Requesting how to get that spark back of just enjoying shit without seeing the flaws and mechanical issues
>>714732538Watch youtube playthrough but skip the bad parts
>>714732439 (OP)Sometimes I'll boot up Razor's Edge when I want to play a button masher.
>>714733518>implying the other two games aren't easy mode hold Y to invincibly awesome kusoge
Looks like we're gonna be busy for a while
>>714732538That happens when you play a single game for too long. Try different stuff.
Hummina hummina *tongue rolls out mouth* AWOOOOOOOOOOOOGAAAAAAAA....................*eyes popping out*............AWOOOOOOOOOOGAAAAAAAAAAAA.................
>>714732538just... don't be a fag and like your game...? pretty much everything has flaws and issues bruv
or play Streets of Rage 2, it's perfect
>>714732538Play a different genre. Maybe lay off gaming for a year
>>714736435What in the name of zoomie ass twitter syntax is this
>>714736567you need to be raped
>>714736721>ayo blud fr fr just....let people enjoy things????? be a decent FUCKING human being????Is twitter syntax
>>714736832That's not what syntax is, dumbass.
no surer way to kill off this genre than to gatekeep zoomers from it tbdesu
>>714736969Yes it is you stupid faggot
>>714736832Hm... You seem to know about twitter more than me... 4chan secondary...
>>714737096dmc5 made this impossible
>>714737096The new NG4 protagonist is made for zoomers.
deddddedddeddeddddeddeddddedeeeddededddedddedededeededededededdededde
I walk this lonely road
The only one that I have ever known
Don't know where it goes
But it's home to me and I walk alone
I walk this empty street
On the Boulevard of Broken Dreams
Where the city sleeps
And I'm the only one and I walk alone
I walk alone
I walk ah
My shadow's the only one that walks beside me....
Just like how RE filtered the casual fanbase, NG 4 will filter them again when they have to actually play instead of spam Y to epically invincible awesome move
>>714737710I remember playing this game last year, it wasn't very fun.
>>714737132Sarcasm still uses completely regular English syntax, dumb bitch.
>>714738040>you bloody bastard benchod sir i am speaking fine perfect english saarStay seething ranjeesh
>same thread
>same topic
>same discussion
>same images spammed
>same schizos debating which turd is better
@grok, what do you call a phenomenon where a small group of people keep doing the same thing over and over again?
I want viewtiful joe-styled game but with more combat options and the ability to style on enemies
>>714738134>it's le twitter>uh i was wrong? it's gotta be le indians!!Truly the chud mind is an enigma.
Been playing Half Life for the first time and it fucking sucks
I know that'll make oldfags and oldfag larpers seethe and spam me with "le skill issue xD" but it does
>>714737989Your media literacy is shit.
>>714738216Finally got around to watching Versus the other day and in this shot the protagonist looks just like Itagaki.
Just thought I'd let the thread know.
All these threads about the genre have got me thinking, and I have pinned down what I think is the essence of it: action games about looking really cool while doing something challenging and skillful (as in extensively using the games mechanics and not just pressing a parry button on time to get cool animations). I'd say on one end of the genre spectrum is NG which, if you're playing really well, you look cool almost by default but it demands really learning the combat mechanics just to do so. On the other end is DMC5 which is less challenging up front but looking cool requires more effort, but you're given all the tools to do it and clearly encouraged to do so. Regardless of Kamiya saying it I honestly think Stylish Action is the best name for the genre based on this.
I would say the games that are uncontroversially in the genre (whether you think they're good or not is irrelevant) are:
>DMC3-5
>NG1-4
>Bayo1-3
>MGR
>KH2-3 (maybe also 1? haven't played it)
>God Hand
Relevant games, ie games that are in the discussion but either are not universally accepted, or are meh clones, or are merely genre adjacent:
>DMC1
>DmC
>modern TN games
>various other Platinum games (Transformers, Vanquish, etc)
>Wanted: Dead
>old GoW
>Oneechanbara
>various Beat 'em Ups
etc, I'm going off the top of my head so feel free to list more
Games that are definitely not in the genre:
>Monster Hunter (and its clones)
>Souls (and Soulslikes*)
>Sekiro
Tell me if you think I'm on to something or retarded, also maybe someone should make an infographic thing about this genre at some point if people can ever agree on anything.
Shan't be replying to a post that bad
>>714738392I only care for computer game literacy
>>714738145They belong to a tranny circlejerk like a general.
>>714738417I tuned into Synthetic Man's stream a few days ago and he was doing his best Itagaki impression.
>itagaki webm spammer literally doesn't play and only watches stream
As if we needed more proof lmao
>>714738904Same lad. Like which gacha girl I'm gonna fap to next
>>714738626Why is Sekiro outcasted? It's more of a game than MGR.
>>714739114And what do you do besides begging people for gameplay and seething about me?
pick one to erase from extinction and shall never be remembered again, the rest will remain forever and plague the threads for eternity:
>Gamefaqs troons (KH2FM schizo, Barry)
>GoW sandniggers
>avatarfaggots (i.e.: shitagaki webm spammer, DoA nigger)
>DMC Xitters
>eceleb worshippers (mork, syntroonic man)
>>714739354What the fuck are you talking about schizo?
>>714739616The first two don't even enter the threads anymore, the DMC non-players have their own threads, morkposting is just ironic, so the only option is death to non-playing avatarfags
>>714739616avatarfags easily
This discord shit should already get banished to the generals mines.
>>714739616either mork lovers or avatarfags
>>714738417Sakaguchi looks nothing like Itagaki, come on.
>>714738626I think a lot of this "genre" really comes down to who made these games, or what they were influenced by.
It's interesting that with NG4 we have Platinum working with Team Ninja, and Square-Enix has also worked with Platinum (Nier: Automata), Team Ninja (Stranger of Paradise) and ex-Capcom staff (Final Fantasy XVI).
In any case discussion of this genre without Onimusha is incomplete.
>>714739916I obviously mean fashion-wise, Anon.
>>714740068>unskippable cutscenes>action>crapcumYeah nah
>>714740315>filtered by literal kinoTruly the trash takes itself out.
>>714739353Sekiro is so centralized around the parry mechanic it's crazy. It's been years since I played MGR but as far as I recall it's just a defensive option and not that different from a dodge. It's probably true that its spectacle makes it seem like more of a game than it is though so maybe it should be moved to the second category.
>>714740628>Sekiro is so centralized around the parry mechanic it's crazy.But how does that categorically exclude it from being a pure action game?
Does it make it more limited? Sure. But I don't think centralization around a given mechanic is enough to put it out of the classification.
>start action game
>can't play the action game because unskippable cutscenes
>crapcumguzzler tells me that's the REAL kino
lmfao how about you go pay real money to edit your character and leave the actual games to us kid
>>714738626Sonic talks to me & he said he counts as Character Action.
