the anti-soul gas will claim everything
>>712842952>>712843041what's the real reason they do this? are they evil and jewish or is it just muh optimization
>>712843194It hides flaws
>>712842952this has more to do with texture quality the anything. older games had to use hand painted textures while the newer ones just rely on the engine's post processing and lighting to do all the work.
My brothers, video games, are le dying....
>>712843194Actual incompetence
>>712842952Most of these are fine but what they did to toad's factory is unforgiveable
>>712843237 Exactly this. When everythingโs beige-grey-blur, nothing stands out. No contrast = no scrutiny. Devs can half-ass textures and geometry, slap on some fog and bloom, and call it atmospheric. It's smoke and mirrors for lazy design dressed up as "aesthetic minimalism."
>>712843413i swear texture work has become a lot art in the game industry these days
>>712843194lcd tvs are weaker than crts when it comes to color. There's no reason to pick saturated colors when users will have the same experience anyway. Also devs started outsourcing engines, meaning they outsourced a lot of optimization potential whether they liked it or not and aside from that, because it certainly isn't always the case (especially for Nintendo), there's also the 240p vs 480i, because they again didn't know what tvs the end user would have
>>712843237>>712843618Shut the fuck up, snoy.
>>712843194It's default in some engines.
>Reminder that Epic had VR enabled by default for UE4 and there's a TON of random fucking games using it that will boot your headset for no fucking reason because they wanted to defraud investors by claiming they were shipping tons of VR games>The industry is this fucking retarded.
>>712843631Lost technology. Like working mirrors.
>>712843058 It's both. Part incompetence, part soulless adherence to the "cinematic experience" template designed for hardware and engine parity. Artistic identity gets tossed for "realism", and we end up in HDR vomitland where everything's either piss-yellow or concrete grey. They ain't optimizing, they're homogenizing.
colors get de-saturated the stronger the light is.
this is literally it. modern engines do this by default because PBR is the standard. lazy devs dont even bother ( or know ) with their tonemappers and use realistic ones for cartoony games.
>>712843663>lcd tvs are weaker than crts when it comes to color.But we can look at these "colors" that shouldn't be there on the TV's with weak LCDs you're talking about.
I'm ON a tv posting via my steam deck right now lmao.
>>712843831I don't want to be a dick, but have you been outside?
Or to like, a park in the middle of the day during the summer?
That's not remotely true.
>>712842803 (OP)So why is this? Is it purely style or are we actually returning to PS1 days of fog to compensate for render potential?
>>712843906you don't get it
any screen is only able to replicate -actual- colors not -display- them. oled, crt are also only accurate to an extent while LCDs are worse than they are.
Why is this case?
CRT uses light via a projector type thing, so it's pretty good by itself. But LCD / LED rely on particles inside of the screen to morph. There's a literal delay in them morphing and their ability to morph to what they're supposed to accurately.
You are seeing a color but that color isn't what it would be on other screens
>>712842803 (OP)It's amazing how as a whole games look uglier to me now but I have to listen to people tell me how technically more impressive it is.
>>712842952did they remove the angry sun!?
>>712844260The push for realism is really ruining gaming. It's been a downward decline since the Dreamcast/Gamecube/PS2/Xbox.
>>712842952>>712843194>what's the real reason they do this?I could be completely talking out of my ass, but it looks like some kind of atmospheric filtering effect? In real life things in the distance have a more muted color, less contrast and get tinted with ambient background lighting color (e.g. sky color) due to how light bouncing from distant objects has to travel a longer distance through atmosphere to get to the viewer. Though many of those images look like the effect is on overdrive, resulting in a foggy look.
>>712844294To reduce visibility at distance? The old tracks were self contained small zones whereas the new tracks are part of a huge map. Having fog at the distance to limit rendering range used to be normal back in the day.
>>712844357If what you were saying were remotely applicable to what we're talking about.
I would not be able to see the difference.
The problem is this crap is basically default in UE and a lot of modern engines.
>>712842803 (OP)>Video game maker bitch sees that some films are filmed with the lens slathered in Vaseline >Follow suit but just by making the game brighter
>>712842952I honestly couldn't even tell this game had so many retro tracks. They made them all look so incredibly different.
>>712844932Pretty sure that's kind of the point, it's more of a dishonest "Look at all the new tracks we have" rather than "Look we have the fun tracks from the previous games" type thing.
>>712843194https://www.atmosphereaerosol.com/
>>712845321you better delete this before i ruin a beloved video game's graphics
>3.5m console sales in 4 days
Mario Kart World and the Switch 2 completely broke snoys' minds. They can't stop seething.
>>712844260Whats worse is what NGS updating did to base PSO2 lol
>>712844689Insert quote about 1:1 realism in art being retarded. If somebody actually wants to see washed out "colors" they can take their faggot-ass outside.
hq720
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>>712844260I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS I HATE MODERN FUTURISTIC DESIGNS
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>>712845608>This looks like shit>WELL, DIDN'T YOU KNOW THE ENTIRE NATION OF INDIA EATS SHIT? TAKE THAT SNOYS
>>712844779It's not reducing total visibility, this is not being used for reasons shit like this was used in the past.
>>712842803 (OP)>>712842952Society is becoming autistic. I don't mean increasing rates of autism diagnoses, I mean that we're becoming less and less able to imagine. If we create something, it has to be like real life.
Once you know to spot it, you see it everywhere. I don't know how we get creativity back.
>>712843194volumetric fog is a modern videogame graphical feature and that means you absolutely must include it every time
it's just a shitty unreal feature and devs leave it in because they're brainless
>>712843663Everyone itt, especially you, are literally fucking retarded. I wish you all grew up with CRTs.
>>712842803 (OP)>>712842952I really think the fact that people have issues with this needs to become more and more mainstream. I really fucking hate anti-soul gas, man. All these leaps in technology don't mean shit when we don't have COLOR and LIFE.
>>712845608Do people really like how this picture looks? Zelda is the subject of the image, she's in the foreground mere feet from the point of view and it literally looks like the viewer is observing her through a dirty window.
>>712845870It was just an assumption. I seriously have no idea why they use it. Games tend to look better with it turned off but I noticed very visible LoD swaps when it's turned off in some games.
>>712844886>photographers spend 20392039209 dollarydoos on lens to remove effects like chromatic aberration>game devs be like; add that shit in
>>712845738Not that anon, but this isn't something that JUST happens through a camera lens. This is an effect you see in real life with your real human eyeballs when in real places. Obviously developers can and do overdo the effect, but the world in games often looks subtly wrong without the atmospheric effects (again though, as an artist you can do that intentionally to capture a certain vibe, but not everyone wants that vibe in their games).
As to the overall point: why do this? Most of the time it gets overdone like in various pics in this thread it's misguided artists who *think* it looks better their way.
>>712845897>I don't know how we get creativity backIf you want a 3d game you either make an engine from scratch or use another. The most common engine is unreal I'll be honest I don't know if Zelda is on that but it wouldn't surprise me but regardless these 3d engines come with standard features and they usually fucking suck.
I guess in theory if you went big dick all in into future graphics then it would look good with serious ray tracing shit. But usually for indoor settings, baked lighting will beat the lazy "guess the biggest light source and draw shadows around that" laziness.
tl;dr making engine is hard, using engine is easy, games arr rook same
genuinely why is it happening?
>>712842952On 2ch some call it Kyoto fog since Kyoani anime have the same problem
>>712846041Someone on the development team likes how it looks just because it adds "realistic" flavor to the game, as if a Mario game needs to be striving for realism.
>>712846215foggy light scattering happens when you're looking at shit like mountains 15+ miles away. Imitating the light scattering can give the illusion of distance BUT WHY RENDER IT FOR THINGS RIGHT NEXT TO YOU? Better to leave it all you BUT IT'S A FEATURE
>>712843194Yes yes Mr pretend soldier, it's definitely a racist reason they do this. Yes, it's also a conspiracy. Kill yourself faggot
>>712844358because those people are mindslaves to the (((GPU manufacturers))) that insist you buy a new $2000 GPU every year for the newest gimmick shit
>>712842803 (OP)>2025>what if we just made a new map
>>712846215>the world in games often looks subtly wrong without the atmospheric effectsThe turtle dragon driving a motorcycle might also look jarring to some players, so we should get rid of it.
The future is outsourced to turd world orcs that cannot create and it's heckin beautiful chud
>>712843194Because pajeets outsourcing these literally DONT KNOW BETTER.
