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Thread 96805517

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Anonymous No.96805517 [Report] >>96805575 >>96805588 >>96805645 >>96805975 >>96805989 >>96806463
/bgg/ Board Game General
"Ra, Ra, auction game, makes MPS' all feel lame..."
(to the tune of Rasputin by Boney M.)


Previously on bgg: >>96776612

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- Was there a time when you misjudged a game? Maybe it became your favorite?
- Which games are you planning to bust out for Halloween?
- Does theme matter to you? What are your limits?
Anonymous No.96805545 [Report] >>96806956
Root sucks
Anonymous No.96805575 [Report]
>>96805517 (OP)
I saw a gay liberal in the gulag whining because a Japanese game set in like early 20th century Europe doesn't have faggot couples lmao wtf

> Does theme matter to you? What are your limits?
Not sure if I have a "limit". It's a case by case thing that I judge when I see. A game about washing the dishes or paying the bill sounds lazy and lame. Either use something traditional in an interesting way or something cool but use your creativity.
Anonymous No.96805588 [Report] >>96805775
>>96805517 (OP)
>- Was there a time when you misjudged a game? Maybe it became your favorite?
no
>- Which games are you planning to bust out for Halloween?
none in particular
>- Does theme matter to you? What are your limits?
no it does not matter
Anonymous No.96805645 [Report]
>>96805517 (OP)
- Was there a time when you misjudged a game? Maybe it became your favorite?
I thought Sagrada was going to be good. It actually fucking sucks. Revive, I don't see the appeal. One game that I liked was Piña Coladice. I saw it mentioned somewhere but never really put much attention. Then I played it. Really fun game.
>- Which games are you planning to bust out for Halloween?
It is my bd so i wont be playing :)
maybe something light at some point, like a card game
>- Does theme matter to you? What are your limits?
It does matter and everyone saying otherwise is lying to themselves. However, art style matters more.
Anonymous No.96805758 [Report]
RA MENTIONED
Anonymous No.96805775 [Report] >>96806614
>>96805588
Wow you must be great in a conversation
Anonymous No.96805807 [Report] >>96806190 >>96806778 >>96808216
Thoughts on Obsession?
Anonymous No.96805854 [Report] >>96805872 >>96805916
>- Was there a time when you misjudged a game? Maybe it became your favorite?
I enjoyed Ahoy so I really thought I was going to like Root, I tried to, but I fucking hate it.
>- Which games are you planning to bust out for Halloween?
Boo-oop with the wife, Final Girl, Arkham Horror
>- Does theme matter to you? What are your limits?
It does, but not as much as I might think. What I mean is, I get all excited about themes that are in my wheelhouse, and nice art etc. but I often find when playing I half ignore the art and flavour text and such, to just think of a card or a piece or whatever as the mechanic or even the points. That's kinda sad and I want to make myself slow down and engage more.
Anonymous No.96805872 [Report] >>96805883
>>96805854
whats your issue with Ahoy?
Anonymous No.96805883 [Report] >>96805894
>>96805872
Nothing, Ahoy is the one I like, Root is the one I don't.
Anonymous No.96805887 [Report] >>96805919 >>96806197 >>96806472 >>96807480
I've discovered that I really like dice placement. What are your favorite games with this mechanic?
Anonymous No.96805894 [Report]
>>96805883
Oops, I should've read more carefully.
Anonymous No.96805916 [Report] >>96806614
>>96805854
Root is a eurogame pretending to be a wargame while 4 players pretend to play a game but it's actually 4 different games.
Anonymous No.96805919 [Report]
>>96805887
Saltfjord/Santa Maria
Troyes
Taverns of Tiefenthal
White Castle
Anonymous No.96805975 [Report] >>96806778
>>96805517 (OP)
>- Was there a time when you misjudged a game? Maybe it became your favorite?
I thought I hated Terraforming Mars, turns out I played it with an AP-nigger who insisted on playing with absolutely every expansion, with drafting which made everything even slower. I was bored to tears. It's not bad when it's over quickly.
Anonymous No.96805989 [Report]
>>96805517 (OP)
>Was there a time when you misjudged a game? Maybe it became your favorite?
Well I made the huge mistake of initially thinking SW armada was fun and spending money on it. I genuinely can't remember ever disliking a game and coming around to it later. But that's less my amazing judgement and more the fact that game time is too precious to spend it retrying potentially subpar games
>Which games are you planning to bust out for Halloween?
Gotta get Spooktacular to the table again, preferably with 5
>Does theme matter to you? What are your limits?
I'd be lying if I said theme doesn't matter at all, but I see it more as an enhancement of a good game. The coolest theme doesn't really matter if the game is shit, but Ra would still be fun if it was about collecting different tax forms. It will, however, strongly influence which games I do look into. Wouldn't have touched TGZ with a 10 meter pole if it hadn't been recommended to me so often
Anonymous No.96806190 [Report]
>>96805807
nice theme, a bit over long and too dependent on card variance, 7/10
Anonymous No.96806197 [Report]
>>96805887
Brew mogs most dice placement games.
Anonymous No.96806365 [Report]
what "table hogs" are absolutely NOT worth it?
Anonymous No.96806463 [Report]
>>96805517 (OP)
>Was there a time when you misjudged a game?
I was wrong about Eclipse Second Dawn for the Galaxy.
Anonymous No.96806472 [Report]
>>96805887
Under Falling Skies
Assault on Doomrock
Anonymous No.96806614 [Report]
>>96805775
>wOW yU MuST be GReaT iNa cOnVErSatIoN
Maybe think up better questions then
>>96805916
If the fagabond is in play, it's actually 3 players playing an euro while babysitting a retarded child shitting on the table
Anonymous No.96806778 [Report]
>>96805807
too long for what is supposedly trying to be a chill game, I like the different workers mechanic aswell as the "cooldown" they have before each can be used again but the game overall is greatly overrated. 6/10
>>96805975
>who insisted on playing with absolutely every expansion
man i hate people who do this, especially when they have first-timers at the table, it shows short-sightedness and lack of consideration for others, but even without first-timers it's a terrible idea with the vast majority of games as it'll inevitably make for a bloated mess
Anonymous No.96806808 [Report] >>96806883 >>96806935 >>96807577 >>96807989 >>96808504 >>96817282
What games would you like to have an animated series made for? There should be a Twilight Imperium one where every episode is 4 hours
Anonymous No.96806883 [Report]
>>96806808
>What games would you like to have an animated series made for
Games that I hate, so things like r**t, m*noply, R*sk and so on
Anonymous No.96806935 [Report]
>>96806808
>a show about the shittiest famous game after Monopoly
why?
Anonymous No.96806956 [Report] >>96807338
>>96805545
Let me guess, you just finished the rulebook and think you know how to play the game.
Anonymous No.96807338 [Report] >>96807366 >>96810574
>>96806956
Nta but who punches the vagabond?
Anonymous No.96807366 [Report] >>96807459
>>96807338
I would if I could but I'm not in a great position right now. Do you think you could do it?
Anonymous No.96807459 [Report]
>>96807366
Exactly
Anonymous No.96807480 [Report]
>>96805887
gosh darn CIVOLUTION
Anonymous No.96807577 [Report]
>>96806808
>Which one of your beloved games will be turned into bastardized slop
None, thank you
Anonymous No.96807669 [Report] >>96807694 >>96807736 >>96807753 >>96808816 >>96821698
I was looking into tile laying games today because I was in the mood for one.
How come are there so few tile layers above lightweight and even fewer still that use a collective board?
Anonymous No.96807694 [Report] >>96807711
>>96807669
All tile laying games are an outgrowth of dominos, and dominos is not a particularly heavy game, you know?
Anonymous No.96807711 [Report] >>96807731
>>96807694
Pretty weak, here's your puty (you)
Anonymous No.96807731 [Report] >>96808483
>>96807711
If you enjoy dominos I didn't mean to upset you. It's a perfectly good game
Anonymous No.96807736 [Report]
>>96807669
I ask myself the same questions. I guess publishers and designers would rather make yet another MPS eurogame or mindless party game with cards.
Anonymous No.96807753 [Report]
>>96807669
I'm convinced that something happened that makes producing stiff cardboard prohibitively expensive, hence all the games that use cards as "tiles"
Anonymous No.96807989 [Report]
>>96806808
Windward would be amazing for this. Victorian sky whalers and pirates? Hello? It's like producers hate money.
Anonymous No.96808077 [Report] >>96808087 >>96808254 >>96808744
any good upcoming eurogames?
Anonymous No.96808087 [Report] >>96808103
>>96808077
have you looked at Vantage?
Anonymous No.96808103 [Report]
>>96808087
isn't that already released and not a eurogame?
Anonymous No.96808186 [Report]
what a smug bastard
Anonymous No.96808216 [Report]
>>96805807
Mid-tier game that is pretty long but always a great time because the theme drives hijinks if you have a relatively fun crowd to play games with. I've never encountered a time where it got played and people were like "I didn't have fun".
Anonymous No.96808245 [Report] >>96808486 >>96808509 >>96808555
Thoughts on Speakeasy?
Anonymous No.96808254 [Report]
>>96808077
City of Big Shoulder reprint
Arkwright reprint