35
md5: 19dc019439521392540430fe93768ad5
๐
>>714740139I see. I guess I can kinda see it that way.
>>714741069>can't even reply directlyZoomzoom MAD.
>>714740870Did you not read the first paragraph? Of course it's an action game, but it's not "character action" or whatever name people want to call it.
>>714739353The mere mention of fromsoft kills the team ninja shills in this thread. Don't engage and leave.
>>714741256If you're talking about the OP then
>action games about looking really cool while doing something challenging and skillful (as in extensively using the games mechanics and not just pressing a parry button on time to get cool animations)>if you're playing really well, you look cool almost by default but it demands really learning the combat mechanics just to do sopretty much describes Sekiro to a T.
I don't see what about what's been laid out so far really puts it out of the classification. It's not even the fact that the Sekiro deflect system is so centralized that it's the only way you can deal with encounters, since a bunch of the tools give you options even if they're limited.
If you were talking about level design you'd have a better case for excluding it.
>>714741536>not just pressing a parry button on time to get cool animationsThis literally what Sekiro is. there is nothing to learn or get good at other than enemy attack timings. This has been gone over plenty already in these threads,
>>714741792You're being disingenuous. Just say you look down on it.
>>714741807Chin rocker bro.
https://humanbenchmark.com/tests/reactiontime
here's your cag, BRO
>>714741879I was trying to be nice and not call you retarded but I'm afraid you're leaving me with little choice...
heh
md5: 23d39dd84a07b02c194fcf47f02b11b2
๐
>>714741975"I" learned the "timing". That was easy.
>>714741201>crapcumguzzlers literally do not see the difference between a cutscene and a gameLMAO
>>714741925I FUCKIN GOTTEM
toe to toe very bad ... put in quicker openings for the basic combo ... mr shadow vergil drago's so fancy that his roulette moves have a little end lag. Yes man kablaam cheese pulled through!!
>>714742163You spend more time looking at UT animations in NG2 than the entirety of all Onimusha in-game cutscenes.
>>714742258Yeah and that's why I throw NG2 into the kusoge pile along with Onishitsha
Which are some good ones I can buy for Switch 2 ?
>>714742347What the fuck do you like then?
Controversially, I want to actually talk abut a game
Any tips for god hard on Vanquish? Managed to claw my way past Giant, but the next section is also really hard
>>714742360>the only games that exist are itagakishit and crapcumshitHoly fuck LOL
>>714742783name 1 other game
>>714740068Onimusha is like a proto-JAV like DMC1.
>>714742353dmc hd collection and ng master collection is on switch I think
>>714742905NYOOOOOO ONLY CRAPCUM AND ITAGAKISHIT EXIST NYOOOO
>>714743056Onimusha has merits beyond being a prototype. Not just that but out of any of these series it's the one that has varied the most: unlike DMC which evolved practically in a straight line, every Onimusha game is different.
>there's no multiplat hd remaster of otogi 1 and 2
>>714743958Blame Miyazaki, he hates anything FromSoft has done that he hasn't worked on.
>>714742202Four Horsemen of the Apocalypse, a PS2 DMC-ish game that was cancelled.
>>714744031That doesn't explain why no 4A port
I HATE JUGGLESHIT I HATE JUGGLESHIT
combos are a skill too
until dmc5 came out that is
>>714745252You mean until 3 came out and ruined the series
Glad we all finally agreed Character Action means games with Time-based Performance Review.
>>7147453243 is literally the only good game in the series
>>714745326Social Construct: the hobby
>>714745438t. filtered by DMD
>>714745585>dmc 3>goodOK Mork
>>714745558>Social Construct: the hobby
>>714745646I doubt he even beat DMD lul
>>714745731Juggletard clapp clapp
>>714745776For me it was him zooming and enhancing to work out that the parry does in fact parry
Anyone know any good Gun fu/Gun kata games other than Gungrave
>>714746053resident evil 6 is legit
https://youtu.be/85mzUYA0LTw?t=24
>>714746303Might redownload it. Never really gave that mode much of a chance
>>714746053would Bayonetta fit? Especially when you use hold inputs on her starting weapon
>>714746497you gettin trolled son
>>714743958>OtogiYou just reminded me what other games I should put on xemu
>>714745776He said he was "working on it" lmao
holy positioning kino
https://www.youtube.com/watch?v=sZ3klXv4KKI
>>714747897>Target locked stamina arpgNot a JAV
>>714741792>other than enemy attack timings.That's every action game
What's your favorite JAV game, anons?
>>714748241https://youtu.be/JNDxhNHRP9Y
>>714748364There are two different DMC Java games?
https://www.youtube.com/watch?v=hLoTKub93QU
>>714748241Elden Ring, which has better combat than any of the Bayonetta games and outsold all of them combined
>>714749151Go parade your tranny reddit game somewhere else, soulsslopper.
I finally got around to playing Ninja Gaiden 2 Black. I haven't played Ninja Gaiden 2 since 2009 but this one seems alright
>>714749437Actually it's shit, sorry.
>>714749616Because I said so, now go to your room.
>>714749630Ring ring ring ring. BBAN-065 phone
>>714749717Because I said so, now go to your room.
>>714749892You wish I went to my room so you could have kinky room sex with me
>>714749969Fuck how did you know about my room fetish
it's time to retire this general
>>714749437It's not bad but you should play the White mod
>>714749437>seems alrightIt's good. Better than most.
>>714749437it's gets dogshit at master ninja
While ng2 black is way worse than the og release it's still better than literally any other action game ever made
Why is MGR so forgotten? We used to get so many threads for their boss themes.
>>714751743>way worseOver exaggeration
>>714746053Not gunfu but sunbreak gunlance is very good
>>714751920it's pretty simplistic as far as action games go and most of the fans just like the spectacle more than playing the game
>>71475192012 year old game, not part of a series
>>714751920>forgottenIt's the only action game normies know of right beside DMC 5. Far from hidden gem.
>>714752641>not part of a seriesuhhhhhhhh
>>714751996>>714751743NG2 is one of the best games ever made, NG2S is literally worse than dark souls 2
>>714732439 (OP)>DMC, but with no lockon, a crouch button and distance based move.How does it sound?
>>714752790not part of an action game series
>>714752893>NG2 is one of the best games ever madeOver exaggeration.
Literally unbalanced and has some of the worst encounter design known to man.
>>714752893Dark Souls 2 is the only good sols
>>714751743The problem stems from the base game NG2. And sigma 2 and its re-releases have only made it worse. In my opinion, the best version of NG2 is the Vita version, because it's Ninja Gaiden in your pocket.
>>714732439 (OP)I downloaded Vanquish again, guys am I being filtered or do the guns feel like shit? And how is this different from Wallbounce everywhere like in Gears?