Dont believe me?
https://edition.cnn.com/2020/03/31/asia/coronavirus-lockdown-impact-pollution-india-intl-hnk
>>712842803 (OP)Wii was a massive downgrade from Double Dash / DS and the only reason people like it is because of how broken it is or because it was their first Mario Kart.
>>712846215>>712844689The entire problem with the effect in games is that almost every fucking game that does it does it far too intensely and far too close to the camera.
>>712843769and it not also does it look like ass, its rapes your FPS lmao
I miss when the sky was deep blue in real life before they unleashed the actual anti-soul gas and turned the sky into a bleak white haze.
>>712847045China problem.
Light pollution is real though.
>>712846361Multi use game engines kind of suck
Especially 3D ones these days.
Reminder that Deltarune took fucking "7 years" to release and 99% of that was Game Maker being inappropriate for what Toby wanted to do.
>>712847045Still like that where I live.
Sorry no more nice colors or smiley clouds in our Mario game, MARIO IF HE REAL.
>>712842803 (OP)Of course a normie would desire 100% saturation and a lack of artistic direction.
>>712847353no way...nintendo hired that man....
>>712842952the ice cream map is 100x better. all the mario kart 8 booster course maps are absolutely terrible looking, don't even match the style of the rest of the game
>>712846932>lose items at the drop of a hatNah, Double Dash was always overrated. Wii has much better tracks anyway.
>>712847457Of course a jeet would desire pollution that reminds him of home
Why do devs love bloom and fog so much?
>>712843041Thereโs a reason why people like pixel-based games - itโs aesthetic. Think of cross-stitching from the 19th century. Take a look at how remarkably similar they are in appearance to the first game sprites planned out on graph paper in the 1980s. Any deviation from that is immediately noticeable, especially those horrendous post-processing effects for lighting and so on that ruins the palette. I canโt stand it and it baffles me as to why developers keep doing it instead of resorting to palette cycling, which can be used to simulate flickering light, moving water, and so on.
>>712843413>use hand paintedWhat do you meant by that? Can you explain the process in greater detail?
You did by supporting LCD displays
>>712847685Because they're citycucks who have no idea what actual outdoors looks like
I miss when clouds had smiling faces
>>712844689>>712845738>>712846935I don't mind about having some fog in very distant places to make the world truly seem big and like it has an atmosphere but it gets absurd when the fog starts 10 meters away from you lmao.
>>712847685Same reason as
>suck at drawing?>throw some ps filters and lens flare on dat shit
>>712844357I don't give a fuck about the variance in color between different screens I just want any color at all
>>712846361Open world games can't really control what you can see at any given time. So in order to hide pop in, there aren't any other choice.
It's a design problem, not a technical problem.
While PBR material workflows and modern lighting systems have a lot more levers to pull, some of their default approaches give everything a washed out look. The default tonemapping in Unreal Engine also feels more geared to a "Call of Duty" dusty aesthetic than something like Mario.
But I think games like Astro Bot show you can have incredibly stylish, colorful and soulful games today that are actually even more interesting and fun to enjoy when they utilize modern tech to please the player like the haptic controller feedback and tons of physics simulations.
I miss soul bros. Can we please go back to the 90s? Or at least to the 00s? Modern media is so fucking soulless.
mario kart owrof has some grest locstoks abd colors
>>712842803 (OP)korean penis cave... home
>>712842803 (OP)My grandma was visiting on chrimstas when I got Mario Kart DS. She's dead now
>>712842952Sky High Sunday is better but the rest got real fucked. Warios Shipyard was a favorite of mine but now its so meh
>>712847179That's horseshit. Game Maker isn't ideal but if you know what you're doing it'll work fine. Toby just can't code. He shoves conversations and cutscenes into massive hideous switch statements because it's all he knows. When DR gets too bad he starts the next chapter as an entirely new game project instead of fixing his shit.
Compare amateur projects like MaGMML3. There's hundreds of levels by hundreds of creators in that clusterfuck, yet everything works fine
>>712847353>no smiling clouds on the rightNOT. MY. MARIO.
>>712846502that's the whole point, devs are retarded.
They may use the ligh scattering to give you the illusion that something is farther away than it really is, but when this is overtuned, the anti soul gas starts to take effect 5 feet away from the player character and it feels like every games does this now.
It probably is to hide shitty textures and all that in the distance, if people can't see, they can't see when the game may look bad, they would rather cover the whole fucking game world in fog than risk someone criticising a texture on the side of a building 300 meters away.
>>712842803 (OP)>>712842952Cubesnoys are such toddlers jfc
>>712847353>>712847472>>712848504Are there still smiley mountains or are they also kill?
>>712848430weirdly unprovoked personal post. You ok anon?
>>712848491>UMMM I'M LIKEShut up, even Yoyogames admitted it was a problem with the engine
>BUT, BUT...>MEGAMAN LEVELSWhich are extremely low complexity.
>>712842952Which MK game is on the bottom, 2nd from the right?
>>712843041Lmao no wonder I felt so off when I first saw the trailer, I knew it was a remake of an old final fantasy game but for some reason I thought it looked like shit and the OG game must have somehow looked better.
Lo and behold, the lighting makes the game feel like it's happening on a ghost town in purgatory instead of a sunny day.
>>712844689>atmospheric perspectiveIt's this. Most anons don't know anything about color theory and just want to bellyache about something. I mean are you really going to say pic related is "washed out" just because it doesn't use full saturation MS Paint default kiddie colors?
It's well known that humans perceive color relatively, hence the famous blue-and-black dress photo. A color can be perceived as more saturated, luminous, or even a different hue depending on it surrounding context.
There isn't any need to blast the senses with eye-searing pure color, and you don't have to discard environmental depth or effects, either. In fact these things enhance perception, just as an ice cube feels colder on the tongue after eating hot soup.
It's literally hating on more sophisticated graphics with stronger art direction for no reason.
>>712848732it was a photo of mario kart ds which makes me remember my grandma, and the post said dying. that's all
>>712848997>sophisticated graphics with stronger art directionNever happened
>>712842803 (OP)>Color is dyingMore like contrast
Holy shit that is washed out
>>712849084The trees that are RIGHT BEHIND the characters are blasted full force with Superman 64 fog. There is no sensible reason to do that, it looks awful.
>>712842952>Anti soul gasYou mean lighting?
>>712849181Mario Kart has always been an ugly cheap-looking series, setting aside Super on the SNES, which has the kawaii sprite work. But relatively speaking, yes, the art in the lighting at least has improved drastically. You can literally see multiple light sources in that pic, rim light and shit, it's way more immersive. Gamecube and Wii were ugly and soulless as fuck, with everything being way too blown out and saturated. I even thought so at the time. It's just nostalgia wank to say otherwise.
>>712842952>>712842803 (OP)The lack of soul. It's so fucking sad.
>>712849360Actual outdoor areas don't have that much turbidity.
>>712843041>A-Are those CHUNKY GODLY PIXELS??? NOOOOOO SAVE ME SLOPMAN UPSCALE AND SMEAR THAT SHIT QUICK!
>>712849084why are trees that are like 50 meters away already blasted with fog the likes of which you'd only see irl on a mountain that's kilometers away?
I'ts obviously overtuned.
>>712847815it's what it sounds like. you UV unwrap the model and then either paint directly on the model itself (unlikely in those days) or take it into something like photoshop
>>712843663>There's no reason to pick saturated colors when users will have the same experience anyway.Don't be stupid, anon. Developers work with properly calibrated monitors (usually LCD), and unless they are of very low quality, they will be able, under appropriate lighting conditions, to display 100% of RGB colors or whatever standard they use nowadays. Decent monitors are fully capable of displaying colors correctly. What they are bad at (except OLEDs) is when it comes to contrast and showing true black, and perhaps that's one of the reasons why so many games have little contrast nowadays, since if the devs did something with a lot of contrast, i.e., many scenes where there are both bright and dark areas, most televisions and monitors of normal consumers will not display a decent image, which you can verify by playing games like Quake 1 on an IPS monitor.
>>712848491Is it actually true that Toby made Undertale without writing a single line of code or was that hyperbole?
>Saturation=more colorz!
Nigger level retardation
>>712843194The real, actual reason is that is helps with performance
>>712851617that is indeed the definition of color saturation in this sense. there is less saturation, therefore the colors are closer to grey
unless you thought op just wants more variety of colors, in which case you're a stupid retard
>>712842803 (OP)Is this why company xitters don't put rainbows on their profile?
