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Thread 712842803

559 posts 346 images /v/
Anonymous No.712842803 >>712843058 >>712843769 >>712844294 >>712844358 >>712844886 >>712845897 >>712845971 >>712846690 >>712846932 >>712847457 >>712848363 >>712848430 >>712848639 >>712849187 >>712849493 >>712852139 >>712852345 >>712852375 >>712852693 >>712852985 >>712853968 >>712854146 >>712855337 >>712856007 >>712858420 >>712858925 >>712864223 >>712864273 >>712864529 >>712865027 >>712865339
Color is dying
Anonymous No.712842952 >>712843041 >>712843058 >>712843194 >>712843413 >>712843561 >>712844441 >>712844689 >>712844932 >>712845897 >>712845971 >>712846408 >>712847523 >>712848489 >>712848639 >>712848835 >>712848838 >>712849360 >>712849493 >>712852640 >>712852907 >>712853048 >>712854146 >>712857324 >>712857617 >>712858661 >>712861884 >>712864127 >>712864223 >>712865027 >>712865046 >>712868327
the anti-soul gas will claim everything
Anonymous No.712842972
PEACH'S FANTASY DICKLAND
Anonymous No.712843041 >>712843194 >>712843651 >>712847720 >>712848870 >>712849757 >>712852779 >>712856574 >>712857862 >>712860686 >>712864928
>>712842952
Anonymous No.712843058 >>712843805
>>712842803 (OP)
>>712842952
>t.
Anonymous No.712843194 >>712843237 >>712843431 >>712843663 >>712843776 >>712844689 >>712845321 >>712845914 >>712846547 >>712846929 >>712851838 >>712854527 >>712855543 >>712856049 >>712858973 >>712859257 >>712859780 >>712860695 >>712862630 >>712863470
>>712842952
>>712843041
what's the real reason they do this? are they evil and jewish or is it just muh optimization
Anonymous No.712843237 >>712843618 >>712843740
>>712843194
It hides flaws
Anonymous No.712843413 >>712843631 >>712847815 >>712862998
>>712842952
this has more to do with texture quality the anything. older games had to use hand painted textures while the newer ones just rely on the engine's post processing and lighting to do all the work.
Anonymous No.712843416
My brothers, video games, are le dying....
Anonymous No.712843431 >>712846896
>>712843194
Actual incompetence
Anonymous No.712843548 >>712859780
Fuck your colors
Anonymous No.712843561
>>712842952
Most of these are fine but what they did to toad's factory is unforgiveable
Anonymous No.712843618 >>712843740
>>712843237
Exactly this. When everything’s beige-grey-blur, nothing stands out. No contrast = no scrutiny. Devs can half-ass textures and geometry, slap on some fog and bloom, and call it atmospheric. It's smoke and mirrors for lazy design dressed up as "aesthetic minimalism."
Anonymous No.712843631 >>712843794
>>712843413
i swear texture work has become a lot art in the game industry these days
Anonymous No.712843651
>>712843041
is this real?
Anonymous No.712843663 >>712843906 >>712845964 >>712850185 >>712865560 >>712868443
>>712843194
lcd tvs are weaker than crts when it comes to color. There's no reason to pick saturated colors when users will have the same experience anyway. Also devs started outsourcing engines, meaning they outsourced a lot of optimization potential whether they liked it or not and aside from that, because it certainly isn't always the case (especially for Nintendo), there's also the 240p vs 480i, because they again didn't know what tvs the end user would have
Anonymous No.712843740
>>712843237
>>712843618
Shut the fuck up, snoy.
Anonymous No.712843769 >>712846984 >>712855041
>>712842803 (OP)
Anonymous No.712843776
>>712843194
It's default in some engines.
>Reminder that Epic had VR enabled by default for UE4 and there's a TON of random fucking games using it that will boot your headset for no fucking reason because they wanted to defraud investors by claiming they were shipping tons of VR games
>The industry is this fucking retarded.
Anonymous No.712843794
>>712843631
Lost technology. Like working mirrors.
Anonymous No.712843805 >>712862998
>>712843058
It's both. Part incompetence, part soulless adherence to the "cinematic experience" template designed for hardware and engine parity. Artistic identity gets tossed for "realism", and we end up in HDR vomitland where everything's either piss-yellow or concrete grey. They ain't optimizing, they're homogenizing.
Anonymous No.712843831 >>712844201
colors get de-saturated the stronger the light is.
this is literally it. modern engines do this by default because PBR is the standard. lazy devs dont even bother ( or know ) with their tonemappers and use realistic ones for cartoony games.
Anonymous No.712843906 >>712844357
>>712843663
>lcd tvs are weaker than crts when it comes to color.
But we can look at these "colors" that shouldn't be there on the TV's with weak LCDs you're talking about.
I'm ON a tv posting via my steam deck right now lmao.
Anonymous No.712844050
damn you global warming
Anonymous No.712844201
>>712843831
I don't want to be a dick, but have you been outside?
Or to like, a park in the middle of the day during the summer?
That's not remotely true.
Anonymous No.712844260 >>712844557 >>712845648 >>712845796 >>712856147 >>712856751 >>712862565 >>712867329
Anonymous No.712844294 >>712844779
>>712842803 (OP)
So why is this? Is it purely style or are we actually returning to PS1 days of fog to compensate for render potential?
Anonymous No.712844357 >>712844807 >>712848208
>>712843906
you don't get it
any screen is only able to replicate -actual- colors not -display- them. oled, crt are also only accurate to an extent while LCDs are worse than they are.
Why is this case?
CRT uses light via a projector type thing, so it's pretty good by itself. But LCD / LED rely on particles inside of the screen to morph. There's a literal delay in them morphing and their ability to morph to what they're supposed to accurately.
You are seeing a color but that color isn't what it would be on other screens
Anonymous No.712844358 >>712846578 >>712854961 >>712855082 >>712856115
>>712842803 (OP)
It's amazing how as a whole games look uglier to me now but I have to listen to people tell me how technically more impressive it is.
Anonymous No.712844441 >>712854250
>>712842952
did they remove the angry sun!?
Anonymous No.712844557
>>712844260
The push for realism is really ruining gaming. It's been a downward decline since the Dreamcast/Gamecube/PS2/Xbox.
Anonymous No.712844689 >>712845738 >>712846935 >>712848148 >>712848997 >>712854693
>>712842952
>>712843194
>what's the real reason they do this?
I could be completely talking out of my ass, but it looks like some kind of atmospheric filtering effect? In real life things in the distance have a more muted color, less contrast and get tinted with ambient background lighting color (e.g. sky color) due to how light bouncing from distant objects has to travel a longer distance through atmosphere to get to the viewer. Though many of those images look like the effect is on overdrive, resulting in a foggy look.
Anonymous No.712844779 >>712845870
>>712844294
To reduce visibility at distance? The old tracks were self contained small zones whereas the new tracks are part of a huge map. Having fog at the distance to limit rendering range used to be normal back in the day.
Anonymous No.712844807
>>712844357
If what you were saying were remotely applicable to what we're talking about.
I would not be able to see the difference.
The problem is this crap is basically default in UE and a lot of modern engines.
Anonymous No.712844886 >>712846131
>>712842803 (OP)
>Video game maker bitch sees that some films are filmed with the lens slathered in Vaseline
>Follow suit but just by making the game brighter
Anonymous No.712844932 >>712845135
>>712842952
I honestly couldn't even tell this game had so many retro tracks. They made them all look so incredibly different.
Anonymous No.712845135
>>712844932
Pretty sure that's kind of the point, it's more of a dishonest "Look at all the new tracks we have" rather than "Look we have the fun tracks from the previous games" type thing.
Anonymous No.712845321 >>712845513
>>712843194
https://www.atmosphereaerosol.com/
Anonymous No.712845513
>>712845321
you better delete this before i ruin a beloved video game's graphics
Anonymous No.712845608 >>712845824 >>712846023
>3.5m console sales in 4 days
Mario Kart World and the Switch 2 completely broke snoys' minds. They can't stop seething.
Anonymous No.712845648
>>712844260
Whats worse is what NGS updating did to base PSO2 lol
Anonymous No.712845738 >>712846215 >>712848148 >>712855252
>>712844689
Insert quote about 1:1 realism in art being retarded. If somebody actually wants to see washed out "colors" they can take their faggot-ass outside.
Anonymous No.712845796
>>712844260
I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS
Anonymous No.712845824
>>712845608
>This looks like shit
>WELL, DIDN'T YOU KNOW THE ENTIRE NATION OF INDIA EATS SHIT? TAKE THAT SNOYS
Anonymous No.712845870 >>712846041
>>712844779
It's not reducing total visibility, this is not being used for reasons shit like this was used in the past.
Anonymous No.712845897 >>712846284
>>712842803 (OP)
>>712842952
Society is becoming autistic. I don't mean increasing rates of autism diagnoses, I mean that we're becoming less and less able to imagine. If we create something, it has to be like real life.