You could toss World Order in there - should be out in January.
Anonymous No.96808375 [Report] >>96808407 >>96808486
Thoughts on the general concept of thoughts?
Anonymous No.96808407 [Report]
>>96808375
Thinking about it.
Anonymous No.96808483 [Report]
>>96807731
I merely thought your post was so stupid it couldn't be anything but bait
Anonymous No.96808486 [Report]
>>96808245
>Speakeasy
is it even out yet?
>>96808375
>The General Concept of Thoughts
I think it's a neat, themeless game, it didn't sell much because it doesn't appeal to the theme autists and the box art isn't very eye-catching so it also doesn't have mass appeal, I believe the idea of a mps auction game with area control and raid dice is fantastic and I'm surprised it hasn't been used before this
Anonymous No.96808504 [Report]
>>96806808
Personally, I'd love to see a show based on the board game, A Game of Thrones.
Anonymous No.96808509 [Report]
>>96808245
>$154.99
Wew. This better be good.
Anonymous No.96808555 [Report]
>>96808245
It's a lacerda. There's little else to talk about, it very much depends on if you like his designs or not
Anonymous No.96808613 [Report] >>96808660
Is thinking multiplayer solitaire or an auction game?
Anonymous No.96808660 [Report]
>>96808613
Depending on the health track, it can be a negotiation game.
Personally, I think there's no actual game there, it's just about the metagame
Anonymous No.96808672 [Report] >>96808690
is the South Tigris trilogy good? I saw an anon say all their games before this trilogy were worthless exercises and they started making proper games here. what's the best of the trilogy?
Anonymous No.96808690 [Report]
>>96808672
I'm interested too for just that reason, but I have very little hope that the series suddenly stopped being utter slop
Anonymous No.96808744 [Report]
>>96808077
Freya's swamp seemed neat. Different spin of an ostertag design as it looks like. I'd be very suprised if it plays significantly different to the TM series but we'll see. Also screenprinted custom meeples are the best type of component
Anonymous No.96808816 [Report] >>96808862 >>96809167
>>96807669
The reason it's only used in family slop is because it belongs there. It's a shitty mechanism that doesn't lend itself to heavy games. Lirerally on the level of roll-to-move.

What exactly are you asking for here? Do you have a game in mind? What do you like about tile laying that you think should be implemented in heavier games?
Anonymous No.96808862 [Report] >>96812083
>>96808816
Nice bait, retard.
Anonymous No.96809135 [Report] >>96809148
>another "musical" game announced
sigh
Anonymous No.96809148 [Report] >>96809198
>>96809135
and what's wrong with it?
oh you're the theme autist who was complaining about music themed board games like bebop because "you can't actually hear the music" or some shit like that
Anonymous No.96809167 [Report] >>96809187
>>96808816
>The reason it's only used in family slop is because it belongs there. It's a shitty mechanism that doesn't lend itself to heavy games. Lirerally on the level of roll-to-move.
What the fuck, anon
Anonymous No.96809187 [Report] >>96812083
>>96809167
He got raped in Carcassonne once and then promised to hate the entire genre forever lmao
Anonymous No.96809198 [Report]
>>96809148
Yes, that's me. I'm correct btw.
Anonymous No.96809399 [Report] >>96809482
I fucking love putting on themed playlists for my games, kino as fuck
Anonymous No.96809482 [Report]
>>96809399
I'd like to do so as well, but I'm too autistic for anything but the most background-y ambient music. Never understood how people can listen to music whilst studying, I find it too distracting. Or rather, I'm having a hard time trying to not get distracted by it
Anonymous No.96809658 [Report]
I hate games that require soundtrack because you can't play them at the bar.
Anonymous No.96809741 [Report]
Fuck ms nu-euros, what's some good heads up old school euro shit lately that isn't just a reprint
Anonymous No.96809786 [Report] >>96809875 >>96811374 >>96817553 >>96820560
So apparently Arkham Horror LCG will be out of print, except for the latest stuff. Damn.
Anonymous No.96809875 [Report] >>96809990
>>96809786
>a company should keep reprinting expansions everyone already has
Anonymous No.96809990 [Report] >>96810030
>>96809875
>everyone already has
source?
Anonymous No.96810030 [Report]
>>96809990
FFG
Anonymous No.96810574 [Report]
>>96807338
Usually the player sitting to the Vagabond's right. Everyone else can shirk the responsibility off to the player on their left.
Sometimes no one does it.
Anonymous No.96810803 [Report] >>96810809 >>96813256 >>96813705
Best games to play with a MILF?
Anonymous No.96810809 [Report]
>>96810803
Boop! or Molly House
Anonymous No.96811032 [Report] >>96811041 >>96811086 >>96811247 >>96811323 >>96812319
>when chuds make board games
Anonymous No.96811041 [Report]
>>96811032
Yeah but the gameplay is good.
Anonymous No.96811086 [Report] >>96811114 >>96811606 >>96812022
>>96811032
I have yet to see a centrist board game where it makes fun of both ends by portraying them as cartoonishly insane.
Anonymous No.96811114 [Report] >>96812022
>>96811086
It wouldn't sell. Real centrists don't have anywhere near the time or disposable income for board games that the nolifer radicals do.
Anonymous No.96811174 [Report] >>96811177
Is $157 too much for Betrayal of the Second Era? Not sure if it's worth it.
Anonymous No.96811177 [Report] >>96811194
>>96811174
>$157
That's almost three copies of Skyrim and you get a board that looks like someone came on it.
Anonymous No.96811194 [Report]
>>96811177
>you get a board that looks like someone came on it.
You're right. I forgot about that lmao really terrible map graphic design.
Anonymous No.96811238 [Report]
Finally a game for Quinns' ex gf
Anonymous No.96811247 [Report]
>>96811032
>upper left image
Anonymous No.96811323 [Report] >>96811328
>>96811032
>104,95 euros for base game
Anonymous No.96811328 [Report]
>>96811323
Grifters gotta eat
Anonymous No.96811335 [Report] >>96811344 >>96811392 >>96811472 >>96812122 >>96821711 >>96821847
have you ever played with a color blind player?
Anonymous No.96811344 [Report]
>>96811335
Yes actually, its fun to make fun of their disability and how everything in the world must look like dogshit to them
Anonymous No.96811374 [Report] >>96811496 >>96812295 >>96817553
>>96809786
They announced that earlier this year with the format changes - the idea is that they don't have to balance new cards with old campaigns anymore which is 100% a bullshit answer. If that were true, why are they OOP'ing standalone scenarios too?

The real answer is that they're killing off Arkham and focusing on Marvel but they have to put Arkham on drip feed so players don't mutiny (there's a lot of cross play between Arkham and Marvel and you gotta get those Marvel players playing more Marvel with less Arkham content). Cape shit sells and the model for Marvel LCG is straight cash grab - you buy the heroes separate and a quick campaign once every 18 months or so. The joke is that those hero packs come with most of the same cards you get in the other packs so you're really only getting 15-20 new cards for $13-$15. Lot less development involved.
Anonymous No.96811392 [Report] >>96811431
>>96811335
I learned a player in my group was colorblind when he was teaching us a game where half the stuff was beige and half the stuff was blue. He kept telling us about the color blind indicators because he didn't know the game was color coded.
Anonymous No.96811431 [Report]
>>96811392
I hope you stopped inviting him over after you found out.
Anonymous No.96811472 [Report]
>>96811335
yeah we made them play Hues and Cues, was pretty funny.
Anonymous No.96811496 [Report] >>96811525
>>96811374
I mean I don't play Marvels but I'd imagine it's much easier to replay as well, needing to play a campaign for Arkham to really shine is probably not as easy as a one off from Marvel.
Anonymous No.96811525 [Report] >>96811546 >>96811575 >>96811785 >>96817553
>>96811496
Why don't you play Marvels?
Anonymous No.96811546 [Report] >>96811555 >>96811562
>>96811525
Not a huge fan of the LCG model, makes it too confusing to know what you really have.
Anonymous No.96811555 [Report]
>>96811546
Herpes. Wasn't that hard.
Anonymous No.96811562 [Report]
>>96811546
Ah
Anonymous No.96811569 [Report] >>96811983
Grand Austria Hotel vs The White Castle?
Anonymous No.96811575 [Report]
>>96811525
Marvel is a gay franchise. Their only cool hero is not even a hero.
Anonymous No.96811606 [Report]
>>96811086
Illuminati?
Anonymous No.96811785 [Report] >>96812356
>>96811525
Having played both I think you get less gameplay for more money with Marvel, most of the heroes play pretty similar to eachother and scenarios are pretty samey too, I feel like if you invest in the first 3 campaigns and their player expansions in Arkham you have something far more replayable than a same spend with Marvel, also the deckbuilding is crap.