>>712851617>>Saturation=more colorz!Anon, you mouth breathing troglodyte, more saturation is literally more color.
If you set saturation to 0 on an image, you get NO COLOR. Inversely, more saturation means MORE COLOR.
https://en.wikipedia.org/wiki/Colorfulness
>>712852139Well no that's because the federal government stopped dumping literal millions into propping that crap up
>>712842803 (OP)I don't get why. I thought we were currently in the "colorful" era, to distance from the greys and browns of the military shooter era. You'd think they'd go all in on vibrancy, but everything looks washed out as fuck
>>712842803 (OP)>moar color = goodget melanated, yt boi
>>712852309did they also stop funding the big color?
>>712852375Black is the absence of color
>>712852457No as stated that's because the turbidity setting for whatever fog they're using is way too fucking high.
I hate that damn cum filter so much itโs unreal.
At least give us the option to disable it.
>>712842952Bottom right is probably the best showcase for how this kind of colour doesn't work with modern rendering technology, colours in World look way better because they are more accurate whereas Sky High Sundae in MK8/Tour the colours look neon, it just doesn't work.
Also this kind of direct comparison changes the way that your mind perceives things.
>muh realism
NIGGER itโs a cartoonish video game.
>>712851617>>712852227I think his point is that uniformly high saturation paradoxically feels less colorful than something more tastefully done. This red monster from Rayman Legends "pops" because it's against a relatively desaturated greenish background, to which it is also complementary.
The goal should be art direction, not just grabbing the first unmixed Crayola from the box you see.
>>712843041kek they made him brown
>>712852375Imagine roleplaying as a nigger.
>>712852640fake, the color changes when the dark grey rectangle appears
>>712842803 (OP)The biggest part of this is the SRGB standard color space is not big enough (on tvs with limited range it's even worse). Pastel games with stark colors and shadows look good and had adequate contrast. There are not enough shades of colors to have the improved lighting, shadows, and atmospheric effects that are possible today while still also having the same full vibrancy. We've reached a point where ancient 8 bit per channel color is holding back the advancement of art styles. Saying to just do an older art style is not the answer if you actually want games to look better than in the past.
Now I do agree they should tone down the tone mapping and make games to look better with average displays than what is posted on the "2025" on the right.
HDR has been a slow, painful, and expensive transition. I fear that for practical and economic reasons it will never become the standard. Surround sound is better than stereo but it's just not practical for everyone to set it up and still not all games support it. Stereo of course is better than mono, but even today you get monosound on some TV or phone/tablet speakers. Yet there is going to be an increasing amount of artworks mastered for a certain HDR standard and the SRGB version will just be an inferior tone-mapped version. Movies these days are released in SDR 1080p blu ray and 4k HDR plu ray. On a SDR screen, you should download the 1080p version even if you have a 4k screen because the colors are professionally graded and mastered for SRGB! The 4k version looks WORSE even with madvr tone mapping!
Auto tone-mapping is going to be much worse than downmixing audio or downscaling HD video to SD. In practice It's worse than itshould be, because the console should allow you to enter your display's specs and get the most of out of it like in madvr, but many devices don't support that and if they did most users wouldn't set it up. Switch 2 HDR is calibrated specifically for its own screen and probably nothing else.
>>712851442Toby wasn't a drag and dropper, but he was about as close as coders get
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>>712842952I can't fucking take it anymore
>>712849313>>712849781It's overdone but it's called rayleigh scattering and it's something you see in real life.
>>712849313In this case it seems the environment itself lacks any baked lighting or contrast of its own, so they are using the fog to make it easier to read the scene and differentiate depth. It is a cheap and easy way to do that, which makes sense for an open world game on mobile hardware. It's not ideal, but solutions that look better are not easy. I do think it would be OK to start the fog well behind the first row of trees though.
>>712848870Anon, that screenshot is Tactics Ogre, not FFT
>>712853068>It's overdone but it's called rayleigh scattering and it's something you see in real life.It's turbidity you tomato
>>712848997>It's literally hating on more sophisticated graphics with stronger art direction for no reason.Dismissing negative feedback like this is a bad idea
I don't recall there being much fog in Visions of Mana. The game wasn't great but it was one of the most vibrant and colorful ones I've seen in a while.
>>712853541Realistically how much of the "negative feedback' is just that, and not just "vidyagaem these days"-style venting? Does MK World really feel uncolorful while actually playing it? Like really?
>>712842803 (OP)I remember playing Sonic Colors after playing so many piss filter games on PS3 and 360. Colors was such a breath of fresh air.
>>712853823>Does MK World really feel uncolorful while actually playing itYes
>>712853535I thought it was FFT because the remake they showed recently looked ugly af
>>712842803 (OP)>>712842952I usually hate this shit but at least there's somewhat of an excuse in this game. They have to do something to hide the culling when it's a massive seamless open world. Otherwise you get pic related.
>>712844441Day/night cycle across the entire world. Ruins the mood of many maps since they used to take place at different times of day with unique sky boxes.
>>712852003that's probably the worst "comparison" I've ever seen
>>712847523It's because they were all made for the mobile game Mario Kart Tour first and just lazily dumped into 8DX with minimal edits. Despite this some retards still think they were designed for 8DX first and they just intentionally made them look worse, because MKT isn't that well known (And is even banned from some countries because of the gacha shit)
>>712854001It's pretty ugly but that's just because they did the usual with these pixel game remasters where they throw a shitty filter over it. They include the original version of the game alongside it anyway so it's not too big of a deal.
>>712854250this is criminal
>in some IRL environments at a really far distance colors get desaturated therefore it's okay for a video game to desaturate the entire screen
Fanboys are something else.
>>712853823It does look pretty good when you're actually playing it most of the time, even with the HDR off. Actually I'd say the HDR is a bit overdone in places because of this, sometimes the clouds in daytime are blindingly white. I turned it off.
>>712843194Either return to fog to hide poor draw distance due to sheer incompetence of diversity hires, or prevalence of this very idiotic muh movie cinematography mentality, where if you can't see shit that means its "good".
>>712854472some games do atmospheric perspective so poorly it's comical
in BotW it applies even when you're in a small house, making it seem as if rooms are choking in fog
>>712853823Okay but it's not like these games had an artistic vision. If you get a lot of negative feedback, you can't write it off as "not their cup of tea" when it's supposed to be the next leap forward in graphical advancement. Do you know what I mean?
This fog shit is easily the worst thing in videogames this decade. It needs to stop.
>>712844689There already is a much simpler depth shader like this that has been used since forever. Volumetric fog is used on top of this technique which makes it even more baffling
>>712854676anti-soul gas, open-world and [?], the holy trinity of shit modern games
>buy oled panel for proper picture quality
>devs shitting up their games with cum
no proper contrast for you, chud!
>>712854472>someIt's not "some." It's a fact of existence that if there is atmosphere, distant objects will be obscured by it, and therefore less saturated. You see it in video games because it literally makes more immersive. Of course anything can be overdone, or done incorrectly. But I'm baffled to this day about the complaints of it in BotW, for instance - a game where it's especially appropriate.
>>712854791this is what I meant by
>>712854591there's fog / atmospheric perspective in a fucking museum
>>712854791Ray tracing
HDR
Cringe gas
Extraction shooter
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>>712844358Since I have an old 1080 I have to play the finals at lowest settings (I know, it's my fault for having 9 years old card). And talk about an ugly game! But I would like to point out that the lowest settings on new games look FAR worse than the lowest settings for games from 2016 when the 1080 came out. Titanfall 2, Doom 2016, etc actually look quite okay on very low.
>>712846984>>712843769Is that volumetric fog?
>>712844358Well the problem is strictly speaking current rendering techniques ARE way more technically impressive.
The problem is you don't NEED all that to make a good looking game, and you have to cut all that shit out to get to the actual fucking game.
>>712854895It's not immersive though because it makes every single game it's in look worse. It washes out the colours and all the detail in all the textures and models and assets are obscured and harder to actually see. It's awful. There is not one single game elevated with the inclusion of volumetric fag, I mean fog.
>>712847824It is a great irony for someone to be militantly autistic about displays and yet uses the shittiest computer speakers he possibly could find. Hey, unlike displays and graphic cards, speakers will be forward compatible forever.
