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Thread 96597710

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Anonymous No.96597710 [Report] >>96600706 >>96600879 >>96606531 >>96607445 >>96607934 >>96612725 >>96618558 >>96633393 >>96636067 >>96636296 >>96639641 >>96640633 >>96652785 >>96656935 >>96665425 >>96680109 >>96691065 >>96694300 >>96696225 >>96722185 >>96741051 >>96743948 >>96756262 >>96767320 >>96791129
Oozes/slimes
I have been interested in oozes/slimes as of late. They appear as a monster type in D&D, Path/Starfinder, 13th Age, Draw Steel (in the starter adventure and Patreon bonus content), and Daggerheart, among other games.

Exotic and high-level ooze monsters include living spells in D&D; teratomorphs in D&D 3.0; astral renders in D&D 4e; blobs of annihilation in D&D 5e; mezlans, immortal ichors, and blights in Pathfinder; riftcreepers and oblivions in Pathfinder 1e; living apocalypses and cerebrexes in Starfinder 1e; and gray goos and plasma oozes in Path/Starfinder 1e. Shoggoths could count as oozes, and they appear as such in Pathfinder 1e.

Named ooze antagonists include Juiblex, Ghaunadaur, and Turaglas in D&D; the daelkyr Kyrzin in Eberron; the Voidharrow in D&D 4e; and Vorgozen and the suspiciously named Jubilex in Pathfinder 1e.

There are ooze-themed PC options every now and then, such as the oozemaster and slime lord prestige classes in D&D 3.X, the ooze master theme in D&D 4e, the plasmoid species in D&D 5e, the alchemist (oozemaster) and shifter (oozemorph) archetypes in Pathfinder 1e, the Oozemorph archetype in Pathfinder 2e, and the entu colony and selamid races in Starfinder 1e. I observed that an ooze race was popular in third-party Pathfinder 1e material, such as Alluria Publishing's squole and Dreamscarred Press's atstreidi and coreid; I once played alongside someone playing a coreid psionicist at 17th level.

The only dedicated ooze-themed adventure I know of is The Slithering in Pathfinder 2e. I believe it was poorly received, as its mechanics were questionable and frustrating: particularly the focus on oozes and incorporeals, whose precision damage immunity is unfun for several classes.

While it is common to see demons, devils, dragons, or undead as campaign-wide enemies, it is much rarer to see oozes in such a role. Perhaps intelligent oozes could be portrayed similarly to the Klyntar?

What are your favorite portrayals of oozes in tabletop RPGs?
Anonymous No.96597751 [Report]
fetish thread
Anonymous No.96599615 [Report] >>96600760
Mona Megistus fucks old men for money
Anonymous No.96600706 [Report] >>96642295 >>96741515
>>96597710 (OP)
Not sure if bot post or coomer post, either way though pls go and stay go.
Anonymous No.96600760 [Report] >>96607645 >>96607949 >>96625695 >>96691198
I like oozes/slimes, I think they're a basic, core type of foe for fantasy adventures. I've only used one once, in the first campaign I ran, and all 4 of my players said they'd never encountered a gelatinous cube before. Or a mimic, so maybe I just need to run all the classics at them. I'm currently running an exploration/treasure hunting campaign so I wanna put some oozes in a dungeon they explore. Maybe a lever will have them start pouring out of holes in a wall and the gang will have to flee.

>>96599615
She'll fuck Hilichurls if there's money in it.
Anonymous No.96600879 [Report]
>>96597710 (OP)
I've been looking for Draw Steel information and want to discuss the game. But your faggy ass blog spam threads have turned me off the game so much that I don't even want to play it anymore. And I have the opportunity to play in person even.

Please stop making threads. You are not here to engage in discussion. You just want to blog like a faggot.
Anonymous No.96601174 [Report]
>your favorite portrayals of oozes in tabletop RPGs?
the ones I make
Anonymous No.96606372 [Report] >>96606384
Inb4 slime girl posting
Anonymous No.96606384 [Report] >>96607949
>>96606372
Ok but what if she's in a space suit?
Anonymous No.96606531 [Report] >>96607949
>>96597710 (OP)
>I have been interested in oozes/slimes as of late.

I have a passing slime interest.
My fascinating with them begins and ends with, "this is a neat little fantasy detritivore." I'm tickled by the idea that a magical biome has such a higher energy account that it needs to have quite large and visibly motile slimes, mushrooms, and other shit-eating things, that crawl or slither about in order to convert energy/matter and keep the biosphere moving. An Otyugh or a Gelatinous Cube is a horrifying disgusting monster out of context, but within the confines of its' natural environment it's a rather fat, innocous, slug-like, plodding, creature that allows the fantasy forest/landscape to exist.
I like that for what it's worth.
Anonymous No.96607445 [Report] >>96607655 >>96607949
>>96597710 (OP)
I once let a player play as an Elder Ooblex in a 5E "Monsters as PCs" game. Other PCs were a Revenant Paladin, Oni Barbarian, and Arch Lich Theurgy Wizard.
Unfortunately, he was retarded, and kept getting beaten to a pulp because he didn't know how to use any of his spells or special abilities.
He eventually decided to play an Aarakocra Monk instead and did a lot better by just punching everything.
Anonymous No.96607645 [Report] >>96612415
>>96600760
>I'm currently running an exploration/treasure hunting campaign
Just play BX, retard
Anonymous No.96607655 [Report]
>>96607445
You're the retarded one here.
Anonymous No.96607934 [Report]
>>96597710 (OP)
kill yourself, Edna
Anonymous No.96607949 [Report] >>96625208
>>96600760
>>96606384
>>96606531
>>96607445
retards
Anonymous No.96607973 [Report] >>96625213
Why did you make this thread, Edna? What's the end game?

I never found mechanics that make ooze characters feel special without breaking how the game works, they are too different from humanoids to work in tandem with them under the same rules.
Anonymous No.96612382 [Report] >>96613199 >>96618622 >>96625761 >>96636257
Slimegirls are best girls
Anonymous No.96612415 [Report]
>>96607645
>Recommends baby OSR
>Calls somebody else a retard
Pottery
Anonymous No.96612725 [Report]
>>96597710 (OP)
I played an ooze pc (a slimegirl OBVIOUSLY) in a PF1e game some time ago (Shaman, fluffed her spells as cummuning with microbes. Tummy ache hexes.)
Very creativity-rewarding race to play. Extreme contorting/shapeshifting ability and RP is really fun but you definitely need to be able to step out of human perception. I spent a lot of time thinking how an ooze views the world. For example I begun thinking of keyholes, crevices, etc small holes more like 'a room that I can't entirely fit inside' and would stick a piece inside and declare to the GM "I am inside X, what is around me?" rather than "What can I feel inside X".

Since I played shaman, the whole question of does a creature that procreates by mitosis have a soul came up. Our GM's take was that they all share a single soul, just a really gooey, stretchy one. Also it's icky as hell. So no splitting for infinity demon sacrifices.

Also while it's a fetish race, I would argue that it gets a pass. They're much less on the nose than most other monster girls (often even in the porn) and a natural choice for people of taste.
Anonymous No.96613199 [Report]
>>96612382
Anonymous No.96618558 [Report]
>>96597710 (OP)
>I have been interested in oozes/slimes as of late
I've been thinking about oozes and slimes too but not the conventional gelatinous ooze, more organic like sap/syrup monsters. Thinking about Wax creatures too, a "liquid" and solid form.
Anonymous No.96618622 [Report]
>>96612382
>Slimegirls are best girls
true. adorable, soft, can be quite helpful and also quite spicy.
Anonymous No.96625208 [Report]
>>96607949
retard
Anonymous No.96625213 [Report]
>>96607973
they work just fine actually
Anonymous No.96625681 [Report] >>96625701
I liked 3 ideas about about sentient oozes.