>>714738626Sekiro is an action game.
>>714740628>It's been years since I played MGR but as far as I recall it's just a defensive option and not that different from a dodgeMGR has fewer defensive options than sekiro, and no, the dodge is not the same as parry in mgr, it's used for unparryable attacks, i.e. the yellow grabs.
>>714754259Now I understand the combat. Contrivied but flow better than PN03
>>714754683Sekiro's ogre mini boss is harder than later bosses because his grab has bad tells and you don't have good tools in the early game. It's like NG early chapters
>>714754803You should just jump away from the grabs instead of trying to dash out of them. Jumping covers more distance, it's the better option to escape his long ass tracking grabs.
>>714754803>has bad tells???
I'm convinced many of you don't pay attention.
>>714754259I had more fun with with Binary Domain than Vanquish precisely because of gunfeel. It's just so boring in Vanquish, while in BD you first strip off their armor with your bullets and then they fall apart limb by limb.
>>714755192It lacks that feedback but once you understand the combat it becomes fun. It's like a faster paced GOW, not that Gears of War isn't already fast paced. But I still think the slow mo shit is a bit contrived. I also felt the Halo influence, unfortunately it didn't influence the encounter design, Halo is better at that. Overall I feel it's everything people say it is, unfortunately it's seventh generation, that means it's going to have boring parts
>>714755506I'm not saying it's fun, I had fun with the game for sure. But yeah, for me that feedback is very important. I also didn't like how melee was the last ditch effort manuever as it spends your whole bar instantly.
>>714755674>I'm not saying it's NOT funfixed
>>714741536Sekiro will never be a real action game. It's just a soulsgame stripped of it's rpg nonsense where position doesn't matter, attacking doesn't matter, only pressing L1 at the right time matters.
>>714753252You can just say you're a faggot anon, you don't need to cry about not being able to beat a videogame
>>714756305You're either trolling or never played it. Your attacks in sekiro are as powerful as deflecting. Aggression is rewarded in sekiro as you limit enemies' options when you force them into blocking. Positioning also matters a lot when it comes to defending against various attacks that can't be deflected and also when you have to get in and poke the enemy.
>>714754803He really isn't. You just circle him and slap him every once in a while like he's a dark souls 1 boss. If you're especially bad you can even aggro him and sneak around him (even if it looks like he should absolutely spot you, but stealth is an afterthought in this game) and get a deathblow skipping one of his lifebars.
>>714756560Dead wrong. Now go fight inner genni and tell me how many times you have actually had to move out of the way for an attack, heads up it's Z E R O, because all you have to do is press L1 or O if you decide to mikiri (optional) and in very rare cases you might have to press X for his sweep, other than that you can basically stand still and win. Sure you CAN attack, but it's entirely optional, you delusional faggot.
>>714756805For inner Gen-chan specifically you have to dash under his special when he spins in the air, and the last spin can be dashed under for punishment. In his last phase it becomes impossible to dash under it though. Again, for some reason you ignore the fact that R1 is as good as L1 as forcing enemies into blocking is the best strategy in the game.
>>714756560>Aggression is rewarded in sekiroCorrect. Prevents them from recovering posture. Fun game if people engaged enemies.
>>714756805All the bosses in the game have blind spots. One thing about these games is that the tracking of the bosses is worse if you don't lock-on to them
>>714756805Nigger, you have to attack bosses in sekiro, because you won't damage their hp by just deflecting, and at full hp they recover posture too fast.
Bit late but I feel like replying just in case.
>>714704681Enemies taking more effort to delimb overall is one part, there's much more variety of enemy health alongside enemies requiring different tactics to best deal with them. This makes your full moveset consistently important because it's the only way you can get delimbs at all. Some enemies being quicker to delimb turns them into unique SoB resources you can use on others but it still requires surviving all the enemies at once till then as well as knowing what attacks cut what limbs since that affects their SoB tendencies. Taking OTs from Y only gives you one more string while removing a very important key to what keeps OTs valuable. I use it quite often not only for iframes but to top off Ki for Ninpo/Cicada Surge, buy time for a UT charge and deal with dangerous targets if I choose to forgo SoB in those situations. That interesting decision-making is damaged if they're too difficult to access, and some enemies incentivize OTs as well intentionally and otherwise which further layers on the depth.
>would it still be a normal air string just without an ID at the endPretty much, you would do it exactly the same way, if they're delimbed you get the ID, if not you get the downstab like if you press Y earlier. Though 3RE already gives enough reasons not to always do them anyway so even then it's arguably not necessary anymore, it's mainly to add incentive for more air action variety and highlight what sets it apart.
>>714757665Razor Edge clearly needs Dodge Offset. Having enemies that can only be hit by a few moves is bad design. It doesn't have to be like NG04 cheesefest, but the way it is NG3RE makes most weapons feel like shit. It's just better to use the Scythe
how do you improve this trope?
>lighter weapons attack fast but deal low damage, barely any AoE damage
>heavier weapons attack slow but deal great damage, almost always has AoE damage
>>714757808You can hit enemies with all your moves just fine. You are bad at the game and this is the only reply you will get.
>>714758163If it's not broke don't fix it.
I don't see a problem there.
>>714758215Once they're in the โhurt stateโ that's lame
>>714758359This was never an issue in NGB. Just saying. Perhaps delimbs were a mistake?
>>714758663Most of the decisions after ngb were bad. They even made me miss the lame sixth generation puzzles. The fact that Ayane stages had branching paths in NG3RE made me have more fun than NG3RE's boring ass stages
>>714758717>Ayane stages had branching paths in NG3REThey did? Where?
>>714758663The bloodied state and delimbs are two completely different things, and enemies can block and dodge attacks in NGB. I see the whole ignorance gang is here and still refuses to learn anything about 3RE if not the whole series.
>>714743401So Platinumslop?
>>714759121NGB it was possible to catch their evades while they have i-frames up the ass in 3RE.
Gappler bros, will we ever get a new action game that lets us shine?
>>714759391One enemy can loop iframes on his dodge if you constantly mash buttons on him without paying attention, while still being able to punish him if you wait or using it as a chance to attack someone else. Others can be baited and punished both on their evade and their counter after evading. Learn the game.
But the other good thing about NG04/NGB is the menuing. The lack of a retry button is annoying in all these games, but the menus are snappier in the first game
>>714760317literally never, enjoy bmups
>>714749363>Ayumi Shinodabased
I am stuck on the difficulty 6 double fight with those dogs in god eater help
>>714741975I'm getting old...
>>714749437You could have gotten master collection instead and played sigma 2, it's basically the same game without the shitty UE5 reskin.
>>714735501game version of this scene was hotter
Is the lollypop chainsaw remake worth it if I missed the original?
>>714751920Rising should have gotten a sequel while Platinum was worth something, but its too late now...