>>712847353What's funny is that OOT is the exact opposite of that issue. It's a game that had muted, realistic colors - that was made extremely bright and saturated on the 3DS version. Even had N64 fog.
>>712845738>REALISM BAD YOU SHOULD ENSHITTIFY EVERYTHING INSTEAD WAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHI hate you faggot zoomers so much it's unreal
>>712855097You are not a detail-sensing robot. You don't sense every sharpened, moistened crevice of a granny's withered teat. Artists understand this and conceal as much as they show; contrast and direction is where art lives and breathes. But there is no accounting for taste I guess.
>>712842803 (OP)A colorless grey fog descended upon the land
NO CONTRAST AND NO SATURATION
FUCK YOU
>>712847353i legitimately think the water on the left looks better.
>>712843194They want to take the colour out of life to demotivate and enslave us all
>game gets praised for its art direction
>make sure to never do it again
>every game after gets criticized for its art direction
>devs don't give a shit and ignore it
I just don't get it. Are game devs masochists?
when okami 2 comes out and has shit coloring I'm just going to kill myself how about that?
>>712847353Is the water not having caustics a thirdie thing too?
>>712855319If you're actually trying to convince me developers are utilising fog efficiently and intelligently and are designing their textures and games around it you need to save your breath cus that's fucking retarded and not true. Considering when you turn the shit off the games look 2000% better.
>>712842803 (OP)More like contrast is dying
>>712843194>optimizationin a lot of cases, it's a post process color grading that causes the muted colors. if anything, it runs worse.
>>712854895Why do dumb fucks think 1000x a reasonable amount of fog looks more 'immersive' than zero fog? It actually looks less like reality.
>>712844358how else are they gonna force GPU upgrades and new consoles on you?
the industry's existence relies on you believing that things are always improving
>>712844260left looks like a cool futuristic setting right looks like a cheap plastic.
>>712855657It's wild how many games came out with absolutely fantastic art direction in 2016, even when aiming for realism, and nothing has come out since of the same caliber. It's like the PS5/SeX generation doesn't even exist.
>>712848997>>712854895Tell the gamedev who rendered pic related he needs to turn up the atmospheric scattering.
>>712856115and here we are now, with one of the ugliest games I've ever seen that runs terribly to boot
>>712856219Well it's not so gassy but this looks like unironic pissfilter, so...
>>712855890In BotW? Sure. That was the example I gave.
The high-definition revolution, the push for more and more pixels in less space, has tended to make technology enthusiasts think the point of an image is to show off detail. That an image is as good as its crispness.
Artists think differently and chances are if a game has good art direction in your opinion, and fog is in it, the designers thought about it way more than you, and accounted for the details it would obscure, and intended for it to be enjoyed that way. Again, there's no accounting for taste.
>>712843041Bottom unironically looks better.
>>712856343re looks fine
dmc should tone down blues
sf6 sucks, bring back ue4slop
>>712856219It was the last year that graphics truly improved. No wonder a 1080 Ti is still good enough to play any game today (except for the devs Nivida pays off to lock out non-RTX cards).
>>712856328Pissfilters are preferable to anti-soul gas and TAA.
>>712856251It's sad, I'm a monhun fan and I'll have hardware able to play Wilds soon and yet I feel no compulsion.
>>712856228>likely photoshopped, level-adjusted image of a vast empty fieldI just don't get your point. Go outside and look at the farthest building or tree you can see, and you'll notice something.
>>712856228Monolithsoft? yeah they need to turn down their garish anime colors
>>712844260Let's not forget left also had reflections on transparent glass and water on 1998 hardware.
>>712856637That the turbidity of real life doesn't remotely look like what developers are leaving unadjusted?
I'm revoking your Kill Me Baby privileges for being a shitty retard.
>>712856616I found each era agonising in its own way. I think brown and bloom was the worst.
>>712856671>garish anime colorsOf course the same (((cute aggression))) retards who hate anime also prefer anti-soul fog.
>>712856637>>likelyi.e. maybe not. Why make my argument for me?
>2008
>17 year old game
>still looks better than most modern games
>>712847353>>712848504>>712848650Mountains with eyes haven't been a thing in Mario in forever, unfortunately. They got thrown out in favor of the dotted SMW mountains once NSMB came along. Mario Kart World does bring back other inanimate objects having eyes like in Double Dash though, like vending machines, barriers and flight rings. One of the new tracks also has big smiling clouds as bouncy platforms.
>>712852985HDR is pure spaghetti on all fronts
>many different standards>many sources don't tell you what they are expecting from an output device>hgig is still lmao>vidya sometimes respects system level calibration>others times get fucked, calibrate yourself>uses calibration screens that are often flatout wrong (like RDR2) or the supplied text is not descriptive enough>seriously, what the fuck does paper white mean to normal people when it is presented as a brightness slider?>end users then need to know some technical aspects of their display for calibration>having HDR on and system correctly clamping for sdr content often doesn't work>dolby vision is here be dragons>many games have badly tuned HDR from the developers as well so - at least in pc space - users need mods to fix itEven better we've had HDR TVs for over a decade but these are all seemingly impossible challenges to overcome. The added bonus of HDR on LCD panels being mostly a scam doesn't help.
>>712856928>Alien Isolation, a decade old
>>712856751What's cooler to me is the Sinow robots that the gimmick was you could see them in the reflections.
>>712856928That's the power of raytracing and good art direction.
keep dumping ALL of your soul/soulless comparisons right now anons
>>712856782Real life is complicated. Some areas are foggier than others, some less so. Game developers have to decide how they want to interpret real life in their game, because games do reflect real life. I don't think I ever argued for stringent realism. I explained that the effect has a basis in reality. An artist would take note of that but not be a slave to it, amplifying the effect or subduing it on a case by case basis.
>Games sent to the gas chambers
>>712856835but 90s anime was so heckerino soul kino!
>>712853068yes, everyone knows it's something you see in real life, the issue is seeing it obscuring shit half a football field away
>>712842952I hope everyone who supports this shit gets cataracts so the Anti-Soul Gas can be with them in their daily lives forever.
>>712856928It had a realistic amount, at like a kilometer or more, outside the level boundary. A proper, realistic, immersion creating amount, by people who gave a fuck about how it looked.
>>712857243>cherrypicking the anime that takes place entirely in a fucking desertsimbly ebin :D
>>712856578RE2 is fucking grey from top to bottom because going to black on lcds is effectively impossible so it never bottoms out to avoid a whole bunch of flaws but they want the game dark for muh spooks so it doesn't get bright or high contrast either.
>>712857243>>712857332wouldn't this be pre digital works? like with paints on cels whereas modern anime is just digital backgrounds and colors now?
>>712857009Isolation on an oled is a great experience.
being the guy that gets paid to add in anti-soul gas must be a pretty swell job
>>712857107>I explained that the effect has a basis in reality.No it fucking doesn't. Instant death from flooding 'because rain means water falls from the sky' isn't immersive either. Retard logic.
>>712857483it's in so many modern games that it's easier to point out ones that don't have it
>>712857327Having very basic, blocky shapes helped a lot. Most modern games have shapes and textures become very low-res when far away, and they have to use fog to hide the contrast between foreground and background elements. In Mirror's Edge, almost all the elements are straight edged, flat, monocolor or simple gradiants which makes rendering much easier on the processor. That it also fit perfectly into the game's art design just made it even better.
>>712857483I refuse to believe the pic on the right is real
>>712842952Great, now that shitendo is finally doing it too outside of botw, faggots will pretend that the fucking fog is a good thing
>>712857528>No it fucking doesn'tSo...you're saying real life DOESN'T have atmosphere and fog? Am I understanding you correctly?
>>712857559man this was a disappointing remake even outside of visuals
Guys you don't get it, its realistic, so its better.
>>712852985While you guys are arguing about anti-soul gas, I'm more concerned about the fact that modern games aren't capable of making hair semi-transparent without using the same techniques as Sonic 2 from 1992.
>>712857635>So...you're saying real life DOESN'T have atmosphere and fog?I can see all the way to the other side of my house totally unimpaired and you're on crack if you think that's not normal.
>>712843041Its Tactics Over...
gas
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>this thread
https://www.youtube.com/watch?v=LhhInQ6ZVis
HERE'S A PRESENT FOR YOU MORE GAS
>>712857775this but unironically
>>712857775>its realisticmaybe if you have cataracts
>>712857243>>712857332Maybe Trigun is just shit?