1. An ooze that inhabits a suit of armor, and uses it as an exoskeleton.

2. An ooze that enters a human through it mouth, dissomves everything except the skin, and then goes around wearing the human skin and mimicing him.

3. The Nova kid from Starbound. Not really an ooze, but close enoguh from their looks.


I am trying to think of any ooze based monster or creature that lives on the sky islands. Any ideas?
Anonymous No.96625695 [Report] >>96626074 >>96642318
>>96600760
>gelatinous cube
I gamed for over 10 years.

And only two weeks ago i encountered the cube.
It was a fun a encounter. That monster should be used more.
Anonymous No.96625701 [Report] >>96625738
>>96625681
>2. An ooze that enters a human through it mouth, dissomves everything except the skin, and then goes around wearing the human skin and mimicing him.
Leans far into fetish/horror territory. Not sure if that's the intent, but fair bit of people might read it that way.
Anonymous No.96625738 [Report] >>96625825 >>96627012 >>96633379
>>96625701
I wanted to create a horror creature that rivals a vampire or a werewolf, but based on a slime, and it need a way to pass as a human.
Anonymous No.96625761 [Report]
>>96612382
Anonymous No.96625825 [Report] >>96627012
>>96625738
It certainly works as a horror material but how powerful it is will depends on how fast it moves and how well it can mimic a person it inhabits, in terms of motion, cognition and ability to talk.
Can it talk at all? If it dissolved everything inside that would mean lungs and vocal cords are gone too.
Anonymous No.96626074 [Report] >>96636270
>>96625695
It's crazy how people don't seem to use the classics. I've only ever encounter a bulette once in all my years, for example.
Anonymous No.96627012 [Report]
>>96625738 >>96625825
It could work if the slime is able to approximate the required structures via internal shapeshifting.
If it analyzes the structure it's dissolving, it would be able to replicate it well enough to imitate the sound of it's victim's voice.
Brain is more difficult, as you'd need to capture it's intricate structure of interconnected neurons, strength of those links, and patterns of activity.
You'd essentially be consuming someone, then running that person's "ghost" on a slime-based virtual machine to function as your cover.
Not only does it kill you by dissolving your organs, it builds a copy of your mind and enslaves it to cover for itself and look for more victims.
It gets worse the longer you think about how it all works.
Anonymous No.96633379 [Report]
>>96625738
What about a slime that drains blood from the full moon?
Anonymous No.96633393 [Report] >>96635101
>>96597710 (OP)
Get better fetish, mate
Anonymous No.96634971 [Report] >>96635101
I find slimes really cool because unlike most monsters they are a very recent invention, iirc the first slime monster is from a 60s movie, and they aren't as settled in as other ones, so you can get a lot of interpretations and version without much problem (while keeping some common parts, like shapeshifting).

Slimes with unusual materials are cool (like lava, honey, water, liquid metal...) and it's always nice to see them, what are some you like, and what abilities do you give them?
Anonymous No.96635101 [Report] >>96635595
>>96633393
Rude.

>>96634971
>Slimes with unusual materials
Wouldn't there be something of an overlap with elementals here?
Not that it's bad or anything, but it feels that way rather strongly.

Then there are the slimes made of potions, the most obvious being a healing one.
Though, personally, I find it a bit broken, so I'd settle for something like infusing slime with ingredients for one.
You'll have to regularly ingest more if you want to keep producing the healing slime, as it slowly gets replaced with the regular stuff.
On the flipside, it does allow one to "brew" a wider variety of things by feeding slime appropriate ingredients.
If it can't be a PC, it would make a good pet for an alchemist, or even a mage, if it's slime can absorb certain spells.
>liquid metal
Unless they can't solidify their slime, or it's mid-late campaign, this feels a bit broken. Good as enemies, though.
Anonymous No.96635595 [Report] >>96636083 >>96643891
>>96635101
> Wouldn't there be something of an overlap with elementals here?
> Not that it's bad or anything, but it feels that way rather strongly.
You know? That's fair, they do have some overlap, but sometimes that happens, more unusual materials I believe they don't overlap as much, like honey, sap, healing potion, food (yes I've seen those)...

> Then there are the slimes made of potions, the most obvious being a healing one.
Potion slimes are fun, yes, there are a lot of posibilites. Funnily enough, I was in a game were one of the PCs was a slime made of healing potion, he was the healer ofc. Then at the end stuff happened, he absorbed a magical time bomb and became the god of time using that power. Fun times.
Using a slime as a portable brewery sounds fun, I'll keep that idea in mind for the future.

> Unless they can't solidify their slime, or it's mid-late campaign, this feels a bit broken. Good as enemies, though.
Why do you think it's broken? At least compared to other types of slimes. If it's a nanomachine swarm... yeah I can see that but that doesn't have to be a slime, it can take other (nightmarish) forms.
Anonymous No.96635732 [Report]
Goop.
Anonymous No.96636067 [Report]
>>96597710 (OP)
I gave your mom some ooze.
Anonymous No.96636083 [Report] >>96636456 >>96643891
>>96635595
>one of the PCs was a slime made of healing potion
Was thinking of it as I was typing the post, actually. I remember it from a recent thread about… unusual PCs, I think?
>Using a slime as a portable brewery
"Brewing" is but one possible use for it. Extracting healing agents, poisons, spicing up the slime, cleaning wounds, refining ore(!)…
It all hinges on (selectively) breaking stuff down in slime's body, as well as spreading dissolved material throughout it.

There's lots of stuff that can be done with or to a slime and have utility for the party.
You could dump a cart of straw into it to make it more solid and turn into a "runny golem"
Soak cloth in it if it's resistant to fire as ghetto fireproofing.
Hell, maybe ask the alchemist to try and vulcanize the damn thing. Slime rubber! Rubber slime!
Rubberizing and waterproofing on the go! It's any adventurer's wet dream they didn't know they needed.

>Why do you think it's broken?
It depends heavily on whether or not they can solidify their slime. I'm talking about a fantasy slime, not a nano-swarm btw.
It could alternate between the states to, say, turn into a bladed rolling ball, launch a bunch of spears at someone, and generally be a spiky bladed terror on the battlefield.
Then, there's armor bypassing, where it takes a tiny bit of itself to squeeze through the gaps to skewer someone's vitals, then form blades to blend to their organs.
Even something as simple as turning liquid to let opponent's strike pass through, then solidifying around their wrists to render the attacker helpless.
Solidifying metal slimes can be thought of as living shapeshifting weapons. Give them gunpowder or let them compress air, and they gain ranged attacks as well.

Also, I personally think that metal slimes shouldn't be able to dissolve anything. At most, they might be able to slowly absorb items made of slime's metal into themselves, i.e. to heal by making slime out of it.
They're already a slithering armory as it is.
Anonymous No.96636257 [Report]
>>96612382
I wish there was more anal only slimegirl stuff with the guy's cock bumping on that slime core thing.
Anonymous No.96636270 [Report]
>>96626074
Bulette is like my number 1 go-to monster for fucking up someone who tries to be cute by zooming around the battlefield.
Anonymous No.96636296 [Report]
>>96597710 (OP)
They are utility creatures who have a number of industrial uses such as cleaning water sources, corpse disposal, chemical processing and synthesis
Anonymous No.96636378 [Report] >>96636456 >>96636610
> Was thinking of it as I was typing the post, actually. I remember it from a recent thread about… unusual PCs, I think?
Is that archived? Maybe I did post there. Do you remember if that post had an image? I could confirm it with the image, if I used one.