>>714766273IIRC everything is intact besides some collab skins. Besides that game is faster and has new chainsaws. Uglier presentation thoughbeit.
>>714766273It's glitchier than the original. Like, if you're a buyfag an XBOX and a copy of the game go for like $80
Drakengard needed more weapons.
>>714732439 (OP)nice daily shit thread
>>714772061it's only 1/4 shit
Good morning and God bless Itagaki
>>714774525Devil's KINO
https://www.youtube.com/watch?v=X7ioIiKzCDU
NG2 just needs better enemy layouts. If the game had a randomizer it would be perfect.
>>714777247yo I can just play mission mode
>>714777247FiendBusa had a randomizer for xenia
anyone tried armored core 6? is it legit?
>>714781326Not really. The game is all about just taking down their posture bar to deal retard huge damage
Yeah I think it'd be kinda cute and valid if Ryu tied the pink ribbon to his ding dong and did the helicopter like on Meatspin.corn
Penis helicopter >>>>>> fidget spinners
>>714781326Yes, it's legit good and probably the only decent fromsoft vidya since DS2.
>>714739353My big issue with Sekiro is how much is tries to interfere with anything remotely approaching the player expression territory. You only have one combat art slot, the talisman system is fucking abhorrent, and general design of arts and prosthetics is nonexistent.
Wo Long is a much better version of what Sekiro was trying to do with the combat. Especially thanks to Wuxing, i've never seen anything like it in other action games, you can legit disable many boss attacks just by knowing what element counters them.
>>714777247what ng2 really needs is less of the filler enemies like bugs, dogs, worms, those gay bats... water mines and ghost fish just because they're nuisances. Chapter 9 is a fucking travesty holy fucking shit Itagaki definitely needed more wrangling on that one.
>>714782687nta but I reckon most of those annoying enemies were due to the devs and they begged Itagaki to include their designs to the roster because some were clearly inspired by the NES trilogy ( bats, dogs etc )
Is cereza allowed in this thread?
viewtiful joe was ass and had a lame combat system
>>714742353all 3 bayonetta games are on there, with the added benefit of bayonetta 3 actually running well. also, get wonderful 101
>>714786705It's a Zelda-like.
>>714787623Because you're retarded. Viewtiful Joe is an arcade game and combat is more puzzle like, using your powers in fun and creative ways. The scoring system has a lot to give too
700 hundred deaths in ng2b on warrior? are souls players retarded?
>>714791245>combat is more puzzle likethere is your answer, beat em ups aren't puzzles
>>714792286Yes, also pretty sure assmongbald ragequit while playing on warrior difficulty iirc.
>>714792789He said he beat it off stream later
May be lying but he did say he ended up liking the game and wants to try NG4
>>714794337He's a TN shill now
So when Lillit-Chan grabbeded the hidden devil start on Mission 54ยฐ celsius of Part 4's Transience Luminance Synopera Chromatic Dialogue Encounter I done plum jumped outta my seat. No one could have forseen it was at the top of the fountain L0L!!!!!!!!!!!!!!!!!!!!!!
>>714792286I think I only watched the start before turning it off because of his voice but I think he played on Mentor, didn't he?
>>714757665Izuna & its alikes, GT, Demon Cutter and the many variants of Flying Swallow can do the same, just not at once, but because most of these properties are gated by the same general context as OT, and then some (like requiring a wall for GT and Lunar/Kusarigama's FS), plus with some RNG sprinkled onto them (enemy blocking or dodging it), they end up being outclassed. You can extrapolate it to the "normal" strings too. To me sealing OTs away from heavy starters would justify their reward and also make the act of OTing itself much more rewarding as well. Wouldn't it be a more interesting choice between SoBing the gorilla (with the risk of merely severing its limb instead of instakilling and then dealing with its rage mode) vs using your strings with a chance to OT? And if you fail to OT for whatever reason then you still dealt enough damage to finish it off quicker compared to the other scenario. Likewise, having the claw fiend go berserk with no way to OT it after the fact would also promote more interesting decisions, at least on paper. I don't really have an argument for spider skulls though so I'll just take the L here.
> if they're delimbed you get the IDI see, personally I'd probably have ID instakill when they are weakened rather than delimbed. I think the downstab is good enoguh as is as it sets up for a nice counter-attack opportunity in all games.
>>714797263Shit Im retarded and misunderstood your point about izuna
>>714796097dmc fans might be having "who's gonna make the dumbest post" competition
>>714782687Nuisance enemies are a good thing if they're paired with actual threats. They just almost never are.
https://www.youtube.com/watch?v=kDVbRDJttCI
What do Fans expect from Ninja Gaiden 4?
>>714799551>44 seconds spaming the same 2 attacksthe irony
>>714797263I don't really see those as weaker because they all have their own strengths from how you do them, GT is safer and mobile out of WP and Demon Cutter has huge reach and comes from any string, but they should count as OTs for Karma purposes. Aside from that though and as I said already, OTing already feels rewarding because enemies take that effort to delimb safely at least in 3RE and you get to take down a threat with bonus Ki gain, but they're not that rewarding compared to SoB which balances them being relatively easier to do. You're still only finishing one guy out of 6+.
It still sounds like everything you're looking for comes from SoB, which is exactly why I feel it completes the system and is such an excellent mechanic. You willingly engage the threat of keeping delimbed enemies alive while dealing with the crowd, and you always have to take on risk to get the SoB, it even becomes a playstyle consideration. Keep in mind as well that if you remove OT from Y, it also can't be on XY because that's an actual big loss, so you have to go all the way to XXY at least.
>Wouldn't it be a more interesting choice between SoBing the gorilla vs using your stringsI don't see how that's a choice in this context. The reason SoB sometimes only delimbs a gorilla is because if you do it too early their hyperarmour hasn't worn off and you can't SoB through that, however the attack still has high delimb chance which does break armour. But in both cases you want to be aggressive, the SoB chance is an extra risk/reward for keeping pressure then reacting/avoiding his counter and other enemies.
Probably can't shorten this very well so I'll put the rest in the next post.
>>714797263>having the claw fiend go berserk with no way to OT it after the fact would also promote more interesting decisionsNot necessarily. Think about it, once they go self-destruct mode the only feasible option would be to run, disengaging entirely from combat which is the simplest choice. You could try to kill them normally but why would you risk it, especially if there's other enemies around, even other delimbed claw fiends? On the other hand with OT it becomes a ticking clock you have to shut down while gaining more Ki in doing so. You can still run but you'll miss out on the bonus, plus the OT itself is a defensive option that can hit others which is great for chaining OTs if you delimbed multiple claw fiends. There's even that Cicada Surge tech which I imagine only works because of OT. Incidentally, the whole ticking clock threat is also a thing with delimbed gorillas and works just as well there, without OT you'd just always run away, wait out the roll and punish.
