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Thread 712811591

46 posts 14 images /v/
Anonymous No.712811591 [Report] >>712811871 >>712812745 >>712814849 >>712814884 >>712815464 >>712815818
How the fuck this game so hard? I got filtered. Is it worth to keep trying?
Anonymous No.712811742 [Report]
Yes.
Learn to dodge zombies and to avoid them. Get comfortable running around with one single weapon + ammo (or maybe just one weapon).
Anonymous No.712811785 [Report]
just play with Alternate controls and literally zoom around zombies
Anonymous No.712811871 [Report]
>>712811591 (OP)
if you don't have the nostalgia for it, no
Anonymous No.712811983 [Report]
>Is it worth to keep trying?
not really. RE1 is shit and the DX is a better game beyond the obviously improved graphics. RE is an old enough series to appreciate that it's been mostly just dog shit for retards and OG RE2 is still the only 10/10 game in the series.
Anonymous No.712812503 [Report] >>712814048 >>712814881
I bought REmake last night and played it for the first time (lights off at night with noise canceling headphones) and it honestly is pretty scary if you let yourself get immersed. I was kinda surprised how well it holds up.
I never played any old school REs (except 3 as a kid), only RE4 and up (and 2 remake).
Pretty kino game. Excited to play more tonight.
Anonymous No.712812745 [Report]
>>712811591 (OP)
git gud
Anonymous No.712812990 [Report]
Is there a mod to have the map show leftover items or what type of door (sword/shield) like in RE2make?
Anonymous No.712814048 [Report] >>712814695 >>712815671 >>712817775 >>712817912 >>712818887
>>712812503
the problem with this webm is that the leadup to that zombie appearing is extremely predictable and makes it blindingly obvious that he's gonna show up, it's not scary
RE1 always had this problem
>walk into room with a big closet that's shaking
>"GEE WIZ I WONDER IF THERE'S A ZOMBIE THERE"
>walk in front of closet to examine the desk that is totally not there to get your back to the closet for the scare
>unceremoniously lame cutscene of the zombie popping out
>game gives you like 5 seconds to react because it thinks you just shat your pants from the surprise and need to recover
this game is shit
Anonymous No.712814695 [Report]
>>712814048
RE2 with the zombies appearing suddenly out of the dark while it's playing the door opening animation is a stroke of genius.
Ever since the first one you encounter in RE1 players are ever so slightly tensed because the scare coming like that would be obvious. Only once they are halfway through RE2 does the trick pay off.
Anonymous No.712814849 [Report] >>712814956 >>712815559
>>712811591 (OP)
I want to play this game, but the idea of zombies you kill getting back up faster and stronger after an hour genuinely stresses me out.
Anonymous No.712814881 [Report] >>712814974 >>712815348 >>712815546 >>712815675 >>712816341 >>712820691
>>712812503
The original is much better for scare factor IMO. It has a more realistic presentation which makes the scares more effective despite the lower fidelity.
Anonymous No.712814884 [Report]
>>712811591 (OP)
i beat this shit as an 8 year old, skill issue
Anonymous No.712814956 [Report]
>>712814849
And I've owned this game on gamecube for 15+ years, I've played through the originals but this one is just too much for me
Anonymous No.712814974 [Report] >>712815052
>>712814881
>so how do you want your mansion redecorated?
>just grey my shit up senpai
Anonymous No.712815052 [Report]
>>712814974
>"Just grey my shit up, senpai."
I lol'd imagining Spencer saying this.
Anonymous No.712815348 [Report] >>712815548
>>712814881
I do like zombies in a lit up, normal looking environment better than a place that tries to be scary
Anonymous No.712815464 [Report]
>>712811591 (OP)
>Is it worth to keep trying?
yes
Anonymous No.712815546 [Report] >>712818990
>>712814881
>The original is much better for scare factor
people like this actually exist huh?
Anonymous No.712815548 [Report]
>>712815348
So do I. It's a shame we never got a more serious take on a series like Dead Rising.
The tone of that game is too silly to be scary, but the idea of being in a place meant for joy and fun like a big mall or Disneyland but juxtapositioned with death and carnage isn't tapped into enough.
Anonymous No.712815559 [Report]
>>712814849
you can burn a zombie's body to prevent it from becoming a crimsonhead
further, once you kill a crimsonhead they stay down

crimsonheads are on a timer; on easy it'll be at least an hour before a zombie you kill comes back
Anonymous No.712815671 [Report] >>712815913
>>712814048
>game inspired by horror movies dows things horror movies do
>hurr durr it's shit
it's faithful to its inspirations
Anonymous No.712815675 [Report] >>712815929 >>712816754
>>712814881
i think the mansion looks good in both versions whats wrong with it? probably one of the few times where a remaster visually doesnt make everything ugly. still has soul in it. the second picture with the statue is kino. maybe they could have toned down how grey it was and found a compromise somewhere beween the two but aesthetically i think the game visually has a good art design and preserves a lot of the tone of the game.