Once you know to spot it, you see it everywhere. I don't know how we get creativity back.
Anonymous No.712845914
>>712843194
volumetric fog is a modern videogame graphical feature and that means you absolutely must include it every time
it's just a shitty unreal feature and devs leave it in because they're brainless
Anonymous No.712845946
looks good on oled
Anonymous No.712845964
>>712843663
Everyone itt, especially you, are literally fucking retarded. I wish you all grew up with CRTs.
Anonymous No.712845971
>>712842803 (OP)
>>712842952
I really think the fact that people have issues with this needs to become more and more mainstream. I really fucking hate anti-soul gas, man. All these leaps in technology don't mean shit when we don't have COLOR and LIFE.
Anonymous No.712846023
>>712845608
Do people really like how this picture looks? Zelda is the subject of the image, she's in the foreground mere feet from the point of view and it literally looks like the viewer is observing her through a dirty window.
Anonymous No.712846041 >>712846453
>>712845870
It was just an assumption. I seriously have no idea why they use it. Games tend to look better with it turned off but I noticed very visible LoD swaps when it's turned off in some games.
Anonymous No.712846131
>>712844886
>photographers spend 20392039209 dollarydoos on lens to remove effects like chromatic aberration
>game devs be like; add that shit in
Anonymous No.712846215 >>712846502 >>712846713 >>712846935
>>712845738
Not that anon, but this isn't something that JUST happens through a camera lens. This is an effect you see in real life with your real human eyeballs when in real places. Obviously developers can and do overdo the effect, but the world in games often looks subtly wrong without the atmospheric effects (again though, as an artist you can do that intentionally to capture a certain vibe, but not everyone wants that vibe in their games).
As to the overall point: why do this? Most of the time it gets overdone like in various pics in this thread it's misguided artists who *think* it looks better their way.
Anonymous No.712846284
>>712845897
>I don't know how we get creativity back
If you want a 3d game you either make an engine from scratch or use another. The most common engine is unreal I'll be honest I don't know if Zelda is on that but it wouldn't surprise me but regardless these 3d engines come with standard features and they usually fucking suck.
I guess in theory if you went big dick all in into future graphics then it would look good with serious ray tracing shit. But usually for indoor settings, baked lighting will beat the lazy "guess the biggest light source and draw shadows around that" laziness.
tl;dr making engine is hard, using engine is easy, games arr rook same
Anonymous No.712846361 >>712847179 >>712848252
genuinely why is it happening?
Anonymous No.712846408
>>712842952
On 2ch some call it Kyoto fog since Kyoani anime have the same problem
Anonymous No.712846453 >>712858317 >>712863295
>>712846041
Someone on the development team likes how it looks just because it adds "realistic" flavor to the game, as if a Mario game needs to be striving for realism.
Anonymous No.712846502 >>712848551
>>712846215
foggy light scattering happens when you're looking at shit like mountains 15+ miles away. Imitating the light scattering can give the illusion of distance BUT WHY RENDER IT FOR THINGS RIGHT NEXT TO YOU? Better to leave it all you BUT IT'S A FEATURE
Anonymous No.712846547 >>712859996
>>712843194
Yes yes Mr pretend soldier, it's definitely a racist reason they do this. Yes, it's also a conspiracy. Kill yourself faggot
Anonymous No.712846578
>>712844358
because those people are mindslaves to the (((GPU manufacturers))) that insist you buy a new $2000 GPU every year for the newest gimmick shit
Anonymous No.712846690
>>712842803 (OP)
>2025
>what if we just made a new map
Anonymous No.712846713
>>712846215
>the world in games often looks subtly wrong without the atmospheric effects
The turtle dragon driving a motorcycle might also look jarring to some players, so we should get rid of it.
Anonymous No.712846785
The future is outsourced to turd world orcs that cannot create and it's heckin beautiful chud
Anonymous No.712846896
>>712843431
this
Anonymous No.712846929
>>712843194
Because pajeets outsourcing these literally DONT KNOW BETTER.
Dont believe me?
https://edition.cnn.com/2020/03/31/asia/coronavirus-lockdown-impact-pollution-india-intl-hnk
Anonymous No.712846932 >>712847545
>>712842803 (OP)
Wii was a massive downgrade from Double Dash / DS and the only reason people like it is because of how broken it is or because it was their first Mario Kart.
Anonymous No.712846935 >>712848148
>>712846215
>>712844689
The entire problem with the effect in games is that almost every fucking game that does it does it far too intensely and far too close to the camera.
Anonymous No.712846984 >>712855041
>>712843769
and it not also does it look like ass, its rapes your FPS lmao
Anonymous No.712847045 >>712847130 >>712847329
I miss when the sky was deep blue in real life before they unleashed the actual anti-soul gas and turned the sky into a bleak white haze.
Anonymous No.712847130
>>712847045
China problem.
Light pollution is real though.
Anonymous No.712847179 >>712848491
>>712846361
Multi use game engines kind of suck
Especially 3D ones these days.
Reminder that Deltarune took fucking "7 years" to release and 99% of that was Game Maker being inappropriate for what Toby wanted to do.
Anonymous No.712847329
>>712847045
Still like that where I live.
Anonymous No.712847353 >>712847472 >>712848504 >>712848650 >>712855251 >>712855487 >>712855862 >>712856943 >>712860491
Sorry no more nice colors or smiley clouds in our Mario game, MARIO IF HE REAL.
Anonymous No.712847457 >>712847576
>>712842803 (OP)
Of course a normie would desire 100% saturation and a lack of artistic direction.
Anonymous No.712847472 >>712848650
>>712847353
no way...nintendo hired that man....
Anonymous No.712847523 >>712854331
>>712842952
the ice cream map is 100x better. all the mario kart 8 booster course maps are absolutely terrible looking, don't even match the style of the rest of the game
Anonymous No.712847545
>>712846932
>lose items at the drop of a hat
Nah, Double Dash was always overrated. Wii has much better tracks anyway.
Anonymous No.712847576
>>712847457
Of course a jeet would desire pollution that reminds him of home
Anonymous No.712847685 >>712847870 >>712848183
Why do devs love bloom and fog so much?
Anonymous No.712847720 >>712862998
>>712843041
There’s a reason why people like pixel-based games - it’s aesthetic. Think of cross-stitching from the 19th century. Take a look at how remarkably similar they are in appearance to the first game sprites planned out on graph paper in the 1980s. Any deviation from that is immediately noticeable, especially those horrendous post-processing effects for lighting and so on that ruins the palette. I can’t stand it and it baffles me as to why developers keep doing it instead of resorting to palette cycling, which can be used to simulate flickering light, moving water, and so on.
Anonymous No.712847815 >>712850102
>>712843413
>use hand painted
What do you meant by that? Can you explain the process in greater detail?
Anonymous No.712847824 >>712855248 >>712859569
You did by supporting LCD displays
Anonymous No.712847870
>>712847685
Because they're citycucks who have no idea what actual outdoors looks like
Anonymous No.712848097
I miss when clouds had smiling faces
Anonymous No.712848148
>>712844689
>>712845738
>>712846935
I don't mind about having some fog in very distant places to make the world truly seem big and like it has an atmosphere but it gets absurd when the fog starts 10 meters away from you lmao.
Anonymous No.712848183
>>712847685
Same reason as
>suck at drawing?
>throw some ps filters and lens flare on dat shit
Anonymous No.712848208
>>712844357
I don't give a fuck about the variance in color between different screens I just want any color at all
Anonymous No.712848252
>>712846361
Open world games can't really control what you can see at any given time. So in order to hide pop in, there aren't any other choice.
Anonymous No.712848262
It's a design problem, not a technical problem.

While PBR material workflows and modern lighting systems have a lot more levers to pull, some of their default approaches give everything a washed out look. The default tonemapping in Unreal Engine also feels more geared to a "Call of Duty" dusty aesthetic than something like Mario.

But I think games like Astro Bot show you can have incredibly stylish, colorful and soulful games today that are actually even more interesting and fun to enjoy when they utilize modern tech to please the player like the haptic controller feedback and tons of physics simulations.
Anonymous No.712848284
I miss soul bros. Can we please go back to the 90s? Or at least to the 00s? Modern media is so fucking soulless.
Anonymous No.712848359
mario kart owrof has some grest locstoks abd colors
Anonymous No.712848363
>>712842803 (OP)
korean penis cave... home
Anonymous No.712848430 >>712848732
>>712842803 (OP)
My grandma was visiting on chrimstas when I got Mario Kart DS. She's dead now
Anonymous No.712848489
>>712842952
Sky High Sunday is better but the rest got real fucked. Warios Shipyard was a favorite of mine but now its so meh
Anonymous No.712848491 >>712848760 >>712851442
>>712847179
That's horseshit. Game Maker isn't ideal but if you know what you're doing it'll work fine. Toby just can't code. He shoves conversations and cutscenes into massive hideous switch statements because it's all he knows. When DR gets too bad he starts the next chapter as an entirely new game project instead of fixing his shit.

Compare amateur projects like MaGMML3. There's hundreds of levels by hundreds of creators in that clusterfuck, yet everything works fine
Anonymous No.712848504 >>712848650 >>712856943
>>712847353
>no smiling clouds on the right
NOT. MY. MARIO.
Anonymous No.712848551
>>712846502
that's the whole point, devs are retarded.

They may use the ligh scattering to give you the illusion that something is farther away than it really is, but when this is overtuned, the anti soul gas starts to take effect 5 feet away from the player character and it feels like every games does this now.

It probably is to hide shitty textures and all that in the distance, if people can't see, they can't see when the game may look bad, they would rather cover the whole fucking game world in fog than risk someone criticising a texture on the side of a building 300 meters away.
Anonymous No.712848639
>>712842803 (OP)
>>712842952
Cubesnoys are such toddlers jfc
Anonymous No.712848650 >>712856943
>>712847353
>>712847472
>>712848504
Are there still smiley mountains or are they also kill?
Anonymous No.712848732 >>712849153
>>712848430
weirdly unprovoked personal post. You ok anon?
Anonymous No.712848760
>>712848491
>UMMM I'M LIKE
Shut up, even Yoyogames admitted it was a problem with the engine
>BUT, BUT...
>MEGAMAN LEVELS
Which are extremely low complexity.
Anonymous No.712848835 >>712864002
>>712842952
Which MK game is on the bottom, 2nd from the right?
Anonymous No.712848838
>>712842952
ZAMNNN
Anonymous No.712848870 >>712853535
>>712843041
Lmao no wonder I felt so off when I first saw the trailer, I knew it was a remake of an old final fantasy game but for some reason I thought it looked like shit and the OG game must have somehow looked better.

Lo and behold, the lighting makes the game feel like it's happening on a ghost town in purgatory instead of a sunny day.
Anonymous No.712848997 >>712849084 >>712849181 >>712853541 >>712856228
>>712844689
>atmospheric perspective
It's this. Most anons don't know anything about color theory and just want to bellyache about something. I mean are you really going to say pic related is "washed out" just because it doesn't use full saturation MS Paint default kiddie colors?
It's well known that humans perceive color relatively, hence the famous blue-and-black dress photo. A color can be perceived as more saturated, luminous, or even a different hue depending on it surrounding context.
There isn't any need to blast the senses with eye-searing pure color, and you don't have to discard environmental depth or effects, either. In fact these things enhance perception, just as an ice cube feels colder on the tongue after eating hot soup.
It's literally hating on more sophisticated graphics with stronger art direction for no reason.
Anonymous No.712849084 >>712849313 >>712849781 >>712864694
>>712848997
>pic related
Anonymous No.712849153
>>712848732
it was a photo of mario kart ds which makes me remember my grandma, and the post said dying. that's all
Anonymous No.712849181 >>712849480
>>712848997
>sophisticated graphics with stronger art direction
Never happened
Anonymous No.712849187
>>712842803 (OP)
>Color is dying
More like contrast
Holy shit that is washed out
Anonymous No.712849313 >>712853068 >>712853386 >>712865696
>>712849084
The trees that are RIGHT BEHIND the characters are blasted full force with Superman 64 fog. There is no sensible reason to do that, it looks awful.
Anonymous No.712849360 >>712849730
>>712842952
>Anti soul gas
You mean lighting?
Anonymous No.712849480
>>712849181
Mario Kart has always been an ugly cheap-looking series, setting aside Super on the SNES, which has the kawaii sprite work. But relatively speaking, yes, the art in the lighting at least has improved drastically. You can literally see multiple light sources in that pic, rim light and shit, it's way more immersive. Gamecube and Wii were ugly and soulless as fuck, with everything being way too blown out and saturated. I even thought so at the time. It's just nostalgia wank to say otherwise.
Anonymous No.712849493
>>712842952
>>712842803 (OP)
The lack of soul. It's so fucking sad.
Anonymous No.712849730
>>712849360
Actual outdoor areas don't have that much turbidity.
Anonymous No.712849757
>>712843041
>A-Are those CHUNKY GODLY PIXELS??? NOOOOOO SAVE ME SLOPMAN UPSCALE AND SMEAR THAT SHIT QUICK!
Anonymous No.712849781 >>712853068
>>712849084
why are trees that are like 50 meters away already blasted with fog the likes of which you'd only see irl on a mountain that's kilometers away?