>I see, personally I'd probably have ID instakill when they are weakened rather than delimbed.Not sure if it's part of what you misunderstood but that would just be broken, far too little damage needed compared to the delimb.
>>714732439 (OP)How much of an improvement is Black 2 over Sigma 2?
>>7148061602blacked is a bloated and unoptimized 80gb UE5slop downgrade, get master collection instead
>>714792286I thought this nigga played on mentor, isn't that available from the start in this version (could be wrong, didn't play). But Mentor is supposed to be easier anyway.
>>714806160A decent improvement, the encounter changes are welcome but it is missing some extra content and costumes. Weapon upgrades cost essence instead of being at dedicated shops and the statues are gone because they were scapegoats. How you feel about that and the graphics will determine if it's worth it to you if you already have the Master Collection which you should get if not, but it's decent.
>>714807163Mentor is available on both the MC and 2B. It's not easier either, they just call it Very Hard instead of Hard, and Warrior is called Hard instead of Normal etc. because they added a new Easy mode with Hero.
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35 more minutes guys!
>>714807523nta but Acolyte is easy mode, Hero is literally braindead journofag baby mode.
>>714806347does sigma 2 black mod restore weapon upgrade progression? I haven't touched the MC version of 2 because I have xenia but the sound bug pisses me off and I'd like to try a version of the game that doesn't have ass cancer like worm, 2dillos, and swimming.
It's okay Dante, maybe next year
>>714807535You don't need to tell me, I'm already in there.
Now that Mork is soulspilled I think we can finally add DeS and DaS to the J-Action genre.
>>714807819I think it does, but the price is always static at 30k by default, you can change it in a config
>>714807894>wanting dmc after the shit that was 4 and 5nah, let the franchise dead
you enjoy your QTE shit with 4 after ng3
>>714808000>Now that Mork is soulspilled I think we can finally add DeS and DaS to the J-Action genre
>>714808379You vill play ze DMC1 remake and you vill enjoy ze face-scanned monstrosities and disgusting BGM
>>714808761sure, if i get it for free, just like i did with dmc4-5 and ng
>>714807819There's still unavoidable swimming segments.
>>714807728Yes, but as far as the ingame naming scheme goes, they shifted where it says Easy/Normal/Hard to make room for Hero mode which is labelled as Easy. The old difficulties themselves are all unchanged despite the reshuffling.
>>714732439 (OP)Ninja gaiden is the definitive game. I've played both for hundreds of hours and dmc just sucks.
Vergil and nero barely have any moves at all all you can only do the same shit over and over. Meanwhile ryu has tons of weapons all with diverse movesets.
why did agnus stop stuttering half way through the game
>>714814431>mork debut>thread emptykek
>>714814825Everyone went off to watch it.
>>714812849Kamiya & Mikami have the right idea.
>Playing Bujingai for the first time, don't know nothing about it
>Game drops you immediately into a fight against some basic mobs
>Don't know shit so after the first one button check to see what I can do then kill the rest
>All enemies dead
>Suddenly cuts to an opening title....but with a twist
>It shows a replay of your fight from different cinematic angles
Pretty cool but funny seeing this awesome music and credits go off while i'm doing random attacks fighting the wind because I was checking my options
>>714812849Only Kojima is relevant nowadays
>>714818157>movie games relevant Grim
>>714812849Hackjimbo doesn't belong.
It amazes me none of these games have a replay system to watch back your gameplay
>>714821327Ninja Cinema exists.
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..Anonymous
07/07/25(Mon)17:33:43 No.714818416
>>714818157 #
>movie games relevantGrim
...Anonymous
07/07/25(Mon)17:50:40 No.714819872
>>714812849 #
Hackjimbo doesn't belong.
...Anonymous
07/07/25(Mon)18:06:30 No.714821106
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...Anonymous
07/07/25(Mon)18:09:27 No.714821327
It amazes me none of these games have a replay system to watch back your gameplay
>>714821382 #
>The dopamine rush I get when mork reads my name at the end of this video
>>714732538Stop being miserable
>>714745776He got shocked by basic shit that any dmc fan knew years ago, for example that your crazy combos extend if your style meter is high
>>714804352>>714805469DC's reach is indeed huge but hold attacks cover decent range too and they also come out of almost any string. When it comes to GT it's just a me problem I guess but the only time I ever use it as a finisher is when I could just OT the enemy anyway, mostly right after delimbing, and the GT just pales in comparison except for novelty.
Almost anything is rewarding in 3RE but you also said that the OTs felt incomplete until 3RE introduced SoB, so how would you feel about the OT "rework" in NG2(B)? Some enemies in RE don't SoB on delimb (Van Gelfs, Sword Alchemists) and they still remain a threat, so while OTing them does feel earned it still rubs me the wrong way.
>I don't see how that's a choice in this contextYou already have to account for not killing with the SoB but it's not something you expect to happen at all times, and delimbing the gorilla is still good, just less good than the SoB. The change would have you think twice since the consequences for mistiming the SoB would be much more severe. At least that's how I imagine it. Disengaging from claw fiends isn't possible in every single encounter, letting them explode would have you miss out on the kill itself and all that comes with it, and you could still kill them with DC, Izuna, FS and whatnot, shurikens would keep them in check and they don't have much HP in that state anyway. I thought the Cicada tech was just a matter of priority on the moves, kind of similar to the crawling grey/claw ninjas thing where Ryu tries to OT during their SoB attack and whiffs, but you can still get the SoB off of them if you use Cicada and redirect Lunar at someone else.
It can't be on XY but you could give it to >XY instead for example I guess, at least for weapons where it also ends up in a launcher, but the idea is to turn OTs into more of an opportunity thing that would be hard to force onto enemies due to damage and subsequent delimbs playing a bigger role in killing. Sorry for late reply.
>>714754259Vanquish is hyperkino, you have to adjust though
>>714800538I enjoy eating cum From dante's ass rebellion, god damn it tastes good, lets rock baby, the baby i am gonna puke after getting preganant that is of course uwu
>>714818157And its making wokeslop, shame
>>714739353Sekiro somewhat belongs in the genre. It's just a bad game by the genre's standard (as in it's not a bad game, but a bad stylish action game).
>>714827249>stylish action gameGo in great detail what that entails
>>714812849my glorious king kamiya
>>714824454Shit I am retarded, Kusa has several hold attacks and only some cover decent range so scratch that. And weirdly enough Lunar's initial SoB connects on the crawling ninjas but the optional part of it just whiffs entirely. SoBing with other weapons just whiffs no matter what.
Is DoA actually good from a single player perspective?
i beat dmc 1 2 days ago it felt like playing a dumbed down version of onimusha, is 3 when the series gets going?
