← Home ← Back to /v/

Thread 713330267

276 posts 108 images /v/
Anonymous No.713330267 [Report] >>713330353 >>713330406 >>713330610 >>713330623 >>713330627 >>713330686 >>713330809 >>713330905 >>713331061 >>713331071 >>713331106 >>713331420 >>713331454 >>713331534 >>713331584 >>713331817 >>713331961 >>713332117 >>713332128 >>713332230 >>713332539 >>713332647 >>713334728 >>713334791 >>713334853 >>713335118 >>713335136 >>713335894 >>713335929 >>713335987 >>713336951 >>713337204 >>713337689 >>713338786 >>713338880 >>713339734 >>713340478 >>713340643 >>713340945 >>713341486 >>713343083 >>713343157 >>713343246 >>713347784 >>713348208 >>713348934 >>713349639 >>713349815 >>713350340 >>713350518 >>713351131 >>713352239 >>713352438 >>713352981 >>713353157
Why does every game look like this?
Anonymous No.713330353 [Report] >>713330541 >>713334795 >>713350763 >>713351625
>>713330267 (OP)
It's good UI design
Anonymous No.713330406 [Report] >>713330627 >>713330825 >>713331534 >>713339724 >>713340905
>>713330267 (OP)
It's genuinely impossible to tell what game this is. Could be literally any AAA game released between 2015 and now
Anonymous No.713330541 [Report] >>713330627
>>713330353
do you mean functionally? because visually its a mobile game ui
Anonymous No.713330610 [Report]
>>713330267 (OP)
no soul
Anonymous No.713330623 [Report] >>713331061 >>713333663 >>713357281
>>713330267 (OP)
Thank Witcher 3.
Anonymous No.713330627 [Report]
>>713330267 (OP)
I fucking hate it, basically every goddamn AAA game these days
>>713330406
truth nuke
>>713330541
also this

they need to bring back more unique UIs that actually fit the fucking atmosphere of the game, not some generic """"""""""""functional"""""""""""""" ui
Anonymous No.713330686 [Report] >>713330731 >>713330994 >>713337116 >>713337746 >>713340759 >>713350119
>>713330267 (OP)
>mogs you
Anonymous No.713330692 [Report]
slop
Anonymous No.713330731 [Report] >>713330994
>>713330686
Anonymous No.713330765 [Report] >>713330864
It's clean and legible.
Anonymous No.713330809 [Report] >>713330853 >>713330948 >>713331112 >>713331347 >>713331485 >>713331492 >>713331591 >>713331881 >>713331959 >>713332219 >>713349715 >>713349949 >>713353465
>>713330267 (OP)
post your favorite user interface, I'll start
it's basic but its oozing with soul
Anonymous No.713330825 [Report] >>713331672 >>713334761
>>713330406
It's the bamco vampire soon-to-be flop.I'd have to cheat to verify the name but I'm fairly confident it's dawn of the bloodwalker.
Anonymous No.713330853 [Report] >>713331147 >>713331252 >>713349049 >>713350929 >>713353031
>>713330809
obligatory
Anonymous No.713330864 [Report]
>>713330765
It's boring and samey
Anonymous No.713330905 [Report]
>>713330267 (OP)
I think there's a single company that does UI design for most larger studios or at least I've heard that.

It's also possible that a lot of these things became more regulated, like there's a textbook on how to do it and the designers just follow it.
Anonymous No.713330948 [Report] >>713331925 >>713332485 >>713337847
>>713330809
I really like KCD's ui
Anonymous No.713330994 [Report] >>713331020 >>713331252 >>713349110 >>713353206 >>713353534
>>713330686
>>713330731
Anonymous No.713331020 [Report] >>713333325
>>713330994
this is fucking clever UI, wish more games were this creative
Anonymous No.713331061 [Report]
>>713330267 (OP)
>>713330623
>inventory stats like weight and currency
>items icons
>stats of the highlighted item in comparison to the equipped item
>see the character with gear
>see what the highlighted item would look like
literally the perfect inventory screen.
Anonymous No.713331070 [Report]
They don't, you just choose to ignore everything that isn't "AAA" normieslop.
Anonymous No.713331071 [Report]
>>713330267 (OP)
Creativity is dead
Anonymous No.713331106 [Report]
>>713330267 (OP)
OMG +1% parry window holy FUCK what a drop!
Anonymous No.713331112 [Report] >>713331235
>>713330809
Anonymous No.713331147 [Report] >>713331204 >>713331220
>>713330853
And people hated inventory.
Anonymous No.713331158 [Report] >>713348518
Anonymous No.713331204 [Report]
>>713331147
Say what you like about its function. It looks cool and that's the point of the thread isn't it?
Anonymous No.713331220 [Report] >>713335808
>>713331147
Assuming the filename is true and it's a 2013 screenshot, it's from the EE where the inventory was unfucked. The initial release version was a pain in the ass to use and they made a big deal out of the improved inventory.
Anonymous No.713331235 [Report] >>713331265
>>713331112
they stole this from expedition 33
Anonymous No.713331252 [Report] >>713333325
>>713330994
>>713330853
SOVL
Anonymous No.713331265 [Report]
>>713331235
Anonymous No.713331347 [Report] >>713349137 >>713349174
>>713330809
>bloopbloop bloop bloopbloop
and theres no ui at all outside of this screen

kino
Anonymous No.713331420 [Report] >>713349174
>>713330267 (OP)
It's good UI for when playing as a sexy female character cause it lets you ogle her from up close
Anonymous No.713331454 [Report] >>713349475
>>713330267 (OP)
Evolution of the paper doll inventory RPGs always had - most of the comparisons posted in the thread aren't RPGs. Except now the game can render the character model twice and it won't like shit while you play dress-up.