Both games suck BTW, I sold my MC collection last year and my small Arkham launch to Dream Eaters collection this year. IDK why anyone would get into the money spending behemoths
Anonymous No.96811983 [Report]
>>96811569
I don't think the hotel does sliders.
Anonymous No.96812004 [Report] >>96812150 >>96816088
Anyone played pic related? Is it any good?
Anonymous No.96812022 [Report]
>>96811086
>>96811114
I'm a centrist and would pay top dollar for this.
Anonymous No.96812083 [Report] >>96812191
>>96808862
Nice argument, fuckface.

>>96809187
I actually like Carcassonne for what it is. I was being hyperbolic, but the point stands, it's a shit mechanism. Go ahead and explain why you want it in heavier games.
Anonymous No.96812122 [Report]
>>96811335
One of my players is red-green colorblind, but otherwise ok. We just replace all red pieces with pink or purple ones and it solves the issue.
Anonymous No.96812150 [Report]
>>96812004
also wondering the same, CTG makes good shit historically though.
Anonymous No.96812191 [Report] >>96812216
>>96812083
>I was being hyperbolic
You're the same faggot in every thread posting stupid bullshit and then when you get pushback suddenly it's all "hyperbolic". Mechanisms aren't inherently shit, it's all about how the designer uses them in a game. I'm not even the person who originally asked btw but this is pretty obvious.
Anonymous No.96812216 [Report] >>96812226 >>96812300
>>96812191
No, I'm the same faggot who made the same point and explained it more reasonably and got no substantive response the last time this question was asked. You're free to actually engage the question any time you feel like it.

>Mechanisms aren't inherently shit, it's all about how the designer uses them in a game.
Yes, it just so happens that tile laying is universally used by designers in family slop games. Whyever could this be?
Anonymous No.96812226 [Report] >>96812254
>>96812216
>No, I'm the same faggot who made the same point and explained it more reasonably and got no substantive response the last time this question was asked.
Your "argument" boils down to "they're for trashy family games, they're shit on the level as roll and move". That's not an argument. You get the responses you deserve.
>You're free to actually engage the question any time you feel like it.
Because it has untapped potential.
>Yes, it just so happens that tile laying is universally used by designers in family slop games.
Completely false.
>Whyever could this be?
Because you don't play enough games.
Anonymous No.96812231 [Report]
>>968122a16
>Whyever could this be?
Because it's not you retard.
Anonymous No.96812254 [Report] >>96812335 >>96812399
>>96812226
What a dense mother fucker. My argument was that it is used exclusively in lightweight games because it doesn't lend itself to heavier games.

But the main point of my post was to ask the original anon what he wants or expects of tile laying games in the heavier categories. Something you fail to understand for some reason.

>Because it has untapped potential.
Says who? What is there to tap?

And before you say that any mechanic can be used well in a game or there's some approach that can be tried that hasn't. Yes, that is a trivial point, we haven't explored the combinatorically many combinations of possible mechanics interactions in board games. It's a statement that means nothing. When we talk about specific mechanics and the reason for their use or misuse, specific reasons should be employed.

>Completely false.
This becomes an argument when you actually explain why it's false.

>Because you don't play enough games.
And this will never be an argument.
Anonymous No.96812295 [Report]
>>96811374
You say that as if the Arkham Horror lcg wasn't scammy as well
Anonymous No.96812300 [Report] >>96812339
>>96812216
>es, it just so happens that tile laying is universally used by designers in family slop games. Whyever could this be?
Is T&E family slop? Or Castles of Mad king ludwig? Or suburbia?
Anonymous No.96812315 [Report]
Best tile laying games to play with a MILF?
Anonymous No.96812319 [Report]
>>96811032
>has a Rittenhouse mini named "The Medic"
lmao
Anonymous No.96812335 [Report] >>96812351 >>96812357
>>96812254
>My argument was that it is used exclusively in lightweight games because it doesn't lend itself to heavier games.
You said "family slop", as in it's only used in shit games. You don't get to change your words after you said them.
>Says who?
Bruno Cathala said it.
>What is there to tap?
Possibilities that have only appeared briefly in certain games. What was there before Carcassonne in that genre? Not much. That game is like 25 years old. You really think we have explored everything there is in 25 years? We have barely scratched the surface.
>This becomes an argument when you actually explain why it's false.
I wouldn't call stuff like Carcassonne or Suburbia "slop". Carcassonne is a family game, I guess, but it's a classic game with an evergreen design, not really slop. It's also used in medium and heavy games as part of other mechanisms. Do I really need to post every good game with tile placement to prove you wrong?
Anonymous No.96812339 [Report] >>96812372 >>96812408 >>96812677
>>96812300
These games are the cream of the family slop, and Knizia is the king of that space.

But this is all besides the point. My distaste for family slop aside, the question was why are tile laying games almost all light weight and, from my side, what you would want or expect from a heavy tile laying game.
Anonymous No.96812351 [Report] >>96812357 >>96812404
>>96812335
>Bruno Cathala said it.
And? Plenty of designers have said plenty of retarded shit, this is still not an argument.

>We have barely scratched the surface.
I just explained to you why your point is trivial. You'll have to get past the trivialities and get into specifics.

>slop
I'm happy the word offends you. The only reason I call these games slop is because they are lightweight and intended for a mass audience. I'm not really saying anything about the quality of individual games.

>Do I really need to post every good game with tile placement to prove you wrong?
No, you fucking moron, you should go back to the original post and try to actually address the question of why they are universally light weight instead of getting hung up on the fact that someone looks down on you for spending your time playing family slop.
Anonymous No.96812356 [Report] >>96813744
>>96811785
Why do you think AH sucks?
Anonymous No.96812357 [Report] >>96813378
>>96812351
>>96812335
Forgot to say, we should distinguish one thing though. A "tile laying game" is not the same as a "game with tile laying". It has to be the central mechanic, otherwise the discussion makes no sense. Plenty of heavy games involve tiles and tile laying, but they're used as a secondary mechanic. Eclipse is not a tile laying hmgame.
Anonymous No.96812372 [Report] >>96812382 >>96812429
>>96812339
>These games are the cream of the family slop, and Knizia is the king of that space.
Ah, so you hate Knizia? you're that retarded nig Kowalski, aren't you?
>what you would want or expect from a heavy tile laying game.
Who said heavy specifically? Anon only said "above lightweight". Could be medium level as well, which is probably what he wants. Heavy games are usually just a convoluted and inelegant salad of mechanisms.
Anonymous No.96812382 [Report]
>>96812372
I don't hate Knizia, I hate kniziaslurpers.

>Who said heavy specifically?
I go straight to heavy to distill the point and avoid the fuzzy discussion of light/mid-light/mid, BGG weight and all that jazz.

The original point is still the same regardless of what cutoff you choose. Why do tile laying games trend towards light weight. And my question is still the same, what do you want from heavier tile laying games.
Anonymous No.96812399 [Report] >>96812511 >>96821713
>>96812254
>But the main point of my post was to ask the original anon what he wants or expects of tile laying games in the heavier categories. Something you fail to understand for some reason
No, your original post was a baseless rant.

Maybe it'a a problem of definitions. Are Isle of Skye or patchwork tile laying games to you? What about 18xx or Stephensons rocket? Id's say both fall into the category
Anonymous No.96812404 [Report] >>96812429 >>96812546
>>96812351
>And? Plenty of designers have said plenty of retarded shit, this is still not an argument.
You asked, I replied, now you say it doesn't matter, so why do you even ask.
>I just explained to you why your point is trivial. You'll have to get past the trivialities and get into specifics.
Were you being specific when you said "it's because it's shit"? What are you even asking? You want us to describe a game you can steal, Kowalski?
>I'm happy the word offends you.
I'm actually more offended by your general stupidity.
>The only reason I call these games slop is because they are lightweight and intended for a mass audience.
Would you say Neuroshima Hex is "family slop"? Tile laying is a central mechanic.
>I'm not really saying anything about the quality of individual games.
So you don't know what words even mean. Got it.
>No, you fucking moron, you should go back to the original post and try to actually address the question of why they are universally light weight instead of getting hung up on the fact that someone looks down on you for spending your time playing family slop.
Your answer was just "because it's shit", that doesn't even answer the question. How can it be shit when it's in all these good games? He said there are so "few" of them, not that it's something universally used by "family slop". You love to twist people's words to inject your stupid anti-Knizia agenda.
Anonymous No.96812408 [Report]
>>96812339
>T&E, Suburbia and CoMKL are family slop
Ah I see, you are but a faggot who is out to sow disorder for no reason. Not even controversy, just faggotry. Disappointing.
Anonymous No.96812429 [Report] >>96812492
>>96812404
>>96812372
Of course it's the dogfucker with his middest of takes. I thought these posts sounded retarded but familiar.
Anonymous No.96812492 [Report] >>96814439
>>96812429
I'm afraid you are the problem here anon. Your responses are emotional reactions which you deem rational, but lack justification. You do sound like a women in her menopause tbqh

Not saying the other anons are entirely rational, mind.
Anonymous No.96812511 [Report]
>>96812399
Rants take longer and don't generally end with a question that is expected to be answered.