I'ts obviously overtuned.
Anonymous No.712850102
>>712847815
it's what it sounds like. you UV unwrap the model and then either paint directly on the model itself (unlikely in those days) or take it into something like photoshop
Anonymous No.712850185
>>712843663
>There's no reason to pick saturated colors when users will have the same experience anyway.
Don't be stupid, anon. Developers work with properly calibrated monitors (usually LCD), and unless they are of very low quality, they will be able, under appropriate lighting conditions, to display 100% of RGB colors or whatever standard they use nowadays. Decent monitors are fully capable of displaying colors correctly. What they are bad at (except OLEDs) is when it comes to contrast and showing true black, and perhaps that's one of the reasons why so many games have little contrast nowadays, since if the devs did something with a lot of contrast, i.e., many scenes where there are both bright and dark areas, most televisions and monitors of normal consumers will not display a decent image, which you can verify by playing games like Quake 1 on an IPS monitor.
Anonymous No.712851442 >>712853009
>>712848491
Is it actually true that Toby made Undertale without writing a single line of code or was that hyperbole?
Anonymous No.712851617 >>712852009 >>712852227 >>712852745
>Saturation=more colorz!
Nigger level retardation
Anonymous No.712851838
>>712843194
The real, actual reason is that is helps with performance
Anonymous No.712852003 >>712854272
Anonymous No.712852009
>>712851617
that is indeed the definition of color saturation in this sense. there is less saturation, therefore the colors are closer to grey
unless you thought op just wants more variety of colors, in which case you're a stupid retard
Anonymous No.712852139 >>712852309
>>712842803 (OP)
Is this why company xitters don't put rainbows on their profile?
Anonymous No.712852227 >>712852745
>>712851617
>>Saturation=more colorz!
Anon, you mouth breathing troglodyte, more saturation is literally more color.
If you set saturation to 0 on an image, you get NO COLOR. Inversely, more saturation means MORE COLOR.
https://en.wikipedia.org/wiki/Colorfulness
Anonymous No.712852309 >>712852457
>>712852139
Well no that's because the federal government stopped dumping literal millions into propping that crap up
Anonymous No.712852345
>>712842803 (OP)
I don't get why. I thought we were currently in the "colorful" era, to distance from the greys and browns of the military shooter era. You'd think they'd go all in on vibrancy, but everything looks washed out as fuck
Anonymous No.712852375 >>712852541 >>712852825
>>712842803 (OP)
>moar color = good
get melanated, yt boi
Anonymous No.712852457 >>712852554
>>712852309
did they also stop funding the big color?
Anonymous No.712852541
>>712852375
Black is the absence of color
Anonymous No.712852554
>>712852457
No as stated that's because the turbidity setting for whatever fog they're using is way too fucking high.
Anonymous No.712852559
I hate that damn cum filter so much it’s unreal.
At least give us the option to disable it.
Anonymous No.712852640 >>712852857
>>712842952
Bottom right is probably the best showcase for how this kind of colour doesn't work with modern rendering technology, colours in World look way better because they are more accurate whereas Sky High Sundae in MK8/Tour the colours look neon, it just doesn't work.
Also this kind of direct comparison changes the way that your mind perceives things.
Anonymous No.712852651
>muh realism
NIGGER it’s a cartoonish video game.
Anonymous No.712852693
>>712842803 (OP)
Don't give up.
Anonymous No.712852745
>>712851617
>>712852227
I think his point is that uniformly high saturation paradoxically feels less colorful than something more tastefully done. This red monster from Rayman Legends "pops" because it's against a relatively desaturated greenish background, to which it is also complementary.
The goal should be art direction, not just grabbing the first unmixed Crayola from the box you see.
Anonymous No.712852779
>>712843041
kek they made him brown
Anonymous No.712852825
>>712852375
Imagine roleplaying as a nigger.
Anonymous No.712852857
>>712852640
fake, the color changes when the dark grey rectangle appears
Anonymous No.712852907
>>712842952
I hate it.
Anonymous No.712852985 >>712856954 >>712857829
>>712842803 (OP)
The biggest part of this is the SRGB standard color space is not big enough (on tvs with limited range it's even worse). Pastel games with stark colors and shadows look good and had adequate contrast. There are not enough shades of colors to have the improved lighting, shadows, and atmospheric effects that are possible today while still also having the same full vibrancy. We've reached a point where ancient 8 bit per channel color is holding back the advancement of art styles. Saying to just do an older art style is not the answer if you actually want games to look better than in the past.
Now I do agree they should tone down the tone mapping and make games to look better with average displays than what is posted on the "2025" on the right.
HDR has been a slow, painful, and expensive transition. I fear that for practical and economic reasons it will never become the standard. Surround sound is better than stereo but it's just not practical for everyone to set it up and still not all games support it. Stereo of course is better than mono, but even today you get monosound on some TV or phone/tablet speakers. Yet there is going to be an increasing amount of artworks mastered for a certain HDR standard and the SRGB version will just be an inferior tone-mapped version. Movies these days are released in SDR 1080p blu ray and 4k HDR plu ray. On a SDR screen, you should download the 1080p version even if you have a 4k screen because the colors are professionally graded and mastered for SRGB! The 4k version looks WORSE even with madvr tone mapping!
Auto tone-mapping is going to be much worse than downmixing audio or downscaling HD video to SD. In practice It's worse than itshould be, because the console should allow you to enter your display's specs and get the most of out of it like in madvr, but many devices don't support that and if they did most users wouldn't set it up. Switch 2 HDR is calibrated specifically for its own screen and probably nothing else.
Anonymous No.712853009
>>712851442
Toby wasn't a drag and dropper, but he was about as close as coders get
Anonymous No.712853048
>>712842952
I can't fucking take it anymore
Anonymous No.712853068 >>712853536 >>712857291 >>712867957
>>712849313
>>712849781
It's overdone but it's called rayleigh scattering and it's something you see in real life.
Anonymous No.712853386
>>712849313
In this case it seems the environment itself lacks any baked lighting or contrast of its own, so they are using the fog to make it easier to read the scene and differentiate depth. It is a cheap and easy way to do that, which makes sense for an open world game on mobile hardware. It's not ideal, but solutions that look better are not easy. I do think it would be OK to start the fog well behind the first row of trees though.
Anonymous No.712853535 >>712854001
>>712848870
Anon, that screenshot is Tactics Ogre, not FFT
Anonymous No.712853536
>>712853068
>It's overdone but it's called rayleigh scattering and it's something you see in real life.
It's turbidity you tomato
Anonymous No.712853541 >>712853823
>>712848997
>It's literally hating on more sophisticated graphics with stronger art direction for no reason.
Dismissing negative feedback like this is a bad idea
Anonymous No.712853809
I don't recall there being much fog in Visions of Mana. The game wasn't great but it was one of the most vibrant and colorful ones I've seen in a while.
Anonymous No.712853823 >>712853989 >>712854495 >>712854654
>>712853541
Realistically how much of the "negative feedback' is just that, and not just "vidyagaem these days"-style venting? Does MK World really feel uncolorful while actually playing it? Like really?
Anonymous No.712853865
Anonymous No.712853968
>>712842803 (OP)
I remember playing Sonic Colors after playing so many piss filter games on PS3 and 360. Colors was such a breath of fresh air.
Anonymous No.712853989
>>712853823
>Does MK World really feel uncolorful while actually playing it
Yes
Anonymous No.712854001 >>712854376
>>712853535
I thought it was FFT because the remake they showed recently looked ugly af
Anonymous No.712854146 >>712862008
>>712842803 (OP)
>>712842952
I usually hate this shit but at least there's somewhat of an excuse in this game. They have to do something to hide the culling when it's a massive seamless open world. Otherwise you get pic related.
Anonymous No.712854250 >>712854437
>>712844441
Day/night cycle across the entire world. Ruins the mood of many maps since they used to take place at different times of day with unique sky boxes.
Anonymous No.712854272
>>712852003
that's probably the worst "comparison" I've ever seen
Anonymous No.712854331
>>712847523
It's because they were all made for the mobile game Mario Kart Tour first and just lazily dumped into 8DX with minimal edits. Despite this some retards still think they were designed for 8DX first and they just intentionally made them look worse, because MKT isn't that well known (And is even banned from some countries because of the gacha shit)
Anonymous No.712854347
I blame the Iifa Tree.
Anonymous No.712854376
>>712854001
It's pretty ugly but that's just because they did the usual with these pixel game remasters where they throw a shitty filter over it. They include the original version of the game alongside it anyway so it's not too big of a deal.
Anonymous No.712854437 >>712864563
>>712854250
this is criminal
Anonymous No.712854472 >>712854591 >>712854895
>in some IRL environments at a really far distance colors get desaturated therefore it's okay for a video game to desaturate the entire screen
Fanboys are something else.
Anonymous No.712854495
>>712853823
It does look pretty good when you're actually playing it most of the time, even with the HDR off. Actually I'd say the HDR is a bit overdone in places because of this, sometimes the clouds in daytime are blindingly white. I turned it off.
Anonymous No.712854527
>>712843194
Either return to fog to hide poor draw distance due to sheer incompetence of diversity hires, or prevalence of this very idiotic muh movie cinematography mentality, where if you can't see shit that means its "good".
Anonymous No.712854591 >>712854934 >>712860650
>>712854472
some games do atmospheric perspective so poorly it's comical
in BotW it applies even when you're in a small house, making it seem as if rooms are choking in fog
Anonymous No.712854654
>>712853823
Okay but it's not like these games had an artistic vision. If you get a lot of negative feedback, you can't write it off as "not their cup of tea" when it's supposed to be the next leap forward in graphical advancement. Do you know what I mean?
Anonymous No.712854676 >>712854791 >>712858385
This fog shit is easily the worst thing in videogames this decade. It needs to stop.
Anonymous No.712854693
>>712844689
There already is a much simpler depth shader like this that has been used since forever. Volumetric fog is used on top of this technique which makes it even more baffling
Anonymous No.712854791 >>712854934 >>712854939
>>712854676
anti-soul gas, open-world and [?], the holy trinity of shit modern games
Anonymous No.712854872
>buy oled panel for proper picture quality
>devs shitting up their games with cum
no proper contrast for you, chud!
Anonymous No.712854895 >>712855097 >>712856061 >>712856228
>>712854472
>some
It's not "some." It's a fact of existence that if there is atmosphere, distant objects will be obscured by it, and therefore less saturated. You see it in video games because it literally makes more immersive. Of course anything can be overdone, or done incorrectly. But I'm baffled to this day about the complaints of it in BotW, for instance - a game where it's especially appropriate.
Anonymous No.712854934
>>712854791
this is what I meant by >>712854591
there's fog / atmospheric perspective in a fucking museum
Anonymous No.712854939
>>712854791
Ray tracing
HDR
Cringe gas
Extraction shooter
Anonymous No.712854961
>>712844358
Since I have an old 1080 I have to play the finals at lowest settings (I know, it's my fault for having 9 years old card). And talk about an ugly game! But I would like to point out that the lowest settings on new games look FAR worse than the lowest settings for games from 2016 when the 1080 came out. Titanfall 2, Doom 2016, etc actually look quite okay on very low.
Anonymous No.712855041
>>712846984
>>712843769
Is that volumetric fog?
Anonymous No.712855082
>>712844358
Well the problem is strictly speaking current rendering techniques ARE way more technically impressive.
The problem is you don't NEED all that to make a good looking game, and you have to cut all that shit out to get to the actual fucking game.
Anonymous No.712855097 >>712855319
>>712854895
It's not immersive though because it makes every single game it's in look worse. It washes out the colours and all the detail in all the textures and models and assets are obscured and harder to actually see. It's awful. There is not one single game elevated with the inclusion of volumetric fag, I mean fog.
Anonymous No.712855248
>>712847824
It is a great irony for someone to be militantly autistic about displays and yet uses the shittiest computer speakers he possibly could find. Hey, unlike displays and graphic cards, speakers will be forward compatible forever.
Anonymous No.712855251
>>712847353
What's funny is that OOT is the exact opposite of that issue. It's a game that had muted, realistic colors - that was made extremely bright and saturated on the 3DS version. Even had N64 fog.
Anonymous No.712855252 >>712858535 >>712862802 >>712865414
>>712845738
>REALISM BAD YOU SHOULD ENSHITTIFY EVERYTHING INSTEAD WAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH
I hate you faggot zoomers so much it's unreal
Anonymous No.712855319 >>712855890
>>712855097
You are not a detail-sensing robot. You don't sense every sharpened, moistened crevice of a granny's withered teat. Artists understand this and conceal as much as they show; contrast and direction is where art lives and breathes. But there is no accounting for taste I guess.
Anonymous No.712855337 >>712855746
>>712842803 (OP)
A colorless grey fog descended upon the land
Anonymous No.712855424
NO CONTRAST AND NO SATURATION
FUCK YOU
Anonymous No.712855487
>>712847353
i legitimately think the water on the left looks better.
Anonymous No.712855543
>>712843194
They want to take the colour out of life to demotivate and enslave us all
Anonymous No.712855657 >>712856219
>game gets praised for its art direction
>make sure to never do it again
>every game after gets criticized for its art direction
>devs don't give a shit and ignore it
I just don't get it. Are game devs masochists?
Anonymous No.712855719
when okami 2 comes out and has shit coloring I'm just going to kill myself how about that?
Anonymous No.712855746 >>712865519
>>712855337
>u mad?
Anonymous No.712855862
>>712847353
Is the water not having caustics a thirdie thing too?
Anonymous No.712855890 >>712856360
>>712855319
If you're actually trying to convince me developers are utilising fog efficiently and intelligently and are designing their textures and games around it you need to save your breath cus that's fucking retarded and not true. Considering when you turn the shit off the games look 2000% better.
Anonymous No.712856007
>>712842803 (OP)
More like contrast is dying
Anonymous No.712856049
>>712843194
>optimization
in a lot of cases, it's a post process color grading that causes the muted colors. if anything, it runs worse.
Anonymous No.712856061
>>712854895
Why do dumb fucks think 1000x a reasonable amount of fog looks more 'immersive' than zero fog? It actually looks less like reality.
Anonymous No.712856115 >>712856251 >>712859904
>>712844358
how else are they gonna force GPU upgrades and new consoles on you?
the industry's existence relies on you believing that things are always improving
Anonymous No.712856147
>>712844260
left looks like a cool futuristic setting right looks like a cheap plastic.
Anonymous No.712856219 >>712856328 >>712856616
>>712855657
It's wild how many games came out with absolutely fantastic art direction in 2016, even when aiming for realism, and nothing has come out since of the same caliber. It's like the PS5/SeX generation doesn't even exist.
Anonymous No.712856228 >>712856637 >>712856671
>>712848997
>>712854895
Tell the gamedev who rendered pic related he needs to turn up the atmospheric scattering.
Anonymous No.712856251 >>712856343 >>712856621 >>712868131
>>712856115
and here we are now, with one of the ugliest games I've ever seen that runs terribly to boot
Anonymous No.712856328 >>712856616
>>712856219
Well it's not so gassy but this looks like unironic pissfilter, so...
Anonymous No.712856343 >>712856578
>>712856251
Anonymous No.712856360
>>712855890
In BotW? Sure. That was the example I gave.
The high-definition revolution, the push for more and more pixels in less space, has tended to make technology enthusiasts think the point of an image is to show off detail. That an image is as good as its crispness.
Artists think differently and chances are if a game has good art direction in your opinion, and fog is in it, the designers thought about it way more than you, and accounted for the details it would obscure, and intended for it to be enjoyed that way. Again, there's no accounting for taste.
Anonymous No.712856574
>>712843041
Bottom unironically looks better.
Anonymous No.712856578 >>712857335
>>712856343
re looks fine
dmc should tone down blues
sf6 sucks, bring back ue4slop
Anonymous No.712856616 >>712856801
>>712856219
It was the last year that graphics truly improved. No wonder a 1080 Ti is still good enough to play any game today (except for the devs Nivida pays off to lock out non-RTX cards).
>>712856328
Pissfilters are preferable to anti-soul gas and TAA.
Anonymous No.712856621
>>712856251
It's sad, I'm a monhun fan and I'll have hardware able to play Wilds soon and yet I feel no compulsion.
Anonymous No.712856637 >>712856782 >>712856862
>>712856228
>likely photoshopped, level-adjusted image of a vast empty field
I just don't get your point. Go outside and look at the farthest building or tree you can see, and you'll notice something.
Anonymous No.712856671 >>712856835
>>712856228
Monolithsoft? yeah they need to turn down their garish anime colors
Anonymous No.712856751 >>712857017
>>712844260
Let's not forget left also had reflections on transparent glass and water on 1998 hardware.
Anonymous No.712856782 >>712857107
>>712856637
That the turbidity of real life doesn't remotely look like what developers are leaving unadjusted?
I'm revoking your Kill Me Baby privileges for being a shitty retard.
Anonymous No.712856801
>>712856616
I found each era agonising in its own way. I think brown and bloom was the worst.
Anonymous No.712856835 >>712857243
>>712856671
>garish anime colors
Of course the same (((cute aggression))) retards who hate anime also prefer anti-soul fog.
Anonymous No.712856862
>>712856637
>>likely
i.e. maybe not. Why make my argument for me?
Anonymous No.712856928 >>712857009 >>712857043 >>712857327
>2008
>17 year old game
>still looks better than most modern games
Anonymous No.712856943
>>712847353
>>712848504
>>712848650
Mountains with eyes haven't been a thing in Mario in forever, unfortunately. They got thrown out in favor of the dotted SMW mountains once NSMB came along. Mario Kart World does bring back other inanimate objects having eyes like in Double Dash though, like vending machines, barriers and flight rings. One of the new tracks also has big smiling clouds as bouncy platforms.
Anonymous No.712856952
Anonymous No.712856954 >>712859959 >>712860383
>>712852985
HDR is pure spaghetti on all fronts
>many different standards
>many sources don't tell you what they are expecting from an output device
>hgig is still lmao
>vidya sometimes respects system level calibration
>others times get fucked, calibrate yourself
>uses calibration screens that are often flatout wrong (like RDR2) or the supplied text is not descriptive enough
>seriously, what the fuck does paper white mean to normal people when it is presented as a brightness slider?
>end users then need to know some technical aspects of their display for calibration
>having HDR on and system correctly clamping for sdr content often doesn't work
>dolby vision is here be dragons
>many games have badly tuned HDR from the developers as well so - at least in pc space - users need mods to fix it
Even better we've had HDR TVs for over a decade but these are all seemingly impossible challenges to overcome. The added bonus of HDR on LCD panels being mostly a scam doesn't help.
Anonymous No.712857009 >>712857480
>>712856928
>Alien Isolation, a decade old
Anonymous No.712857017
>>712856751
What's cooler to me is the Sinow robots that the gimmick was you could see them in the reflections.
Anonymous No.712857043 >>712862093
>>712856928
That's the power of raytracing and good art direction.
Anonymous No.712857085 >>712857192 >>712861097 >>712862235
keep dumping ALL of your soul/soulless comparisons right now anons
Anonymous No.712857107 >>712857528
>>712856782
Real life is complicated. Some areas are foggier than others, some less so. Game developers have to decide how they want to interpret real life in their game, because games do reflect real life. I don't think I ever argued for stringent realism. I explained that the effect has a basis in reality. An artist would take note of that but not be a slave to it, amplifying the effect or subduing it on a case by case basis.
Anonymous No.712857120
playing the wrong games
Anonymous No.712857181
>Games sent to the gas chambers
Anonymous No.712857192 >>712857356 >>712861206
>>712857085
Anonymous No.712857243 >>712857332 >>712857441 >>712857947
>>712856835
but 90s anime was so heckerino soul kino!
Anonymous No.712857291
>>712853068
yes, everyone knows it's something you see in real life, the issue is seeing it obscuring shit half a football field away
Anonymous No.712857324
>>712842952
I hope everyone who supports this shit gets cataracts so the Anti-Soul Gas can be with them in their daily lives forever.
Anonymous No.712857327 >>712857598
>>712856928
It had a realistic amount, at like a kilometer or more, outside the level boundary. A proper, realistic, immersion creating amount, by people who gave a fuck about how it looked.
Anonymous No.712857332 >>712857441 >>712857947
>>712857243
>cherrypicking the anime that takes place entirely in a fucking desert
simbly ebin :D
Anonymous No.712857335
>>712856578
RE2 is fucking grey from top to bottom because going to black on lcds is effectively impossible so it never bottoms out to avoid a whole bunch of flaws but they want the game dark for muh spooks so it doesn't get bright or high contrast either.
Anonymous No.712857356
>>712857192
Anonymous No.712857441
>>712857243
>>712857332
wouldn't this be pre digital works? like with paints on cels whereas modern anime is just digital backgrounds and colors now?
Anonymous No.712857478
Anonymous No.712857480
>>712857009
Isolation on an oled is a great experience.
Anonymous No.712857483 >>712857559 >>712857606
being the guy that gets paid to add in anti-soul gas must be a pretty swell job
Anonymous No.712857528 >>712857635
>>712857107
>I explained that the effect has a basis in reality.
No it fucking doesn't. Instant death from flooding 'because rain means water falls from the sky' isn't immersive either. Retard logic.
Anonymous No.712857559 >>712857667 >>712857703
>>712857483
it's in so many modern games that it's easier to point out ones that don't have it
Anonymous No.712857598
>>712857327
Having very basic, blocky shapes helped a lot. Most modern games have shapes and textures become very low-res when far away, and they have to use fog to hide the contrast between foreground and background elements. In Mirror's Edge, almost all the elements are straight edged, flat, monocolor or simple gradiants which makes rendering much easier on the processor. That it also fit perfectly into the game's art design just made it even better.
Anonymous No.712857606 >>712863636
>>712857483
I refuse to believe the pic on the right is real
Anonymous No.712857617
>>712842952
Great, now that shitendo is finally doing it too outside of botw, faggots will pretend that the fucking fog is a good thing
Anonymous No.712857635 >>712857850
>>712857528
>No it fucking doesn't
So...you're saying real life DOESN'T have atmosphere and fog? Am I understanding you correctly?
Anonymous No.712857667 >>712857789
>>712857559
Anonymous No.712857703
>>712857559
man this was a disappointing remake even outside of visuals
Anonymous No.712857775 >>712857865 >>712857879 >>712858445 >>712860115
Guys you don't get it, its realistic, so its better.
Anonymous No.712857789 >>712857960 >>712858091
>>712857667
Anonymous No.712857829 >>712857959 >>712858140 >>712858257
>>712852985
While you guys are arguing about anti-soul gas, I'm more concerned about the fact that modern games aren't capable of making hair semi-transparent without using the same techniques as Sonic 2 from 1992.
Anonymous No.712857850 >>712858304
>>712857635
>So...you're saying real life DOESN'T have atmosphere and fog?
I can see all the way to the other side of my house totally unimpaired and you're on crack if you think that's not normal.
Anonymous No.712857862
>>712843041
Its Tactics Over...
Anonymous No.712857864
>this thread
https://www.youtube.com/watch?v=LhhInQ6ZVis