What I miss is tetris inventories. Now everything is just a 2x1 bock.
Anonymous No.713331485 [Report]
>>713330809
I always liked that you managed things through your Pip-Boy in Fallout games
Anonymous No.713331492 [Report]
>>713330809
simple but elegant
Anonymous No.713331531 [Report] >>713331626 >>713331653 >>713331681
Anonymous No.713331534 [Report] >>713331849 >>713334728
>>713330267 (OP)
>>713330406
i unironically thought this was witcher 3 at first glance lmao
Anonymous No.713331584 [Report] >>713331631 >>713341485 >>713342176
>>713330267 (OP)
rpgs always looked like that
Anonymous No.713331591 [Report]
>>713330809
I fucking love Civ 5's Art Deco theme. It's one of the reasons I keep coming back to it over the years.
Anonymous No.713331626 [Report]
>>713331531
holy SOVL
Anonymous No.713331631 [Report]
>>713331584
EXPOSED

CLOACA
Anonymous No.713331653 [Report] >>713331679 >>713331698 >>713331827
>>713331531
looks cool what is this
Anonymous No.713331672 [Report] >>713345563
>>713330825
>dawn of the bloodwalker
Close. Blood of Dawnwalker. Yours is better.
Anonymous No.713331679 [Report] >>713331730 >>713331827 >>713343284
>>713331653
Might and Magic IX
Anonymous No.713331681 [Report] >>713331827
>>713331531
what game is this? i might play it just because of how good that ui is
saucy No.713331698 [Report] >>713331730
>>713331653
Looks like Might and Magic IX: Writ of Fate.
Anonymous No.713331730 [Report] >>713331757 >>713339867
>>713331679
>>713331698
thanks
Anonymous No.713331757 [Report] >>713338656
>>713331730
far as I can tell, theres no way to get it to run on modern systems. its only a dollar on GoG right now though if you want to try your luck
Anonymous No.713331817 [Report]
>>713330267 (OP)
Accessibility dogma for UI design made every UI look the same bland and soulless way. Can't let the hard of sight get excluded. And no, adding readability options for an otherwise thematic UI is too much work.
Anonymous No.713331827 [Report]
>>713331653
>>713331681
It's >>713331679. It's ass, and back in the day everybody was shitting on it for various reasons, including the UI. Funny how things turn around after a little time passes.
Anonymous No.713331849 [Report] >>713331879
>>713331534
same devs
Anonymous No.713331879 [Report]
>>713331849
Is that the new vampire game? When I saw the trailer I immediately thought "Witcher".
Anonymous No.713331881 [Report]
>>713330809
>plip
>plip
>pheww
sovl
Anonymous No.713331925 [Report]
>>713330948
Visually it's cool
Functionally it's as shit as Oblivion's and whoever designed both of them should not be allowed to touch any video games ever
Anonymous No.713331959 [Report]
>>713330809
Anonymous No.713331961 [Report]
>>713330267 (OP)
games have always looked like this, you are just more of a loser than you were before
Anonymous No.713331998 [Report]
>games have always looked like this, you are just more of a loser than you were before
Anonymous No.713332117 [Report]
>>713330267 (OP)
It's a tried and true UI which works well on both console and PC. The only people who are complaining about UIs are people who are want to find something to complain about.
Anonymous No.713332128 [Report]
>>713330267 (OP)
In the fight between form and function, function won. I'm sure it's just a coincidence that these UI's are made by people going to colleges that teach them mobile UI as the one and only rule to live by while older UI's were made by the same artists making the rest of the game.
Anonymous No.713332219 [Report] >>713332269 >>713332283 >>713332594 >>713350794
>>713330809
Anonymous No.713332230 [Report] >>713332454
>>713330267 (OP)
Why shouldn't they look like that? Perfectly functional, clean, provides all the details you need and the character visuals at the same time.

You should be complaining about the dogshit loot instead. +1% parry window? Fuck off with that shit. Like some nioh cancer.
Anonymous No.713332269 [Report] >>713332292 >>713332325
>>713332219
>Revisionists are praising oblivion UI now
Anonymous No.713332283 [Report] >>713338548
>>713332219
>not the morrowind ui
who made this is a fucking coward
Anonymous No.713332292 [Report]
>>713332269
certainly not the best example. TES has always had pretty shit UI
Anonymous No.713332325 [Report] >>713332426 >>713353648
>>713332269
Oblivion's UI was a weird case where it was terrible in functionality but at the same time the aesthetics were on point
Anonymous No.713332383 [Report]
consoles are irrelevant why are why STILL DOING THIS CRAP?
Anonymous No.713332426 [Report]
>>713332325
Replying to myself but on second thought I'll exclude the loading screens from my statement. Putting an ugly filter on top of a gameplay screenshot was not a great idea.
Anonymous No.713332454 [Report] >>713332790 >>713334650
>>713332230
Because I thought it's a fucking witcher game at a glance. See the problem here? No? They all look the same it's fucking lazy and looks terrible.
I bet you fucking love that google corpo style because it's functional, clean and provides all the details, right?
Anonymous No.713332460 [Report]
All the modern UI leads are women and/or other diversity hires most straight out of college.
Anonymous No.713332485 [Report] >>713338507
>>713330948
>that half second delay between switching tabs
It’s looks nice but god that used to boil my piss
Anonymous No.713332539 [Report] >>713332839
>>713330267 (OP)
>sword of +2% cumshot velocity
why does every single game have to have rpg mechanics nowadays?
Anonymous No.713332594 [Report] >>713332738 >>713332783
>>713332219
It was cool in 2011
Anonymous No.713332647 [Report]
>>713330267 (OP)
It's because zoomers can't read so everything has to be represented with icons as much as possible.
Anonymous No.713332738 [Report] >>713332829
>>713332594
>Revisionists are praising skyrim UI now
Anonymous No.713332783 [Report]
>>713332594
it was cool as a graphical showcase, but ruined the immersion and explorative feel when you get a full model view of a dragon or falmer like you're viewing it in Blender. In Oblivion the first time you saw a minotaur lord you shat your pants.
Anonymous No.713332790 [Report] >>713340897
>>713332454
Yes, I see the problem now. You're an actual smoothbrain.
>Oh shit, what game am I even playing now? I'm such a goddamn retard I can't even remember what I'm playing. Is it The Witcher or God of War or Assassin's Creed? Shit, I wish I weren't this pitifully fucking stupid. I'll have to alt tab and look :(
Aww, poor anon. Maybe you could use post-it notes on your monitor.
Anonymous No.713332829 [Report]
>>713332738
>contrarian /v/irgin who has outed himself as a newfag didn’t realise that in 2011 people were praising Skyrims UI for getting rid of unnecessary faff and especially how good the loading screen models looked compared to oblivion
Anonymous No.713332839 [Report]
>>713332539
I'm sure there's some psychologist on the pay roll that determined this keeps people more engaged with smaller rewards more often vs larger rewards less often. Plus it's an easy illusion of content. They can repurpose the same weapon multiple times by just having the same model+same animation, for different stats.
Anonymous No.713333325 [Report] >>713333428 >>713334498 >>713334628 >>713341469
>>713331020
>>713331252
I hope you realise this is the remake you're praising, you dishonest fags
Anonymous No.713333428 [Report] >>713333538 >>713338469
>>713333325
Its was a good remake. Whats the issue?
Anonymous No.713333538 [Report] >>713334160 >>713334265
>>713333428
/v/ shitted on it on release, that's the issue. I only played it last month and it was absolutely fine, as good as the original.
Anonymous No.713333663 [Report]
>>713330623
it's less any single game, and more that console controllers are awful.
Anonymous No.713333971 [Report] >>713334428 >>713334486
KCD2 is the only recent AAA without minimalistic
/graphic designers like design

