>>96503479
3.0 core rules are OK, at best, they are OK.
Terrain rules are all sorts of fucked up beyond recognition and create a lot of fucky situations because you cant see 3" within terrain, so lets say you ahve a block of terrain that a dude in 3" in, and your a your unit right of the edge of the terrain, but because they are 3" in, you cant see them, so you cant shoot them and you cant change them despite having full LOS to them.
You can kill more then you can see, if oyu can see a single model in a unit, you can now apply wounds to the entire unit not just the visable models.
Heavy subtype got FUCKED hard. Cata terminators stuggle really hard to get into combat now, basically you have to be a 1" away from your target if you wanna hope to make it assuming they react move away, right now AL can if they want to, make it impossible for cata terminators to get into combat with a unit of theirs. I dont mean like hard to do, i mean out right impossible can not be done.
Libras are a complete fucking mess of rules and lack of rules, the PDF is also wildly inconsistent in kits and rules and missing rules.
4 turns max is turbo awful
scoring at the end of turn gives a massive advantage to first turn because if you get on objectives on turn 1, and score, your opponent has to not only get on objectives but clear you off too.
Challenge phase is a complete bloat of rules taht suck and just end up with people taking 2 of the possible gambits
That said they have good things. Pysker powers are great, blast rules are amazing, transports and vehicles shine.
Core rules are ok, but then shit just falls apart in the libras.
Also only 3 missions feels like ass and gets super boring super fast, Allies are cool but super prone to being broken.
Deep strike is beasically DoA now, no one deep strikes anymore its not worth it.
Lots of options still MIA
Also reactions are still asininely strong and if you can abuse them you are at a massive advantage.