>baseless
Yet to be established.

>Maybe it'a a problem of definitions.
Very likely. Heavier games involve more mechanics, and it can become hard to call something "tile laying game" when it has several central mechanics.

>Are Isle of Skye or patchwork tile laying games to you?
Definitely.

>18xx
Unfortunately haven't played. My understanding was that they're more economic games?

>Stephensons rocket
Haven't played it either, but just looking at the description and components, I wouldn't call it a tile laying game REALLY. You have a straight line, and a turn. I would expect more tile types in a tile laying game.
Anonymous No.96812519 [Report] >>96812677 >>96814452
one of my friends ragequit our Blighted Reach campaign halfway through the third Arc
right after I won an ambition against the entire commonwealth for nearly 40 points..
Anonymous No.96812546 [Report] >>96814896
>>96812404
>You asked, I replied, now you say it doesn't matter, so why do you even ask.
If God almighty said it, maybe I'd listen to his omniscient wisdom. If you at least provided a substantive quote from Bruno, maybe there would be something to engage with. But mere namedropping is not an argument.

>Were you being specific when you said "it's because it's shit"?
No, I was being specific the last time this question was brought up, and got no answers. Now I'm asking what people expect from a heavier tile laying game. STILL not one answer, only butthurt about an offhand comment.

>Neuroshima Hex
Is not a tile laying game, and it is also light, which is an example going against the original point. Let me remind you, the question was why are tile laying games almost exclusively light.

>inject your stupid anti-Knizia agenda.
Lmao, kniziasluprers are something else. I didn't even think about Knizia games in my initial responses because I haven't played any and have no interest in them.
Anonymous No.96812656 [Report] >>96812682 >>96813501 >>96813515 >>96813529
>New Sidereal Confluence Expansion
>Not designed by Tauceti Deichmann
I sleep
Anonymous No.96812677 [Report] >>96812734
>>96812339
you havent played those games if you call them lightweight lol
>>96812519
Was he on a C fate with negative VP? That's the only time a comeback is difficult, all other times you can just score more points or get your C fate objective before the last hand.
Anonymous No.96812682 [Report]
>>96812656
it's just a few planet cards and probably an official implementation of that fan rule from the gulag forums, where you bid ships on planets and techs during the Trade phase instead of during the Confluence phase. Really doesn't sound all that interesting, but it's a good excuse to reprint the base game and Bifurcation i guess.
Anonymous No.96812734 [Report]
>>96812677
no, he was on an A fate and his board position was completely fine, though he would argue he had no chance.
Play time was getting a little long and he just chose that time to quit and leave the rest of us hanging
Anonymous No.96813129 [Report] >>96813325 >>96813375 >>96813675 >>96817369
aight faggots, got a 1v1 bg day coming up, i've chosen every game but the last one, i must decide between:

>ironwood
>renature

would be the first game any game you pick, which is the easier to explain one? which one has more replayability?
Anonymous No.96813256 [Report]
>>96810803
night swift
Anonymous No.96813325 [Report]
>>96813129
They are both pretty mediocre, I guess Renature is easier to explain and faster too.
Anonymous No.96813375 [Report] >>96813696
>>96813129
what were the other games?
Anonymous No.96813378 [Report] >>96814599
>>96812357
I don't agree with that, but for the sake of argument what would you say is the "primary mechanic" of Horseless Carriage?
Anonymous No.96813501 [Report]
>>96812656
>Jacob Davenport,
I'm not bothered by that. Jacob Davenport was one of the developers for Sidereal Confluence. He a lot of work for TauCeti Diechmann to polish the game, including most of the balancing.
I haven't seen the rules for the new expansion, but in concept I like the idea of it. You can already make binding deals during the Confluence Phase but you can't make meaningful deals about who gets to draft what at that point unless every player between you and the person you're trying to deal with is on board with you for a cut. This expansion sounds it's trying to remove friction from that kind of deal so they can happen more often.
I've also seen games completely grind to a halt when it's time to decide on bids and this sounds like it might help with that too. Albeit, that's an issue with players, not the game, but you give people the opportunity to shoot themselves in the foot you get fewer people limping around.
Anonymous No.96813515 [Report]
>>96812656
>Jacob Davenport,
I'm not bothered by that. Jacob Davenport was one of the developers for Sidereal Confluence. He did a lot of work for TauCeti Diechmann to polish the game, including most of the balancing.
I haven't seen the rules for the new expansion, but in concept I like the idea of it. You can already make binding deals during the Confluence Phase but you can't make meaningful deals about who gets to draft what at that point unless every player between you and the person you're trying to deal with is on board with you for a cut. This expansion sounds it's trying to remove friction from that kind of deal so they can happen more often.
I've also seen games completely grind to a halt when it's time to decide on bids and this sounds like it might help with that too. Albeit, that's an issue with players, not the game, but you don't give people the opportunity to shoot themselves in the foot you get fewer people limping around.
Anonymous No.96813529 [Report]
>>96812656
>Jacob Davenport,
I'm not bothered by that. Jacob Davenport was one of the developers for Sidereal Confluence. He did a lot of work for TauCeti Diechmann to polish the game, including most of the balancing.
I haven't seen the rules for the new expansion, but in concept I like the idea of it. You can already make binding deals during the Confluence Phase but you can't make meaningful deals about who gets to draft what at that point unless every player between you and the person you're trying to deal with is on board with you for a cut. This expansion sounds it's trying to remove friction from that kind of deal so they can happen more often.
I've also seen games completely grind to a halt when it's time to decide on bids and this sounds like it might help with that too. Albeit, that's an issue with players, not the game, but if you don't give people the opportunity to shoot themselves in the foot you get fewer people limping around.
Anonymous No.96813675 [Report] >>96814991
>>96813129
FUCK RENATURE
Anonymous No.96813696 [Report]
>>96813375
toy battle
shards of infinity
autumn
sea salt & paper
Anonymous No.96813705 [Report]
>>96810803
>tfw no sugar mommy to buy kingdom death for me
Anonymous No.96813744 [Report]
>>96812356
I think even though it's a better deal than MC it's still not worth how much money you need to spend for the game to be good. If you are looking for that kind of game thought it and the other two co-op LCGs from FFG are basically the only ones (EBR has fuck all deckbuilding and customization)

I also fucking hate the autofail token
Anonymous No.96814258 [Report] >>96814298 >>96814599
Here's your heavy tile laying game, you can a different dumb thing to argue about every thread now
Anonymous No.96814298 [Report]
>>96814258
tile laying hater BTFO'd
Anonymous No.96814439 [Report]
>>96812492
That was my first post in the thread moron.
Anonymous No.96814452 [Report] >>96814500
>>96812519
The only winning move in a Wehrleshit is not to play.
Anonymous No.96814469 [Report] >>96814988
What will happen when they run out of 19th century years to make games about?
Anonymous No.96814500 [Report]
>>96814452
Based
Anonymous No.96814599 [Report] >>96814832
>>96813378
You don't agree that tile placement should be the primary mechanic in a tile placement game?