even E33's ui looked okay
Anonymous No.713334160 [Report]
>>713333538
>its a "/v/ is one person" episode!
yawn
Anonymous No.713334256 [Report]
at some point in 2010s soul was banned in big titles and everything had to go through consultants and accessibility experts or whatever

this is the same reason why there's type1/type2 shit and yellow paint
Anonymous No.713334265 [Report] >>713334360
>>713333538
it was shat on because of the woke shit
Anonymous No.713334349 [Report]
The problem stems when psychology is mixed with useless MBA freeloaders
Anonymous No.713334360 [Report]
>>713334265
kek i remember that. it was funny when someone pointed out that someone hung themselves in the unisex washroom
Anonymous No.713334428 [Report] >>713334748 >>713334854 >>713338592
>>713333971
damn that does look nice. still have no urge to play it with the gay/nigger/jewish shit in it
Anonymous No.713334486 [Report]
>>713333971
It also takes ultrawide screens into account. The item tab that you have to slide in extra which contains extra info is ALWAYS visible on ultrawides.
Anonymous No.713334498 [Report]
>>713333325
wasn't it like that in the original? they definitely had the health and the ammo.
Anonymous No.713334628 [Report]
>>713333325
The remake has the same diegetic UI as the original, what's the problem with it being a remake here?
Anonymous No.713334640 [Report]
Back in my day
Anonymous No.713334650 [Report] >>713334859 >>713340836
>>713332454
>They all look the same
There are only so many ways to design a UI.
Anonymous No.713334728 [Report]
>>713331534
>>713330267 (OP)
Dying Light 2
Anonymous No.713334748 [Report] >>713334893
>>713334428
k
Anonymous No.713334761 [Report]
>>713330825
I thought it was that polish Skyrim clone lmao the absolute state
Anonymous No.713334791 [Report] >>713334952 >>713335057
>>713330267 (OP)
Majority of "gamers" nowadays are the past brain dead casuals. They hate having to learning new things anything and prefer all games to look and play the same.
Anonymous No.713334795 [Report]
>>713330353
if it's so good why do I hate it?
Anonymous No.713334853 [Report] >>713335008 >>713335051
>>713330267 (OP)
>pre beta footage
Looks like a placeholder to me
Anonymous No.713334854 [Report]
>>713334428
you're way too sensitive for your own good
Anonymous No.713334859 [Report] >>713335356
>>713334650
This is like saying there's only so many words to write a book with. If you only use the same 5 words, yeah it certainly would be difficult not make every book the same.
Anonymous No.713334861 [Report]
Because of shit like pic rel and because games nowadays use such levels of abstraction that making new shit from scratch is basically impossible so they just use ready templates and solutions to speed up an already long as fuck process of making a modern game.
Anonymous No.713334893 [Report]
>>713334748
SUBSCRIBE
Anonymous No.713334952 [Report]
>>713334791
this
in past years all big games have been really accessible
basically anybody can pick em up and finish the game
even the beds and saving potions filtered most people playing kcd2
Anonymous No.713335008 [Report]
>>713334853
i highly doubt that
they'll keep it super similar to w3
Anonymous No.713335051 [Report]
>>713334853
>2025
>people STILL saying this shit despite it literally never being correct even once
Anonymous No.713335057 [Report]
>>713334791
I wonder how much of that is true and how much is devs thinking that. They probably look up streamers as an example, forgetting of course that streamers are more focused on reading their chat than actually interacting with the game so no amount of handholding will fix that.
Anonymous No.713335118 [Report] >>713335704
>>713330267 (OP)
Will clockwork revolution's ui be different? They've only shown off their character creator so far and it looks new and kino
Anonymous No.713335136 [Report] >>713335635
>>713330267 (OP)
>simple tabbed inventory list on the left
>simple equipment display on the right
>easy access for both a M+K and a controller
>get to see how things look on your character without said character getting in the way
How would you improve on it?
Anonymous No.713335356 [Report] >>713335521 >>713335602
>>713334859
There are also no new books telling new stories. Movies aren't telling new stories either. All board games are using mechanics that have been used before. New things simply do not exist. Everything has been done, in every medium.
Anonymous No.713335521 [Report]
>>713335356
no i disagree you can find interesting movies
if you are willing to shit through a lot of
slog and "umm interesting but not for me" or "interesting but i would rather sleep"
something like 'the souvenir' and 'songs my brother thought me' are very different but most people aren't interested in them
Anonymous No.713335602 [Report] >>713335835
>>713335356
Now you're just being dense. Humanity will die before every combination of words or every combination of notes is made. Same applies to games. Literal infinite possibilities but you think OP's UI is the end all of gaming and there just aren't anymore possibilities out there.
Anonymous No.713335635 [Report]
>>713335136
idk, give it some soul?? This cookie cutter shit got old fast and no wonder why people dont buy that much vidya anymore since its all the same shit everywhere you look.
Anonymous No.713335704 [Report]
>>713335118
NGL, the character creator was dope. Especially for a modern deislop.
Anonymous No.713335808 [Report]
>>713331220
>Assuming
You don't have to assume, it is from EE. The original inventory was smaller and wasn't split for general items and ingredients. It wasn't that bad, just annoying. You just had to bank and unbank all your shit constantly.
Anonymous No.713335835 [Report] >>713335876
>>713335602
each combination of words has to make sense and each combination of notes has to be melodic. so it's not infinite.
Anonymous No.713335876 [Report] >>713335948
>>713335835
I didn't say it was infinite, I said that humanity will die before that happens.
Anonymous No.713335894 [Report]
>>713330267 (OP)
This is a good UX for gamepad navigation. Blame consoles.
Anonymous No.713335929 [Report] >>713336029
>>713330267 (OP)
>not intended for fancy swordplay
>buffs parrying
Anonymous No.713335948 [Report]
>>713335876
Correction, the infinite possibilities was specifically for games rather than the words/music part. My mistake.
Anonymous No.713335987 [Report]
>>713330267 (OP)
It saves companies lots of money going with the template shitty looking UI for idiots
Anonymous No.713336029 [Report]
>>713335929
a whole 1%, literal cheating
Anonymous No.713336093 [Report]
I honestly don't care about the UI always being the same, but why does every fucking game need tiered loot with +1% parry window? Just make unique weapons, man
Are the devs so afraid of players missing a weapon pickup location that they just make it random?
Anonymous No.713336951 [Report] >>713337376 >>713338642
>>713330267 (OP)
Consoles
Anonymous No.713337116 [Report]
>>713330686
Where does it show the skill and attribute points or the 100 different crafting materials?
Anonymous No.713337204 [Report]
>>713330267 (OP)
It looks okay. TW3 like which is explained by the former TW3 devs working on it.
Anonymous No.713337376 [Report] >>713341041
>>713336951
OP's inventory list has way more in common with left than right.