That's a lot of creativity and cool ideas for slimes, both for regular ones and metal, I'll steal them if you don't mind. I have a character who is bonded to a metal slime-like substance and I could use them.

And yes, you can really do a lot of powerful stuff with liquid metal that can solidify, I didn't think of most of that stuff.
Anonymous No.96636456 [Report]
>>96636083
>>96636378
I am stupid and didn't reply to the post.
Anonymous No.96636610 [Report] >>96637707 >>96639137 >>96643891
>>96636378
>Do you remember if that post had an image?
It did, although I didn't save it. Was drawn by some artist friend, if memory serves.
Short stature, long goopy arms. Was the kid of the group too.
For the life of me I can't even find the thread in my browsing history.

It's worth taking a moment to think what could a creature made of X material do.
Like, for example, a slime made of non-neutonian fluid could throw punches and be the party's meatshield.
Rubber slime could alternate between elastic, stretchy, firm, and bouncy states.

>you can really do a lot of powerful stuff with liquid metal that can solidify
The biggest limiter and balancer, imo, is the knowledge required to make use of that versatile ability.
Case in point, coincidentally, is your very own post.
Sure, you could make an angled armor plate to deflect an incoming tank round.
But, without the knowledge of ballistics and some basic physics, you wouldn't even think of it.
Same goes for making potions with or as a slime. You need to be versed in alchemy, or herb lore, to make something that works.
Slimes themselves need sufficient control over their own body to direct ingredient processing inside themselves.
Compressed air "guns" and mechanical bits require their own knowledge or, at least, checks on Engineering or somesuch.
Enemies may function without it, or they are assumed to possess the relevant knowledge.
But, for PCs, it's a good way to reel players' creativity in without arbitrary limits and nonsensical mechanical differences from the enemies.
That's why such knowledge shouldn't be immediately available. But, if the player can get the character to discover it through experimentation and subsequent training, then it's fair game, I think.
Like metal slime mimicking warrior's sword, then training by forming blades all over until it becomes second nature.
Anonymous No.96637707 [Report] >>96639163 >>96640580
>>96636610
This one, right? If so, yes, that was me, I'm just stupid and don't remember that thread.

Well, a good system would allow you to get those skills and powers somehow, in a point buy, just pay for it. In that campaign with my character I ended up improvising a lot of stuff with my liquid metal that should have been paid somehow (like a fusion skill, it was cool), but it was too freeform to allow that, a point buy would have been great.

Slimes have the problem that they are VERY flexible for a lot of reasons and if you don't have a robust support for improvisation and customs abilities will cause problems in most aspects.
Anonymous No.96639137 [Report] >>96640580 >>96642119
>>96636610
Why shouldn't it be immediately available?
Anonymous No.96639163 [Report] >>96642119
>>96637707
What problems?
Anonymous No.96639641 [Report] >>96639651 >>96640373 >>96640602 >>96642119 >>96644556 >>96649489 >>96682456
>>96597710 (OP)
What about sapient slimes, what’s the best way to handle them and/or differentiate them from normal slimes besides making them humanoid?
Anonymous No.96639651 [Report] >>96640308
>>96639641
What does handle mean?
Anonymous No.96640308 [Report] >>96640602
>>96639651
Depict them both narratively and/or mechanically.
Anonymous No.96640373 [Report]
>>96639641
I had this idea for a super-hero who was turned into a slime as a means of allowing people to travel in space and mitigate the obvious downsides of being in space. It was suppose to be a reversible process but he's permanetly stuck as a slime person and makes use of his ability to use different kinds of armor he can pilot inside.

For a Fantasy setting, you could say some event caused a bunch of people to basically get turned into orange juice ala Evangalion and the only way they can maintain some kind of humanoid shape is to use speical armor they can slide into
Anonymous No.96640453 [Report] >>96682456
Anonymous No.96640580 [Report] >>96642119 >>96642119 >>96644548
>>96637707
That's the one, yeah.
I think slime shapeshifting shenanigans should reward player creativity, first and foremost.
I mean, if you're picking one of the most flexible races, you're essentially telling that you'll be making shit up as you go along.
Point buy could add things like proficiency with whatever trick you come up with, making it easier to pull off in the future.
>if you don't have a robust support for improvisation and customs abilities will cause problems in most aspects
I agree. Since a lot of what I described involved shapeshifting, you could tack onto it.
Like extra challenge, concentration requirements, and so on, to mitigate the aforementioned problems.
Then polish it up with proficiency, various specializations that all serve to simplify the rolls.
Ranged attacks already exist, as do the melee ones. Unless you're coming up with something truly novel, it can probably be approximated well enough.
>but you still have to improvise it!
Such is slife.

>>96639137
Because it would break the game too much.
Knowledge of something, knowing it's done, and the appropriate "muscle memory" to do it right are all different things.
Imo, the process of handling it should be something like:
>hearing of something, i.e. firearms.
>investigating and learning how it's done — contained gunpowder explosion propelling the bullet
>practice recreating it — making a barrel, loading it, firing, etc.
You progress through each phase, possibly paying a small point cost to signify putting in the required effort to learn those things, and learn them well.
This would not only slow down progression to match others, but would make it feel more rewarding when your char can finally add it to their arsenal.
Anonymous No.96640602 [Report]
>>96639641 >>96640308
Weird idea, but have you thought about acting like a sapient being maybe?
Normally slimes just slither around aimlessly and consume whatever detritus they happen to stumble upon.
That's about the extent of what they do. Not exactly a high bar to pass.
Even minor shapeshifting lets you gesticulate, if talking isn't an option.
Slimes don't gesture, at best they imitate, only the sapient ones can hold a "conversation".
Notice that it doesn't even require you being humanoid-shaped, if that's not your thing.
Anonymous No.96640621 [Report] >>96641151
Always remember to jack off before posting.
Anonymous No.96640633 [Report] >>96642119
>>96597710 (OP)
Once played a short campaign where the Mantle and Core of a planet was the body and core of a gargantuan slime with the crust being a protective cocoon for hibernation.
We fought an apocalypse cult trying to wake it up.
That was fun.
Anonymous No.96641151 [Report]
>>96640621
I prefer to do it during posting.
Anonymous No.96641263 [Report] >>96642129
Played a one-shot in my friends setting as a half elven cleric whom had been reduced to an ooze by contact with a chaos ooze.
By the end of the session I somehow managed to become a continent level threat, absorbed the rest of the party, and am now one of this campaigns BBEG's
Anonymous No.96642119 [Report]
>>96639137
>>96639163
As >>96640580 said, a character being able to create new (and more likely, powerful) abilites on the fly for no cost can (and will) throw the balance out the window in no time, it's much practical to pay for them in some way, either limited skill slots, a pont buy system or whatever.

>>96639641
Sapience, easily. How they reached that, it's up to the writer, as I said in another post, there are really no rules or stuff set in stone for slimes, so you can play a lot with it. Maybe a regular slime devored a person and due to some shenaningans that person's soul and mind were moved to the slime and over time that evolved into a sapient slime race. Maybe some science experiment to create an adaptable and inmortal life form created them.

>>96640580
> >but you still have to improvise it!
>Such is slife.
You can't have a system that can cover all posibilites, but you can have a robust system for improvisation.
In the system we are playing right now (a custom one made by our group) it's a pure point buy, and adding new powers or abilities on the fly is expected, so a slime is very easy to use there.