>>712857829Turn on TAA goy
>>712857789N Sane is a fucking abomination on the art front given it is meant to be a remaster.
You can tweak the engine.ini in stellar blade to remove the anti soul fog and I also downloaded reshade to get rid of the yellow tint.
>>712857789And devs these days claim to be fans of the original
>>712857947all i rember from this shit is that it takes place in brazil
>>712857829Devil May Cry HD Collection is guilty of that too and it's not even ue5
wish I had the comparison pic, it's jarring as fuck
>>712858053Dragon's Heaven
is bretty bad
>>712857960same goes for Spyro
the more I think about it, the more it seems like real-time lighting was a mistake
hand-painted lighting with vertex colors always produced really nice results imo
>>712858020Yes, PC wins again. But retard level fog is also a taste / dev skill issue problem, meaning you can expect other poor artistic decision making which will be harder to mod away.
>>712858020Oh yeah that's mandatory for any Unreal game I play. Thank fuck it's possible.
>>712857829They could do that, but they're trying to save performance by only rendering a fraction of the pixels for expensive effects and then recombining the image from several frames with a temporal shader. There are many games now that rely on TAA to look coherent.
While it is bad to design games this way, if you are going to do it, you should give the user the option to fully render the hair. If you don't give them that option then you shouldn't even let them turn off TAA because it ruins the game like this.
Using this technique they are kind-of turning games into bullshots because the same quality of a still image cannot be rendered in motion. Yet they can still claim honestly that it's in-game rendered.
>>712857850I think you have a reading comprehension problem, which is making you so angry. Fog and atmospheric perspective have a basis in reality; game devs then choose to interpret this fact on a case by case basis, turning it up or down as appropriate. That's the argument. Not that you live in a bog.
>>712846453Left looks shit. No atmosphere at all or lighting. Right looks much better and lived in.
>>712858228an example of vertex coloring. no relying on fancy shaders or lighting, pure artistic direction
>>712854676"Lighting engines" were a mistake, we need to go back to pre-baked lighting.
>>712842803 (OP)Yeah, and I hate it, I hate how everything is shades of brown or grey and covered in fog or bloom.
>>712857775Why don't you just turn up the saturation on your TV?
Remember: it is ~cinematic~ to include artefacts of tape film in your game that the actual movie industry eliminated over 20 years ago.
>>712855252>zoomers want worse graphics in gamesLmao I wish, you're completely off the mark and are just calling whoever you don't like a zoomer.
If all game devs collectively decided to make games with bad graphics, the industry would improve overnight.
And yes I said BAD graphics. I want games with WORSE graphics and this ain't a joke.
>>712858385i prefer my lighting medium rare
>>712842952Everything looks better on the right. I'm actually enjoying how much atmospheric fog triggers autistic manchildren who want everything to look like baby shark.
>>712858304You've been breathing the anti soul gas too long. You think fog = realism, so more fog = more realism. There is actually an optimum amount of fog. Zero fog is in fact somewhat better than way too much fog. The instant I stop you'll forget everything and go back to going BUT BUT BUT FOG IS REALISM AND GOOD because you intellectually lack the concept of QUANTITY.
sh
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uh hello?
>>712858536Well done is how you want your lighting, but modern devs lack the talent to do things well so they hand the lighting off to an engine that wastes a ton of system resources just so they don't have to cook.
>>712858752SH1 fog was good because technical limitations
SH2 fog has gay anti-soul gas
>>712842803 (OP)anyone who complains about anti-soul gas is instantly categorised as an npc in my head, its the same shit as all the idiots who were suddenly disgusted by blue and orange colour schemes because it became a tv tropes tier meme.
>>712843194>are they evil and jewishYes
https://www.youtube.com/watch?v=SiBFtwbyv44 it's a little bit out there, but overall good watch. Basically blue light and EMF in general are the enemy
>>712858883Okay, I'll go back on myself and say that much fog is okay if you're in literal hell. Not sure I want to play it like that, of course.
>>712858752>uh actually all games should be hellish nightmare realms where the fog is there to oppress you
>>712858925Michael Bay is kino
I SAID IT
>>712858925>dude lol just like eat shit, game devs know what they're doing, this is way above your head
>>712858925That's it, take a nice deep breath. How does that make you feel?
>>712858682I genuinely can't understand what you're so mad about. All I said is atmosphere is a thing (it's real), artists take inspirations from things (from reality), and then choose to artistically interpret things (depict it more or less unrealistically).
I am literally arguing for the broadest possibility space here. You're the anti-fog fundie in this conversation, who believes fog is NEVER good and is ready to jihad some foggy locales for his 72 virgins. I'm pretty open minded about it either which way.
>>712858973After seeing 'but muh natural laws blah blah' used to defend a practice that gives totally unreal results I'm willing to call this a jewish debating tactic I guess. I'm tired of dishonest wordplay being used to justify obviously fucked things.
>>712859083>it's bad because... LE BLUE!!!!!!!hillbilly motherfucker thinks he knows how dem booklyn streets be lookin at 0 hours
>>712843194'jeet devs, and a massive, over-fucking-whelming lack of passion within the industry.
>Talking with a friend's gf, and she got into a seniority position at the studio that made GOW despite literally being fresh out of college (probably sucked some dick, idk)>When I ask her games she likes, all she says is BG3 and "I dunno, haha! It's just fun to me" type responses where you can just tell that she doesn't have an answerAnd before anyone asks, no, she was a great conversationalist and we made each other laugh a ton; she just literally had zero passion for the gaming sphere despite majoring in it, instead just seeing it as a cushy desk job rather than an outlet of expression.
The AAA gaming sphere is so fucked, dudes.
>>712858317God, youโre a stupid fucking retard
SUCKS
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>>712858925I'm actually a gamedev and I say anti-soul gas SUCKS. There's absolutely no reason for it except that it's trendy.
>>712859217>IMMEDIATE schizobabbleevery time
>fog
pig disgusting
>smog
excellent atmosphere building
>>712859370>smog goodYou need to go back, Zhang.
>>712859083The problem isn't just the presence of fog you retard its the total washing out of local colour and the removal of all unique assets in the scene. The original is too stark and needs some atmosphere and the second is a lazy volumetric fog volume that was shat all over the screen.
There is a middle ground but autistic men with the brains of 4 year olds are attracted to eye searing primary colours
>>712859271Games that don't exist are more soulful honestly
I wish games didn't exist
>>712859217you're such a contrarian that you've found yourself defending something objectively shit out of spite
>>712847824You can support OLEDs now if you really care
>>712859510>pixel art anti-soul gassoul
>3d anti-soul gascringe
simple as
>>712859195You're doing the motte and baily thing where you're like 'fog is realistic', and then I come back and it's at superman 64 levels and I yell at you and you're all BUT ITS REALISTIC when clearly it isn't to the eyes of any sane person. I said mirrors edge was fine. Fog can exist. Just not MUH REALISM FOG.
>>712859495>primary coloursThis term doesn't mean what you think it means.
>colourAlso go back to Pakistan.
mfw
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>>712859217is blue some jew york lamp color?
when I grew up the lamps on my street were those sodium orange lamps, still is in some parts of my town.
>>712859480...you mean to LA?
>>712859276The reason is when done well it looks better than your disgusting raw GameCube textures you're so nostalgic about. pretty much every image posted of MKW looks better in the new game. I think they could tone the fog down slightly but its still better than without it.
>>712859664>implying there's a difference between LA and China/India
>>712859678I HATE LEDS I HATE LEDS
>>712843194Could be a number of reasons:
>atmospheric scattering>slightly muted colors from PBR rendering favoring desaturated colors from specular passes>tonemapping from overexposed surfaces as a result of modern, scene-referred lighting enginesIn the case of the third possibility, this can be fixed with HDR display, as tonemapping to HDR gives more room for brighter colors before the tonemapper rolls them off to a desaturated color, like what happens in
>>712843548
>>712859678soul vs soulless
>>712859370that's nice. Glow around light sources. Note that this isn't fog as far as the current argument goes, as it's not greyblasting the far building.
>>712859595You'll have to quote me where I argued for a lot of fog on the basis that it's realistic. I think you've been misunderstanding me this whole time and are weirdly argumentative. Motte and bailey huh?
>>712856115Reminder it's all been downhill since Generations.
