>>715263894
Dumbass, literally anyone getting into video game development is on some level passionate about it. If they didn't care and just wanted to collect a paycheck they would be taking their degree and going into some corpo software engineer or IT position that would pay more money. The entire industry is built upon churning those people through a corporate meat grinder until they burn and leave the industry, or stay within in too long to be offered some insanely high bonus on their pay package and then the corporation finds any excuse they can find to fire them so they don't have to pay out what's owed.
Bungie is a perfect example of this. Literally ALL of the key talent that made Halo what it was with the exception of Jason Jones have either quit the studio due to the crunch culture Bungie had, or when Bungie turned more corporate were fired or laid off over time, usually because the talent becomes too expensive for their bottom line. Bungie found an excuse to fire Marty and deny him his pay package when he decided to peacock "too much" for them on twitter when Activision cut him and McCarthy's music, and even when you keep your head down like his right-hand man Salvatori you just get kicked out from a round of layoffs because his salary was getting too high.
While there was more of an argument for crunch back in the day when technology was advancing at a significantly faster rate (meaning less runway, like how FF9 needed to get pushed out the door in the final stretch of development because the PS2 was already out at the time of release) In just about every case an extended period of crunch culture is exactly what kills talented studios and teams. Bungie's golden age ended thanks to it, Core Design and the original Tomb Raider series was ruined because Eidos was insistent on a Tomb Raider game every fucking year instead of just letting the team have the two year dev cycle they were asking for. So many different cases.