>>96640633
Something like pic related?
Anonymous No.96642129 [Report] >>96712051
>>96641263
That escalated quickly. Tell us more of that, sounds like an interesting story, and how is the campaign with the bbeg going?
(Something like pic related ended up happening?)
Anonymous No.96642295 [Report]
>>96600706
>being this new
>telling other people to leave
Anonymous No.96642318 [Report] >>96643268
>>96625695
They only really make sense in a dungeon and dungeon crawls have fallen out of favor.
Anonymous No.96643268 [Report]
>>96642318
>dungeon crawls have fallen out of favor.
How and why did this happen? I'm a tabletop oldfag but these days I'm a /nogames/.
Anonymous No.96643392 [Report]
I only used slimes once. It was a chaos slime hiding in a dirty pool of water at the bottom of a shell hole blasted into a castle basement by a hellcannon.
Anonymous No.96643891 [Report] >>96646964 >>96647347
>>96635595
>Using a slime as a portable brewery sounds fun, I'll keep that idea in mind for the future.

>>96636083
>"Brewing" is but one possible use for it. Extracting healing agents, poisons, spicing up the slime, cleaning wounds, refining ore(!)…
>It all hinges on (selectively) breaking stuff down in slime's body, as well as spreading dissolved material throughout it.
I know I'm going to get flack for this, but for one of those lewd CYOA where you are isakai'd as a Monster Girl, I chose Bubble Slime Alchemist since I mostly just lie around producing gas anyways and have a knack for chemsitry.

>>96636610
>Slimes themselves need sufficient control over their own body to direct ingredient processing inside themselves.
One drawback I had for a Slime Character was how their corrosive nature doesn't mesh well with the trappings of medieval civilization.
Eating through organic materials seems powerful, until you burn a hole through a wood floor.
Anonymous No.96644548 [Report]
>>96640580
What are you talking about? Access to firearms doesn't break anything. They're not any stronger than just buying the Blast power.
Anonymous No.96644556 [Report]
>>96639641
Why do you think there's a best way to imagine things?
Anonymous No.96646964 [Report] >>96647934
>>96643891
Is there any more art of this one?
Anonymous No.96647347 [Report]
>>96643891
>Eating through organic materials seems powerful, until you burn a hole through a wood floor.
Usually slimes are depicted as either viscous enough that they would only burn the top layer, not flowing down any further, having some kind of membrane that insulates their acidic insides, or altering their acidity to render the outer layer inert.
I do see how that could make life difficult, especially something like seafaring.
Anonymous No.96647934 [Report]
>>96646964
>Is there any more art of this one?
Actually yes!
Anonymous No.96649489 [Report] >>96649596
>>96639641
Why do you think there's a best way to imagine things?
Anonymous No.96649596 [Report]
>>96649489
Someone else always does it for him.
Anonymous No.96650116 [Report]
I have a slime race statted for my game.
>Armor Slime [25]
>Slimes that have adapted to living inside armor they find abandoned on battlefields. Eventually they become fully humanoid, and gain human-like intelligence, searching for better and better armor to cover their slime bodies.
>+2 ST [16];
>+4 Lifting ST [12]
>Injury Tolerance (Homogenous) [40]; Signature Gear: Armor [1], Extra Money [1].
>Invertebrate [-20]; Secret (actually a slime) [-10]; Phobia: Not wearing armor (12) [-10]; Cold-Blooded [-5]
>Features: Glows softly under the armor.
>Special Amor Slime Traits
>Signature Gear: Armor [1], Extra Money [1]: An Armor Slime starts with 500$ extra starting money that is used to buy some sort of full body armor. The exact type of armor is up to you, but it must be a full suit. In addition, that armor is a Signature Gear, so it is protected as per the advantage.
>Secret (actually a slime) [-10]: Armored Slimes look like armored knights covered in head to toe in armor. This disadvantage turns into Social Stigma: Monster [-15] if the secret is revealed.
Anonymous No.96652785 [Report] >>96656632
>>96597710 (OP)
In Fragged Empire (may a better game engineer work on it and its ilk), there are zhou, permanently hungry descendants of a bioweapon originally created to eat an invading bioarmy. Their "brainpower" scales with size, but the bigger they get, the hungrier they also become; a difficult but necessary balancing act. In their original society (on a remote, near-forgotten biodiverse planet), those who grow too large (usually when refusing to split) are hunted and at times split or trimmed down into more manageable individual zhou by force.
They're greatly disliked by the current generation of the bioarmy, but are surprisingly good buddies with the robotic faction (the robots' foodless environments help in avoiding overeating).
They're able to incorporate a variety of materials into their self-made bodies and often "wear" masks for individualization.
They're also playable.
Anonymous No.96656632 [Report]
>>96652785
Okay, this sounds pretty based. Thanks.
Anonymous No.96656935 [Report] >>96659142 >>96659653 >>96663199
>>96597710 (OP)
A unique take I saw for slimes was from the manga 'Saint Slime. Slimes are able to enter into a recently deceased host's body by mimicking their blood. They are then able to fully take over the body and it does not rot as there is now fresh "blood" circulating through it. Since their "blood" also circulates through the hosts brain they also have sparse memories from the original host. If cut they will drip out their true slime form. They are still detectable as monsters and are probably affected by anything that would only/greatly affect monsters. It is also shown that they can retain any magical properties of the host, though it can take time. For example, the main character took over the body of a saint that had divine powers. The slime did not have those powers right away, but through research and training regained those powers.

I just thought it would be cool to have a village of "humans" who seem a bit off and then later you find out that those people have the same faces of people reported as having died or gone missing.
Anonymous No.96659142 [Report] >>96672537
>>96656935

I find this very interesting indeed. It is a fascinating twist on undead with plenty of potential for both PCs and NPCs.

Thank you for sharing this.
Anonymous No.96659653 [Report]
>>96656935
It's pretty good manga.
Unironically love one of the major villains so far was a monster tamer that didn't realize he could just order her around.
Anonymous No.96663199 [Report]
>>96656935
I’ve never heard of this before. How?
Anonymous No.96663407 [Report]
Is a slime girl wife a good wife?
Anonymous No.96665242 [Report] >>96665300 >>96723182
Copypasting from >>96517022

For D&D players equally into optimization and lewdness (using both 2024 and 2014 rules):
>play Plasmoid Warlock with Master of Myriad Forms at level 5
>race/species allows to change between slime blob and torso with head, up to 2 legs and up to 2 arms as well as appropriate hands and feet if wanted (also squeeze through 1 inch openings when naked)
>spell allows physical appearance changes within general shape (hair, skin, facial features, voice etc.)
>combo allows somewhat enhanced but definitely not OP version of Alter Self via tangential synergy with plasmoid's Shape Self
>option to emulate characters who lost limbs (possibly use a prosthetic limb to have a spare limb 'slot'), prehensile tail or Loxodon trunk via pseudopod
However:
>pseudopod contains no sensory organs (certainly to prevent using it to peek around corners or anything game breaking, which is understandable)
Arriving at the lewd part, all of that means that in order to fuck hot NPCs he would need to possibly use on of his two arms or 2 legs in a reduced size to emulate some phallus as it would be able to have nerve clusters. Thus, that kind of missing arm or leg could theoretically be replaced by a shorter crude arm-like pseudopod or by prosthetics, if at all.
Now here's the question: how could such a character happen to be interested in 'normal' humanoid sexuality in the first place, considering their species/race probably reproduces in a more 'ooze' or fungal way (as in simply exchanging spore-filled fluids, for example). I thought perhaps he could have lived a few years among humanoid folk (maybe until his 5th level that allowed for the Master of Myriad Forms invocation) and became gradually invested in experiencing life as one of them. Perhaps by careful mimicking of live examples he learns how to replicate the usual stuff from the invocation (hair, facial features, skin, voice, genitals) and also the approximate allocation of nerve ganglia for dick. Any ideas?
Anonymous No.96665300 [Report] >>96723182
>>96665242
Relevant points from further posts follow (I'm not using greentext to quote as it would become messy in this case)

'After a bit of research and thought I came to the conclusion that, while within RAW that prosthetic shenanigan is probably not RAI, as it would allow for ‘replacing’ (as in the magic item description) up to two retracted arms in their stumps with these arms being able to grow from other parts of the body, and having de facto 4 arms (without being a Thri-Kreen) is definitely cheese.
If I was the DM I might allow the Plasmoid’s use of prosthetics only if they didn’t abuse it and focused more on flavor, but I’m not sure yet'

'Or you could just say that plasmids can grow a dick.
Especially if you're DM.'