>>712859607>no argument, autistic pedantryill accept the concession
>>712856954Yeah, I know it is a complete clusterfuck. I don't have any suggestions to fix it but shit sucks
As for the color space itself, I think it's pretty reasonable that displays ideally can show anything that humans can see. Much like audio ideally can play any frequency you can hear, with low enough group delay, distortion at high enough volume. But "all you really need" to communicate most of the information the player need to know is like 250hz to 5000hz at a moderate volume in mono, and many people actually do play games like that on their phone or 3DS speaker. People will watch TV or listen to the car stereo with built in speakers and say "it's fine I'm not an audiophile" despite that they literally can not hear the kick drum or bassline because those cannot play at least 3 octaves of the musical scale.
Without taking away how from how fun portable games actually can be, the problem is that the artwork itself is limited by what a machine like that can display.
>>712846547I hope a missile falls on your apartment. Kike.
>>712859917>doesn't know what a primary color isGo back to first grade, Mutajar. Oh wait, first grade in your country is just learning how to eat shit and be a sycophant to jews.
>>712859780here's another one
>>712859830>he can't win so now he's calling me confused to attempt to undermine me. I'm winning so he calls me argumentative. Common tactics of the longnose tribe.
>>712857775I wasn't a big fan of the Wii U Smash but the artstyle is still leagues above Ultimate. Last Nintendo game that felt soulful.
>>712859370>>712859664fucking soul
how can one game
>>712859678How does this effect your personally?
>>712860058bratty gamma needs correction
to me all this bs is a huge conspiracy to make you buy HDR stuff. sure it can retain more colors and values but the mastering process is ruined
>>712859814right looks better in terms of colour, lighting an atmosphere, are you trying to prove me right? The only thing that is worse is the relative lack of detail in the concentration of trees and trackside meshes.
>>712860091Lot of mental illness on this site...
>>712860119Well, two games actually.
>>712860178No, you are simply wrong and I am laughing at you.
>>712860024>no argument, autistic pedantryill accept the concession
Old shit ain't good because its old
Old shit is good, because we remember only the good shit, and we forget the bad
Remember the 2000s?
Remember Brown and Bloom?
>>712860134I can't fucking sleep at night
>>712860134Personally I prefer the warm light
>>712856954>HDR on LCD panels being mostly a scamt. "hdr"400 oled
>>712860314Maybe it wasn't so bad...
>>712860314But what will be remembered from today? It's ALL crap, whereas in the past, at least 20-50% of stuff was good.
>>712860272There was no argument, you massively retarded pile of shit. You made fun of autists, so I made fun of 75 IQ parasites who eat cow shit. It's very simple.
>>712860383Please don't go full retard anon.
file
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>>712860058I actually don't mind Filmic tonemapping -- I would arguably say it's the reason games look so much more realistic. Pretty much all modern games use it, even very colorful games, so it's really an artstyle issue if the game is washed out as a result.
>>712860178you're full of shit and have no clue what you're talking about
the left has better values and better contrast with the clear color harmony of the orange windmill and warm sunset and then the vibrant natural greens
the right is washed out, has poor values, readability and no real color harmony
>>712860134why would you want a bright ass LED instead of the orange color which is easier on the eyes during dark?
>>712860487I demand everyone move over to ACES.
>>712860314what you thought was bad back then was actually nt that bad. it was just you on a phase. being an adult means you can like shit even if other people don't.
I don't know. like linkin park
https://m.youtube.com/watch?v=kyRK2GI_T7I&pp=ygUNdmlyYWwncyB0aGVtZQ%3D%3D
>>712854591This entire game was an abortion. Valkyrie Profile fans have been cruelly tortured with each new announcement since the second game. I mean the DS game turned out to be okay, but still, they ought to at least leave it dead without shitting on its legacy.
>>712860265I dont even know what point you're trying to make because the old shit is bloomed out the ass and is indistinguishable from shitting fog all over it, theres even the more annoying post processing of excessive blur. You like the contrast but that's because its a different fucking time of day, the entire point of dusk lighting is there's no direct sun and so there has to be lower contrast.
>>712843041Why'd they make it look like they're floating above a city now
>>712843194Perhaps the colours dim with distance as a design concession made for brainlets who otherwise could not parse relevant information in real time
>>712860537>b-because you can tell colors apart!!!!No, it's absolute crap and one of my least favorite aspects of "the future". I actually cried when my 1996 Civic died and I had to get a new car and it had LED headlights because it bothered me that much.
>>712860654Yes, you are still wrong.
>>712860384I never cared for gears of grey, but I DO care about contrast. Designers come to fear it
>>712858752are you retarded?
anyways the remake will have the washed antisoul gas in it's interiors
>>712860524>BUHHH THERES LESS CONTRAST WHEN THERES NO SUN IN THE SKYno shit sherlock, you absolute moron.
If you ever want to see the "genius" behind all of this soulless shit go to artstation and type in a thirdie surname like "singh" or "zhang". That's where a majority of them hang out. Their resumes are always either photorealism or cargo cultage of the white and japanese man's work. Frodo was right.
>>712860709>reforgedThanks for the vietnam flashbacks
>>712860524In mono you can see that the 'gas hasn't just crushed out the color, but the brightness levels, contrast, texture and shape, etc. It's creeping art-death on every level.
>>712859814this is the effect of having a day night slop cycle (and lower effort put into your game)
>>712858228>hand-painted lighting with vertex colors always produced really nice results imothe main problem is thst there's always a tradeoff
baked lighting and colors can look great, but with games trying to do fuckhuge worlds (like the new mario kart), you open the door to either the game running like shit due to having to preload a massive world, or just having to buckle down and accept random pop-in that every know-it-all is going to cherrypick and go "wow nice pop-in you niggershit devs"; rainbow road, probably the only course in world with baked lighting, already has these sort of minor culling goofs all over
either that or using thick fog or fading in the polys like older games did
anti-soul gas is just the cheap and easy solution to pop-in
doesn't remotely mean it's good, but it's easy, perfect for devs on a tight schedule, at the cost of the game's visual style
We should start teaching color theory again.
>>712860709you asian fag. the west reads from left to right
>>712861097Absolutely brutal
>>712857192Left one is 20% more smug. Fitting that a The Office goyslopper couldn't tell.
>>712860524>even colorblind people are getting fucked by the gascrazy
>>712861097They put the anti-soul gas IN the anime!?
>>712861147Thanks Doc 101
>>712861097Jesus Christ, an absolutely brutal mogging.
>>712861329https://www.youtube.com/watch?v=G3uYm8RUuCc
>retards are now blaming overcast lighting on the fog bogeyman
I could deal with it if anyone knew anything at all, even a single thing
>>712861440The posts in these kinds of threads are among the dumbest on the entire board.
>>712861440>>712861580don't care, not inhaling the gas
>>712861587wow its like I'm really there!
>>712861587boring google images stock photo vs photo with hazy atmosphere that has a tiny crumb of flavour and mood.
>>712861097Does anyone have the image of, I think Pokemon, where the sky and grass gradually become a disgusting pale neon? I hate webgen so much. I think there's one for OG Sakura vs Clear Card too.
>>712842952oof that's an ugly game
>whining/cherrypicking thread #459584029
>>712861329better yes. thank you. now go correct all the techtubers too. from HUB to gamersfeggus
>>712861396looks like mobile. i guess that's what gaming turned into. mega-antialiased smeary cloudfest
>>712854146The pop-in in that game is still obvious regardless.
>>712861814It's the same photo. The lower one has fogslop applied as a filter. You probably didn't notice because how much it destroyed the structure of the image.
>>712861981>you will have fog 3 feet from the player character and you'll be happy goy
>>712861981not really cherrypicking when it applies to basically every game of the last 10 or so years
>>712857043Trying to solve your lack of creativity and talent with graphical fidelity is always going to produce hilariously bad results.
>>712861587Funny how IRL landscape pictures, at least by amateurs, tend to be edited exactly the opposite, with higher contrasts and saturation, and people seem to love it.
>>712861981This anon is exactly 19 years old
>Chromatic aberration ON
>Temporal anti-aliasing smear ON
>Anti-soul gas ON
Please enjoy your remastered expierence. That'll be 90 bucks
>>712862020you think im that fucking retarded that i thought the exact same identical photo was taken days later with different weather conditions? The point is that even with that shitty filter that looks like garbage the altered image has more mood that the boring stock image. I dont want any games to look like someone grabbed a bunch of jpegs of shutterstock
>>712862173They even buy extra hardware to avoid the anti-soul gas
ITT: nobody knows how to adjust their saturation/contrast settings
>>712858228Obviously hand-made textures and lighting are always going to be better.
