>>715654636Secondig Hollow Knight if you want a blend of "Popular indie deliberate combat exploration game" and "Isnt aping souls", while it may not seem that way the devs hadnt ever played souls
The reasons i like it so much are simple
I fucking hate estus clones. Im tired of games where you have a secondary healthbar that runs out then you just die as the games' primary difficulty, i hate chugging twice to heal to full, its boring
Im tired of railroaded progression, i want cool worlds like DS1 but for the entire half of the game
Im tired of lower budget developers trying to ape a higher budget formula while lacking the skill to make a good souls clone, let alone the skill to make a good souls clone with an infinitely lower budget than souls games
Im tired of corpse run mechanics that serve no purpose and are just there for aping souls.
Im tired of games always wanting to be a generically uninspired "le hard and le punishing"
Im tired of iframeslop and parryslop
HK excels in being the opposite of all of these, the only flipside is that it only has like zero "builds" other than equippable charms, which are basicaly like souls rings but more fleshed out. Instead of being a souls clone wanting to make a generic "le hard and punishing" game, it can be picked up by a 7 year old, and it just steadily grows in challenge over 50+ hours, and it ends up having more challenging fights than typical souls clones by the end. But as it does it naturally instead of instantly buying into the le hard game meme, the 7 year old in question (example:my kids) ended up being able to put up with it just fine