQpSfM4Ls/edit?usp=sharing

>>96373009
mechanical nightmare is how we have fun, its not so bad if everyone is on the same page, and doesn't have room temp IQ. I understand needless complexity isn't everyone's cup of tea though, I just hate it when complex and strong powers are abstracted to the point of uselessness in other systems.
Anonymous No.96399319 [Report]
>>96399300
To add, if you look at some of the enemies at the bottom of the doc, our party's fight against Demogorgon, (who is just sukuna with holes instead of slashes and lightning instead of fire) Had me sweating more than any other fight I've ever had in a game, it was also fun as fuck.
I played the 10 shadows user and nearly lost the Tarrasque to his Domain Expansion.
Anonymous No.96399395 [Report]
>>96367532 (OP)
You want a system that can handle domain level play like ACKS
Anonymous No.96399399 [Report] >>96399425
>>96399300

This document is not set for public access.
Anonymous No.96399425 [Report] >>96399524 >>96399559
>>96399399
whoops my bad, does it work now?
Anonymous No.96399524 [Report]
>>96399425

They do work now. Thank you.

>Black Flash (11'th Level): Your critical hits deal 2.5 times damage, and whenever your theme is playing, your attacks critical hit.

These mechanics are very much an "un"-set, to use Magic: The Gathering parlance.
Anonymous No.96399559 [Report] >>96399627
>>96399425

They do work now. Thank you.

>Black Flash (11'th Level): Your critical hits deal 2.5 times damage, and whenever your theme is playing, your attacks critical hit.

>Incomplete Domain - Paragon Path Feature 16, Cost [10 healing surges, 1 per round to maintain]
>Standard Action Close Burst Zone [5], [10] at level 21.
>Prerequisite: An incomplete domain uses existing Mana in the environment to create the Barrier, it requires a person be indoors, or any location where there is an existing structure within the range of the zone that has a roof, walls and a floor.
>Target: All creatures in the Zone
>Attack: An incomplete domain is borderless, and can be exited if a person can find their way out of the original structure the domain was layered on. It has no Sure Hit effect.
>Effect: The user of the Domain gains a +10 to all their ability scores, attack and damage rolls, and skill checks. This effect lasts until they leave their domain. The user also gains some sort of boost to their innate technique, doubling its effectiveness or potency, and are able to use the technique in ways they weren't able too before. This is unique to each technique.

These mechanics are very much an "un"-set, to use Magic: The Gathering parlance.
Anonymous No.96399627 [Report]
>>96399559
>These mechanics are very much an "un"-set, to use Magic: The Gathering parlance.

I have no idea what that means, but I like trying to recreate things shown in the actual story if I can. "The black flash theme" actually worked really well in practice: There is a combat playlist on shuffle, everyone has one song which is their theme, while your theme is playing, you can get guaranteed critical hits, like when sorceres enter the zone in jjk.

If you think my 10 shadows are bad, you should have seen how unbalanced original Idle Death Gamble, and Avalon's ward were. Those guys were literally invulnerable and unhittable respectively for a few sessions, the enemy npc's had to resort to shit like digging out the entire floor beneath them just to get them away.