HERE'S A PRESENT FOR YOU MORE GAS
Anonymous No.712857865
>>712857775
this but unironically
Anonymous No.712857879
>>712857775
>its realistic
maybe if you have cataracts
Anonymous No.712857940
Which is it?
Anonymous No.712857947 >>712858053 >>712858092
>>712857243
>>712857332
Maybe Trigun is just shit?
Anonymous No.712857959
>>712857829
Turn on TAA goy
Anonymous No.712857960 >>712858228
>>712857789
N Sane is a fucking abomination on the art front given it is meant to be a remaster.
Anonymous No.712858020 >>712858232 >>712858236
You can tweak the engine.ini in stellar blade to remove the anti soul fog and I also downloaded reshade to get rid of the yellow tint.
Anonymous No.712858053 >>712858185
>>712857947
Namae?
Anonymous No.712858091
>>712857789
And devs these days claim to be fans of the original
Anonymous No.712858092
>>712857947
all i rember from this shit is that it takes place in brazil
Anonymous No.712858140
>>712857829
Devil May Cry HD Collection is guilty of that too and it's not even ue5
wish I had the comparison pic, it's jarring as fuck
Anonymous No.712858185
>>712858053
Dragon's Heaven
is bretty bad
Anonymous No.712858228 >>712858324 >>712861141 >>712862383
>>712857960
same goes for Spyro
the more I think about it, the more it seems like real-time lighting was a mistake
hand-painted lighting with vertex colors always produced really nice results imo
Anonymous No.712858232
>>712858020
Yes, PC wins again. But retard level fog is also a taste / dev skill issue problem, meaning you can expect other poor artistic decision making which will be harder to mod away.
Anonymous No.712858236
>>712858020
Oh yeah that's mandatory for any Unreal game I play. Thank fuck it's possible.
Anonymous No.712858257
>>712857829
They could do that, but they're trying to save performance by only rendering a fraction of the pixels for expensive effects and then recombining the image from several frames with a temporal shader. There are many games now that rely on TAA to look coherent.
While it is bad to design games this way, if you are going to do it, you should give the user the option to fully render the hair. If you don't give them that option then you shouldn't even let them turn off TAA because it ruins the game like this.
Using this technique they are kind-of turning games into bullshots because the same quality of a still image cannot be rendered in motion. Yet they can still claim honestly that it's in-game rendered.
Anonymous No.712858304 >>712858682
>>712857850
I think you have a reading comprehension problem, which is making you so angry. Fog and atmospheric perspective have a basis in reality; game devs then choose to interpret this fact on a case by case basis, turning it up or down as appropriate. That's the argument. Not that you live in a bog.
Anonymous No.712858317 >>712859270
>>712846453
Left looks shit. No atmosphere at all or lighting. Right looks much better and lived in.
Anonymous No.712858324 >>712863528
>>712858228
an example of vertex coloring. no relying on fancy shaders or lighting, pure artistic direction
Anonymous No.712858385 >>712858536
>>712854676
"Lighting engines" were a mistake, we need to go back to pre-baked lighting.
Anonymous No.712858420
>>712842803 (OP)
Yeah, and I hate it, I hate how everything is shades of brown or grey and covered in fog or bloom.
Anonymous No.712858445
>>712857775
Why don't you just turn up the saturation on your TV?
Anonymous No.712858504
Remember: it is ~cinematic~ to include artefacts of tape film in your game that the actual movie industry eliminated over 20 years ago.
Anonymous No.712858535
>>712855252
>zoomers want worse graphics in games
Lmao I wish, you're completely off the mark and are just calling whoever you don't like a zoomer.
If all game devs collectively decided to make games with bad graphics, the industry would improve overnight.
And yes I said BAD graphics. I want games with WORSE graphics and this ain't a joke.
Anonymous No.712858536 >>712858850
>>712858385
i prefer my lighting medium rare
Anonymous No.712858637
Anonymous No.712858661
>>712842952
Everything looks better on the right. I'm actually enjoying how much atmospheric fog triggers autistic manchildren who want everything to look like baby shark.
Anonymous No.712858682 >>712859195
>>712858304
You've been breathing the anti soul gas too long. You think fog = realism, so more fog = more realism. There is actually an optimum amount of fog. Zero fog is in fact somewhat better than way too much fog. The instant I stop you'll forget everything and go back to going BUT BUT BUT FOG IS REALISM AND GOOD because you intellectually lack the concept of QUANTITY.
Anonymous No.712858752 >>712858883 >>712859025 >>712860714
uh hello?
Anonymous No.712858850
>>712858536
Well done is how you want your lighting, but modern devs lack the talent to do things well so they hand the lighting off to an engine that wastes a ton of system resources just so they don't have to cook.
Anonymous No.712858883 >>712858997
>>712858752
SH1 fog was good because technical limitations
SH2 fog has gay anti-soul gas
Anonymous No.712858925 >>712859035 >>712859083 >>712859115 >>712859276
>>712842803 (OP)
anyone who complains about anti-soul gas is instantly categorised as an npc in my head, its the same shit as all the idiots who were suddenly disgusted by blue and orange colour schemes because it became a tv tropes tier meme.
Anonymous No.712858973 >>712859205
>>712843194
>are they evil and jewish
Yes