>>714812849>KamiyaConceptually based for sticking to his guns but in practice he's stubborn to a fault and not all of his ideas are good (though if his whole team or somebody he respects tells him they're stupid he'll eventually listen).
>KojimaSlightly based; instead of blaming his team he realizes to have his exact vision he needs to do it himself.
>ItagakiCringe. Changed his vision for nothing.
>MikamiIncredibly based, proof that he truly gets it. Understood that mass appeal can harm game design and hyper-focusing on a specific appeal will give that game fans for life. I would love to meet the guy he chose as his customer.
>>714738626Action games are fundamentally competitive. The competition consists of two things: the struggle to take a limited resource, typically space or time, and the ability to take advantage of said central resource to further tip the scale in your favor i.e. snowballing.
Every time I see Bayonetta in her queen outfit I have to J-action off
>>714824454>>714828727Yeah hold attacks aren't comparable to DC at all. I feel GT is more or less fine, while it can work as a finisher when you need to close the gap it still has damage, iframes and delimb potential which I use it for more often.
If you mean how I feel about OTs in NG2B, then it's as you'd expect; a step in the right direction making enemies tougher but incomplete because there's basically no reason not to do them immediately for UTs, Bloody Rage also improves things there. If you mean how NG2B would change if OTs weren't on Y, then I don't think it would really address anything either as it doesn't change those core dilemmas, only make OTs less convenient. A system is largely defined by its exceptions, though you can't SoB Van Gelfs they're very evasive when delimbed letting them fill a different niche. Similarly sword Alchemists come in packs and cover each other's backs but are glass cannons by design, though they can be SoB chained if you can time it just right. For crawlers it's only specific types and it's some issue with hitboxes combined with their SoB state not lasting long enough, but it ironically makes it more interesting because you have to think about which limb to cut. Once upon a time I considered ditching OTs entirely except for ID etc. since SoB can carry the concept by itself and take the animations, but those more OT-focused enemies have me rethinking that.
I see where you're going with the gorilla but in practice you'd delimb it anyway, it's just a question of sooner or later and the approach would be mostly the same regardless. Disengaging from claw fiends can be risky, but in such scenarios that would be the case either way, and losing a kill means little without the OT bonuses.
The reason it can't be on XY, >XY etc. is if you don't like losing the Y string when that's mainly damage, imagine losing any launcher freedom.
>more of an opportunity thing that would be hard to force onto enemiesI must keep banging the SoB drum.
>>714831891He definitely here.
So what did we think of Mork's new video
>>714834957Haven't watched it, but let me guess, Dark Souls isn't arcade but Demons is because something something retarded gibberish
>>714834957I'll watch it later.
>>714834957He's got such nasally Jewish voice. Oy vey
Why are DMC4fags so obsessed with inertia and reversals?
>>714837110LITERALLY because they worship donguri and don't play the game
>original pitch starred a little girl and a dinosaur but at the insistence of Microsoft, the protagonist was changed to a "cool guy" and the dinosaur replaced with a dragon as How to Train Your Dragon was extremely popular at the time
>"contemporary" open world (i.e. Ubisoft template) but also with Zelda-style dungeons dotted around the map
>combat was not entirely removed from the kinds of games Platinum typically make but was intentionally made more simplistic than DMC or Bayonetta
>heavy emphasis on equipment for both the protagonist and dragon
>"extreme" boss fights that were inspired by Monster Hunter
>some bosses took the form of Panzer Dragoon-esque shooting sequences
>the dragon communication system ("Dragon Link") was recycled into Astral Chain and Bayonetta 3
>the dragon could be customized across three styles - the all-rounder "rex" class, the aerial attack-oriented "wyvern" class and the "tank" class - that would be swappable at save points
>envisaged as a single player game but Microsoft was adamant on wanting multiplayer - this took the form of being able to summon other players for certain dungeon sequences and boss fights
>dozens of licensed tracks including songs from The Prodigy and Deep Purple which would be listenable at any time via the protagonist's headphones
Could it have actually been good or does everything we've learned about it over the years just make it seem like a mess?
>>714837110it's a mid game with mediocre content, tech autism is all they have
>>714834957Didn't watch it, won't watch it, but I'm sure it's cringe.
>>714837674https://youtu.be/AySXu8x-RnA?si=_iUJXrNPPKSKAcwK
>>714834957Honestly he didn't have much to say about it. He just said it's like the perfect middle of the road game that a wide variety of people can enjoy and is hurt by the lack of punishment for failure. Would have wanted more bonfires.
I feel like if he engages with the optional challenges in DS2 he will think it's the best. But considering it looks like he didn't even play DS1's DLC he won't give 2 the time of day to analyze the dlc, NG+, bonfire ascetic, vanilla vs SotFS, etc.
>>714837674>kamiya directingNo, it would've been as bad as Itagakishit
>>714838447Fewer bonfires*
>>714838447>>714838529>Would have wanted fewer bonfireslol he's gonna hate the later games
if he's gonna do the whole series he probably should have done the dlc because that's really the first big push of the series into an actiony direction desu. It is hella overrated though
>>714837674Just sounds like bootleg Dragon's Dogma with the dragon in lieu of pawns and then a bunch of bloated shit forced by MS
And of course stupid on-rails shooter shit shoehorned in because Kamiya can't get over Space Harrier
>>714832343All fair points and I appreciate your insight, I probably shouldn't be too hung up on this.
Funnily enough with the abundance of launchers I wouldn't mind losing one or two, at least in the sword's case, the running XXY already autoOTs and it looks really damn smooth, and I use >XXXXX string over >XY whenever I can because of its decap properties against low HP enemies so losing that one would be fine too. The Y string on the other hand deals solid damage, decaps and removes legs. SoB is a bit too multifaceted to be just that but that part of it is my favorite, so yeah, I want more of the same but in other ways.
>>714837110Because it's the only thing the DMC4 "pros" could be famous for.
If everyone can do air combos then they're not special anymore. So they put DMC5 down for not having mechanics it doesn't need without explaining how making air combat much more accessible removes "depth" from the game (protip: it doesn't, it adds options, whether it makes the game easier or not). These same people also failed to find both the new tech in DMC5 and even hardbaked mechanics; go check Millz's Steam guide on the game and see how he goes in depth about a bunch of cancels, but never mentions stun at all, for example.
They're fascinated with a game that's complicated for the sake of it; or rather is complicated as an oversight since it was never designed to be played in the way they do. So when a different game lets them do the same thing without the added complications they're not interested, and since they're not cognizant of what they're really doing they can't recognize the problem really lies in them.
>>714838773>copies Onimusha with DMC1>copies DMC3 with Bayonetta>copies Dragon's Dogma with Scalebound>gets hailed as La Creatividad for putting Space Harrier sections in all of them
THIS BAIT IS GETTING CRAZY
>>714839427I don't understand their harping on about player expression and depth when most of the DMC4 combo videos just blend into each other past a point.