Also, Witcher 1 favoritism might be the biggest sign of contrarianism that I've seen in gaming. Anyone who complains about QTEs but gives a pass to Witcher 1's QTE combat system is a massive hypocrite, especially if they try to claim that later games with proper combat systems are casualized by comparison just because they're actually fun and people like them. Even more important than pointing out flaws is giving credit where it's due and being grateful for good results.
>They got rid of one simple potion gimmick!
Anonymous No.713337689 [Report] >>713337749 >>713338480 >>713340309 >>713340979 >>713343713 >>713345808 >>713349556 >>713351695 >>713352582
>>713330267 (OP)
Accessibility killed creativity.
Anonymous No.713337746 [Report]
>>713330686
It is perfect.
Anonymous No.713337749 [Report] >>713337819 >>713337870 >>713338612 >>713349607
>>713337689
Compare with this, every game is distinct and instantly recognizable, it oozes soul
Anonymous No.713337819 [Report]
>>713337749
god of war's menus do not ooze soul
Anonymous No.713337847 [Report]
>>713330948
I guarantee this was modelled after the '90s game Darklands, has Vavra ever jerked that game off
Anonymous No.713337870 [Report]
>>713337749
Hello.
Anonymous No.713338469 [Report] >>713338553
>>713333428
its the worst remake ever
literally even below RE3make
Anonymous No.713338480 [Report]
>>713337689
Don't use their buzzwords. "Accessibility" is a dangerous one because it allows them to tie wanting games to actually be games with having a problem with noble goals like colorblind options or subtitles. And then they can turn not making every game into slop for game journos into a politically partisan issue, which is obviously their goal.

Call it corporatization, call it creative bankruptcy, call it real deprofessionalization (because the industry obviously isn't being ran by people who are true industry experts and understand the customer), don't call it accessibility.
Anonymous No.713338507 [Report]
>>713332485
at least its fixed in 2
Anonymous No.713338548 [Report]
>>713332283
Morrowind is the 2nd worst Elder Scrolls game after Skyrim.
Anonymous No.713338553 [Report] >>713339159
>>713338469
don't be fucking retarded
Anonymous No.713338592 [Report]
>>713334428
>he fell for the /pol propaganda
good goy
Anonymous No.713338612 [Report]
>>713337749
well the price you pay is little bit of friction
most consumers aren't willing to pay that price
because UI Tab in KCD taking a second is too much
Anonymous No.713338642 [Report] >>713341041
>>713336951
i am sorry but TW2's UI oozes with sovl, its 3 where it shat the bed.
Anonymous No.713338656 [Report]
>>713331757
Why in the fuck would you ever want to play Might and Magic IX?
Anonymous No.713338786 [Report]
>>713330267 (OP)
Be grateful no one has tried copying Star Shitizen's UI
Anonymous No.713338880 [Report]
>>713330267 (OP)
>Why does every game look like this?
Everything is an SPG now (Slop Playing Game).
Anonymous No.713338894 [Report]
>You need the donglespringus item to proceed
>can't remember what the UI image for that shit looked like
>have to go through all 200+ inventory items to find it since game only shows item name when you hover over it
Anonymous No.713339159 [Report]
>>713338553
>its okay if it ruined all of the characters, story beats and pacing.. animations...gameplay...and lore..because uhh... muh trans rights bathrooms are based
no thanks bro
Anonymous No.713339724 [Report] >>713340534
>>713330406
Why are they putting so much money and effort in it, when the product is almost indistinguishable from each other? Could be avowed or a or witcher 3. Same progression system for equipment, too. The ultra strong vampire protag starts with wooden swords and broken ploughs and ends the game with radiant alien artifact 5000 xgt.
Anonymous No.713339734 [Report]
>>713330267 (OP)
>26-72 damage
Why the fuck is the damage range so huge?
Anonymous No.713339824 [Report] >>713339996
>diablo look
why do they keep doing this shit? jesus fuck
Anonymous No.713339867 [Report]
>>713331730
play literally any other M&M
Anonymous No.713339996 [Report]
>>713339824
>diablo LOOT*
Anonymous No.713340241 [Report] >>713340603 >>713341779
its just a design that player can navigate without too much frustration and it works on both keyboard and mouse and on gamepad

You can make it different, but you cant make it different without adding frustration to the average gamer.
It's an rpg with gear progression, food, crafting items, quest items, potions and whatnot and all that shit needs to be displayed visually instead of hiding it in endless scrolling menus like skyrim or some shit ass jrpg which are inferior uis.