https://www.youtube.com/watch?v=SiBFtwbyv44 it's a little bit out there, but overall good watch. Basically blue light and EMF in general are the enemy
Anonymous No.712858997
>>712858883
Okay, I'll go back on myself and say that much fog is okay if you're in literal hell. Not sure I want to play it like that, of course.
Anonymous No.712859025
>>712858752
>uh actually all games should be hellish nightmare realms where the fog is there to oppress you
Anonymous No.712859035
>>712858925
Michael Bay is kino
I SAID IT
Anonymous No.712859083 >>712859217 >>712859495
>>712858925
>dude lol just like eat shit, game devs know what they're doing, this is way above your head
Anonymous No.712859115
>>712858925
That's it, take a nice deep breath. How does that make you feel?
Anonymous No.712859195 >>712859595
>>712858682
I genuinely can't understand what you're so mad about. All I said is atmosphere is a thing (it's real), artists take inspirations from things (from reality), and then choose to artistically interpret things (depict it more or less unrealistically).
I am literally arguing for the broadest possibility space here. You're the anti-fog fundie in this conversation, who believes fog is NEVER good and is ready to jihad some foggy locales for his 72 virgins. I'm pretty open minded about it either which way.
Anonymous No.712859205
>>712858973
After seeing 'but muh natural laws blah blah' used to defend a practice that gives totally unreal results I'm willing to call this a jewish debating tactic I guess. I'm tired of dishonest wordplay being used to justify obviously fucked things.
Anonymous No.712859217 >>712859295 >>712859510 >>712859618 >>712863591
>>712859083
>it's bad because... LE BLUE!!!!!!!
hillbilly motherfucker thinks he knows how dem booklyn streets be lookin at 0 hours
Anonymous No.712859257
>>712843194
'jeet devs, and a massive, over-fucking-whelming lack of passion within the industry.
>Talking with a friend's gf, and she got into a seniority position at the studio that made GOW despite literally being fresh out of college (probably sucked some dick, idk)
>When I ask her games she likes, all she says is BG3 and "I dunno, haha! It's just fun to me" type responses where you can just tell that she doesn't have an answer
And before anyone asks, no, she was a great conversationalist and we made each other laugh a ton; she just literally had zero passion for the gaming sphere despite majoring in it, instead just seeing it as a cushy desk job rather than an outlet of expression.

The AAA gaming sphere is so fucked, dudes.
Anonymous No.712859270
>>712858317
God, you’re a stupid fucking retard
Anonymous No.712859271 >>712859507
Anonymous No.712859276 >>712859739
>>712858925
I'm actually a gamedev and I say anti-soul gas SUCKS. There's absolutely no reason for it except that it's trendy.
Anonymous No.712859295
>>712859217
>IMMEDIATE schizobabble
every time
Anonymous No.712859370 >>712859480 >>712859816 >>712860119
>fog
pig disgusting
>smog
excellent atmosphere building
Anonymous No.712859480 >>712859664
>>712859370
>smog good
You need to go back, Zhang.
Anonymous No.712859495 >>712859607
>>712859083
The problem isn't just the presence of fog you retard its the total washing out of local colour and the removal of all unique assets in the scene. The original is too stark and needs some atmosphere and the second is a lazy volumetric fog volume that was shat all over the screen.