>HC
Good question. I guess the factory board really is central to the game, but whether the following conversation would happen is another issue.
>hey wanna play horseless carriage?
>what's it about?
>it's about making the designing the first cars
>cool, how does it play?
>it's a tile laying game

>>96814258
I wasn't the one asking for it. But I do wonder what the original anon thinks about games like 18xx and HC. People have a tendency to ask a question and fuck off for some reason.
Anonymous No.96814622 [Report] >>96814736
How long does SETI take to play for 3 players?
Anonymous No.96814736 [Report]
>>96814622
Took us about 3 hours, including setup and a bit of a teach for the 2 of us who hadn't played before.
Anonymous No.96814832 [Report] >>96814896 >>96814936 >>96815423
>>96814599
i'm not that anon, this anon, the first anon nor any of the others involved in this tile laying debacle, BUT
strictly technically speaking, it could be argued that HC and 18xx aren't tile laying games
what is a tile laying game? not simply one where you lay tiles, but one where the act of laying tiles nets you VPs or triggers actions and the previously placed tiles pose restriction on which ones you can place and where
the tiles-related part of HC is a spatial puzzle, it does not directly generate VPs or trigger actions, it gives you qualifications to sell in some areas of the x-y axis and the VP gain depends on the amount of cars that are on that area (not impacted by your spatial puzzle) you selected as well as your assembly value or whatever it was called (also not impacted by the puzzle, but can be increased by spending research points). So HC wouldn't be a tile laying game in the strict sense of the word
what about 18xxs? placing tiles does not directly give VPs to anyone, hell you could place them in ways that hinder the companies others have a bigger share in than you. It also does not trigger actions, it builds pathways and improves destinations, allowing ANY company that can reach them to earn more profits. 18xx's might be a bit closer to tile laying than HC but i'd still rule them out
I would say Age of Steam is closer to being called a tile laying game because you have railways ownership, and whoever uses your railways gives you profits, that's the tile(s) directly giving you "VPs"
Anonymous No.96814896 [Report] >>96815460 >>96815633
>>96812546
>Is not a tile laying game
How is it not?
>>96814832
>what is a tile laying game? not simply one where you lay tiles, but one where the act of laying tiles nets you VPs or triggers actions and the previously placed tiles pose restriction on which ones you can place and where
So Neuroshima Hex is a tile laying game.
Anonymous No.96814916 [Report] >>96815104 >>96815480
Rank them: Grand Austria Hotel, Troyes, White Castle.
Anonymous No.96814936 [Report] >>96814953 >>96815423 >>96815633
>>96814832
I think that's too narrow, Carcassonne would fail as a tile laying game by that reading. Placing a tile doesn't necessarily lead to VP or an action, maybe just increases my chance that I'll take the big city, just like good station placement in an 18xx doesn't give me much right away but if I can cockblock everyone else out of a good run for 2 turns that's money.
Anonymous No.96814953 [Report] >>96815069
>>96814936
>Carcassonne would fail as a tile laying game by that reading
No, it wouldn't. See:
>the previously placed tiles pose restriction on which ones you can place and where
That sounds like Carcassonne.
Anonymous No.96814988 [Report]
>>96814469
Sci-fi, fantasy, and alt-history spinoffs. See Railways of the Lost Atlas
Anonymous No.96814991 [Report]
>>96813675
a true fuckpost doesn't have whitespaces
Anonymous No.96815026 [Report] >>96815053
I like Trains.
Anonymous No.96815053 [Report]
>>96815026
You aren't autistic enough for them.
Anonymous No.96815069 [Report]
>>96814953
That's also 100% of 18xx games. I'm saying that if 18xx games fail the definition for not giving VPs for laying a tile, than so should Carcassonne, because most of the tiles you lay don't immediately generate VP, they just give you a better future chance at doing so.
Anonymous No.96815104 [Report] >>96815557
>>96814916
Well, Troyes is obviously number 3.
Anonymous No.96815297 [Report] >>96815309
What expansion turns a good game into a great game?
Anonymous No.96815309 [Report]
>>96815297
The TI4 expansion that adds space lanes
Anonymous No.96815326 [Report] >>96815336 >>96815914
Is this kino?
Anonymous No.96815336 [Report] >>96815914
>>96815326
for got pic
Anonymous No.96815423 [Report]
>>96814832
That makes sense to me. The directness of the VP generation (or whatever victory condition) is part of it.

>>96814936
Huh? No it wouldn't. Not every move has to score VPs (and immediately), and laying tiles is literally the only action of the game. It's the epitome of tile laying games.
Anonymous No.96815460 [Report] >>96815865 >>96816337
>>96814896
You can say that technically, but Neuroshima Hex is a tactical dueller where the fact that you're placing tiles is incidental. You could play it with CTG chips. Calling it a tile layer is as ludicrous as calling Hive that.
Anonymous No.96815480 [Report] >>96815485
>>96814916
>GAH
65
>Troyes
135
>The White Castle
79
Anonymous No.96815485 [Report] >>96815494
>>96815480
are those the times you've played them?
Anonymous No.96815494 [Report] >>96815524
>>96815485
it's just the gulag's ranking on each of these games.. as if what the gulag says means anything
Anonymous No.96815504 [Report] >>96815511
Looks like the Dawnfall expansion is doing everything I wanted it to do

How's Severton? It's from Mage Knight guy
Anonymous No.96815511 [Report]
>>96815504
Voidfall*
Anonymous No.96815524 [Report]
>>96815494
You asked for a ranking, you got a ranking.
Anonymous No.96815557 [Report]
>>96815104
kek
Anonymous No.96815633 [Report] >>96815865
>>96814896
>So Neuroshima Hex is a tile laying game.
i dont know, probably not, never played it but I watched a tutorial ages ago and i recall it being some kind of battler with units, if you call that a tile laying game then war games would also count as tile laying games
>>96814936
>I think that's too narrow
that's what the definition says and I think Carcassonne fits right in, it's just that the VPs also depend on whether you place a meeple or not and where exactly (road, field or city)
18xx's stray from tile placement because the placement itself doesn't trigger or give anything to anyone, it simply contributes to the map, possibly making better destinations for some companies
The companies are also an extra layer between the map being built and the players themselves, they come in shares, so each company does not entirely represent a player and the ownership percentages change in the course of the game
mind you, I personally don't apply definitions in a black or white manner, but there aren't enough "tile laying" elements in 18xx games for them to be considered "tile laying" games
Anonymous No.96815781 [Report] >>96815806 >>96815831 >>96815862 >>96819113
Designers who have worked on 4 or more entries in the top 100 (no sequels or remakes):
- Uwe Rosenberg (5): A Feast for Odin, Caverna, Agricola, Le Havre, Fields of Arle.
- Simone Luciani (4): Barrage, Grand Austria Hotel, Tzolk'in, Darwin's Journey.
- Vital Lacerda (4): Kanban EV, On Mars, Lisboa, The Gallerist.

Designers who have worked on 4 or more entries in the top 100 (counting sequels or remakes):
- Uwe Rosenberg (6): A Feast for Odin, Caverna, Agricola, Agricola (Revised Edition), Le Havre, Fields of Arle.
- Paul Dennen (5): Dune: Imperium, Dune: Imperium – Uprising, Clank! Legacy: Acquisitions Incorporated, Clank!: Catacombs, Clank!: A Deck-Building Adventure.
- Rob Daviau (5): Pandemic Legacy: Season 0, Pandemic Legacy: Season 1, Pandemic Legacy: Season 2, Cthulhu: Death May Die, Ticket to Ride Legacy: Legends of the West.
- Simone Luciani (4): Barrage, Grand Austria Hotel, Tzolk'in, Darwin's Journey.
- Vital Lacerda (4): Kanban EV, On Mars, Lisboa, The Gallerist.
- Alexander Pfister (4): Great Western Trail, Great Western Trail (2nd edition), Great Western Trail: New Zealand, Maracaibo.
- Matt Leacock (4): Pandemic Legacy: Season 0, Pandemic Legacy: Season 1, Pandemic Legacy: Season 2, Ticket to Ride Legacy: Legends of the West.
Anonymous No.96815806 [Report] >>96816446 >>96816637
>>96815781
>Corey Konieczka is out because BSG is now nr 118
As if I needed more reasons to hate the gulag.
Anonymous No.96815831 [Report] >>96815839 >>96815849 >>96816061
>>96815781
>appeal to authority
I will never call Lisboa a good game.
Anonymous No.96815839 [Report] >>96815876
>>96815831
I would say the same but for On Mars.
Kanban and gallerist are good however
Anonymous No.96815849 [Report]
>>96815831
>appeal to authority
Just being descriptive here, not prescriptive.
Anonymous No.96815862 [Report] >>96816269
>>96815781
Question: wouldn't Caverna technically count as a remake of Agricola? BGG says it's a reimplementation. I've never played Caverna so I can't say for certain.
Anonymous No.96815865 [Report] >>96816040
>>96815460
The whole framework for the duel is a hex grid where distance, orientation, and previously placed tiles inform your own placement. You could try it with chips or minis or pringles cans but I think it would be a different game.
>>96815633
I might place a tile and a meeple in Carcassonne, then someone gets their fat guy into the city and my play was worth 0 VP. Most tile play is for the chance of future points, that's why I don't see enough difference between "I finish this city in this field, because I can hopefully score big later on" and "I put this crowsfoot with all the good lines out into the ocean, because suck my dick" to call them different types of game.
>I personally don't apply definitions in a black or white manner,
Me neither, but if we don't have these autistic discussions, the thread will clog up with consoomption and thoughts on susd.
Anonymous No.96815876 [Report] >>96816126
>>96815839
>Kanban and gallerist are good however
what's the better one?
Anonymous No.96815904 [Report] >>96815907 >>96815986 >>96816126
Redpill me on Lacerda games. He's the most divisive designer I've read about.
Anonymous No.96815907 [Report]
>>96815904
How much do you like busywork?
Anonymous No.96815914 [Report]
>>96815336
>>96815326
As the anon who's been asking about it recently... I think so. Played a few rounds on bga, it made me actually want to get it. So here's where I am atm: (1) 2e is much prettier and comes with nice trays (2) but I am not paying ~€70 with shipping for it +70 for both expansions) and (3) there 's barely any secondhand games of it which is always a good sign

I git the feeling it's an underrated game.
Anonymous No.96815986 [Report] >>96818851
>>96815904
Nah, that's Wehrle. Lacerda is just the guy you go to if you want mechanics piled upon mechanics. I'll concede that I did like on mars and I haven't played that many of his games, but his output is very constant, you know what you'll get.