I'm sure it's mechanically intensive to guard fly but it doesn't draw my eye.
>>714839615*copies GoW with Bayonetta
>>714839427>DMC 4>Ninja Gaiden 2>Bayonetta The holy trinity of fanbases with inflated ego
>>714840812Bayonetta fans deserve the ego
>>714841229Pride month is over sis.
>>714839780It's not even real depth because it doesn't entail decision making that the game can function with. If you do thing B instead of thing A and you drop a combo in training mode it changes nothing.
>>714839615What was W101 copying?
>>714839427This might be the cringiest and most prententious post I've seen in a bit
Imagine unironically pulling out these stupid quote images when talking about video games of all things
>>714842078W101 started as a game that would feature Nintendo characters and then got retooled into more of Kamiya's toku autism.
>>714842160They're never bringing back distortion bro, time to move on...
>>714842160Pretentious? What is it I pretend exactly?
>>714839615>>copies Onimusha with DMC1Not really fair here because DMC1 started out as a Resident Evil game (as Kamiya was the director for 2 and also worked on 1) and Onimusha obviously took a lot of stuff from RE. Kamiya admits to getting the ideas for juggles from Onimusha but DMCs identity feels like much more of it's own thing, with more original ideas, compared to Onimusha
>>copies DMC3 with BayonettaShould've realized this was a shitpost before replying to the first part. There's nothing special about DMC3 that was "copied" into Bayonetta. DMC1 had weapon swapping, which wasn't instant but that was an obvious improvement to make and weapon switching isn't highly important in Bayo like it is DMC3. Extremely random and disingenuous.
>>714839243No need to get too hung up on anything regarding a game. Just try to learn as much as you can, adapt to what it's specifically offering and designed around with an open mind to figuring out how it fits together however it may, and have fun with what you can discover without being tied down by preconceptions or comfort zones. Perhaps I don't have to say all that, but it's a good foundation often forgotten.
There are a lot of launchers on the sword, but if the goal was to keep slightly more action variety then losing any more of them would just be more of a net loss. OTs only trigger via delimbed enemies, so in that situation more damage and delimbing isn't nearly as impactful as getting into the air quickly (while there are hold launchers they tend to at least be at the end of the string), or just getting the OT right away. But of course you fight several guys at once so after delimbing one you can just move to another. The different layers SoB casts over everything is the best part but dividing OTs like that just dilutes what makes that simple formula so effective. There's plenty other ways to branch off there, like enemies and Ninpo which the game also takes into account.
>>714834957I've already said why I probably won't watch any of his videos, but just tell me one thing: does he say the game/series is designed around 1v1 combat when on the subject or does he actively make a point of saying the opposite?
>>714843102he praises the multi boss fights and says the game works well fighting multiple enemies at once but the game doesn't force you to do it enough
>>714839427>go check Millz's Steam guide on the game and see how he goes in depth about a bunch of cancels, but never mentions stun at all, for example.Is there an actual comprehensive guide on all of the shit like this for DMC? I've heard people talk about stun before which honestly seems like it kind of breaks the game but clearly intentional as ways to destroy fury's and the stronger angelos
>>714834957Yea he finally accepted that souls game are better than actionslop and comparing anything to souls is pointless since souls are the peak of vidya
>>714843338Based, I can't wait for him to btfo the Sekino haters.
>>714842805Yeah bro, RE had red orbs that enemies drop as your currency. It also demonic elemental weapons and the literal animations for Stinger and High Time. It also had your main character turn into a super demon to kill the final boss. Said final boss was also a giant Lucifer stand-in with three red eyes that shoots red lightning. And you did that after beating the recurrent boss who's also demonic warrior brainwashed and revived by the demons who live underground.
I could keep going on and on but I think I've made my point.
>Extremely random and disingenuous.What's disingenuous is you minimizing the impact DMC3 had when it's the only reason DMC kept going and Bayonetta was made at all.
>>714843249Good if so, one of the biggest retarded midwit takes about those games is that they're based around 1v1 combat.
>>714843509You can like this game all you want but if you want people to be interested you have to actually explain cool things about it.
>>714843545>Yeah bro, RE had red orbs that enemies drop as your currency.Yeah because no video game before Onimusha has ever had enemies that dropped currency after dying before...
Bad faith, unironically not reading the rest. Nothing will stop Kami(translation: god)ya from being the only consistently good action game director in existence.
>>714843669>they're based around 1v1 combatBut they are? Why do you think people praise the 1v1 fights in Souls the most? That's where the combat shines the most because that's what it's designed around.
>>714843281No but I thought about making one many, many times, specially since the specifics about things like Bringer Claws/Sword Formations aren't really obvious and there's a bunch of things regarding stagger that people don't understand, myself included. I've actually started to compile things like damage values even though my work is pretty spurious.
>>714843669it is fun to play that way but it very obviously was meant to be avoided in the earlier games, note how much playing locked off trivializes so much of the game to the point that lock on is practically a detriment
it was design incompetence, sorry bro
>>714828728Dead or Alive? I played 5 for 20 hours in single player, but that was just the arcade mode for unlocking costumes, had fun, but I did it because I liked playing it, idk about other games
>>714839427combos should be a skill, not a bunch of hits into an easy jc into a bunch of hits into an easy JC on releate
>>714843887>um akshually other games had currency before???Positively pathetic.
>>714843545holy FUCK this game invented sword stuck in thing????
>>714844205All of DMC4's combo tech is artificial, you don't need to learn about inertia or guard fly to infinitely juggle enemies in the air. That tech is completely unintentional and exists as a way for autistis to make DMC4 look like it has more going on than it really does despite how limited Dantes arsenal really is
>>714844358Nah, that was me when I fucked your mom.
>>714844459everything in video games is artificial, anyway, gutting this shit in 5 and making everything even easier isn't the way
>>714844671>Ignores what I said and just reiterates the same shit in your previous postniggerfaggot behavior. If you truly cared about skill you would be bitching about DMC4 making it too easy too when DMC3 jump cancels are actually hard to use and realistically not even useable in a lot of situations outside of the universally applicable beowulf dive kicks
Build it and they will come I suppose, I only have myself to blame.
>>714843545>and Bayonetta was made at all.???????????????????????????????
What are you on about. Kamiya made Bayo because him and Itsuno left Capcom after they closed Clover. What kind of fucking schizo pills are you taking.
>>714844205Aerial stuff was tight in the older games because it was practically an afterthought.
In DMC3 if you wanted to do more stuff in the air you picked Swordmaster and that was about it. Gunslinger and Trickster had some extra stuff but the game was not designed with having you combining these options in mind. Take Spiral cancel for example: You can cancel Spiral's shots with Royalguard to shoot faster, but that's just a beneficial side effect of RG cancelling so you can defend.