There is a middle ground but autistic men with the brains of 4 year olds are attracted to eye searing primary colours
Anonymous No.712859507
>>712859271
Games that don't exist are more soulful honestly
I wish games didn't exist
Anonymous No.712859510 >>712859579
>>712859217
you're such a contrarian that you've found yourself defending something objectively shit out of spite
Anonymous No.712859569
>>712847824
You can support OLEDs now if you really care
Anonymous No.712859579
>>712859510
>pixel art anti-soul gas
soul
>3d anti-soul gas
cringe
simple as
Anonymous No.712859593
Magic's gone.
Anonymous No.712859595 >>712859830
>>712859195
You're doing the motte and baily thing where you're like 'fog is realistic', and then I come back and it's at superman 64 levels and I yell at you and you're all BUT ITS REALISTIC when clearly it isn't to the eyes of any sane person. I said mirrors edge was fine. Fog can exist. Just not MUH REALISM FOG.
Anonymous No.712859607 >>712859917
>>712859495
>primary colours
This term doesn't mean what you think it means.
>colour
Also go back to Pakistan.
Anonymous No.712859618 >>712859678
>>712859217
is blue some jew york lamp color?
when I grew up the lamps on my street were those sodium orange lamps, still is in some parts of my town.
Anonymous No.712859664 >>712859756 >>712860119
>>712859480
...you mean to LA?
Anonymous No.712859678 >>712859761 >>712859802 >>712860134
>>712859618
NOT FOR LONG
Anonymous No.712859739 >>712859814
>>712859276
The reason is when done well it looks better than your disgusting raw GameCube textures you're so nostalgic about. pretty much every image posted of MKW looks better in the new game. I think they could tone the fog down slightly but its still better than without it.
Anonymous No.712859756
>>712859664
>implying there's a difference between LA and China/India
Anonymous No.712859761 >>712864126
>>712859678
I HATE LEDS I HATE LEDS
Anonymous No.712859780 >>712860058
>>712843194
Could be a number of reasons:
>atmospheric scattering
>slightly muted colors from PBR rendering favoring desaturated colors from specular passes
>tonemapping from overexposed surfaces as a result of modern, scene-referred lighting engines
In the case of the third possibility, this can be fixed with HDR display, as tonemapping to HDR gives more room for brighter colors before the tonemapper rolls them off to a desaturated color, like what happens in >>712843548
Anonymous No.712859802
>>712859678
soul vs soulless
Anonymous No.712859813
Anonymous No.712859814 >>712860178 >>712860896
>>712859739
KEK
Anonymous No.712859816
>>712859370
that's nice. Glow around light sources. Note that this isn't fog as far as the current argument goes, as it's not greyblasting the far building.
Anonymous No.712859830 >>712860091
>>712859595
You'll have to quote me where I argued for a lot of fog on the basis that it's realistic. I think you've been misunderstanding me this whole time and are weirdly argumentative. Motte and bailey huh?
Anonymous No.712859904
>>712856115
Reminder it's all been downhill since Generations.
Anonymous No.712859917 >>712860024
>>712859607
>no argument, autistic pedantry
ill accept the concession
Anonymous No.712859959
>>712856954
Yeah, I know it is a complete clusterfuck. I don't have any suggestions to fix it but shit sucks
As for the color space itself, I think it's pretty reasonable that displays ideally can show anything that humans can see. Much like audio ideally can play any frequency you can hear, with low enough group delay, distortion at high enough volume. But "all you really need" to communicate most of the information the player need to know is like 250hz to 5000hz at a moderate volume in mono, and many people actually do play games like that on their phone or 3DS speaker. People will watch TV or listen to the car stereo with built in speakers and say "it's fine I'm not an audiophile" despite that they literally can not hear the kick drum or bassline because those cannot play at least 3 octaves of the musical scale.
Without taking away how from how fun portable games actually can be, the problem is that the artwork itself is limited by what a machine like that can display.
Anonymous No.712859996
>>712846547
I hope a missile falls on your apartment. Kike.
Anonymous No.712860024 >>712860272
>>712859917
>doesn't know what a primary color is
Go back to first grade, Mutajar. Oh wait, first grade in your country is just learning how to eat shit and be a sycophant to jews.
Anonymous No.712860054
bideo james
Anonymous No.712860058 >>712860154 >>712860487
>>712859780
here's another one
Anonymous No.712860091 >>712860209
>>712859830
>he can't win so now he's calling me confused to attempt to undermine me. I'm winning so he calls me argumentative. Common tactics of the longnose tribe.
Anonymous No.712860115
>>712857775
I wasn't a big fan of the Wii U Smash but the artstyle is still leagues above Ultimate. Last Nintendo game that felt soulful.
Anonymous No.712860119 >>712860249
>>712859370
>>712859664
fucking soul
how can one game
Anonymous No.712860134 >>712860342 >>712860381 >>712860537
>>712859678
How does this effect your personally?
Anonymous No.712860154 >>712860352
>>712860058
bratty gamma needs correction
Anonymous No.712860171 >>712862556
to me all this bs is a huge conspiracy to make you buy HDR stuff. sure it can retain more colors and values but the mastering process is ruined
Anonymous No.712860178 >>712860265 >>712860524
>>712859814
right looks better in terms of colour, lighting an atmosphere, are you trying to prove me right? The only thing that is worse is the relative lack of detail in the concentration of trees and trackside meshes.
Anonymous No.712860209
>>712860091
Lot of mental illness on this site...
Anonymous No.712860249
>>712860119
Well, two games actually.
Anonymous No.712860265 >>712860654
>>712860178
No, you are simply wrong and I am laughing at you.
Anonymous No.712860272 >>712860394
>>712860024
>no argument, autistic pedantry
ill accept the concession
Anonymous No.712860314 >>712860384 >>712860385 >>712860617 >>712863917 >>712864029
Old shit ain't good because its old
Old shit is good, because we remember only the good shit, and we forget the bad
Remember the 2000s?
Remember Brown and Bloom?
Anonymous No.712860342
>>712860134
I can't fucking sleep at night
Anonymous No.712860352
>>712860154
Anonymous No.712860381
>>712860134
Personally I prefer the warm light
Anonymous No.712860383 >>712860471
>>712856954
>HDR on LCD panels being mostly a scam
t. "hdr"400 oled
Anonymous No.712860384 >>712860709
>>712860314
Maybe it wasn't so bad...
Anonymous No.712860385
>>712860314
But what will be remembered from today? It's ALL crap, whereas in the past, at least 20-50% of stuff was good.
Anonymous No.712860394
>>712860272
There was no argument, you massively retarded pile of shit. You made fun of autists, so I made fun of 75 IQ parasites who eat cow shit. It's very simple.
Anonymous No.712860471
>>712860383
Please don't go full retard anon.
Anonymous No.712860487 >>712860557
>>712860058
I actually don't mind Filmic tonemapping -- I would arguably say it's the reason games look so much more realistic. Pretty much all modern games use it, even very colorful games, so it's really an artstyle issue if the game is washed out as a result.
Anonymous No.712860491
>>712847353
Man: hired
Anonymous No.712860524 >>712860785 >>712860859 >>712861218
>>712860178
you're full of shit and have no clue what you're talking about
the left has better values and better contrast with the clear color harmony of the orange windmill and warm sunset and then the vibrant natural greens
the right is washed out, has poor values, readability and no real color harmony
Anonymous No.712860537 >>712860703
>>712860134
why would you want a bright ass LED instead of the orange color which is easier on the eyes during dark?
Anonymous No.712860557 >>712865406
>>712860487
I demand everyone move over to ACES.
Anonymous No.712860617
>>712860314
what you thought was bad back then was actually nt that bad. it was just you on a phase. being an adult means you can like shit even if other people don't.

I don't know. like linkin park
https://m.youtube.com/watch?v=kyRK2GI_T7I&pp=ygUNdmlyYWwncyB0aGVtZQ%3D%3D
Anonymous No.712860650
>>712854591
This entire game was an abortion. Valkyrie Profile fans have been cruelly tortured with each new announcement since the second game. I mean the DS game turned out to be okay, but still, they ought to at least leave it dead without shitting on its legacy.
Anonymous No.712860654 >>712860707
>>712860265
I dont even know what point you're trying to make because the old shit is bloomed out the ass and is indistinguishable from shitting fog all over it, theres even the more annoying post processing of excessive blur. You like the contrast but that's because its a different fucking time of day, the entire point of dusk lighting is there's no direct sun and so there has to be lower contrast.
Anonymous No.712860686
>>712843041
Why'd they make it look like they're floating above a city now
Anonymous No.712860695
>>712843194
Perhaps the colours dim with distance as a design concession made for brainlets who otherwise could not parse relevant information in real time
Anonymous No.712860703
>>712860537
>b-because you can tell colors apart!!!!
No, it's absolute crap and one of my least favorite aspects of "the future". I actually cried when my 1996 Civic died and I had to get a new car and it had LED headlights because it bothered me that much.
Anonymous No.712860707
>>712860654
Yes, you are still wrong.
Anonymous No.712860709 >>712860813 >>712861181
>>712860384
I never cared for gears of grey, but I DO care about contrast. Designers come to fear it
Anonymous No.712860714
>>712858752
are you retarded?
anyways the remake will have the washed antisoul gas in it's interiors
Anonymous No.712860785
>>712860524
>BUHHH THERES LESS CONTRAST WHEN THERES NO SUN IN THE SKY
no shit sherlock, you absolute moron.
Anonymous No.712860790
If you ever want to see the "genius" behind all of this soulless shit go to artstation and type in a thirdie surname like "singh" or "zhang". That's where a majority of them hang out. Their resumes are always either photorealism or cargo cultage of the white and japanese man's work. Frodo was right.
Anonymous No.712860813
>>712860709
>reforged
Thanks for the vietnam flashbacks
Anonymous No.712860859
>>712860524
In mono you can see that the 'gas hasn't just crushed out the color, but the brightness levels, contrast, texture and shape, etc. It's creeping art-death on every level.
Anonymous No.712860896
>>712859814
this is the effect of having a day night slop cycle (and lower effort put into your game)
Anonymous No.712861097 >>712861186 >>712861228 >>712861391 >>712861816
>>712857085
Anonymous No.712861140
Anonymous No.712861141
>>712858228
>hand-painted lighting with vertex colors always produced really nice results imo
the main problem is thst there's always a tradeoff
baked lighting and colors can look great, but with games trying to do fuckhuge worlds (like the new mario kart), you open the door to either the game running like shit due to having to preload a massive world, or just having to buckle down and accept random pop-in that every know-it-all is going to cherrypick and go "wow nice pop-in you niggershit devs"; rainbow road, probably the only course in world with baked lighting, already has these sort of minor culling goofs all over
either that or using thick fog or fading in the polys like older games did
anti-soul gas is just the cheap and easy solution to pop-in
doesn't remotely mean it's good, but it's easy, perfect for devs on a tight schedule, at the cost of the game's visual style
Anonymous No.712861147 >>712861274
We should start teaching color theory again.
Anonymous No.712861181 >>712861329
>>712860709
you asian fag. the west reads from left to right
Anonymous No.712861186
>>712861097
Absolutely brutal
Anonymous No.712861206
>>712857192
Left one is 20% more smug. Fitting that a The Office goyslopper couldn't tell.
Anonymous No.712861215
or not
Anonymous No.712861218
>>712860524
>even colorblind people are getting fucked by the gas
crazy
Anonymous No.712861228
>>712861097
They put the anti-soul gas IN the anime!?
Anonymous No.712861274
>>712861147
Thanks Doc 101
Anonymous No.712861295 >>712861475
Anonymous No.712861329 >>712861396 >>712862003
>>712861181
shiiiiiit
Anonymous No.712861385
PRO-SOUL GAS!
Anonymous No.712861391
>>712861097
Jesus Christ, an absolutely brutal mogging.
Anonymous No.712861396 >>712862003
>>712861329
https://www.youtube.com/watch?v=G3uYm8RUuCc
Anonymous No.712861440 >>712861580 >>712861664
>retards are now blaming overcast lighting on the fog bogeyman
I could deal with it if anyone knew anything at all, even a single thing
Anonymous No.712861475
>>712861295
>/v/
Anonymous No.712861580 >>712861664
>>712861440
The posts in these kinds of threads are among the dumbest on the entire board.
Anonymous No.712861587 >>712861670 >>712861814 >>712861929 >>712862173
>real life
>bideo jame
Anonymous No.712861664
>>712861440
>>712861580
don't care, not inhaling the gas
Anonymous No.712861670
>>712861587
wow its like I'm really there!
Anonymous No.712861814 >>712862020 >>712863141
>>712861587
boring google images stock photo vs photo with hazy atmosphere that has a tiny crumb of flavour and mood.
Anonymous No.712861816
>>712861097
Does anyone have the image of, I think Pokemon, where the sky and grass gradually become a disgusting pale neon? I hate webgen so much. I think there's one for OG Sakura vs Clear Card too.
Anonymous No.712861884
>>712842952
oof that's an ugly game
Anonymous No.712861929
>>712861587
Nailed it.
Anonymous No.712861981 >>712862067 >>712862083 >>712862191
>whining/cherrypicking thread #459584029
Anonymous No.712862003
>>712861329
better yes. thank you. now go correct all the techtubers too. from HUB to gamersfeggus
>>712861396
looks like mobile. i guess that's what gaming turned into. mega-antialiased smeary cloudfest
Anonymous No.712862008
>>712854146
The pop-in in that game is still obvious regardless.
Anonymous No.712862020 >>712862245
>>712861814
It's the same photo. The lower one has fogslop applied as a filter. You probably didn't notice because how much it destroyed the structure of the image.
Anonymous No.712862067
>>712861981
>you will have fog 3 feet from the player character and you'll be happy goy
Anonymous No.712862083
>>712861981
not really cherrypicking when it applies to basically every game of the last 10 or so years
Anonymous No.712862093
>>712857043
Trying to solve your lack of creativity and talent with graphical fidelity is always going to produce hilariously bad results.
Anonymous No.712862173 >>712862276 >>712862384 >>712863236
>>712861587
Funny how IRL landscape pictures, at least by amateurs, tend to be edited exactly the opposite, with higher contrasts and saturation, and people seem to love it.
Anonymous No.712862191
>>712861981
This anon is exactly 19 years old
Anonymous No.712862202
>Chromatic aberration ON
>Temporal anti-aliasing smear ON
>Anti-soul gas ON
Please enjoy your remastered expierence. That'll be 90 bucks
Anonymous No.712862235 >>712862413
>>712857085
Anonymous No.712862245 >>712862505
>>712862020
you think im that fucking retarded that i thought the exact same identical photo was taken days later with different weather conditions? The point is that even with that shitty filter that looks like garbage the altered image has more mood that the boring stock image. I dont want any games to look like someone grabbed a bunch of jpegs of shutterstock
Anonymous No.712862276
>>712862173
They even buy extra hardware to avoid the anti-soul gas
Anonymous No.712862326
ITT: nobody knows how to adjust their saturation/contrast settings
Anonymous No.712862383
>>712858228
Obviously hand-made textures and lighting are always going to be better.
But when you hire jeets for $5 an hour to make your game they're going to cut corners
Anonymous No.712862384
>>712862173
I dont, it looks like total deviant art shit.
Anonymous No.712862413 >>712862483 >>712862490
>>712862235
I've never seen this
what game?
Anonymous No.712862483
>>712862413
that's panzer dragoon
Anonymous No.712862490
>>712862413
panzer dragoon, the studio who remade it is the worst remake studio in the entire industry, everything they do is disgusting.
Anonymous No.712862505 >>712862669
>>712862245
>you think im that fucking retarded
sounds like I'm about to find out
>the altered image has more mood
I was right.
Anonymous No.712862556
>>712860171
The tragedy is that most stuff with an HDR logo is actually not adequate to meet the typical specifications, so even if you buy it you're still fucked. There is not a common standard that most people can actually have. I think the majority of pc gamers do not even have 100% srgb coverage.
It's not like the game developers have any incentive to make HDR games (except maybe Sony studios because Sony also makes TVs). They're trying to compete on quality and/or check a box for marketing purposes.
Anonymous No.712862565
>>712844260
Fuck PSO is so pretty I should play again
Anonymous No.712862604 >>712863341
There should be a petition to ban the cum filter
Anonymous No.712862630 >>712863607
>>712843194
>anon goes outside once
>sees fog
>starts screeching about jews
Anonymous No.712862669 >>712862989
>>712862505
The fact that you thought it was something noteworthy or an insight that had to be pointed out tells me you're operating with 60iq and are projecting that onto others. Clouds do infact move and change over time.
Anonymous No.712862802
>>712855252
Brown and bloom nigger identified
Anonymous No.712862843 >>712862917 >>712862936 >>712862964 >>712863042 >>712863357 >>712863403 >>712863584 >>712865557
Anti-soul gas?
No, anti soul-gas!
Anonymous No.712862873
when i said i hated anti-soul gas in majoras mask i was derided
Anonymous No.712862912 >>712863568
What artstyle gimmicks do people here actually like? I'm a sucker for the black+white+red you find in super hot, othercide and madworld.
Anonymous No.712862917
>>712862843
AIEEEEEE, DELETE THIS NOW. anti soul gas is BAD!
Anonymous No.712862931 >>712863251
Anonymous No.712862936
>>712862843
>purse owner
it's shit
Anonymous No.712862964 >>712863223 >>712863656
>>712862843
So the contrarians here have to say right is an improvement, to be consistent. Right?
Anonymous No.712862989 >>712863084
>>712862669
>Clouds do infact move and change over time.
See, another form of the argument: "X is natural therefore my disgusting perversion of it is okay."
It's not ok.
Anonymous No.712862998 >>712863148
>>712843413
>>712843805
>incompetence
I don't get it. Are you saying the hand drawn art has better lightning by default?
It's rather incompetence, but this may be the same.