That all said, Lacerda is an immense faggot for getting TTS to remove his games. That is such a faggy move and screams of insecurity and I cannot comprehend it, especially considering he worked in marketing if I recall correctly
Anonymous No.96816040 [Report] >>96816214 >>96817232
>>96815865
>I put this crowsfoot with all the good lines out into the ocean
Don't most 18xx rulebooks state that this is illegal? Cant make lines end up in the ocean
And you didn't address the point about companies not directly representing players and with shifting ownership, I believe it's an important factor because tha vast majority of networth in 18xx games come from the value of all shares in your portfolio which is calculated at the end of the game, the effect each single tile placement has on the "VP" of any given player goes through many more passages compared to Carcassonne. In carcassonne you can make roads longer, cities bigger, make cities harder or even impossible to complete, or even steal cities, fields or roads, with a single tile and/or meeple placement
In a 18xx sure you can fuck up the rails but who is affected by this? It's much less immediate to tell because it's not the rail of one company, it's the rail that any company can use, and each company's ownership is in shares.
Age of Steam is closer to being a tile laying game than 18xxs not only because of rail ownership, but also because this extra layer (companies with their own distinct capital and shares) isn't there
Anonymous No.96816061 [Report]
>>96815831
what's wrong with it?
Anonymous No.96816088 [Report] >>96816199
>>>>96812004
One of my favorite solo games. Base game is good but it really shines with expansions adding more enemy variety.
It's presented as a stealth game but it's more of a heist game if that makes any sense.
Anonymous No.96816126 [Report]
>>96815876
I would say Kanban but gallerist is a close second
>>96815904
Nah lacerda isn't that divisive, the fans aren't very vocal, they just enjoy the games, Wehrle is way more divisive like the other anon said
Anonymous No.96816199 [Report] >>96820581
>>96816088
>but it really shines with expansions adding more enemy variety.
I see. Apparently they give you a free expansion with your purchase of the game. Any idea which one should I choose?
Anonymous No.96816214 [Report]
>>96816040
I guess I'm thinking of 1862 cause anon posted it, but you can lay ports out to sea in a really disadvantageous way, and the map is so much tighter that you would often choose not to buy stock in a company based on how bad you'd be able to fuck it over later, not like 1830 where it's more like "oh, you're going to Chicago? Guess I'll go to Baltimore." Anyway you've gone too far into the weeds for me to credibly argue anymore, so I'll just say that while train games may not be tile laying games, they are games with a strong tile laying component. Getting back to the complaint that tile laying games are shit for babbys, are there any medium+ weight games that only use a single mechanism?
Anonymous No.96816269 [Report] >>96816313
>>96815862
Well then so would fields of arle and feast for odin as well, to be honest
Anonymous No.96816313 [Report]
>>96816269
Not according to BGG :)
Anonymous No.96816337 [Report] >>96816618
>>96815460
I would argue that the spatial aspect is the defining feature of tile layers, if we allow "they could be replaced by xyz" we can be done with categories like "card game" as well
Anonymous No.96816446 [Report] >>96816467
>>96815806
Dunno why he would want to be a part of any club that would take Rob Daviau anyway
Anonymous No.96816467 [Report]
>>96816446
The actual top club is only 3 designers, though. Rosenberg, Luciani, and Lacerda. Sequelmakers need not apply.
Anonymous No.96816618 [Report] >>96816648 >>96816776 >>96817172
>>96816337
Call it a tile battler if you want, but it's never been called a tile layer since release, and never will after this thread is over. Unless you want to force a shitty meme.
Anonymous No.96816637 [Report]
>>96815806
Sucks to suck!
Anonymous No.96816648 [Report]
>>96816618
>it's never been called a tile layer since release
so what? who cares what others call it.
Anonymous No.96816776 [Report]
>>96816618
I suppose that's right. The reality is that a good portion of boardgame mechanisms and genres defy strict definition. So many of the labels are just collective, vague gut feeling
Anonymous No.96816919 [Report] >>96816943
what's the sexiest game of all time?
Anonymous No.96816943 [Report] >>96820437
>>96816919
L.A.M.A.
Anonymous No.96817009 [Report]
Yay or nay?
Anonymous No.96817027 [Report] >>96817074 >>96817082 >>96817397 >>96822259
Yay or nay?
Anonymous No.96817074 [Report]
>>96817027
Gay
Anonymous No.96817082 [Report]
>>96817027
boring
but i'm not a fan of sandbox games
Anonymous No.96817172 [Report]
>>96816618
Tile layer?!? You brought your mom, you tile layer!
Anonymous No.96817232 [Report]
>>96816040
>It's much less immediate to tell
That's the whole game, though. Right now there's a boomer in pinstriped overalls going into his 30th hour of xx.games this week, and he's thinking "As soon as Bob buys another share @85, Bill will par Pennsylvania @90 and Barry will token Albany out, so I need to sell 2 shares of B&O right now" and he's not exerting himself any harder than you or I thinking "Should I cap this road at 3 tiles, or make sure it never finishes?"
Anonymous No.96817249 [Report] >>96817890
>still no hot streak available in europe
Burger anons, how is it. I keep hearing great things after 1-3 plays from a variety of sources and then nothing anymore.
Anonymous No.96817282 [Report]
>>96806808
neuroshima hex, just battle after battle with different armies. I could also see clank in space as a good format for shenanigams.
Anonymous No.96817369 [Report]
>>96813129
>no pagan fate of Roanoke
Fuck off
Anonymous No.96817397 [Report]
>>96817027
This game is fun
Anonymous No.96817553 [Report]
>>96809786
>>96811374
>>96811525
Marvel had a bunch of essential expansions labelled no reprint even before Arkham. Arkham at least had repacked things. You would be jumping from a sinking ship to one that is below water level. It pissed me off because the next expansion after the one I cleared suddenly vanished after reliable availability.
Anonymous No.96817723 [Report] >>96817736 >>96817882 >>96817893 >>96817971
thoughts?
Anonymous No.96817736 [Report]
>>96817723
five children and a farm with horses
Anonymous No.96817882 [Report]
>>96817723
Looks like both a german simulator autism and a chinese gatcha mobile game
Impressive, I expect 7 million copies sold
Anonymous No.96817890 [Report] >>96817929 >>96818192
>>96817249
it's great for what it is - filler with a high degree of randomness.
The way the deck works though has much less randomness than, say, Magical Athlete. There's a lot of humor inherent to the game, but you probably don't want to be playing it constantly.
Anonymous No.96817893 [Report]
>>96817723
>thoughts?
Would
Anonymous No.96817929 [Report] >>96817942 >>96818046 >>96818192
>>96817890
>There's a lot of humor inherent to the game, but you probably don't want to be playing it constantly.
so basically a party game?
Anonymous No.96817942 [Report]
>>96817929
dunno how you weren't able to instantly tell that it's a party game
Anonymous No.96817971 [Report] >>96820226
>>96817723
According to hardcore gamer John Perkins, this is the greatest game ever.
Anonymous No.96818003 [Report] >>96818345 >>96818580
The Taverns of Tiefenthal vs Grand Austria Hotel
Anonymous No.96818046 [Report]
>>96817929
or just filler at the end/beginning of an evening
it’s a little more controlled at lower counts, the deck has more turnover at higher counts. both are fun, and more players doesn't really slow down the game which is nice
Anonymous No.96818192 [Report] >>96818260
>>96817890
That's what I was expecting. I think I was just afraid it was one of these games that's a riot the first time around, reviews get written and filmed, and noone talks about how there is nothing worth revisiting after your second/third game.

But yeah I expect stupid fun, no more no less. I'm not insane enough to believe there's some hidden depth to it

>>96817929
Just like the other anon said, just look at it
Anonymous No.96818260 [Report]
>>96818192
i've found that the gameplay loop gets more rewarding with repeat plays. looking over the starting deck laid out at the beginning and assessing risk remains fun, and then updating your decision making model as you receive new info about gradual changes makes it stay engaging throughout
Anonymous No.96818345 [Report]
>>96818003
Decide for yourself, they're very different weights, lengths and vibes
Anonymous No.96818580 [Report] >>96818772
>>96818003
If you’re choosing between TheTavernsofTiefenthal and GrandAustriaHotel, here’s a detailed comparison to help you decide which might better suit your group, preferences, and game sessions.