DMC4 was a clusterfuck of design so on the one hand you had Nero, who used jump attacks as a way to get more out of his weapon and on the other you had Dante who was hamhandedly ported from DMC3. It kept the gravity from DMC3 because it was unsure of what the hell it was doing with air attacks, but the devs never envisioned the players staying in the air forever to be some sort of achievement.
DMC5 changed the gravity simply because you have way more shit to do in the air. Weapons like Cavaliere and Balrog, by themselves, give you more air-unique attacks than all DMC4 Dante Devil Arms combined. Having an air combo on your sword isn't something you have to style switch for anymore, because it really doesn't make a lot of sense when you think about it for 2 seconds. You can use all of Nero's Devil Breakers in the air too. So you can stay in the air more easily. That's about it.
>>714845460>What are you on aboutDo you know who Bingo Morihashi and Yuji Shimomura are?
>>714845705the voices in you head
>>714844968Yeah I didn't care for your post after the retarded "heh it's artificial bro =)"
>If you truly cared about skill you would be bitching about DMC4 making it too easy too when DMC3 jump cancels are actually hard to use and realistically not even useable in a lot of situationI wanted to write about them, but decided not to bc it's pretty obvious what and why they were changed
>>714837674How the fuck was Drew expected to be cool, he was a hybrid of Nero and Donte who listened to obnoxious dubstep in his not-Beats by Dre headphones
>>714843509Looks like nu-gow with less obnoxious camera.
I don't really get why people lump Kingdom Hearts 2 in with these kinds of games. The combat isn't all that interesting even on critical mode.
>>714853042Would you consider Nioh2 apart of the discussion?
>>714853459>apartYes, nioh is not part of the discussion either
>>714853512He doesn't know
>Sigma 1
>emulated NG2
>Razor's Edge
Is this the best way to play through the NG trilogy without buying an Xbox?
>>714855383Why not emulate NGB if you're emulating 2?
>>714855691I've heard Sigma has extra levels and characters to play, so I figured I might as well get the Master Collection for that and Razor's Edge
>>714855965The extra character is Rachel and her chapters are hastily put together. Not very exciting extra content for main campaign. Unless you want the Sigma qol changes then play NGB instead.
>>714856374I'll check NGB out a bit more, thanks
>>714856598If you can't play NGB for any reason. Sigma is still a great option.
>>714855383>>714855965The Master Collection is the better option except for 2 where you can also consider 2 Black. Rachel is a very fun character to learn to play in Sigma and besides that it also comes with a new Ryu weapon as well as new enemies, bosses and many other fixes and improvements to the overall game. Both S2 and 2B have mods to replicate the original 2 if you're that curious so it's better to try that out after playing one or the other, while it's a different experience there is a lot those versions will fix by proxy compared to the original that you'll be very thankful for, while they also introduce new weapons, enemies, costumes and characters.
>>714812849>>714815978>>714829910Mikami literally killed the studio because of his ego and stubbornness and the fact that the game barely sold. He should have listened to others to gauge where the weaknesses and shortcomings were, also didn't help that he likely refused to pay the journo tax which is why ign gave it a 3/10.
>>714858245A true artist goes hungry
>>714782571I think Sekiro has a buncha stuff you can use to have fun and I play it all the time, but I agree. For example, they make sure to complete the prosthetic switch animation before you can switch them again(unless you're doing another uninterruptible action). I don't know why it's so gimped like that.
>>714860045>don't know why it's so gimped like thatBut enough about DMC 5
>>714732439 (OP)Does bayonetta even have a future after how 3 ended
>>714857531God Eater Ressurection
>>714863330they can always make new shit up
>>714863330Yes. They can make up some random excuse to bring her back like DMC5 did for Vergil.
>Day and a half old thread
What's even the point
>>714866960video games nigga
>>714863330No but that's because Platinum is dead. Maybe Kamiya can convince nintendo to let him make DMC x Bayo
>>714738626What about the later Armored Core games like For Answer and AC6? They have a high skill ceiling while looking really cool.
>>714866960to ruin /v/ like crapcum drones did when they manage to create /vg/
>>7148128491. never made a good game
2. has made multiple good games
3. never made a good game
4. made exactly 1 good game
/v/tards will seethe over this post but i guarantee they haven't even played half of the games these 4 have directed so their opinions are irrel
>>714868669extra desperate to keep this thread alive, huh
Kamiya wants to do a new viewtiful joe more than DMC....damn.
Also he never interacted with Itsuno much but DMC3/4 sparked competition in him to make Bayonetta as good as it could be because he didn't want to "be beaten",
>>714869493I doubt he'll stay with crapcom after Okami 2.
>>714869912i doubt they'll let him stay after it flops big time since he's a retard that only makes shit games that deservedly flop
>>714869493DMC1 is a shitty, clunky game and possibly the worst game he has ever done. A new Wonderful 101 though, that would've been fun
>>714870056>clunkyhow you single digit IQ manage to survive daily
>>714867194Armored core has a high skill ceiling but there's not much in the single player to express it on. AC6 in particular has less depth than late 3rd gen onward. It's in a MUCH better state than it started in though for multiplayer. Single player is still very lacking, it's easy as fuck to get S ranks and there's really no special challenges for items. My hope cope is that they will rediscover the value of more arcadey elements in AC7. At least you were still ranked for missions Which is so rare in modern games.
>>714870056w101 is a baby game for drooling downs syndrome toddlers and terminal dentheads, if you like it you should genuinely kill yourself to ensure you can't financially support any more shit games in the future
>>714869912Like Itsuno he won't stay unless they let him make what he wants since that's why he left platinum in the first place.
>>714870056on his channel he simply says that the game definitely has some very old game design and if he were to remake it, it would be from the ground up
>>714812849They should get together to make a game but I'm afraid Itagaki would be too drunk to make it work.
>>714874138The rumors of Itagaki being drunk all the time are greatly exaggerated.
>>714875849I really want him to make a comeback but I know it's over, he's been out of the game for too long. I don't see those others making masterpieces either.
>DSKojima became like Adam Sandler, putting his favorite celebrities in his game as an excuse to hang out with them. His walking simulator doesn't hit the same highs as MGS
Itagaki accomplished nothing since he left TN, obviously he's just a public face for TN and nothing more
>>714782687The game was clearly incomplete. Remember the shit you could do with fiends in the first game. Most strats are useless in NG2, a sign of a rushed game. Especially later chapters reusing the dinos from the first game. And they, like, can't be delimbed
>>714792286>Dying a lot and liminal spaces the gameIt makes sense because he's just doing it for the clicks. In Souls games he also dies a lot, but we only see the result of probably 100 hours of grind. So it's not a lack of skill, it's clickbait. Because NG was โproto-darksoulsโ and shit