The problem with the remake is all the extra shit they threw in like the extra puzzles and shit. i dont think i will play it a second time for years because the puzzles were just way too frequent to the point it felt like they were only padding out the length of the game.
Anonymous No.712815818 [Report]
>>712811591 (OP)
>There is almost always multiple paths to reach an important room. Clean one of the paths and avoid the other
>burn every zombie you kill
>save shotgun ammo for dogs and hunters
>play as Jill for the lockpick and extra inventory space
Anonymous No.712815913 [Report]
>>712815671
why didn't it copy the "actually being scary" part?
Anonymous No.712815929 [Report]
>>712815675
>whats wrong with it?
They took an atmospheric mansion that actually looked like it was designed to be lived in and turned it into a generic haunted house with shit lighting and chains hanging from the ceiling, completely losing the Overlook Hotel atmosphere that inspired the original.
>probably one of the few times where a remaster visually doesnt make everything ugly.
Other than the character models, I disagree. The monsters in particular got heavily beat with the ugly stick.
>still has soul
LMAO!
Anonymous No.712816341 [Report] >>712816727 >>712817091
>>712814881
>people on /v/ complain about the loss of color in videogames all the time but give the REmake a pass because they like it (aka grew up with it)
this place has no principles
Anonymous No.712816727 [Report] >>712816972
>>712816341
I literally don't give DEmake1 a pass for that reason dumbass.
>(aka grew up with it)
/v/ is not one person dumbass. Most of this game's supporters are retarded normal niggers who lack critical thinking ability, and can't perceive the downgrades and only assume something being newer = better, and/or follow the larger memetic narrative about it being "one of the only good remakes" without actually stopping to assess whether that's true or not.
Anonymous No.712816754 [Report]
>>712815675
https://www.youtube.com/watch?v=Lcy7d2mNODw
Anonymous No.712816972 [Report]
>>712816727
>"everyone says this"
>"well I personally don't say that so you're incorrect!"
anon, are you autistic?
obviously it's a hyperbolic statement that doesn't imply literally everyone
it's cool that you don't think the same, but it doesn't deny that a majority of people do
Anonymous No.712816981 [Report] >>712817370
I posted this the other day and I'm gonna post it again. All you have to do is bait zombies and run past them, and if you're playing with modern controls it's even easier.
This is a clip with tank controls showing you how simple it is.
Anonymous No.712817091 [Report]
>>712816341
its ok to use muted colours if its one of the best looking games ever made, dipshit
Anonymous No.712817180 [Report]
If you didn't play with tank controls you didn't really finish the game.
Anonymous No.712817370 [Report] >>712817480 >>712817534
>>712816981
i played this game for the first time like 4 years ago and i got stuck in that area for like a half hour because there was a door in one of those hallways i was running past and somehow didnt see. im pretty sure thats what it was but maybe it was a key. idk.

I think fixed camera perspective and prerendered backgrounds have soul but i think they need to raise the contrast on certain items so you can run past it without knowing it more than once or twice.
Anonymous No.712817480 [Report] >>712818434
>>712817370
You wouldn't have had that problem in the original where you can actually see shit
Anonymous No.712817534 [Report] >>712818434 >>712818556
>>712817370
did you try opening your fucking map
Anonymous No.712817775 [Report]
>>712814048
>the leadup to that zombie appearing is extremely predictable
Uhh no it isn't?
Anonymous No.712817912 [Report]
>>712814048
>it's not a jump scare that automatically injures the player, ergo it's not scary
Shit take. Please stay out of cinema.
Anonymous No.712818434 [Report] >>712818508
>>712817480
you think its that big of a change huh? ive hardly played any of the original i wouldnt know the difference. i had real mixed opinions on the xb1 version of this i played. i thought the game started really strong but after like 2 hours or 3, the novelty started to wear off and the constant puzzles every 10 minutes really pissed me off. it really felt like it was just to pad out the length of the game. i also played as chris and didnt realize i had less item spaces. so the lack of inventory, constant puzzles, and me not seeing shit in the game really made me feel like it was a 5/10. but it could have been an easy 8/10 if they just removed some of the puzzles. on replay i do not want to have to do so much of that shit again.

>>712817534
i dont remember
Anonymous No.712818508 [Report]
>>712818434
there's a lot of extra puzzles added to the remake yes
Anonymous No.712818556 [Report]
>>712817534
i think i did use my map but something in that area was set up in a weird way. i cant remember it but something in that area was really fucking annoying. it might have been something like i did use the map and i had to keep opening it every time the camera angle changed because it was disorientating me. i have no clue something about that zone in that webm reminded me of just getting really pissed off looking for something around there.
Anonymous No.712818887 [Report] >>712819006
>>712814048
You're a literal child
Your post in essence is;
>Waaah i'm so big and brave I TOTALLY KNEW THAT WAS GOING TO HAPPEN SO I DIDN'T GET SCURD, NOT EVEN ONCE NOPE I'M A TUFF ADULT MAN
>THIS IS SHITTY, THAT IS LAME, BLAH BLAH BLAH
You are a fucking child that can't even build a critique without sperging out and making shit up.
Anonymous No.712818990 [Report]
>>712815546
Yes, and they seethe every time REmake is brought up.
You literally cannot have a thread without the same images posted.
Anonymous No.712819006 [Report]
>>712818887
We get it dude, you played the game when it was 5 and thought it was scary
Anonymous No.712820691 [Report]
>>712814881
>"This survival horror game is too dark, where are my happy colors?"
Anonymous No.712820749 [Report]
tank controls + fixed camera angles
zoomers could never