>>712847720
Is this true? Your thoughts or is this common knowledge?
Anonymous No.712863031
Anonymous No.712863042 >>712863106 >>712863656
>>712862843
This really reveals that it's not a matter of the gas being anti-soul, it was all just
>old good, new bad!
all along.
Anonymous No.712863084
>>712862989
You're not even making sense anymore. I dont think even you know what you're arguing for or against.
Anonymous No.712863106
>>712863042
Using games that were shit then and shit now ain't the gotcha you think it is pup
Anonymous No.712863141
>>712861814
please describe the "mood" of the hazy image, because to me it just looks like shit. the air would have to be polluted to replicate those conditions in real life (although the sky would not be blue), so I'm guessing the "mood" is inhaling a bunch of smoke and feeling like crap?
Anonymous No.712863148
>>712862998
Some like pixel art for nostalgia reasons. Slapping a crude filter over it, one that could have never existed at the time, takes away from that. But having said that, modern pixel art rarely follows the old hardware limitations anyway...
Anonymous No.712863223
>>712862964
of course its better, contrast = good no matter what.
Anonymous No.712863236 >>712863950
>>712862173
Found an image in my IRL vidya folder that shows how you can have overcast and still retain colors.
Anonymous No.712863251
>>712862931
lol
Anonymous No.712863281
Movies and TV too.
Anonymous No.712863295 >>712863390 >>712863419 >>712863715
>>712846453
Right is way better on the actual screen, why do these screenshots look so bland but the actual game looks pretty and colorful?
Anonymous No.712863341
>>712862604
Petitions don't work, you have to insult them and make them look cringe in the eyes of the youth. This is how the jews got this far.
Anonymous No.712863357
>>712862843
other niggers didn't notice the subtle hyphen change but I like what you did
Anonymous No.712863390
>>712863295
>why do these screenshots look so bland but the actual game looks pretty and colorful?
you're in the denial stage of buyers remorse
Anonymous No.712863403
>>712862843
Uh-oh. Here Vikram goes again with the P4 card. Where fog is a plot point, but his corpo-mandated tablet is too shitty to emulate it.
Anonymous No.712863419
>>712863295
Probably because you get used to it and no direct comparison
Anonymous No.712863470
>>712843194
it hurts performance in exchange for muddying up low LOD assets to make them less obvious and smooth the transition to higher LOD
Sort of similar to TAA being used for its inherent blending artifacts to blend a very noisy image, like a shadow or something, in to a more "cohesive" image, but the entire picture suffers as a result

The updog is volumetrics can just be turned off, LOD assets might've been made expecting it so they might be lower quality than they would otherwise, but the image will still be mostly fine, unlike TAA where turning it off will reveal thousands of extremely noisy assets in modern games designed around having it on.
Anonymous No.712863528
>>712858324
you have to manually do every level tho. that's too much work for modern devs.
Anonymous No.712863568
>>712862912
This silhouette thing, off the top of my head
Everything Vanillaware does
The look of Cave Story / Kero Blaster (I unironically prefer it to higher fidelity spritework)
Flat and toon styles (Wind Waker)

basically, be less realistic, more artsy
Anonymous No.712863584
>>712862843
The difference between this and something like Mario Kart World is that the fog in PS2 Persona 4 isn't just about tech limitations like it is for World. It adds atmosphere and links in with themes of the game. Whereas the anti-soul gas in World is just used because Nintendo needs it for their tracks to load properly.
Anonymous No.712863591 >>712863629 >>712863790 >>712863929
>>712859217
The blue city streets...
Anonymous No.712863607
>>712862630
based
Anonymous No.712863629
>>712863591
ya blue it
Anonymous No.712863636
>>712857606
It is real, it's a stage in Smash and it looks good
Anonymous No.712863656
>>712862964
>>712863042
No it's a matter of understanding that shitty remasters are shitty.
Anonymous No.712863715
>>712863295
when you play the game you aren't looking at mountains 1000 miles away, you are focusing on the near/mid ground which has higher contrast. The entire point of haze and fog is to declutter the image and get you to look at shit that is actually important.
Anonymous No.712863790 >>712863906
>>712863591
Literal gaslighting. Trying to make people think this is how the world has always looked at night.
Anonymous No.712863808
gay
Anonymous No.712863865 >>712864350
Anonymous No.712863906
>>712863790
Anonymous No.712863917
>>712860314
Brown and bloom specifically proves that pre-2005 was the golden era and not just nostalgia since brown and bloom is still shit 20 years later while the golden era is just as good
Anonymous No.712863929 >>712864005 >>712864075
>>712863591
that can't be real holy shit people are stupid
Anonymous No.712863950 >>712864545
>>712863236
>overcast
>clear, distinct shadows cast from trees
Yeah that's not overcast. Partly cloudy at best with the sun peeking through the clouds off screen.
Anonymous No.712864002
>>712848835
Sky High Sundae, that first released as part of MK8D's big expansion pack. If it looks like something straight out of a mobile game, that's because every course in that pack were directly ported over from the MK Tour mobile game. It was built for mobiles, but ended up releasing on MK8D first.
Anonymous No.712864005
>>712863929
What isn't real?
Anonymous No.712864029
>>712860314
Remember brown and bloom? Son, I got my PS3 and 360 hooked up and ready to go. I still live in brown and bloom. It's insane going back to those games and just noticing shit like the Call of Duty Modern Warfare 1 and 2 menus just being default Arial font and nobody cared.
Anonymous No.712864075 >>712864154 >>712864213 >>712864237
>>712863929
Anonymous No.712864126
>>712859761
they have warm leds, this is just a skill issue from the city
Anonymous No.712864127
>>712842952
That does look pretty bad.
Anonymous No.712864154
>>712864075
>DURRRR DATS NOT REAL DAAAEER ER:YR HR
Anonymous No.712864213
>>712864075
While fog isn't precisely the same as color grating, they're both shit from the same ass.
Anonymous No.712864223 >>712864319
>>712842803 (OP)
>>712842952
>then; "i'm not playing underpowered baby shit
>now; "wtf this doesn't look nearly babyish enough, where are the wainbow nuwsewy colors? SOULLESS
Anonymous No.712864237 >>712864335
>>712864075
who is doing these remasters, blue george lucas?
Anonymous No.712864246 >>712864361
Imagine growing up today
Anonymous No.712864273 >>712865372
>>712842803 (OP)
More women are working on games because of DEI.
Women prefer lighter color pallets.
Anonymous No.712864319
>>712864223
>be baby game gimmick company
>lose baby game gimmick
Grim.
Anonymous No.712864335
>>712864237
Sometimes the directors themselves.
Anonymous No.712864350 >>712864910
>>712863865
AND THIS...IS TO GO EVEN FURTHER BEYOND!
Anonymous No.712864361
>>712864246
>trounce your friends at Mario Party
>their title screen shows you who's boss until we play again
Sorry zoomie bros, your soul is simply caged.
Anonymous No.712864529
>>712842803 (OP)
Realism and "cinematic" scale is ruining gaming.
Anonymous No.712864545
>>712863950
Fair point
Anonymous No.712864563 >>712864608 >>712866437
>>712854437
>different time of day gives a different vibe
OH NO, how dare they
Anonymous No.712864608 >>712864723 >>712864795
>>712864563
>vibe
Opinions discarded.
Anonymous No.712864619 >>712864721 >>712864982 >>712864987
It's bewildering how widespread this is, it's like every person in charge of color in all media across the world suddenly got brain damage all at the same time and started making their stuff look like shit for no reason, it very obviously looks like shit even to the untrained eye yet they keep doing it and keep doubling down

It's genuinely insane when you think about it, especially when you consider there's no pushback against it, no one's talking about it, no one's making alt movements in response to the gas the way every other art movement had a reaction before
Anonymous No.712864694
>>712849084
its like they are trying to turn every game into the washed out mess that was breath of the wild
Anonymous No.712864721
>>712864619
>attributing to incompetence what can easily be attributed to malice
ngmi
Anonymous No.712864723 >>712864807
>>712864608
>hurrr you should have said aesthetic
kill yourself
Anonymous No.712864795
>>712864608
>npc thinks common language is a meme and gets triggered because he lives on the internet and doesnt read
sad, all too common.
Anonymous No.712864807
>>712864723
Yes, you negrified retard. Do you have zero self-respect, or are you actually a nigger?
Anonymous No.712864910
>>712864350
>implying digital pokemon now vs when it started looks "worse"
trying to hard, retard
Anonymous No.712864928
>>712843041
Why are they now on some island floating above a city??
Anonymous No.712864982
>>712864619
Do not think. Just consume.
Anonymous No.712864987 >>712865186 >>712865345 >>712865357 >>712865464 >>712865668
>>712864619
>It's genuinely insane when you think about it, especially when you consider there's no pushback against it, no one's talking about it, no one's making alt movements in response to the gas the way every other art movement had a reaction before
Because you're getting memed by a bunch of terminally online dweebs and riling yourself up about nothing. Fog is in fucking everything. It's in real life obviously, it's in film, it's in animation, it's in paintings. No one is "pushing back" because normal people intuitively understand fog is a part of their world and don't violently react to depictions of it in media in order to virtue signal to weirdos online.