People prefer seeing the equip items visually displayed on the mc so he has to be visible somewhere.
Anonymous No.713340309 [Report]
>>713337689
I could live with the bog standard grid based inventory with my character on the screen, but what I can't fucking accept is every game having "RPG elements" that imply tiered loot, especially with games involving firearms, gayest shit ever
Anonymous No.713340478 [Report]
>>713330267 (OP)
I dont' know, and I can't even tell what game is in OP, they literally all look the same
Anonymous No.713340534 [Report] >>713345308
>>713339724
>effort
But they don't, that's why they all look the same
Anonymous No.713340603 [Report] >>713340664
>>713340241
You can still make it distinct without necessarily changing the function. Like the Kingdom Come example, it follows a lot of the same UX in OP but they make the UI unique and fitting to the setting.
Anonymous No.713340643 [Report]
>>713330267 (OP)
It is reasonably functional, kind of like any browser now. Tabs, and tabs to organize things. Your character model so you can see what is equipped, and stats. What else is there?
That said it is a bit boring that the style is practically the same throughout now though.
Anonymous No.713340664 [Report] >>713340893
>>713340603
its just a trade off
kcd wastes space to be *different* and thus is less usable
w3 is way better ui
Anonymous No.713340759 [Report]
>>713330686
Such knowledge is long lost.
Anonymous No.713340836 [Report] >>713341942
>>713334650
>Only so many ways to compose a tune, it's only 7 notes after all.
Anonymous No.713340893 [Report] >>713341003
>>713340664
The trade off is neglectable and all you get is the same thing as every other game out there. Can't imagine why the industry keeps getting flops. Why buy new games if with one screenshot you have already played it?
Anonymous No.713340897 [Report]
>>713332790
>no argument
I accept your concession, retard.
Anonymous No.713340905 [Report]
>>713330406
It's Blood of the Dawnwalker, new Dark Fantasy Open World Action-RPG by former Witcher devs.
Anonymous No.713340945 [Report]
>>713330267 (OP)
This is Witcher 3 but worse in almost every way, with a worse version of KCD's combat.
Anonymous No.713340979 [Report]
>>713337689
There are retarded faggots in this ITT thread that defend this soulless shit to get yous.
Anonymous No.713341003 [Report] >>713341272
>>713340893
ui is limited to how humans interact with the game. Its not the games content
Anonymous No.713341041 [Report] >>713341329
>>713338642
I'm
>>713337376
Witcher 2 is a better game than Witcher 1 (and 3 is better than 2; get fucked contrarians), but its UI is extremely janky if you're playing with a M+K.

They definitely needed to do better there.
Anonymous No.713341272 [Report] >>713341332
>>713341003
The industry didn't seem to have that problem from 1980 to around 2010.
Anonymous No.713341329 [Report] >>713341408
>>713341041
>but its UI is extremely janky if you're playing with a M+K.
get a controller.
but I agree with your order, 2 > 1 > 3
Anonymous No.713341332 [Report] >>713341993
>>713341272
sure a game like fallout 1 has distinct UI, but then industry comes up with helpful rules and guidelines that increase the usability of the ui so the gamers have a better time and that naturally narrows the range of ui expressions down and all future fallout games have less distinct uis but which dont frustrate the player as much
Anonymous No.713341408 [Report]
>>713341329
3 > 2 > 1

Like I said, get fucked contrarians. 3 was a OoT-level classic and you just hate it because it's popular.
Anonymous No.713341469 [Report] >>713341912
>>713333325
and? the remake is good and it communicates the same UI as the original you seething virgin
Anonymous No.713341485 [Report] >>713341815
>>713331584
What game?
Anonymous No.713341486 [Report]
>>713330267 (OP)
Eh, this is just Witcher 3 again by the Witcher 3 devs, I don't mind. It's different from God of War going from their super unique UI to Destiny.
Anonymous No.713341769 [Report] >>713342025 >>713342535
ive noticed /v/ has began jerking off style over substance regarding UI which i think its a retarded reactionary reaction to the consolefied minimalist design we see nowadays. both are bad. you need to find a balance and unironically jerking off oblivions UI is clearly a zoomer thing or just blinded by nostalgiagoggles. UI is also genre dependant. it makes sense for a game like crusader kings to have a quite involved UI
Anonymous No.713341779 [Report] >>713341875 >>713341885
>>713340241
Maybe they should stop making every fucking game in the world an rpg with gear progression and crafting, then.
Anonymous No.713341815 [Report] >>713342040 >>713342176
>>713341485
daggerfall
Anonymous No.713341875 [Report]
>>713341779
every kinda game is made in abundance and you're not playing 99% of them
Anonymous No.713341885 [Report] >>713342002
>>713341779
maybe you should scratch below the surface and, you know, actually play some fucking video games that arent just AAA slop?
Anonymous No.713341912 [Report] >>713342105
>>713341469
Not the same guy but I instantly noticed it was the remake from the thumbnail alone because the bars don't glow as much. Things needing to look more realistic/accurate and important design elements no longer popping as much as they should is how you get the yellow paint fiasco.
Devs so focused on using "things that could exist in that world" that they forget to think about whether they make sense in that setting. Thinking about someone going around painting shit with yellow paint takes me out of the experience a lot more than having to accept that important things stand out on a videogame.
Anonymous No.713341942 [Report]
>>713340836
Yes. There is no new music. Every single song that comes out has parts from other previous songs in it.
Anonymous No.713341993 [Report]
>>713341332
>helpful rules and guidelines
All hail the homogenization of gaming.
Anonymous No.713342002 [Report]
>>713341885
So you agree it's an issue and the games are lesser, including newer entries of franchises that didn't fall for the same trappings in design or UI.
Anonymous No.713342025 [Report] >>713342182
>>713341769
>unironically jerking off oblivions UI is clearly a zoomer thing or just blinded by nostalgiagoggles
Oblivion's UI aesthetics were always praised and loved on /v/ dumbass, it was the console-first layout that people had an issue with