If I had to pick one for most groups, I’d lean Taverns of Tiefenthal simply because it’s easier to teach, plays quicker, and gives a gratifying engine-building feel without overwhelming. Then if your group loves it and wants a deeper euro with more mechanics, you could move on to Grand Austria Hotel.

If instead your group already enjoys heavier Euros, has the time and appetite, and you want a game you’ll play a lot across many sessions, go with Grand Austria Hotel.

If you like, I can look up detailed pros & cons lists from many player reviews for both games (what folks love vs what folks don’t like) — would that be helpful for your decision?
Anonymous No.96818772 [Report] >>96818847
>>96818580
Kill AIniggers. Behead AIniggers. Roundhouse kick an AInigger into the concrete.
Anonymous No.96818805 [Report]
Your opinion on these games?
>Coimbra
>Lorenzo il magnifico
>Village
>Fresco
>Voyages of Marco Polo
Anonymous No.96818847 [Report] >>96822904
>>96818772
In the future when AI is all powerful your life will be miserable.
Anonymous No.96818851 [Report] >>96820917
>>96815986
Perhaps it's because some of his games don't actually stand up to repetition and he knows it. I suggest this only because my old group occasionally hosted a former devotee who claimed that cracking the initial code is all many of Lacerda's titles have and then it's just turn order jostling and card RNG as to who wins because the skill ceiling is about 6 inches above the skill floor due to their complex procedural nature.
Unsure how true this is or if it was pure arsepain from hating Weather Machine.
Anonymous No.96818883 [Report] >>96818912
Given that Star Trek: Captain's Chair is OOP and the reprint will come out until next year, should I get To Boldly Go for the time being?
Anonymous No.96818912 [Report] >>96818941
>>96818883
Next year is in two months. Can't you be a little more patient? Is the cardboard crack addiction really that bad?
Anonymous No.96818941 [Report]
>>96818912
I didn't say the reprint will be out in January. I don't know when. Somewhere in 2026. I was under the impression that To Boldly Go was just an expansion but it turns out it's actually a standalone version that can be combined with CC (like Imperium: Classics vs Imperium: Legends).
>Is the cardboard crack addiction really that bad?
I want to get the promos while I still can. 10 cards and 2 cardboard ships from what I've heard. Maybe it's just the completist autist in me that is being impatient.
Anonymous No.96819113 [Report] >>96819330
>>96815781
>Clank and Dunc Imp are the same guy
>Pandemic Legacy and TTR Legacy are the same guy
>GWT and GWT 2nd Edition are the same guy
That tracks
Anonymous No.96819220 [Report] >>96819299 >>96819343 >>96819359
What game should I buy next?
Anonymous No.96819299 [Report] >>96819339
>>96819220
Ra
Anonymous No.96819330 [Report] >>96819391
>>96819113
>>GWT and GWT 2nd Edition are the same guy
I can understand the rest but why would you be surprised about gwt2e guy being the same guy as gwt1e....?
Anonymous No.96819339 [Report]
>>96819299
Already have it
Anonymous No.96819343 [Report]
>>96819220
Kemet
Anonymous No.96819359 [Report]
>>96819220
Grand Austria Hotel
Anonymous No.96819391 [Report] >>96819396
>>96819330
I think Anon is trying to be funny
Anonymous No.96819396 [Report]
>>96819391
It's not funny.
Anonymous No.96819483 [Report] >>96819513
Castles of Burgundy is not a dice placement game.
Anonymous No.96819505 [Report]
Castles of Burgundy would be a dice placement if you set your dice in different places for each action instead of having one used dice storage space.
Anonymous No.96819513 [Report] >>96819516 >>96819533 >>96819541
>>96819483
Who said it is?
Anonymous No.96819516 [Report] >>96819522 >>96819536
>>96819513
I did.
Anonymous No.96819522 [Report] >>96819566
>>96819516
Where and why?
Anonymous No.96819533 [Report]
>>96819513
Many people.
Anonymous No.96819536 [Report] >>96819554 >>96820073
>>96819516
I'm tired of people being argumentative because they think it's the same as having a personality.
Anonymous No.96819541 [Report]
>>96819513
My big titty MILF gf.
Anonymous No.96819554 [Report]
>>96819536
What's your personality?
Anonymous No.96819566 [Report] >>96819606 >>96819848
>>96819522
>Where
Upstairs at my game table while I was teaching it.
>why
You spend rolled dice as resources to select actions.
In some respects it's a worker placement game, but only some of the action selection is blocking.
Anonymous No.96819591 [Report] >>96819879 >>96820030
Jamey Stegmaier offered his chastity to God in exchange for board game design success. God chose Uwe Rosenberg instead. So after God failed him, Jamey started fucking women until his late 30s.
Anonymous No.96819606 [Report]
>>96819566
>Upstairs
Upstairs in bed with your ex-boy? He's in the place but you can't get joy?
Anonymous No.96819634 [Report]
War of the Ring is not a wargame.
Anonymous No.96819848 [Report]
>>96819566
>>why
That actually kind of makes sense
For each dice value there are 2 possible actions (grab tile, or place tile) so it's not that wrong to call it dice placement even though you're not physically placing dice on action slots
Anonymous No.96819879 [Report] >>96820112
>>96819591
>Jamey started fucking women until his late 30s.
>until
So he's fucking your dad now?
Anonymous No.96820030 [Report] >>96820103 >>96823666
>>96819591
I like Uwe ok but Scythe mogs anything he ever did, sorry
Anonymous No.96820073 [Report]
>>96819536
>sheeple: the post
Anonymous No.96820103 [Report]
>>96820030
Scythe fucking sucks.
Anonymous No.96820112 [Report]
>>96819879
He's fucking Kowalski after Knizia is done with him.
Anonymous No.96820143 [Report]
Best games to play with your alcoholic aunts?
Anonymous No.96820226 [Report]
>>96817971
I believe that.
Anonymous No.96820437 [Report] >>96821409
>>96816943
Great game but I refuse to use the German name. Two L's like O'Neill!
Anonymous No.96820560 [Report] >>96821189
>>96809786
>you can't buy the still somewhat normal stuff and now only have access to all the gigapozzed shit
great...at least Hemlock Vale and Drowned City were tolerable.
Anonymous No.96820581 [Report]
>>96816199
Biodefense and Ebbwall have the most content. I'd go with biodefense first since it adds more difficulty and a whole new enemy faction/company.
Anonymous No.96820692 [Report] >>96820698
I really want to try Antiquity because it looks tight and complex and I think the style is beautiful but it's sold out everywhere.

Any recs for like insanely good obscure beautiful eurogames?
Anonymous No.96820698 [Report] >>96820770
>>96820692
>I [...] want to try Antiquity [...] but it's sold out everywhere.
https://www.onlineboardgamers.com/
Anonymous No.96820770 [Report] >>96821848
>>96820698
There is nothing faggier than playing board games on a computer. They're meant to be tactile, played with friends around a table, not in front of the cold, mean glow of a screen.
Anonymous No.96820830 [Report]
so they stopped selling the marco polo games because one of the designers said he had African friends and calling blacks "Africans" is an insult somehow in Europe? did I get that right? woke culture was insane 5 years ago
Anonymous No.96820917 [Report] >>96821409
>>96818851
My lacerda experience is limited as I said but it surely wasn't that easy. That said, I've only played the games of his that are considered better (Lisboa, On Mars). Seemed pretty mathed out/balanced to me. But man a really bad lacerda must be extremely shit to play
Anonymous No.96820933 [Report] >>96821052 >>96821171
you ever just throw extremely hard while playing Guards of Atlantis?
at least it was to new players and they had a great time
Anonymous No.96821052 [Report]
>>96820933
>oh no! i did the wrong move in an imaginary world!
Anonymous No.96821171 [Report] >>96821273
>>96820933
Deliberately? No
Anonymous No.96821189 [Report]
>>96820560
What's the best stuff to try and nab before it fucks off entirely? Carcosa?
Anonymous No.96821273 [Report]
>>96821171
it wasn't deliberate of course. I misread a teammate's card and made a couple stupid decisions
Anonymous No.96821409 [Report] >>96821558
>>96820437
llama isn't a german word, it's spic
you pronounce the two Ls as an "i".
so "iama"
>>96820917
>games of his that are considered better (Lisboa, On Mars)
according to whom? the gulag rankings? they're easily the worst ones actually
Try the gallerist or kanban instead, or their "mini-lacerda" versions (House of Fado, Bot Factory)
Anonymous No.96821558 [Report]
>>96821409
>according to whom?
My perceived consense
Anonymous No.96821698 [Report]
>>96807669
What about stuff like Trax and Tantrix?
Anonymous No.96821711 [Report] >>96821797
>>96811335
I've played with myself (hehe) it's usually ok, almost never an issue, especially these days when most games will have icons or patterns in addition to colours
fuck Set though
Anonymous No.96821713 [Report]
>>96812399
18xx is a good call IMO
Anonymous No.96821797 [Report] >>96821847 >>96822296
>>96821711
Genuine question, do you find it annoying to have to look for symbol- instead of colour coding (I am assuming you have the common red/green one) As in, do you prefer games that avoid the usual colour combinations in favor of colourblind friendly ones or do you not care at all if symbols or colours are used?
Anonymous No.96821847 [Report] >>96822296 >>96822454
>>96821797
Not colourblind, but I play with someone who is on occasion. He says ones like >>96811335 are fine because they're nice and simple shapes that everyone is familiar with already, but he hates the ColorAdd system used by e.g. Bombyx, because the shapes are too unfamiliar and not really distinct enough.
Anonymous No.96821848 [Report] >>96821858
>>96820770
>Play with 2-4 people or start a practice game to play as all players on one device.
You can play it hot seat with friends in front of the cold, mean glow of a screen.
Anonymous No.96821858 [Report] >>96821871
>>96821848
Sounds gay, I'd rather be able to have my hand on the stiff shaft of a pawn, gently caress the supple, yielding cards in my hand. As it was meant to be.
Anonymous No.96821871 [Report]
>>96821858
I don't have the gay El Grande. My set has bright colors and gentler cards.
Anonymous No.96821985 [Report]
Bought Moon Colony Bloodbath as a gift for a friend's birthday, no idea if it's good, but that's what he wanted
Anonymous No.96822026 [Report] >>96823044
Someone made a competitive deck building poker game, clearly inspired by Balatro
reasonable business strategy, except why would he decide to call it DECKO?
Anonymous No.96822259 [Report] >>96822275
>>96817027
Yay, albeit it's more of an "experience" game rather than a really competitive game in the sense that it's more important that you interact with people and explore the things the game can offer rather than minmaxing action benefits and whatever (gold minining > bank deposit > prostitutes loop)*.