But when you hire jeets for $5 an hour to make your game they're going to cut corners
>>712862173I dont, it looks like total deviant art shit.
>>712862235I've never seen this
what game?
>>712862413that's panzer dragoon
>>712862413panzer dragoon, the studio who remade it is the worst remake studio in the entire industry, everything they do is disgusting.
>>712862245>you think im that fucking retardedsounds like I'm about to find out
>the altered image has more moodI was right.
>>712860171The tragedy is that most stuff with an HDR logo is actually not adequate to meet the typical specifications, so even if you buy it you're still fucked. There is not a common standard that most people can actually have. I think the majority of pc gamers do not even have 100% srgb coverage.
It's not like the game developers have any incentive to make HDR games (except maybe Sony studios because Sony also makes TVs). They're trying to compete on quality and/or check a box for marketing purposes.
>>712844260Fuck PSO is so pretty I should play again
There should be a petition to ban the cum filter
>>712843194>anon goes outside once>sees fog>starts screeching about jews
>>712862505The fact that you thought it was something noteworthy or an insight that had to be pointed out tells me you're operating with 60iq and are projecting that onto others. Clouds do infact move and change over time.
>>712855252Brown and bloom nigger identified
Anti-soul gas?
No, anti soul-gas!
when i said i hated anti-soul gas in majoras mask i was derided
What artstyle gimmicks do people here actually like? I'm a sucker for the black+white+red you find in super hot, othercide and madworld.
>>712862843AIEEEEEE, DELETE THIS NOW. anti soul gas is BAD!
>>712862843>purse ownerit's shit
>>712862843So the contrarians here have to say right is an improvement, to be consistent. Right?
>>712862669>Clouds do infact move and change over time.See, another form of the argument: "X is natural therefore my disgusting perversion of it is okay."
It's not ok.
>>712843413>>712843805>incompetenceI don't get it. Are you saying the hand drawn art has better lightning by default?
It's rather incompetence, but this may be the same.
>>712847720Is this true? Your thoughts or is this common knowledge?
>>712862843This really reveals that it's not a matter of the gas being anti-soul, it was all just
>old good, new bad!all along.
>>712862989You're not even making sense anymore. I dont think even you know what you're arguing for or against.
>>712863042Using games that were shit then and shit now ain't the gotcha you think it is pup
>>712861814please describe the "mood" of the hazy image, because to me it just looks like shit. the air would have to be polluted to replicate those conditions in real life (although the sky would not be blue), so I'm guessing the "mood" is inhaling a bunch of smoke and feeling like crap?
>>712862998Some like pixel art for nostalgia reasons. Slapping a crude filter over it, one that could have never existed at the time, takes away from that. But having said that, modern pixel art rarely follows the old hardware limitations anyway...
>>712862964of course its better, contrast = good no matter what.
>>712862173Found an image in my IRL vidya folder that shows how you can have overcast and still retain colors.
>>712846453Right is way better on the actual screen, why do these screenshots look so bland but the actual game looks pretty and colorful?
>>712862604Petitions don't work, you have to insult them and make them look cringe in the eyes of the youth. This is how the jews got this far.
>>712862843other niggers didn't notice the subtle hyphen change but I like what you did
>>712863295>why do these screenshots look so bland but the actual game looks pretty and colorful?you're in the denial stage of buyers remorse
>>712862843Uh-oh. Here Vikram goes again with the P4 card. Where fog is a plot point, but his corpo-mandated tablet is too shitty to emulate it.
>>712863295Probably because you get used to it and no direct comparison
>>712843194it hurts performance in exchange for muddying up low LOD assets to make them less obvious and smooth the transition to higher LOD
Sort of similar to TAA being used for its inherent blending artifacts to blend a very noisy image, like a shadow or something, in to a more "cohesive" image, but the entire picture suffers as a result
The updog is volumetrics can just be turned off, LOD assets might've been made expecting it so they might be lower quality than they would otherwise, but the image will still be mostly fine, unlike TAA where turning it off will reveal thousands of extremely noisy assets in modern games designed around having it on.
>>712858324you have to manually do every level tho. that's too much work for modern devs.
>>712862912This silhouette thing, off the top of my head
Everything Vanillaware does
The look of Cave Story / Kero Blaster (I unironically prefer it to higher fidelity spritework)
Flat and toon styles (Wind Waker)
basically, be less realistic, more artsy
>>712862843The difference between this and something like Mario Kart World is that the fog in PS2 Persona 4 isn't just about tech limitations like it is for World. It adds atmosphere and links in with themes of the game. Whereas the anti-soul gas in World is just used because Nintendo needs it for their tracks to load properly.
>>712859217The blue city streets...
>>712857606It is real, it's a stage in Smash and it looks good
>>712862964>>712863042No it's a matter of understanding that shitty remasters are shitty.
>>712863295when you play the game you aren't looking at mountains 1000 miles away, you are focusing on the near/mid ground which has higher contrast. The entire point of haze and fog is to declutter the image and get you to look at shit that is actually important.
>>712863591Literal gaslighting. Trying to make people think this is how the world has always looked at night.
>>712860314Brown and bloom specifically proves that pre-2005 was the golden era and not just nostalgia since brown and bloom is still shit 20 years later while the golden era is just as good
>>712863591that can't be real holy shit people are stupid
>>712863236>overcast>clear, distinct shadows cast from treesYeah that's not overcast. Partly cloudy at best with the sun peeking through the clouds off screen.
>>712848835Sky High Sundae, that first released as part of MK8D's big expansion pack. If it looks like something straight out of a mobile game, that's because every course in that pack were directly ported over from the MK Tour mobile game. It was built for mobiles, but ended up releasing on MK8D first.
>>712863929What isn't real?
>>712860314Remember brown and bloom? Son, I got my PS3 and 360 hooked up and ready to go. I still live in brown and bloom. It's insane going back to those games and just noticing shit like the Call of Duty Modern Warfare 1 and 2 menus just being default Arial font and nobody cared.
>>712859761they have warm leds, this is just a skill issue from the city
>>712842952That does look pretty bad.
>>712864075>DURRRR DATS NOT REAL DAAAEER ER:YR HR
>>712864075While fog isn't precisely the same as color grating, they're both shit from the same ass.
>>712842803 (OP)>>712842952>then; "i'm not playing underpowered baby shit>now; "wtf this doesn't look nearly babyish enough, where are the wainbow nuwsewy colors? SOULLESS
>>712864075who is doing these remasters, blue george lucas?
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>>712842803 (OP)More women are working on games because of DEI.
Women prefer lighter color pallets.
>>712864223>be baby game gimmick company>lose baby game gimmickGrim.
>>712864237Sometimes the directors themselves.
>>712863865AND THIS...IS TO GO EVEN FURTHER BEYOND!
>>712864246>trounce your friends at Mario Party>their title screen shows you who's boss until we play againSorry zoomie bros, your soul is simply caged.
>>712842803 (OP)Realism and "cinematic" scale is ruining gaming.
>>712854437>different time of day gives a different vibeOH NO, how dare they
>>712864563>vibeOpinions discarded.
It's bewildering how widespread this is, it's like every person in charge of color in all media across the world suddenly got brain damage all at the same time and started making their stuff look like shit for no reason, it very obviously looks like shit even to the untrained eye yet they keep doing it and keep doubling down
It's genuinely insane when you think about it, especially when you consider there's no pushback against it, no one's talking about it, no one's making alt movements in response to the gas the way every other art movement had a reaction before
>>712849084its like they are trying to turn every game into the washed out mess that was breath of the wild
>>712864619>attributing to incompetence what can easily be attributed to malicengmi
>>712864608>hurrr you should have said aesthetickill yourself
>>712864608>npc thinks common language is a meme and gets triggered because he lives on the internet and doesnt readsad, all too common.
>>712864723Yes, you negrified retard. Do you have zero self-respect, or are you actually a nigger?
>>712864350>implying digital pokemon now vs when it started looks "worse"trying to hard, retard
>>712843041Why are they now on some island floating above a city??