The biggest Oblivion UI mod from 2007 just made it more readable and usable on PC while keeping all the good fantasy theming, the second biggest one did the same thing except in a red leather theme, if the aesthetics were ever a problem they would be the first to go

There's no reason a fantasy game should have an UI like an iPhone
Anonymous No.713342040 [Report] >>713342176
>>713341815
Thanks. I'll give it a fair shot.
Anonymous No.713342105 [Report] >>713342263
>>713341912
>Things needing to look more realistic/accurate and important design elements no longer popping as much as they should is how you get the yellow paint fiasco
this is just hysteria. if you actually just watch gameplay footage youll see that it still glows. maybe not as much but its still perfectly visible and discernible. to pretend like the original dead space wasn't also going for realism is just pure braindamage.
https://youtu.be/K4nEI_uv6yw?si=1mxbGIASXPUmYjD1&t=4365
Anonymous No.713342176 [Report] >>713342234
>>713331584
>>713341815
>>713342040
I loved Daggerfall's dungeon crawling (and how hot the girls were; we need to get back to that), but the rest of the game was too one-note for me.

Morrowind is the only good Elder Scrolls game.
Anonymous No.713342182 [Report] >>713342373 >>713342535
>>713342025
of course the aesthetics are good, but the whole fucking point of UI is that its not just aesthetics. its part aesthetics and part function. oblivions UI shit the fucking bed regarding function and was total anus. it looks real nice, but interacting with it sucks ass. i still prefer it to skyrims which is bad in both departments, but /v/ has absolutely historically shat on this UI as a downgrade from morrowinds highly interactive and customizable PC-first style.
Anonymous No.713342234 [Report]
>>713342176
yeah im not really a fan of daggerfall either. the world, gameplay and lore is so horiffically boring compared to morrowind. i cannot fathom why so many people on /v/ like its procgen world that is 99.9999% empty.
Anonymous No.713342263 [Report] >>713342341
>>713342105
Of course it was going for realism, but in a pre-PBR world realism doesn't mean the same thing it means now. Every material is custom made to serve its purpose rather than "correct."
Calling someone making an argument about materials blending together "hysteria" while also dismissing the post as "braindamage" is a little hysterical from you.
Anonymous No.713342341 [Report]
>>713342263
watch the gameplay footage, anon. it glows maybe 10% less than the original.
Anonymous No.713342373 [Report] >>713342606
>>713342182
For me it goes
>Morrowind UI usability 8/10
>Morrowind UI aesthetics 5/10
>Oblivion UI usability 5/10
>modded Oblivion UI usability 7/10
>Oblivion UI aesthetics 9/10
So for me modded Oblivion ekes out over vanilla Morrowind, its usability is not so great to make up for the lackluster aesthetic
Anonymous No.713342535 [Report]
>>713341769
>>713342182
But usability went down too, by a lot. Who in the world thinks a virtual mouse cursor you control with your analog stick is more usable than quickly getting to where you want in a couple of seconds with buttons, the d-pad and developed muscle memory?
Muscle memory won't make the shitty ball cursor every game started copying from Destiny go any faster. Muscle memory won't make every prompt in the world being hold instead of press now because accessibility experts say it should be that way any faster (some games let you customize how long you have to hold, thankfully, which helps a bit).
Anonymous No.713342606 [Report] >>713343041
>>713342373
to include modded is a little bit ridiculous, anon. you can do the same with morrowind and skyrim to improve those as well
Anonymous No.713343041 [Report]
>>713342606
I don't see why it would be ridiculous, especially since it's very easy to improve Oblivion's UI usability with a mod, whereas I don't know of any mods that bring Morrowind's or Skyrim's UI aesthetics to Oblivion's level
Anonymous No.713343083 [Report]
>>713330267 (OP)
because console peasants need to be able to use it
Anonymous No.713343157 [Report]
>>713330267 (OP)
>+1% parry window
One percent!
Anonymous No.713343246 [Report]
>>713330267 (OP)
Jeet UI design
Anonymous No.713343284 [Report]
>>713331679
I could never complete that game, always uninstalled it shortly after the tutorial and I loved MM3-MM8.
Anonymous No.713343573 [Report] >>713344093
this entire project screams
>we are going by the book design book being TW3
which isn't a terrible thing
we can use another good fantasy rpg since avowed and DAV failed
and tainted grail was an action rpg
Anonymous No.713343713 [Report]
>>713337689
I can't believe it took so many posts for the right answer.
The reason why all UIs look the same is because they have to follow guidelines to be usable by 999 different kinds of cripples, retards and invalids.

It's mandated by law in many """Developed""" countries and if the game is high profile enough, the developers can literally get taken to court by some sufficiently autistic cripple and lose if they can't prove they made a sufficient effort to accommodate them.