'Fair enough.
Although I pointed how I’d do as a DM the whole thought experiment was aimed at being a regular PC, though.
Your point seems 100% reasonable and not at all game breaking, so most DMs would probably aprove that. That is, considering a very open minded team of players lol'
Anonymous No.96665425 [Report] >>96668392 >>96675680
>>96597710 (OP)
>Oozemaster
>Oozemorph
I hereby propose Oozem to be the classical, singular form of Ooze
Anonymous No.96668392 [Report] >>96672592
>>96665425
>Oozem
Okay, why use that specifically?
Anonymous No.96672537 [Report]
>>96659142
Oddly adorable. Thanks.
Anonymous No.96672592 [Report] >>96675680
>>96668392
in my headcanon, slime is aa pejorative while ooze has a sense of eminence from it. However ooze being both a verb and noun makes it seem strange when you classify something as "an ooze", perhaps due to all the vowels. Thus an oozem or perhaps 'the Oozem'.
Anonymous No.96675680 [Report]
>>96665425
>>96672592
I'm afraid I'm no expert in those latin roots that dictate singular and plural forms like 'lia', 'li' etc., but Oozem does sound interesting
Anonymous No.96680109 [Report] >>96680332
>>96597710 (OP)
I like my slimes elemental. What are there any settings that do a good job with that besides OP's image and LoZ?
Anonymous No.96680332 [Report]
>>96680109

I am fairly sure that "ooze themed after X damage type" is a common theme in games with oozes.

D&D 3.5 has lava oozes, snowflake oozes, white puddings (cold), shadow jellies, conflagration oozes, bloodfire oozes, void oozes, and, of course, every living spell based on elemental magic.

D&D 4e has bloodfire oozes, elemental oozes, white puddings (cold), and living blights.

Pathfinder 1e has freezing flows, sea scourges, tears of Nuruu'gal (fire), verdurous oozes, magma oozes, capacitor oozes, radiant essences, gunpowder oozes, plasma oozes, and the blights themed after specific biomes (e.g. desert, forest).

Pathfinder 2e has verdurous oozes, gunpowder oozes, and blights.

And so on and so forth.
Anonymous No.96682456 [Report] >>96682500 >>96682995
>>96640453
>>96639641
Nice images, does anyone have any more good slime girl images please?
Anonymous No.96682500 [Report]
>>96682456
Nice necrobump, and no.
Anonymous No.96682995 [Report]
>>96682456
alot
Anonymous No.96685944 [Report]
Here’s a thought, what if slimes are undead? Reanimated flesh decayed until it’s unrecognizable as being such?
Anonymous No.96685991 [Report]
Someone post the Oozemaster.
Anonymous No.96688777 [Report]
Anonymous No.96691065 [Report] >>96691638
>>96597710 (OP)
How do the anons here feel about slimes that use armor and tools without being fully humanoid? I like the idea, it’s a bit like a fantasy version of hermit crabs.
Anonymous No.96691198 [Report]
>>96600760
But would she, on topic to the thread, fuck slimes? And would the magical nature of slimes allow them to impregnate her? And would she give birth to pure slimes, or strange slime-tainted beings?
Anonymous No.96691638 [Report]
>>96691065
We talking picrel, aka slime-powered "living armor", or a full-on watertight encounter suit?
Latter might be a tad difficult, but can also be something as silly as a regular barrel with some metal arms and legs stuck in it.
Even better if it's a DIY sort of thing and you have no restriction on arms & legs you add to it. Can just go wild with a bunch of legs, or a ton of arms for a meme.
Anonymous No.96694300 [Report]
>>96597710 (OP)
Do you prefer slimes to have cores, or to be uniform blobs? I like the former.
Anonymous No.96694339 [Report]
sex with slime girls
Anonymous No.96696225 [Report] >>96697143 >>96697546
>>96597710 (OP)
What are some good examples of slimes in sci-fi? Schlock Mercenary has a species of "carbosilicate amorphs", descended from semi-organic computing systems whose creators were devastated in a war. The eyes were bioengineered separately. The titular character, depicted here, is one such amorph.
Anonymous No.96697143 [Report] >>96704162
>>96696225
That seems very cool. Thanks for sharing.

Although not sci-fi (yet), the Kandra in both Mistborn series of books is a very interesting transforming and cool de facto slime.
Anonymous No.96697546 [Report] >>96700451
>>96696225
he looks like a turd
Anonymous No.96697773 [Report] >>96698971
>2hu thread
>gets taken over by bumpfag
Jesus christ
Anonymous No.96698971 [Report]
>>96697773
Not like there are many active posters left beside the shitters who have no life outside this place.
Anonymous No.96700451 [Report]
>>96697546
There are jokes to that affect, yes, lol. He’s faster than he looks though.
Anonymous No.96703824 [Report] >>96704162 >>96706033 >>96709433
Anyone got any good art of slimes around skeletons?
Anonymous No.96704162 [Report]
>>96703824
Lots of good art for that can be found when looking for the aforementioned kandra from Brandon Sanderson’s Cosmere >>96697143.
Anonymous No.96706033 [Report] >>96709377
>>96703824
Wildsea's ketra can be a good, if somewhat setting-specific, option.
Anonymous No.96709377 [Report]
>>96706033
Huh. I keep meaning to check that out…
Anonymous No.96709433 [Report] >>96709446 >>96728432
>>96703824
Kind of?
Anonymous No.96709446 [Report] >>96709461 >>96728432
>>96709433
Anonymous No.96709461 [Report] >>96728432
>>96709446
Anonymous No.96709486 [Report] >>96715569
And posting this one just because it's slime art I like. I'm a 'slimes should have cores' kind of guy and it being in the head like that is neat.
Anonymous No.96712051 [Report]
>>96642129
Anonymous No.96715569 [Report]
>>96709486
Of course, if she was in danger she could probably move it.
Anonymous No.96718545 [Report] >>96719216
Let this thread snooze, ruse ooze.
Anonymous No.96719216 [Report]
>>96718545
NEVER!
Anonymous No.96722185 [Report]
>>96597710 (OP)
They seem awfully fuckable, no?
Anonymous No.96723182 [Report] >>96723707
>>96665242
>>96665300
Since plasmoids apparently have no sense of smell, I'd probably take Gaze of Two Minds as a Warlock Eldritch Invocation to sometimes experience what it is like to be able to feel aromas, fragrances and deeper nuances of taste.
Using that invocation in a friend or familiar would allow to feel through their senses.
Would be a more flavor investment than power gaming, although it allows casting from the position of that willing creature whose senses the Warlock is using, which has its uses.
Anonymous No.96723707 [Report] >>96726315
>>96723182
>familiar for a slime/plasmoid mage
My mind instantly jumped to merging into a combo-entity instead.
>envelop familiar so that only head is sticking out
>shift senses to it
>speech and voice mimicry to taste
Something something slime and familiar in a trench coat.
>"Yes, I'm John D. Average, a perfectly normal %humanoid_being%."
>when you're not a mimic, but you still make an effort
Anonymous No.96726315 [Report] >>96729185
>>96723707
That's... very interesting and definitely in line with the alien vibe of the species/race.
Would probably be very unsettling for onlookers to watch that familiar be merged in or out of the plasmoid, specially if they were using the aforementioned Master of Myriad Forms invocation (for unlimited Alter Self) as it would make it appear as a Tzimisce-like Vicissitude flesh crafting.
Anonymous No.96727335 [Report] >>96729205
let's discuss to what happens if you evaporate the slime?

