>>713489395A game should get harder as you keep playing, to keep a challenge going. Yes, you should become more powerful, but enemies in turn also need to become more powerful. Think of it like World of Warcraft: If you leveled up, but no enemy was ever above level 10, the game would be fucking boring as shit. And at max level, you have raids with the mechanically hardest enemies in the entire game who (if it's a good raid) push you to play your ass off to beat them. So despite your character becoming stronger and stronger, the game stays interesting by giving you more complex and difficult enemies. Same is true for games like Sekiro and honestly a whole lot of other games. Every RPG ever.
It's fine to be able to go back to earlier enemies and see just how strong you have gotten in comparison, but if your power increase outscales your enemies power increase, the game becomes boring.
And this pretty much happens in Cyberpunk. Even on highest difficulty you reach a point where you can spend lengthy times in extreme slow-mo speed, your weapons one-tap every opponent even without the slow-mo and nothing can really endanger you at all. It starts feeling like clearing low level WoW areas on a high level character.