Diegetic UIs are seen as anti-accessibility so no sane AAA developer will risk because it makes them more vulnerable in court.
Anonymous No.713344093 [Report] >>713344326
>>713343573
the guy heading this studio worked as lead on w3 so he has that experience and maybe people around him dont have better ideas than what guys at cdpr came up with
Anonymous No.713344326 [Report]
>>713344093
originality comes at a steep price
dishonored 2 was more expensive than skyrim

there's no way they could afford really talented artists and level designers as well spending a year or just on planning and coming up with cool ideas
Anonymous No.713345308 [Report]
>>713340534
People are working hours to produce a game, as samey as the games are.
Anonymous No.713345563 [Report] >>713346530
>>713331672
I find it funny that in his summer games fest video synthetic man couldn't tell what game it was, this was after chud grifters ran a shill campaign for the game going all "WOKE CDPR BTFO!!! New game from former Witcher devs looks BASED AND REDPILLED!!!" only for everyone to stop caring a few hours after the first trailer dropped.
Anonymous No.713345808 [Report]
>>713337689
Also guessing that this is because of some stock Unreal Engine library for RPG menu screens that devs only slightly tweak. The same reason that most RPG Maker menus look the same. Hell, it's the same reason modern websites all look the same, framework reuse. If they were forced to make huds from scratch, they would be a lot more unique.
Anonymous No.713345901 [Report]
The modern UIX devs all study from the same college "game design 101" textbook.
Anonymous No.713346530 [Report] >>713349641
>>713345563
lel
i think synth is bad example but because he's depressed fag who think all new games are dogshit

but game is very unremarkable and looks like one of those fake youtube games
Anonymous No.713347784 [Report]
>>713330267 (OP)
LOL I thought this was tainted grail at first glance but it's not.
Anonymous No.713348208 [Report] >>713352457
>>713330267 (OP)
it's the 'I went to school to learn how to make video games :)' UX.
Anonymous No.713348518 [Report]
>>713331158
vitality 2 + agility 2 + blink 2 = essential
shadow kill 2 + bend time 2 = dark specter assassin
devouring swarm 2 + windblast 2 = stealth chaos mage
dark vision 2 + possession 2 = master of disguise
windblast 2 = retarded fun
mostly flesh and steel = boring purism
Anonymous No.713348934 [Report]
>>713330267 (OP)
because it's friendly to consolefags
Anonymous No.713349049 [Report]
>>713330853
Wtf, this is better than w3
Anonymous No.713349110 [Report]
>>713330994
What's between health and stasis, an omega?
Anonymous No.713349137 [Report]
>>713331347
Resident Evil 1-CV had such good menu sound effects. 2 easily takes the crown
Anonymous No.713349174 [Report] >>713356238
>>713331347
Massively underrated
>>713331420
That's stellar blade
Anonymous No.713349475 [Report] >>713351885
>>713331454
game?
Anonymous No.713349556 [Report]
>>713337689
Too many idiotic stats and rubble itemization
Anonymous No.713349607 [Report]
>>713337749
Middle right looks like kcd
Anonymous No.713349639 [Report] >>713350298
>>713330267 (OP)
>mogs you and your tranny-tiled ui
nothing personnel, Deshawn
Anonymous No.713349641 [Report] >>713349925 >>713350453
>>713346530
I agree with a lot of his takes but I can't get behind his best and worst of any given year game lists, I mean, sure, AAA sloppa often sucks but you can't tell me god of war ragnarok is top 5 worst of 2022 material with a straight face, especially when his best 5 lists are usually almost entirely comprised of shitty indie games no one has ever heard about
Anonymous No.713349715 [Report]
>>713330809
I always come back to this series for the interface sex
https://www.youtube.com/watch?v=Z2KNtG99flE
Anonymous No.713349815 [Report] >>713350178
>>713330267 (OP)
>+1% parry window
Anonymous No.713349925 [Report]
>>713349641
If it was a media outlet I'd agree, but if it's what you personally played I can see. Ragnarok was definitely the worst game I played that year, which is not to say there weren't countless shittier games released, I just never cared about them because they weren't sequels to a game I really enjoyed in a series I enjoy.
Anonymous No.713349949 [Report]
>>713330809
Anonymous No.713350119 [Report]
>>713330686
Weird how the gameplay dictated the difficulty and not arbitrary stat numbers.
Anonymous No.713350178 [Report] >>713350395
>>713349815
>+1% parry window against poisoned enemies on a Tuesday in a rainstorm
Anonymous No.713350298 [Report]
>>713349639
wut?
Anonymous No.713350340 [Report]
>>713330267 (OP)
man
they really do all look like that
we needa go back
Anonymous No.713350395 [Report]
>>713350178
jej, it do be like that though
Anonymous No.713350453 [Report]
>>713349641
it's the worst game in the sense that it promotes bad practices just like TLOU
if you care so much about story just make a movie

but yeah some of his takes are too retarded like
>women shouldn't pick up weapon
>every woman needs to be sexualized
>every black or brown guy is woke propaganda
>no good AAA games in recent years
Anonymous No.713350518 [Report]
>>713330267 (OP)
no real passion and direction
Anonymous No.713350763 [Report]
>>713330353
Define good
Anonymous No.713350794 [Report]
>>713332219
skyrim started this minimalist UI bullshit.
i remember the showcase up to release where they tried to convince everyone it was a good change.
Anonymous No.713350929 [Report]
>>713330853
ALMA
Anonymous No.713351131 [Report] >>713351372 >>713352080
>>713330267 (OP)
minimalist and modern UI design fucking blows so hard
>but it's easier to read and navigate! look how sleek it is!
yeah but at the expense of aesthetics and art style. we really need to stop catering to low IQ monkeys
Anonymous No.713351372 [Report] >>713351831 >>713357048
>>713351131
It's just a symptom of the whole design being homogenized too, which is a shame. When was the last time you had to actually figure out how to play a game instead of picking up the controller and knowing exactly what to do just by looking at it? Demon's Souls maybe? Even remakes of unique games become more like everything else. Gay ass industry.
Anonymous No.713351625 [Report]
>>713330353
Nah, it's faggot shit for retards. Like you.
Anonymous No.713351695 [Report]
>>713337689
titanfall 2 and BOTW shouldn't be on this grid. they're completely different gameplay wise from all these other shitty UIs. Otherwise yes, they're all the same sloppa that have the same rpg-lite elements attached. TW3 probably shouldn't be on here either since it actually has a bit more design behind it but it's close.
Anonymous No.713351831 [Report] >>713351954
>>713351372
>When was the last time you had to actually figure out how to play a game instead of picking up the controller and knowing exactly what to do just by looking at it? Demon's Souls maybe?
uhh no, 3 days ago. You don't have to play AAA slop anon
Anonymous No.713351885 [Report]
>>713349475
Neverwinter Nights 2
Anonymous No.713351954 [Report] >>713352218
>>713351831
>Demon's Souls
>AAA
Anonymous No.713352080 [Report]
>>713351131
kids today legitimately cannot read. good luck getting them to use your soulful UI. Oh, and also good luck translating it for every market and making it scalable for TVs, monitors, and phones