Does it it goes to clouds and rains as slime?

any cool ideas?
Anonymous No.96728432 [Report] >>96733607
>>96709461
>>96709446
>>96709433
Based! Are there any more pictures like this that you know of?
Anonymous No.96729185 [Report] >>96730251
>>96726315
Less actual merge and more just it sitting inside the blob, while head is sticking out. However, this is certainly an… interesting idea.
Good for villainous types. Beheading their victim, or some hapless peon, then attaching it to have a head to do head things with.
Since they can't well maintain the body parts for long, they'll need frequent replacements. Something something potential designated bad "guy".
Funny how easy it is to lean into horror, and especially body horror, with slimes. Just a few final strokes away from becoming shoggoth-like.
Would be a bit of a plot twist, though, to have your big bad be an unassuming glob of sapient slime. Whodda've thunk it.
Anonymous No.96729205 [Report]
>>96727335
What happens when you evaporate honey? Actually, scratch that. Why is the honey so viscous?
Because it's more than just water, same as slime. What's going to happen is slime shrinking, as it loses moisture.
You'll end up with a rubbery ball of dried slime. Whether or not slime "dies" in the process is another matter.
Anonymous No.96730251 [Report] >>96730409
>>96729185
I had not considered the villain angle, not to mention with parts of fallen enemies sticking out. Grotesque in a very villainous way.
That also reminds me of a Spider-Man bad guy, Carnage maybe?
Indeed slimes seem to be easily leaned into body horror.
Would certainly make for a memorable bbeg.
Anonymous No.96730409 [Report] >>96738618
>>96730251
If you're going to use it as a BBEG, I would suggest something like a two-stage fight. First stage is mostly dealing with it's cannon fodder.
Second stage is slime taking all the dead bodies and merging them into one giant unholy amalgamation.
If it's got a core, it would be in the very center of this undead flesh golem-thing.
I'd dial down the description of body horror, though, since, at this point, it would be pretty disturbing.
Being a little vague, relevant details like limbs with weapons and such notwithstanding, would make it sound less like a guro fetish fest.

Somewhat related, this gave me a rough idea for a character.
A "necromancer" or a puppeteer slime who, rather than using magic, uses spell-like ability to enter and reanimate dead bodies. Starts with one, but later dividing to control several bodies.
May also include a variant of the ability that work on the living as a form of possession, but with a harsh time limit, and straining for both parties.

Slimes are a great base for all sorts of things, thanks to their malleable and amorphous nature. And I like playing "weird" characters.
Anonymous No.96733607 [Report] >>96737835
>>96728432
...Technically? Artists name is Automatic Giraffe. Has a few pictures of this character who's name is Emmy.

https://gelbooru.com/index.php?page=post&s=list&tags=emmy_%28automatic_giraffe%29
Anonymous No.96734912 [Report]
Anonymous No.96737835 [Report]
>>96733607
Thanks. I meant more in general than by the specific artist, to be clear, but again, thanks.
Anonymous No.96738618 [Report]
>>96730409
Whoa those are very decent suggestions, thank you!
Anonymous No.96741051 [Report] >>96742252
>>96597710 (OP)
For sapient slimes, should their clothes be separate from them or just a part of their bodies?
Anonymous No.96741515 [Report]
>>96600706
We say gooner now, unc
Anonymous No.96742252 [Report]
>>96741051
I like both. Which one to use depends on whether or not you want the slime to be using items.
>clothes are part of the body
Requires being good at shapeshifting and mimicry.
This is something you do for a greater focus on the slime itself.
Stuff like mimicking clothes, solidification of slime into items and weapons, and so on.
>clothes are actual items
Requires sufficient slime control to keep them from falling through.
More suited for slimes that shift into humanoid forms, such as slimegirls.
Do this if you want to focus on the normal tabletop experience, instead of shoggoth-ing it up.
Anonymous No.96743948 [Report] >>96744347
>>96597710 (OP)
Besides being more acidic/toxic, and giving them a darker color, what are some ways to show that a slime has been corrupted by a powerful evil being?
Anonymous No.96744347 [Report] >>96748139
>>96743948
Define corrupted.
Something like being a slithering petri dish full of pathogens.
Contact necrosis instead of/in addition to acidity.
Aggression towards organic life (i.e. slimes becoming perma-hungry)
Rapidly converting organic matter into more slimes on contact.
Becoming sources of various kinds of corruption themselves.
Making them resilient mobile foci of whatever dark influence is… influencing them.
Making them resilient mobile portals/teleport beacons to whatever dark realm that's acting up again.
An (artificial) hive mind that directs many slimes to work towards a specific goal.
Anonymous No.96748139 [Report]
>>96744347
The being is an embodiment of corruption and madness, and twists everything it touches in either form, mind, or both, and seeks to either corrupt everything into its own image or destroy it, no one's sure, not even its servants or maybe even it.
Anonymous No.96750519 [Report]
Anonymous No.96751025 [Report]
Building a house.
Anonymous No.96751038 [Report]
Building a house out of gelatinous cubes.
Anonymous No.96751042 [Report] >>96753855
Anonymous No.96751051 [Report]
Anonymous No.96751060 [Report]
Anonymous No.96751068 [Report]
Anonymous No.96751074 [Report]
Anonymous No.96751087 [Report]
Anonymous No.96751357 [Report]
Anonymous No.96753855 [Report]
>>96751042
Eat your way out, XD!
Anonymous No.96756262 [Report] >>96759010
>>96597710 (OP)
How acidic do you like your slimes/oozes? Surely an adventurer who gets engulfed should have a window of time where they can escape instead of instantly dying, right?
Anonymous No.96759010 [Report]
>>96756262
I agree, it should take a minute, maybe even slowly enough that they suffocate before they dissolve.
Anonymous No.96762544 [Report]
Anonymous No.96763983 [Report] >>96764949 >>96766181 >>96768840 >>96785397
Nobody seems to care about slimes, can we change the topic to mimics? I think you can only use them sparingly, or as a gimmick for an entire dungeon. If they're a regular occurrence throughout a campaign the players will just start to see it in the same vein as constant betrayal by NPCs and come to not trust treasure chests (or anything else).
Anonymous No.96764949 [Report]
>>96763983
Por que no los dos? I'm tickled by the idea of mimic slimes.
Something like a shoggoth, which can grow maws, tongues, claws, and what have you.
Anonymous No.96766181 [Report] >>96766445
>>96763983
Indeed overusing them can cause trust issues.
I also like mimics.
A fun fact is that they have a rather intelligent variant.
They can also get very, very big.
Anonymous No.96766445 [Report] >>96767160 >>96768589
>>96766181
>A fun fact is that they have a rather intelligent variant.
[desire to know more intensifies]
What system, and how intelligent? Also, what, uh… race, I guess, if that makes sense?
I mean, how the hell DO you play as a mimic in, I'm assuming, a mixed race party?
I can picture pranking the everloving fuck out of the party, but what about the actual adventure?
Do they just… lug it around like a regular chest, or does it grow legs?
Anonymous No.96767160 [Report] >>96767712
>>96766445
NTA but I know in PF1e they have 10 Int, and are aberrations with an innate belief they will one day become humans. Those which attempt to fo so however find the limitations of their mimicry (objects only) leave them turned into a Thing style jumble of limbs, organs and teeth, an experience that drives them mad with grief and anger, their utterly alien and inhuman nature no longer deniable, resulting in a Failed-Apotheosis Mimic.
I once played a mimic PC who didn't really knowehatwas up with the stories about "trying to become human before your time" but decided it was safer to just copy statues and eventually get an amulet of Alter Self.
Anonymous No.96767320 [Report] >>96768896
>>96597710 (OP)
We had a PC over several campaigns who first turned into a slime and then got progressively larger and more dangerous, until she couldn't function as a PC anymore, and now is a existential setting-threat. Good stuff!
Anonymous No.96767712 [Report] >>96770916
>>96767160
I would've thought something like life-sized dolls, ball-in-socket mannequins, and so on.
Is it a Thing-type? It is. Can you "carve" a likeness of a human into it? You sure can.
Failure of imagination on their part, a successful limitation bypass on yours. Nice job anon.