>>712864619Do not think. Just consume.
bambi
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>>712864619>It's genuinely insane when you think about it, especially when you consider there's no pushback against it, no one's talking about it, no one's making alt movements in response to the gas the way every other art movement had a reaction beforeBecause you're getting memed by a bunch of terminally online dweebs and riling yourself up about nothing. Fog is in fucking everything. It's in real life obviously, it's in film, it's in animation, it's in paintings. No one is "pushing back" because normal people intuitively understand fog is a part of their world and don't violently react to depictions of it in media in order to virtue signal to weirdos online.
Here, I typed in "bambi beautiful scene" to see what came up. I haven't watched Bambi in decades. But I knew I'd find a foggy matte painting from the film on the first page, and I did. You are getting mad at the literal atmosphere, at the air we breathe and live in. It's so comically silly.
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>>712842952I especially hate the argument so often made of it being realistic. Bitch, do you live in a fucking sandstorm 24/7 or have astigmatism? It's not realistic for something 50 feet away to be hazy.
>>712864987hes an NPC, they are programmed every few months to be mad at random autistic shit they dont understand.
>>712865186Much like jews who need a narrative to even exist.
>>712842803 (OP)mist/fog/haze. you find it everywhere in the world if you step outside, especially during humid weather, wet environments, or with vast distances. this effect has come into being through technological advancements with computer graphics, which is why you don't see it much in older titles. it helps create atmosphere. seethe all you want, it makes environments look better.
>>712864987>it was always like this! not letting you rewrite history
bambi
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>>712864987I did the same and I got contrasting colors.
>>712864273This is one of those infographics that are often reposted but always without source
>>712860557I like ACES, I use it to tonemap my art to SDR and it looks pretty good.
>>712855252Fuck off, you retarded cum guzzling faggot.
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>>712864987Why are you anti-soul gaslighting me? Obviously a morning forest scene is going to have some fog, we're talking about every single game having tons of fog in every situation and every time of day, we're talking about directors doing remasters of their old movies and making them blue and washed out all of a sudden, we're talking about anime glowing like the fucking sun at all times, Hollywood movies being grey sludge messes
We literally have countless examples of old media where the artists deliberately chose to use clear and vibrant colors and heavy contrast where they could've used lighter colors or fog, and then a remake of that same media just pumping tons of fog everywhere into the same fucking scenes when they have the old ones for comparison right fucking there in front of them
>>712865357Nigger you can see the background fading into a soft haze in that very image. The reality is, life is full of contrasts. Good bad, black white, hot cold, pretty ugly. Everything derives its potency by comparison. Everything has its place.
>>712855746>pushes up glasses>casts lifeNot anymore
>>712862843To be fair this kinda ambience suits what was going on in the plot. Its not as comparable but silent hill wouldn't be the same without the spooky gas
>>712843663No. There are definitely some games where devs deliberately choose a washed out faded pale color pallete. I modded one of them and its incredibly annoying because if you want shit to match you either need to redo every texture and material in the game or work within the confines of that faded color pallete to make stuff work and mesh with everything else.
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>>712865475>The reality is, life is full of contrastsAnd video games aren't, they're just full of fog
>>712865501>one example in an intentionally spooky locationversus
>>712865345>30 examples in various conditionsWho to trusts..
>>712865475>you can see the background fading into a soft haze in that very imageThat's how water colors work...
>>712865519>REEEEEE KUJA!
>>712864987everything you've said falls flat when we have countless examples of direct comparisons of games looking worse than they used to, all in this very thread
>>712849313>The trees that are RIGHT BEHIND the charactersno they're not? look at the car and bus on the road, they're tiny, suggesting there is a significant distance. if the trees were right behind the characters, those cars would be the size of toys and the perspective wouldn't make any sense. the way you perceive images seems flawed.
>>712865345if you blew up those screenshots of BGE, metroid prime, kirby or ssx and presented them as new games you would be whining about too much anti soul gas.
>>712865464It's funny that you use this image to make your point. Especially that shot of the bugeye Zoldyck fucker in the middle, can't remember his name. Oh, Illumi. Right side is devoid of mood and EXTREMELY clear. The shadowy right side doing the Mignola shit actually obscures a ton of details. It's conceptually more in line with fog, which is often deployed to create mood.
The artless faggots here should go all in on the right side, where everything is garishly colored, clear, devoid of mood, and easy for the intellectually impaired to understand.
>>712865696Do you have any idea how much distance it takes for atmospheric perspective to set in
>>712865795shadowy left side*
>>712865696>look at the car and bus on the road, they're tiny, suggesting there is a significant distance.less than half a mile is significant distance?
>>712865339It does not create atmosphere, quite the opposite. It makes everything feel more fake and flat. Trying to replicate real life is a fool's errand.
>>712865795>The shadowy right side doing the Mignola shit actually obscures a ton of details. It's conceptually more in line with fog, which is often deployed to create mood.No it's not faggot, it's dark, vibrant, and contrasty which is almost unheard of in modern games, compared to the right side which is flat and washed out, stop telling people to trust your words over their eyes
>>712865731Funny how all the examples you pointed out have an actual reason for having fog or mist being that they're set in
>a damp cave>in the fucking rain>in fucking clouds>high up on a mountain And all the other examples where it makes no sense to have fog, surprisingly don't have fog
>>712865501What do you get by lying on the internet?
>>712866252shoo /k/, bad /k/
>>712864563ok then bring it back to nighttime then, see how good it looks
>>712866385>posts another course with intentional fog You only keep highlighting how fog used to be a hand-made choice for specific situations whereas now it's the default for everything
i dont get why there are faggots actually shilling for this shit
>>712866893reverse contrarians
>>712866213I dont know if you know this but games are fictional and the spaces in them have whatever properties the developer wants them to have, if they want it to be foggy its foggy, crazy i know.
>>712865345if any of these games released nowadays, faggots on this board would go "wow nice ps3/ps2/n64 graphics" and spam digital foundry FPS comparisons whilist shitposting the game to death
don't kid yourselves
>>712866893Jews and their lapdogs.
>>712866893People treat /v/ as a substitute for real friends, and thus crave the (You) like whores.
>>712867020Yes, and the topic of this thread is "why did old games choose the appropriate situations to be foggy and why are new games foggy all the time", good on you for finally catching on
>>712866385Yes. No semantics here. You are purposefully misrepresenting the contents of the game in order to argue that everything has looked washed out forever, and it's, "just fog," when clearly contrast and value has been greatly reduced over the years.
>>712844260NGS could've been unironically kino if they gave us more planets and a less empty open world
>>712867107your argument boils down to
>if its old and has fog then i will make an excuse for it>if its new and has fog i will get mad at it
>>712867406No it boils down to
>old has fog selectively >new has fog fucking everywhere alwaysIt has been repeated dozens of times ITT, you can't miss it
>>712867406Why do new games need fog? There's absolutely no technical reason for it anymore, so unless it's for aesthetics it shouldn't be there.
quick! before the thread dies. What is the name for this? color dissaturation?
>>712867134this game looks neat, what is it?
>>712867747It's atmosphere, anon. Or atmospheric perspective. It *causes* desaturation. The nature of the debate seems to be not whether it should appear at all, but how much of it appear, and autists don't seem to understand that it's being exaggerated for mood, not for total realism.
>>712867747>anti-soul fog>marxist mist>commie conflagration>jewish black magic
>>712867869>it's being exaggerated for moodBombay mood
>>712867838Outrun 2: Coast to Coast
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>>712853068>it's overdone but [irrelevant info]Yeah, it's overdone in World.
Here's a screenshot of 8DX. Looks nice, and while there is atmospheric scattering, it's done in a very tasteful manner.
>>712867924I mean yeah. Cyberpunk is full of hell cities and it often uses heavy fog for mood.
>>712867994Is Mario Kart World full of hell cities?
>>712868026The fog is not that heavy. You're autistic.
>increasing saturation and removing fog actually DECREASES soul
any other cases?
>>712856251Normally I defend modern video game graphics but Wilds is genuinely one of the ugliest games I've ever played. And the fact it performs like utter ass is just the cherry on top.
No wonder World is currently beating it in player count.
>>712868064It is though, especially compared to previous MKs
>>712868026Would you believe me if I told you Moo Moo Meadows was a nightmarish planescape inhabited by damnable speed demons?
>>712868185Yes not admitting it has a fog problem means you likely have autism
>>712843663nigga are you illiterate? u claim lcds are weaker in color in what logical way would that result into making games even less colorful? it should be the other way around u fucking moron wtf
>>712865464Hunter x Hunter 99 looked so fucking good, especially the Yorknew City arc.