>>713950212
>>713950535
Play Dark Souls 2 and 3 first, I can't imagine why you'd want to skip straight to ER.
Quick run down on each, though:
>Dark Souls 2
Will feel incredibly awkward when you're trying to get into it from DaS1. Enemies are generally more unfair (enemy poise across the board is unreasonably high, attacks and guarding tend to be more ambiguous thanks to poor animation work, enemy spam is incredibly common). Controls feel jerky thanks to massive dead zones in the analog controls. It has a lot of content to explore with strong build variety, but it's also a very obviously rushed game. It's not the awful game some people make it out to be but it's also not the underappreciated masterpiece others try to pretend it is.
>Dark Souls 3
An attempt at course correcting while bringing in elements from DaS1, 2 and Bloodborne. Also gets lambasted for being very roll spam heavy and for light attacks being the dominant strategy for most weapons (kind of overblown, but there's some truth to it). Very brown and bloom aesthetic, which makes things look more samey than the other two Souls games. Tight level design but at the cost of the game being very linear. Can feel light on content thanks to having fewer bosses than DaS1 or 2, but on the flip side has less recycled content and some of the best boss fights in the series. Home to the most fun miracle playstyle in the series.
>Elden Ring
Takes what Dark Souls 3 did and tries to address the biggest complaints people had (armor is stronger without being DaS1 levels of broken, the weapon arts introduced in DaS3 are much stronger and can be swapped out, spells are retarded again) Bosses can feel very overtuned as Fromsoft has gotten incredibly meta with their boss design by this point (i.e. bosses intentionally timing their attacks in really weird ways to make rolling more difficult). Open World is enthralling at first but loses its luster as you realize it's mostly just filled with bad filler content.