Also, what's it like playing a mimic anyway? How did it go about it's day, I mean?
I'm struggling to imagine anything that *isn't* a many-legged trunk with yawning maw like in the pic above.
I'm used to the idea of mimics being ambush hunters, sitting in one spot until some hapless fool falls for their camouflage.
…that doesn't sound thrilling when it's your PC and it's not a timeskip style of playing that feels akin to fishing.
Anonymous No.96768589 [Report]
>>96766445
The system is D&D and there were two variants
>larger, less intelligent and more aggressive
>smaller, more intelligent and even capable of speach
IIRC the larger ones were more common.
There are several very good mimic videos on Youtube, specially by MrRhexx, AJ Pickett and Jorphdan.

While I did not think of mimics as a playable race, there certainly are possibilities to homebrew one or just play one as is with the DMs approval.
Canonically mimics can't imitate living beings, which is a very cool creative hook both for creativity and for roleplaying.
Their transformation is more biological than magical in that their amorphous skin changes texture, excretes pigments and liquids and shapes itself around the 'muscles' of the creature so as to look like an object.

I have an NPC mimic in the back of my mind, one of the smarter types that found a Cauldron of Plenty wondrous item and grew in size and power over the ages, eventually needing much more food than the item could produce, but by then other means of nourishment were sought, like raising large fungal farms to provide enough calories.
>it became one of the big players, dealing with politics, power and fortunes among the most powerful beings in the Multiverse
>currently residing in the plane of Ysgard where people get resurrected the next day if fallen, in a huge arena where willing epic creatures such as PCs who have been level 20 for a while try their best against each other in a battle royale that happens a few times per century when the arena manifests there
>epic arena extraordinarily alters the battlefield every round, like scenario and objects
>everything enclosed in a gigantic almost Hunger Games sized structure
>rich and powerful folk from around the Multiverse come to watch so as to learn what rivals are up to as well as to bet
>unbeknownst to most, the whole building is the mimic, with the apparent owner most people see being merely a projection or avatar of the creature
Anonymous No.96768840 [Report]
>>96763983
The problem with how mimics are used is they're traps first and monsters second. This is something that Dungeon Meshi really did correctly, as while Mimics as crabs or shellfish aren't necessarily the correct thing to do, fitting mimics into the overall ecology of a dungeon or world is vital to making them effective.
Like, you could have a mimic that wants nothing to do with your party because it hunts something else, and might be useful to the party in some other capacity. So you go from "let's check every chest to make sure it doesn't eat us" to actually giving a shit about the world around the party.
Anonymous No.96768896 [Report] >>96769262
>>96767320
What happened to cause her to become so powerful and dangerous?
Anonymous No.96769262 [Report] >>96769619
>>96768896
Mechanically just plainly increasing in level and equipment overtime and campaigns. After level 20 though, plotwise she just kept getting larger and larger over the decades/centuries. Human sized to giant sized, to city sized, eventually as big as a continent and overflowing from the underground. Just a slime, but a sapient and magically talented one, growing bigger with time and consumption.

Once she got to threaten the planet, there was a big war with even gods involved, which managed to push her off into another plane, until she overtook and literally became an entire plane herself. Last it was with the most recent campaign, she's always trying to tunnel through and surge into other planes wherever possible. Of course long since this point, she's become more just a setting/lore detail rather than a player character or an entity with player agency anymore. The DM just asks the player what her former character would do, and it's the same every time; continue to grow larger and spread.

>tl;dr uninterrupted... mostly uninterrupted consumption and growth over enough time
Anonymous No.96769619 [Report] >>96770231
>>96769262
>>tl;dr uninterrupted... mostly uninterrupted consumption and growth over enough time
Anonymous No.96770231 [Report]
>>96769619
I mean she long stopped being human or humanoid, just an unimaginably large mass of slime. Overtime also, less and less mentally the same. Again, "she" is not even really a she anymore rather than a cosmic force of nature at this point.
Anonymous No.96770916 [Report] >>96793993
>>96767712
This was rright when PF came out, and we'd had a few odd PCs in the 3.5 days already, and our DM had a plan for an urban campaign so a mimic seemed like a fun idea. Only issue is the 10 ft speed, and their innate shapeshifting doesn't help. Neither barbarian nor monk felt right and I settled on druid, taking inspiration from various city creatures to get around faster via wildshape. Established a small apartment full of plants and pets, to better study what nature was available and put guests at ease so he could better learn to be more human. While mimics are genderless and reproduce by budding, he did decide on a male persona to be more human. Took inspiration from Star Trek of all places, Data's "how do I human mentally/emotionally" and Odo's "how do I human physically" made him what most of the city expected of an eccentric transmuter wizard, and he used it as a convenient cover. Handled a lot of infiltration and information gathering for the party. Not too long after this, the urban druid archetype came out, my DM allowed the switch and became an urban druid with the community domain. He somehow ended up in a relationship with a half-elf alley witch who acted as an informant for the party sometimes, less an adventurer and more a nerd girl who spent most days people watching while trying to go unnoticed herself.
Anonymous No.96774834 [Report] >>96775807
Anonymous No.96775807 [Report] >>96778968 >>96783462
>>96774834
Say something next time you necrobump the thread, just to shake things up a tiny amount.
Anonymous No.96778968 [Report] >>96779550
>>96775807
Why would something mimic a toilet like that?
Anonymous No.96779550 [Report] >>96783462
>>96778968
To catch its victims at their most vulnerable.
Anonymous No.96783462 [Report] >>96788752
>>96779550
That is horrifying, how would you stat it or >>96775807?
Anonymous No.96785397 [Report] >>96787356
>>96763983
mimic ecology is honestly such an interesting topic. I love the idea of mimic colonies where they form entire villiages, and in order to meet their dietrary needs they form a colonial organism with some shapeshifting into plants and feeding off of the sun and soil while spreading those nutrients to the rest of the colony.
Anonymous No.96787356 [Report]
>>96785397
Seriously? Has anyone ever statted that?
Anonymous No.96788752 [Report] >>96797709
>>96783462
The toilet would just be a regular mimic, the outhouse would probably be Advanced or Large sized, depending on how big you present it, and how menacing you want it to be.
Anonymous No.96791129 [Report] >>96792632 >>96793312 >>96793993 >>96804671
>>96597710 (OP)
What classes make the most sense for sapient slimes? I'm thinking magic user classes, and maybe rogue, with fighter a distant third.
Anonymous No.96792632 [Report]
>>96791129
Why?
Anonymous No.96793312 [Report]
>>96791129
I'd say the other way around. Slimes tend to be pretty far from intellectuals, even a smarter variety probably aren't up to arcane atudies or social engineering. It depends on how you stat them of course, but most of the takes I've seen make them resiliant and malleable, with an even split between slithery and agile or goopy and strong, but mental stats are quite rarely their forte. Sime elemental variety may have the connection to matching magical energies, but mostly they seem to be suited to frontline or acouting duties.
Anonymous No.96793993 [Report]
>>96791129
Most, I would think. It's a matter of coming up with the "how".
>>96770916 anon has his druid slime.
Magic classes work with anyone who can do magic and is smart enough for it.
Fighter slime is obviously possible. Clerics and paladins fall between the previous two.
Rogue? Moving around as a sapient puddle, flowing through keyholes, possibly dissolving the locks from the inside.
Ranger is easy. Shapeshifting to use bows, or forming "slime cannons" to throw slime at people, or shoot solid slime projectiles.
If anything, something like a bard would be tricky, since you need more than just shapeshifting.
You'd need mimicry to pass as human, or really high charisma to offset being a human-shaped slime.