Adding all the content makes it's a bit of a nightmare to keep track of everything but it's really a grandiose experience. Never play it with more than 4 unless people know what they are doing because it'll take a long ass time to get back to your turn.

*The PnPable Prospecting Deck Variant nerfs this strategy and makes it's more thematic.
Anonymous No.96822275 [Report] >>96822364
>>96822259
>Never play it with more than 4
If that's your suggestion, then anon should just play Merchants&Marauders instead. The only reason for this game to exist is to accommodate more players.
Anonymous No.96822296 [Report] >>96823297
>>96821797
I usually go by colours, and use symbols for disambiguation in difficult cases (blue/purple, red/green/brown). A proper scheme like >>96821847 I could probably play up to 7 colours at once if the right ones are chosen (e.g. first 6 and the last orange from that pic but my monitor is crap, it might be better IRL with good lighting. Which by the way makes an enormous difference to me).
To actually answer your question I would prefer colours if at all possible but symbols are always nice to have in addition.
Anonymous No.96822364 [Report] >>96822394
>>96822275
>Never play it with more than 4
…unless people know what they are doing. Full quotes, anon.

M&M also has a huge downtime problem, even worse than WL's, so no it's not really replaceable; additionally M&M is way more punishing than WL and it's ameritrash nature vs Western Legend's more forgiving nature makes both games have a pretty distinct niche.
Anonymous No.96822394 [Report] >>96823431
>>96822364
I always found it to be just a watered down and really surface level version of M&M with just about as much player agency overall. Are the expansions for WL good?
Anonymous No.96822454 [Report]
>>96821847
>he hates the ColorAdd system used by e.g. Bombyx
It was invented by a Portuguese guy and you have to pay him money to use it in your game or website or whatever else. Common shapes seems like a better option.
Anonymous No.96822904 [Report]
>>96818847
>In the future when AI is all powerful
i'd be dead by then lol. At the rate it's going now AI will achieve general intelligence and the ability to learn on the fly sometime after the Sun explodes, and I don't mean the magazine.
Anonymous No.96822977 [Report] >>96823144 >>96823157 >>96823374
What are some games where they are know as made by one designer but they are actually designed by someone else?

I'll give some examples of what I mean:
>Brass Birmingham - designed by Gavan Brown, Matt Tolman, Martin Wallace but everyone mentions it as it's just his design. He's credited because they used his Brass system.
>Mindbug - always mentioned as (just) a Richard Garfield design even though he joined the project once the game was already designed and he gave some pointers.
>Age of Steam - Most still say Martin Wallace while it's now John Bohrer. But this one is more of a mess.
Anonymous No.96823044 [Report]
>>96822026
Because le spaniarized word haha i play this cardo my friendo
Anonymous No.96823144 [Report] >>96823150 >>96823827
>>96822977
>but everyone mentions it as it's just his design
No they don't stop making shit up you non-troversy peddling cunt
Anonymous No.96823150 [Report] >>96823199
>>96823144
There is nuance and I must talk about it.
Anonymous No.96823157 [Report]
>>96822977
my grandpa invented chess :)
Anonymous No.96823199 [Report] >>96823209
>>96823150
There is no nuance there's just you, a nonce
Anonymous No.96823209 [Report] >>96823230
>>96823199
Pithy remark, but inaccurate my friend.
Anonymous No.96823230 [Report]
>>96823209
I'm not your friend, buddy.
Anonymous No.96823297 [Report] >>96824652
>>96822296
what kind of color blindness do you have?
Anonymous No.96823374 [Report]
>>96822977
People think Gavan Brown designed Brass: Birmingham but it was actually me. I decided not to take credit because I'm a humble guy.
Anonymous No.96823431 [Report]
>>96822394
>Are the expansions for WL good?
They are very good, in my opinion. The main gripe with people is the new area, usual arguments against it are that it feels disconnected and that it lets Wanted players stay hidden without risk, but the new cards let you teleport between areas, the train station action gives you an extra move, etc. WL is one of those games that's balanced by players, so somebody will need to become Marshal and go stop the Buzzard Gulch dude if they are benefiting too much from being alone; most players will say that doing that is inefficient and they treat the game kind of like an Euro (it's a semi race to X points after all) but once they realize that they should be getting in each other's way, like giving people wounds, or staying around the town so you can abuse Poker Player's turns by joining in and cucking them of a win the game really expands.

The rest of the content in the main expansions are fantastic, they simply add more venues for you to do things, train heists for Wanted players, a Gambling track independent of wanted/marshal points, events that keep the game alive, the new story cards are more immersive and interesting, and a fuckton of new items to play around with.

Setup and teardown becomes a bit of a bother and you'll have a lot of "oh right I forgot i have to move this/do that/resolve this" until you get familiar with everything, but it's a real treat to have everything on the table. I own both M&M and WL with all expansions and they don't really compete with each other for my table, i don't know which one I like over the other, WL and its multiple-use cards, faster happenings and VP accumulation are a big plus over M&M, but M&M's thematic mechanics, tense (and kinda long) feel of battle with extremely dire consequences hit something WL can't quite reach; I play both often and I'm always left wanting more.
Anonymous No.96823666 [Report] >>96823752 >>96823757 >>96823783 >>96823877
>>96820030
>Game with giant mechs
>Penalizes you for combat
>Actually just an efficieny euro in disguise
Jamey Stegmaier has no good games.
Anonymous No.96823752 [Report] >>96823800
>>96823666
>efficieny
You made a very good point and had the digits to back it up but you also made a minor typo so I'll completely reject your argument without providing a counterpoint. Better luck next time!
Anonymous No.96823757 [Report]
>>96823666
Cortez never went to South America lol
Anonymous No.96823783 [Report]
>>96823666
Scythe has nice artwork and that's about it. The game itself is mid.
Anonymous No.96823800 [Report]
>>96823752
> typos
>mattering in 4chan
go back to twatter
Anonymous No.96823827 [Report]
>>96823144
what are you talking about? Brass B is always mentioned as a wallace design.
Anonymous No.96823843 [Report] >>96824044
make a new thread OP
Anonymous No.96823877 [Report]
>>96823666
>farmers front and center on the game box
>shocked it's an efficiency euro
Anonymous No.96824044 [Report]
>>96823843
Baking
Anonymous No.96824056 [Report]
>we share the board with scythefags
yikes
Anonymous No.96824204 [Report]
New meme

>>96824195
>>96824195
>>96824195
Anonymous No.96824652 [Report] >>96824825
>>96823297
red-green, the most common one, IIRC
always surprises me how interested people are when I bring it up, for me it's no big deal at all but somehow it fascinates ppl
Anonymous No.96824825 [Report]
>>96824652
They immediately go to "lol what color is this?" "what about this one?" like dumbass it's a spectrum that varies in effect from people to people, no I don't see this green ass apple orange.