Here, I typed in "bambi beautiful scene" to see what came up. I haven't watched Bambi in decades. But I knew I'd find a foggy matte painting from the film on the first page, and I did. You are getting mad at the literal atmosphere, at the air we breathe and live in. It's so comically silly.
Anonymous No.712865027 >>712865062
>>712842803 (OP)
>>712842952
Anonymous No.712865046
>>712842952
I especially hate the argument so often made of it being realistic. Bitch, do you live in a fucking sandstorm 24/7 or have astigmatism? It's not realistic for something 50 feet away to be hazy.
Anonymous No.712865062
>>712865027
PC IS DOGSHIT
Anonymous No.712865186 >>712865261
>>712864987
hes an NPC, they are programmed every few months to be mad at random autistic shit they dont understand.
Anonymous No.712865261
>>712865186
Much like jews who need a narrative to even exist.
Anonymous No.712865339 >>712865956
>>712842803 (OP)
mist/fog/haze. you find it everywhere in the world if you step outside, especially during humid weather, wet environments, or with vast distances. this effect has come into being through technological advancements with computer graphics, which is why you don't see it much in older titles. it helps create atmosphere. seethe all you want, it makes environments look better.
Anonymous No.712865345 >>712865501 >>712865610 >>712865731 >>712867035
>>712864987
>it was always like this!
not letting you rewrite history
Anonymous No.712865357 >>712865475 >>712866252
>>712864987
I did the same and I got contrasting colors.
Anonymous No.712865372
>>712864273
This is one of those infographics that are often reposted but always without source
Anonymous No.712865406
>>712860557
I like ACES, I use it to tonemap my art to SDR and it looks pretty good.
Anonymous No.712865414
>>712855252
Fuck off, you retarded cum guzzling faggot.
Anonymous No.712865464 >>712865795 >>712868507
>>712864987
Why are you anti-soul gaslighting me? Obviously a morning forest scene is going to have some fog, we're talking about every single game having tons of fog in every situation and every time of day, we're talking about directors doing remasters of their old movies and making them blue and washed out all of a sudden, we're talking about anime glowing like the fucking sun at all times, Hollywood movies being grey sludge messes

We literally have countless examples of old media where the artists deliberately chose to use clear and vibrant colors and heavy contrast where they could've used lighter colors or fog, and then a remake of that same media just pumping tons of fog everywhere into the same fucking scenes when they have the old ones for comparison right fucking there in front of them
Anonymous No.712865475 >>712865610 >>712865624
>>712865357
Nigger you can see the background fading into a soft haze in that very image. The reality is, life is full of contrasts. Good bad, black white, hot cold, pretty ugly. Everything derives its potency by comparison. Everything has its place.
Anonymous No.712865501 >>712865610 >>712866219
>>712865345
wanna bet?
Anonymous No.712865519 >>712865658
>>712855746
>pushes up glasses
>casts life
Not anymore
Anonymous No.712865557
>>712862843
To be fair this kinda ambience suits what was going on in the plot. Its not as comparable but silent hill wouldn't be the same without the spooky gas
Anonymous No.712865560
>>712843663
No. There are definitely some games where devs deliberately choose a washed out faded pale color pallete. I modded one of them and its incredibly annoying because if you want shit to match you either need to redo every texture and material in the game or work within the confines of that faded color pallete to make stuff work and mesh with everything else.
Anonymous No.712865609
Anonymous No.712865610
>>712865475
>The reality is, life is full of contrasts
And video games aren't, they're just full of fog

>>712865501
>one example in an intentionally spooky location
versus
>>712865345
>30 examples in various conditions

Who to trusts..
Anonymous No.712865624
>>712865475
>you can see the background fading into a soft haze in that very image

That's how water colors work...
Anonymous No.712865658
>>712865519
>REEEEEE KUJA!
Anonymous No.712865668
>>712864987
everything you've said falls flat when we have countless examples of direct comparisons of games looking worse than they used to, all in this very thread
Anonymous No.712865696 >>712865852 >>712865951
>>712849313
>The trees that are RIGHT BEHIND the characters
no they're not? look at the car and bus on the road, they're tiny, suggesting there is a significant distance. if the trees were right behind the characters, those cars would be the size of toys and the perspective wouldn't make any sense. the way you perceive images seems flawed.
Anonymous No.712865731 >>712866213
>>712865345
if you blew up those screenshots of BGE, metroid prime, kirby or ssx and presented them as new games you would be whining about too much anti soul gas.
Anonymous No.712865795 >>712865867 >>712865961
>>712865464
It's funny that you use this image to make your point. Especially that shot of the bugeye Zoldyck fucker in the middle, can't remember his name. Oh, Illumi. Right side is devoid of mood and EXTREMELY clear. The shadowy right side doing the Mignola shit actually obscures a ton of details. It's conceptually more in line with fog, which is often deployed to create mood.
The artless faggots here should go all in on the right side, where everything is garishly colored, clear, devoid of mood, and easy for the intellectually impaired to understand.
Anonymous No.712865852
>>712865696
Do you have any idea how much distance it takes for atmospheric perspective to set in
Anonymous No.712865867
>>712865795
shadowy left side*
Anonymous No.712865951
>>712865696
>look at the car and bus on the road, they're tiny, suggesting there is a significant distance.

less than half a mile is significant distance?
Anonymous No.712865956
>>712865339
It does not create atmosphere, quite the opposite. It makes everything feel more fake and flat. Trying to replicate real life is a fool's errand.
Anonymous No.712865961
>>712865795
>The shadowy right side doing the Mignola shit actually obscures a ton of details. It's conceptually more in line with fog, which is often deployed to create mood.
No it's not faggot, it's dark, vibrant, and contrasty which is almost unheard of in modern games, compared to the right side which is flat and washed out, stop telling people to trust your words over their eyes
Anonymous No.712866213 >>712867020
>>712865731
Funny how all the examples you pointed out have an actual reason for having fog or mist being that they're set in
>a damp cave
>in the fucking rain
>in fucking clouds
>high up on a mountain
And all the other examples where it makes no sense to have fog, surprisingly don't have fog
Anonymous No.712866219 >>712866385 >>712866750
>>712865501
What do you get by lying on the internet?
Anonymous No.712866252 >>712866338
>>712865357
sex
Anonymous No.712866338
>>712866252
shoo /k/, bad /k/
Anonymous No.712866385 >>712866548 >>712867134
>>712866219
>lying
Anonymous No.712866437
>>712864563
ok then bring it back to nighttime then, see how good it looks
Anonymous No.712866548
>>712866385
>posts another course with intentional fog
You only keep highlighting how fog used to be a hand-made choice for specific situations whereas now it's the default for everything
Anonymous No.712866750
>>712866219
SOVL
Anonymous No.712866893 >>712866984 >>712867036 >>712867070 >>712867102
i dont get why there are faggots actually shilling for this shit
Anonymous No.712866984
>>712866893
reverse contrarians
Anonymous No.712867020 >>712867107
>>712866213
I dont know if you know this but games are fictional and the spaces in them have whatever properties the developer wants them to have, if they want it to be foggy its foggy, crazy i know.
Anonymous No.712867035
>>712865345
if any of these games released nowadays, faggots on this board would go "wow nice ps3/ps2/n64 graphics" and spam digital foundry FPS comparisons whilist shitposting the game to death
don't kid yourselves
Anonymous No.712867036
>>712866893
Jews and their lapdogs.
Anonymous No.712867070
>>712866893
I'm an artfag
Anonymous No.712867102
>>712866893
People treat /v/ as a substitute for real friends, and thus crave the (You) like whores.
Anonymous No.712867107 >>712867406
>>712867020
Yes, and the topic of this thread is "why did old games choose the appropriate situations to be foggy and why are new games foggy all the time", good on you for finally catching on
Anonymous No.712867134 >>712867838
>>712866385
Yes. No semantics here. You are purposefully misrepresenting the contents of the game in order to argue that everything has looked washed out forever, and it's, "just fog," when clearly contrast and value has been greatly reduced over the years.
Anonymous No.712867329
>>712844260
NGS could've been unironically kino if they gave us more planets and a less empty open world
Anonymous No.712867406 >>712867487 >>712867640
>>712867107
your argument boils down to
>if its old and has fog then i will make an excuse for it
>if its new and has fog i will get mad at it
Anonymous No.712867487
>>712867406
No it boils down to
>old has fog selectively
>new has fog fucking everywhere always
It has been repeated dozens of times ITT, you can't miss it
Anonymous No.712867640
>>712867406
Why do new games need fog? There's absolutely no technical reason for it anymore, so unless it's for aesthetics it shouldn't be there.
Anonymous No.712867747 >>712867813 >>712867869 >>712867905
quick! before the thread dies. What is the name for this? color dissaturation?
Anonymous No.712867813
>>712867747
anti-soul gas
Anonymous No.712867838 >>712867950
>>712867134
this game looks neat, what is it?
Anonymous No.712867869 >>712867924
>>712867747
It's atmosphere, anon. Or atmospheric perspective. It *causes* desaturation. The nature of the debate seems to be not whether it should appear at all, but how much of it appear, and autists don't seem to understand that it's being exaggerated for mood, not for total realism.
Anonymous No.712867905
>>712867747
>anti-soul fog
>marxist mist
>commie conflagration
>jewish black magic
Anonymous No.712867924 >>712867994
>>712867869
>it's being exaggerated for mood
Bombay mood
Anonymous No.712867950
>>712867838
Outrun 2: Coast to Coast
Anonymous No.712867957
>>712853068
>it's overdone but [irrelevant info]
Yeah, it's overdone in World.
Here's a screenshot of 8DX. Looks nice, and while there is atmospheric scattering, it's done in a very tasteful manner.
Anonymous No.712867994 >>712868026
>>712867924
I mean yeah. Cyberpunk is full of hell cities and it often uses heavy fog for mood.
Anonymous No.712868026 >>712868064 >>712868231
>>712867994
Is Mario Kart World full of hell cities?
Anonymous No.712868064 >>712868153
>>712868026
The fog is not that heavy. You're autistic.
Anonymous No.712868073
>increasing saturation and removing fog actually DECREASES soul
any other cases?
Anonymous No.712868131
>>712856251
Normally I defend modern video game graphics but Wilds is genuinely one of the ugliest games I've ever played. And the fact it performs like utter ass is just the cherry on top.
No wonder World is currently beating it in player count.
Anonymous No.712868153 >>712868185
>>712868064
It is though, especially compared to previous MKs
Anonymous No.712868185 >>712868237
>>712868153
autism
Anonymous No.712868231
>>712868026
Would you believe me if I told you Moo Moo Meadows was a nightmarish planescape inhabited by damnable speed demons?
Anonymous No.712868237
>>712868185
Yes not admitting it has a fog problem means you likely have autism
Anonymous No.712868327
>>712842952
Anonymous No.712868443
>>712843663
nigga are you illiterate? u claim lcds are weaker in color in what logical way would that result into making games even less colorful? it should be the other way around u fucking moron wtf
Anonymous No.712868507
>>712865464
Hunter x Hunter 99 looked so fucking good, especially the Yorknew City arc.