Incidentally, would charisma work as a ghetto "humanity" indicator for a slime? As in, how good a job it's doing at looking human.
I.e. low-CHA slime either can't maintain a human shape, looking "runny", constantly melting and regaining form.
Or maybe it simply does it "wrong", giving everyone mad heeby-jeebies with the uncanny valley effect.

I guess a combination of medical skill as a stand-in for knowledge of anatomy, some INT, and generous helping of CHA should cover the "looking human" aspect.
Mind you, I specifically mean *looking*, not appearing *as* a human. I'll leave posing as a human to someone more competent in statting things.
Anonymous No.96797709 [Report] >>96801257
>>96788752
How would you tell that they were mimics before it was too late?
Anonymous No.96801257 [Report]
>>96797709
You gotta beat their Disguise check. Given it's +30 a mimic can just Take 10, or even Take 20 given it would have time to settle into a spot alone, and have a DC 40 or 50 to beat. Perception is an important skill, but most PCs aren't beating that check until fairly late into the game. There's probably some meme build for it, but that's the only way.
Anonymous No.96804531 [Report] >>96807049 >>96807809
Honestly surprised the thread is still up and running.
Slime creatures sure do have many admirers.
Anonymous No.96804671 [Report]
>>96791129
Depends on how sci-fi you want to go with it. For something on the lower intelligence scale, I'd say whatever counts as the "berserker" class in a game. There was also that slime from Lobotomy Corp.
Anonymous No.96807049 [Report] >>96810905
>>96804531
It's mostly due to one autist with an attachment disorder who doesn't understand that threads on 4chan are meant to expire.
Anonymous No.96807809 [Report] >>96810905
>>96804531
No they don't. It's just (You) bumping the thread incessantly for a month. This thread averages 6 posts a day. That's not discussion, that's correspondence. A forum discussion would have more activity than this thread. I curse every day that Hiro had the dumfuck retard idea to remove automatic bump limit after a week.
Anonymous No.96810121 [Report]
Anonymous No.96810139 [Report]
Anonymous No.96810905 [Report] >>96810910 >>96810987
>>96807049
If I were to guess, probably more than one anons make the effort to keep their favorite threads up for longer than usual.

>>96807809
>bumps are definitely the work of one determined guy rather than spread out among a few interested individuals
I can see the value you put in threads having more organic life cycles, but it's not like the board seriously suffers from the presence of ancient threads as new ones keep being constantly created.
Anonymous No.96810910 [Report]
>>96810905
>anon makes
Anonymous No.96810987 [Report] >>96812687 >>96814531
>>96810905
>spread out among a few interested individuals
Yeah? It's a cabal of people waiting until the thread is at page 10 before posting a single image to put it back on the front page? You either lack pattern recognition or you're a fucking liar.
Anonymous No.96812687 [Report] >>96813738 >>96814531
>>96810987
>It's a cabal of people waiting until the thread is at page 10 before posting a single image to put it back on the front page?
And that's bad... how?
Anonymous No.96812745 [Report]
Degen thai tranny thread or not, I lile slimegirls. I think they are cute and always wanted to play one (aside from SRPG). The wholly different worldview such a creature would have is interesting, but they *are* also my fetish so not gonna roll one unless it's already a group of degens.
Anonymous No.96813738 [Report]
>>96812687
You continue to prove me right.
Anonymous No.96814531 [Report] >>96816809
>>96810987
I'm not >>96812687, although his point has some merit as even in the unlikely case of said cabal existing the board wouldn't suffer too much from it. Like previously stated, new threads keep being constantly created in spite of a few ancient threads staying up more than usual.
You might be either seeing more patterns than exist or considering mild not-so-rare posting patterns to be necessarily the work of one dude.
Not every bump has been the way you say and in the busiest IB on the world the aforementioned few interested individuals wouldn't need to be a cabal of organized people.
What would be a thread subject you like that isn't being discussed lately because of this one's permanence?
Anonymous No.96816809 [Report] >>96818539 >>96818817
>>96814531
I would like there to be discussion, and if there isn't discussion for the thread to die. Artificially keeping it alive with aimless replies and singular images every ~10 hours isn't discussion. This thread has had 194 (now 195) posts in 30 days. That's less than 7 replies a day, and the average is accurate because there were only 6 replies in the first 24 hours. I was one of them, and actually got replies, two of which just called me a retard for replying to the thread. No one cares about this thread other than keeping it alive.
Anonymous No.96818539 [Report]
>>96816809
Then contribute to a positive discussion and maybe someone will do something besides post ecchi.

God I want to impregnate Slime Girls so hard they turn white. I want to be the reason a wave of Slime Girls overtakes the city. I wouldn't even be mad if they drained me within an inch of my life and then force fed me thinking I could handle more draining after eating. I want to be the treasure at the end of a dungeon full of Monster Girls sustained solely on my mystically empowered essence drained lovingly from me by horrifying monsters who love me and show their love in fundamentally inhuman ways due to their fundamentally inhuman biology and minds.

Kenkou Cross's Monster Girl Encyclopedia setting and world is fucking boring because his obsession with all women being perfectly well-behaved defanged Pokemon gets in the way of the fun fantasies where the Monster Girls are a little monstrous and scary and exciting and the thought of them forcing sexual experiences onto you with their unique biology gives you freedom from the fear of not being enough and the need to always perform 100%.

All women deserve shock collars that go off every time they judge my taste in porn and then call Morning Glory Milking Farm peak literature. Just for that. Nothing else.
Anonymous No.96818817 [Report]
>>96816809
I get your points. Fair enough.
>No one cares about this thread other than keeping it alive
Some anons might hope for further discussion and thus try and keep the thread up. But if no discussion has been going on then perhaps there is no point indeed.
Also, it's not like subjects can't come up again later if needed.

Perhaps you were the anon that had the 5E "Monsters as PCs" game and was attacked for it. If so, I for one would certainly appreciate such a game even if away from the traditional 5e racial and class balance (that I also enjoy), not only for variation sake but also as both a creativity exercise and a rp challenge. Everyone would have to be knowledgeable about the rules and also chill, though.
Anonymous No.96819006 [Report]