These shitty UIs are a symptom of a broader issue in the market, generally.
Anonymous No.713352218 [Report] >>713352668
>>713351954
I didn't say that. I was playing demons souls in 2010. Learn to read
Anonymous No.713352239 [Report] >>713352795
>>713330267 (OP)
What I hate the most about modern UI is that it's always massive and needs to fill up every corner of the entire screen, it looks so shitty, and you can tell that it's designed to only beviewed on a TV from across your living room. People call modern UI minimalist, but in overall design they are always weirdly maximalist, no screen real-estate is allowed to be left uncluttered without UI elements, no visual breathing room allowed at all.
This is what actual minimalist UI looks like, and it looks way better, and somehow still way more modern then most actual modern UI.
Anonymous No.713352438 [Report]
>>713330267 (OP)
Visual design is a low entry bar BA course in art schools.
Students are taught a standard curriculum there but they're also told that "UX" is an established science and the Ubisoft tabbed menu is the right way of doing it.
Anonymous No.713352457 [Report]
>>713348208
this is a big part of the issue i think, so much of modern game design boils down to "because thats what your suppose to do"
>well we need a minimalist UI because thats what your suppose to do
>it needs to be an open world game because thats what your suppose to do
>we need to have a crafting system because thats what your suppose to do
>we need a map marker showing exactly where to go because thats what your suppose to do
people are taught this is good game design in school but they can't actually tell you why, just that "it's what your suppose to do" they approach game design like assembling Ikea furniture, fallowing the manual step by step, never once questing WHY they are doing what they are doing
Anonymous No.713352582 [Report]
>>713337689
Elex 2's pisses me off to no end because the one in the first game was an actual in-game object.
Anonymous No.713352668 [Report] >>713352915
>>713352218
If the last time I felt that was not with a AAA game, why would you ever assume I only play AAA? Learn to read instead of repeating your buzzwords.
Anonymous No.713352795 [Report]
>>713352239
Needs more "join our Discord" banners
Anonymous No.713352915 [Report] >>713354048
>>713352668
I'm happy to give you a range of options: you either only play AAA or you dont play good indies or you dont play many games in general
Anonymous No.713352981 [Report]
>>713330267 (OP)
>Why does every game look like this?
Play more games.
Anonymous No.713353002 [Report] >>713356339
medieval games should have medieval looking UI
Anonymous No.713353031 [Report] >>713353836
>>713330853
i liked TW1's inventory and gear system so, so much

no scaling item damage
you could loot small valuable objects but you weren't forced to pick up every fucking rusty knife to sell or grind down for resources
alchemy let you custom brew potions so there was a point to it aside from getting the conditioned saticfaction from hearing the "potion brewed" sound effect

TW2 was bad enough but TW3 went full retard with the color coded level locked scaling stat unlockable blueprint craftable gear, all of which was useless except for the witcher sets
Anonymous No.713353157 [Report]
>>713330267 (OP)
Shit itemization. Garbage game.
Anonymous No.713353206 [Report]
>>713330994
This is cool whenever it's possible, but unfortunately that won't work in every setting.
Anonymous No.713353465 [Report] >>713354027
>>713330809
Where's the soul? It's just basic
Anonymous No.713353534 [Report] >>713353910
>>713330994
Riddick is the first attempt I think.

The pips in the top left are health.
Ammo counter on the gun.

That's the whole UI.
Anonymous No.713353648 [Report]
>>713332325
Having a UI mod to show more items was obligatory on PC for sure, but you're right about the aethetics being on point for the game. Even as a Morroboomer I can appreciate the intention.
Anonymous No.713353778 [Report]
all games are made by the same pajeets and chinks now
Anonymous No.713353836 [Report] >>713354802
>>713353031
You forgot how you were supposed to actually look for potion ingridients instead of just vacuum clean everything.
Anonymous No.713353910 [Report] >>713357162
>>713353534
You had such stuff way earlier.
Blade Warrior for example had the moon in the background as your health bar as the only UI element.
https://www.youtube.com/watch?v=lgIKO8uG6lo
Anonymous No.713354027 [Report]
>>713353465
Guess you just have to play the game to find out, sweetie.
Anonymous No.713354048 [Report]
>>713352915
uh huh
Anonymous No.713354228 [Report] >>713356424
I like Pathologic 2's UI.
Both minimalistic and stylish fitting the aesthethics of the game.
Anonymous No.713354625 [Report] >>713355693
>your daily thread complaining about menus, sir
Anonymous No.713354802 [Report]
>>713353836
what do you mean?
i don't i see a big difference in that regard, but maybe i just don't get what you're saying
Anonymous No.713355693 [Report]
>>713354625
yes you deserve me and you both deserve better experiences
made by artists with passion
Anonymous No.713356238 [Report]
>>713349174
It's The First Descendant, a better game than Stellar Blade even the waifus are better
Anonymous No.713356339 [Report]
>>713353002
what game?
Anonymous No.713356424 [Report]
>>713354228
Pathologic in general is fantastic aesthetically. makes sense seeing as IPL are more artist theatre people than game devs. "The Void" is also really interesting
Anonymous No.713357048 [Report]
>>713351372
Funny enough Dark Souls was what convinced me that I still liked games.
>Playing a bunch games but I'm bored out of my mind
In the industry's defense I was playing a lot of FPS' and little else so partly my own fault.
>I guess I just grew out of gaming
>People seem to like this thing, the PC port is cheap, why not
>Oh man, a game that actually feels new and I don't know how every single thing is going to play out and it's not holding my hand like a retard
>gaming is awesome
Anonymous No.713357162 [Report]
>>713353910
That's a really fun idea.
Anonymous No.713357281 [Report]
>>713330623
people actually praised this shit....